By Walshy | Published: September 13, 2009 9:35pm EST
I've been thinking a bit lately about stats after blogging about who I thought should (and ended up getting) Dallas MVP. What I've been thinking about specifically is if there is a better way in how they are calculated for determining MVP and just how they are compared to another individual in the tournament. It is impossible to ever make the stats perfectly show what someone contributed, they are without a doubt accurate but I feel like they could be shown much more accurately. A few ideas I thought of to possibly improve for example would be. First, I feel that calculating team slayer stats separate from objective. I think someone going hugely positive or negative over a tournament in team slayer would carry much more weight when separated from objective. Just being able to look at that stat alone I feel would be very interesting to know someone k/d ratio in ts compared to objective or being able to see average amount of kills, assists, and deaths in ts for each individual would be very comparable across the board since every team slayer game for the most part ends in 50 kills or close enough to that. Objective on the other hand I feel like wouldn't be as comparable across the board since the difference in game times. If you compared two different Pit CTF games stats you could easily end up comparing a 15 minute game where the highest kill count for one person is in the low 30's to a 7 minute game in which the kill count for person with the most is less than 15. A fix for this which I haven't tried out but thought it could be interesting/more accurate in comparing objective games would be taking the kills, assists, and deaths for the game and multiplying they by (15/minutes the game took). A 15 minute game would end up being the same stats, however a 7.5 minute game would end up doubling everyone's +/- ratio. Tell me what you guys think or what you think could possibly improve or more accurately compare stats across a tournament?



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(k + a) / d = ?
With this formula it shows how much DAMAGE you actually did to the other team before you died, whether it be by assisting or killing. Lets say for example Defy had 400 kills, 450 assists and 500 deaths. Defy - 400 + 450 / 500 = 1.7 Now lets say Walshy went 375 kills, 500 assists and 500 deaths too. Walshy - 375 + 500 / 500 = 1.75 This shows that walshy, despite getting less kills proved too put more damage on the other team by posting a 1.75 enemies taken out per death as opposed to Defys 1.7 I think this is better then just the simple K/D spread MLG is using right now.
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