Greatest Competitive Games of All Time - Goldeneye: 007
By Brick | Published: August 1, 2007 8:38pm EST
| In honor of the thriving competitive gaming world at Major League Gaming and beyond, we at MLG wish to honor and chronicle the history of competitive gaming. During the coming months, we will profile the greatest competitive titles to ever see release. Each week we will spotlight one title, whose influence and community shaped the behemoth that we know today as competitive gaming. For many MLG players, their introduction into the world of first-person-shooters came thanks to Goldeneye: 007. Fittingly, we begin our tribute list with this undeniable classic: What did this game bring to the table? Why is it important? Developed by Rare in 1997 Goldeneye: 007 was originally intended to be an on-rails shooter (the game directs your movement, like being on a railway, and the player only has control of aiming the gun) for Super Nintendo. After deciding to move to the Nintendo 64 and revamping the game to a first-person shooter (FPS), Rare released the game to universally high reviews. Over 8 million copies later, the game is largely credited with starting the console FPS craze. A user created tribute to this great game How far did its influence extend? The originality and success of Goldeneye may in part be due to the team’s inexperience, which made for an unorthodox approach to elements such as level creation. The team first designed the level, then went back to add objectives, before making a final sweep to touch things up. As game designer Martin Hollis pointed out, “The benefit of this sloppy unplanned approach was that many of the levels in the game have a realistic and non-linear feel. There are rooms with no direct relevance to the level. There are multiple routes across the level.” |



