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Home > Rainbow Six Vegas 2 Custom Game Rules
Rainbow Six Vegas 2 Custom Game Rules
By Lies | Published: July 31, 2008 4:20pm EST
These rules are to be followed for Rainbow Six Vegas 2 MLG Custom Games. Anyone competing in a Pro Circuit Competition or Ladder should refer to that Competition/Ladder’s specific Rules.

1. No leaving the normal boundaries of a map.

2. No moving away from a Satellite while capturing it.

3. No turning Radar On. Players may view their Tactical Map while in a Game.

4. No starting Games until all Player’s status has been Set to Ready.

5. No placing the bomb out of reach.

6. No use of the Corner Glitch in an attempt to hold an area of a Map for an extended period of time.

7. The Team that doesn't Host must choose to play as the Alpha or Bravo team for Round 1 of each Game. After each Round, Teams must switch sides.

8. All Attack & Defend Games must be played until one Team wins 3 Rounds.

9. All Total Conquest Games will be Best of 3 Rounds. If one Team wins 2 Rounds, the Game is over.

10. If a Total Conquest Round ends in a tie, the Team with the most Round wins, after 3 Rounds have been played, will be given the Game win. If after 3 Rounds have been played, each Team has won an equal number of Rounds, the Game must continue and the next Team to win a Round will win the Game.




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