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Home > 2009 Meadowlands Gears of War 2 Rules and Settings
2009 Meadowlands Gears of War 2 Rules and Settings
By Lies | Published: March 25, 2009 6:04pm EST

General Rules

1. Players may not use a controller with Turbo capabilities, Wireless capabilities, or a Play and Charge Kit. Controllers with Turbo capabilities allow Players to map a button sequence to the Turbo button. Pressing that button results in their Character performing a set of actions that would normally require the Player to press multiple buttons.
2. Players may not use a controller that has been modified in such a way that it alters their Character’s abilities and/or in-game mechanics. Players may not use a controller that has been modified to include a Turbo button. Players are allowed to make cosmetic changes to their controller, however, Major League Gaming reserves the right to deny the use of any controller suspected of providing an unfair competitive advantage.
3. Players may not use a Wireless headset or a headset that requires power.
4. Players may not raise the volume of a TV above 60. This rule doesn’t apply to the GoW2 Main Stage, GoW2 Featured Station, or Players using headphones.
5. Players may not open the Xbox 360’s disc tray, access the Xbox 360’s dashboard, unplug anything from the TV, Xbox 360, or Astro Mixamp, or touch the power outlets.
6. Breaking any of General Rules #1-5 will result in a Warning. If a Player/Coach receives two Warnings, they will be issued a Technical Foul (See Pro Circuit Conduct Rules).
7. Players may use any available USB ports on the Xbox 360 as well as any open plug-ins on the Astro Mixamp and TV.
8. In the case of an Xbox 360/TV malfunction, the Round will be restarted from the beginning, with both Teams starting on the appropriate side of the Map, and the Game will be reset with the appropriate Round Score.
9. When Players are given the option of using Full-Screen, Teams can use 1-4 TVs.
10. No Warm-Up Games may be played outside of scheduled Warm-Up periods.
11. During scheduled Warm-Up periods, the winning Team can stay, but the losing Team must get up.
12. During scheduled Warm-Up periods, Teams still active in the Event have priority over open Stations.
13. If a Team fails to report to their Station within 5 minutes of the announcement, they will Forfeit the 1st Game. 10 minutes after the announcement, a Team will Forfeit their Best of 3 Game Match or the 2nd Game of their Best of 5 Game Match. 15 minutes after the announcement, a Team will Forfeit their Best of 5 Game Match.

For more information with regard to headsets follow this link: http://www.mlgpro.com/forum/showthread.php?t=230663

Gameplay

1. No leaving the normal boundaries of a Map.
2. No shooting while Roadie Running.
3. No use of the Kung-Fu flip.
4. No use of any weapon other than the Snub Pistol or Boltok Pistol while using a Meat Shield.
5. Players and Coaches may not look at an opposing Player’s TV or projected screen.
6. Breaking any of Rules #1-5 will result in a Forfeit of the Game.
7. Any sign of cheating may result in a Forfeit of the Game and possible ejection.
8. If a Character is invisible when they spawn, spawn without a weapon, or become invisible during a Round, the Round will be restarted from the beginning, with both Teams starting on the appropriate side of the Map, and the Game will be reset with the appropriate Round Score.
9. The Team that doesn’t Host must choose to play as the COG or Locust for each Game.
10. All Host choices must be made before the start of a Match.
11. Games started without the approval of a Referee will be restarted.
12. Quitting out of a Round will be considered a suicide. If the Host quits out of a Round, their Team will Forfeit the Round. If the Host quits out of a Round, the Game will continue with the appropriate Round Score, updated with the Forfeited Round, and Teams will be set to play the next Round starting on the appropriate side of the Map.
13. All Players must play as a different COG or Locust Character.
14. Players must use their registered MLG Username during all Games. No Team Name abbreviations are allowed.

