Team Hardcore Playlist Details Revealed!
By Dyslexia | Published: December 10, 2007 11:40pm EST
| Bungie has just released the Team Hardcore Playlist Information! Obviously, our community has been fiercely anticipating the launch of this Playlist, which will offer some heavily demanded elements that the MLG crowd will certainly appreciate (BR start and no-radar, for starters). Check out the full list at the link above (quoted below), and hit our forums to let us know what you think!
----------------------(originally posted on bungie.net)---------------------------------- Team Hardcore - Base Settings As we read it, the community is broadly in agreement about two specific Team Hardcore settings: Base Initial Primary Weapon: Battle Rifle Base Motion Sensor Type: Disabled We're going to be tweaking this slightly and set the Base Motion Sensor Type to "Allies Only". This setting allows you to keep better track of your allies who are nearby, and also keeps objectives on the motion sensor where some people watch for them. It throws people a little at first, especially if they expect no motion sensor whatsoever, but you get used to it quickly. So don't freak out when you see the motion sensor when you play THC that first time--it's only showing friendlies, and you can still gank inattentive opponents. Team Hardcore - Advanced Settings On the subject of advanced settings, there are a myriad of opinions, but no broad concensus in the community. MLG conventions like 110% speed / 90% shield recharge are interesting, and we will pay attention to them for future updates, but in general we are sticking to conventional settings for this first pass of the THC playlist. Team Hardcore - Gametypes Based on the Halo 2 playlist(s) and the feedback we've been reading here, we have selected a 4v4 mixed gametype format for Team Hardcore. We are well aware that this will have some Slayer purists up in arms, while at the same time enraging people who wish only to play HC style objective games. However, if there's one truth in this business, it's that you can't please everybody, or sometimes, anybody. That said, the current game weighting looks like this: HC Slayer - 31.1% HC Snipers - 7.6% HC Multi Flag- 21.2% HC One Flag - 13.6% HC Land Grab - 6.8% HC One Bomb - 14.4% HC VIP - 5.3% Slayer is weighted heavily, perhaps too much so when you count Snipers, but Team Slayer is a solid favorite and I don't believe it will be unpopular. Land Grab and VIP may be more controversial, as they were not present in Halo 2, but both gametypes reward coordinated team play, and VIP in particular is improved by disabling hostiles on the motion sensor. We will, of course, be paying attention to feedback and veto data to dial in the gametype weighting. Team Hardcore - Map Variants We are still tweaking the map variants, but some notable omissions will be the Regenerator (aka. instant win device when everyone is using BRs) and Jammer (for obvious reasons), longer respawn times on power weapons and powerups, and light vehicles only. Other prior map changes, like the reduction in Maulers, will also be in effect. |