For Screen Shots of all illegal locations/maneuvers follow this link: http://www.mlgpro.com/forum/showthread.php?t=218853

Open Bracket

1. The Open Bracket is a Best of 3 Game Match, Double Elimination Bracket.
2. Each Game must be played until one Team wins 3 Rounds, and 2 Games must be won in order to win a Match.
3. After losing a Match, Teams will fall into the Losers Bracket.
4. A Match loss in the Losers Bracket will result in elimination from the Event.
5. Teams will be seeded using GoW2 Online Qualifier Rank Points. Ties will be broken randomly.
6. Teams with no GoW2 Rank Points will be seeded randomly.
7. When 16 Teams remain (4 Winners Bracket & 12 Losers Bracket), the Open Bracket will end and each Team will qualify for the Championship Bracket.
8. Players may use Full-Screen starting with Losers Round 6.
9. The higher seeded Team must choose to act as the higher or lower Seed for the purpose of Host choice. The lower seeded Team must choose 1 Game to Host. The higher seeded Team must Host the other 2 Games. Teams may request that they be allowed to give up their hosting privileges for 1 or more Games. The opposing Team can then accept or reject the opportunity to Host that Game(s).
10. If Teams meet for a 2nd time, in the Open Bracket, their Match will expand to a Best of 7, include the previous Match, and pick up where that Match left off. For example, if Team A beat Team B 2 Games to 0 in the Winners Bracket, the Best of 7 will resume with Game 3 and Team A leading 2 Games to 0. If Game 3 of the Winners Bracket Match was not played, it must be played first with Host going to the Team that would’ve hosted in the Winners Bracket. The Team that won the first Match must choose to Host or not Host the 7th Game, if necessary. Host for Games 4-6 will be chosen in the opposite manner in which Host was chosen in the Winners Bracket (See Open Bracket Rule #9). The 7th Game will be Execution on Stasis.
11. If Teams, in a Best of 7 Game Match, are scheduled to play a Game Type they have already played against each other in the Open Bracket, another Game Type will be chosen by the League Commissioner.

Championship Bracket

1. The Championship Bracket is a Best of 5 Game Match, Double Elimination Bracket.
2. Each Game must be played until one Team wins 4 Rounds, and 3 Games must be won in order to win a Match.
3. Teams advancing from the Open Bracket start in the Championship Bracket’s Losers Bracket and need only lose 1 Losers Bracket Match before they are eliminated from the Event. Teams with Automatic Bracket Qualification for the Championship Bracket must lose 1 Winners Bracket and 1 Losers Bracket Match before they are eliminated (See Championship Bracket Rules #12 and #14).
4. Teams that lose in Winners Bracket Round 1 or 2 of the Championship Bracket will then play one or two Placement Rounds, which are used to determine where they will fall into the Losers Bracket. Teams cannot be eliminated from an Event by losing a Placement Round Match. Teams that did not lose a Match in the Open Bracket will play in Placement Round 3 against Teams that lost in Placement Round 1. Teams that lose in Placement Round 3 will start in Losers Round 3 of the Championship Bracket. Teams that win in Placement Round 3 will start in Losers Round 4. Teams that lose in Placement Round 2 will start in Losers Round 5. Teams that win in Placement Round 2 will start in Losers Round 6.
5. Teams eliminated by way of Losers Bracket Rounds 1-8 must play 1 or 2 Consolation Matches to determine their exact 5th-32nd Ranking. These Consolation Matches will begin on Saturday night and conclude on Sunday.
6. Teams will be seeded using the following criteria, in this order: GoW2 Online Qualifier Rank Points and Open Bracket Seed. Teams earning Automatic Bracket Qualification will be seeded ahead of all Teams advancing from the Open Bracket. Teams that finish the Open Bracket without losing a Match will be seeded ahead of Teams that lose a Match in the Open Bracket. Teams that lose in the final Winners Bracket Round of the Open Bracket will be seeded ahead of all other Teams that lost a Match in the Open Bracket.
7. After the Top 16 Teams are seeded for the Championship Bracket, their starting position in the Winners Bracket will be randomized. The #1 and #2 Seeds will be placed in the top and bottom spots of the bracket respectively. All other Teams will be placed into groups, based on their Seed, and then randomly placed into their group’s spot in one of the four quadrants of the Winners Bracket. Group 1 consists of the #3 and #4 Seeds, Group 2 consists of the #5, #6, #7, and #8 Seeds, Group 3 consist of the #9, #10, #11, and #12 Seeds, and Group 4 consists of the #13, #14, #15, and #16 Seeds.
8. The higher seeded Team must choose to act as the higher or lower Seed for the purpose of Host choice. The higher seeded Team must choose 1 Game to Host. Then, the lower seeded Team must choose 2 Games to Host. The higher seeded Team must Host the other 2 Games. Teams may request that they be allowed to give up their hosting privileges for 1 or more Games. The opposing Team can then accept or reject the opportunity to Host that Game(s).
9. If Teams meet for a 2nd time, in the Championship Bracket, their Match will expand to a Best of 11, include the previous Match, and pick up where that Match left off. For example, if Team A beat Team B 3 Games to 0 in the Winners Bracket, the Best of 11 will resume with Game 4 and Team A leading 3 Games to 0. If Games 4 and/or 5 of the Winners Bracket Match were not played, they must be played first with Host for each Game going to the Team that would’ve hosted in the Winners Bracket. The Team that won the first Match must choose to Host or not Host the 11th Game, if necessary. Host for Games 6-10 will be chosen in the opposite manner in which Host was chosen in the Winners Bracket (See Championship Bracket Rule #8).
10. Four Game Types will be chosen to be the Game Types that are repeated during a Best of 11 Game Match.
11. The 6th and 7th Games, of a Best of 11 Game Match, must be played on the Maps that the Teams have yet to play against each other.
12. If the Teams meeting in the Finals have not yet faced each other in the Championship Bracket and the Team coming from the Losers Bracket wins a Match, the Winners Bracket Finals Game Types must be played in order to break the tie since both Teams would only have one Match loss. Before the start of the Finals, the Team without a Match loss must choose to have higher Seed hosting privileges for the Finals or Winners Bracket Finals set of Game Types (See Championship Bracket Rule #8).

Game Types

Execution - Blood Drive
Execution - Jacinto
Execution - Pavilion
Execution - River
Execution - Ruins
Execution - Security
Execution - Stasis

Game Type Settings

All Games
1. All Players must select the Hammer Burst as their Starting Weapon.
2. Game Type = Execution
3. Total Rounds = 3 (Open Bracket), 4 (Championship Bracket)
4. Round Time Limit = 5
5. Bleed-Out Time = 15
6. Friendly Fire = On
7. Weapon Spawning = Customize

Blood Drive
1. Replace Boltok Pistol with Disabled
2. Replace Frag Grenade with Ink Grenade
3. Replace Scorcher Flamethrower with Torque Bow

Jacinto
1. Replace Mortar with Disabled
2. Replace Frag Grenade with Ink Grenade

Pavilion
1. Replace Mulcher with Torque Bow
2. Replace Mortar with Disabled
3. Replace Boomshield with Ink Grenade
4. Replace Frag Grenade with Ink Grenade

River
1. Replace Mortar with Torque Bow

Ruins
1. Replace Torque Bow with Longshot
2. Replace Boomshield with Ink Grenade
3. Replace Scorcher Flamethrower with Torque Bow
4. Replace Gorgon Pistol with Disabled

Security
1. Replace Mulcher with Boltok Pistol
2. Replace Scorcher Flamethrower with Ink Grenade
3. Replace Boltok Pistol with Torque Bow
4. Replace Frag Grenade with Disabled

Stasis
1. Replace Longshot with Boomshot
2. Replace Mulcher with Longshot
3. Replace Gorgon Pistol with Boltok Pistol



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