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Home > Seattle:September 10 - 11 - 2005
Seattle:September 10 - 11 - 2005
By MLG Admin | Published: August 25, 2006 5:29pm EST
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Western Conference Major

>> Page 1: Summary    >> Page 2: Entry & Invitations    >> Page 3: Rules    >> Page 4: Game Types    >> Page 5: Schedule    >> Page 6: Prizes


Pool Play Game Types

Round 1
Game 1 - Team Slayer - Midship
Game 2 - CTF Classic - Beaver Creek
Game 3 - Team Slayer - Warlock

Round 2

Game 1 - Team Slayer - Lockout
Game 2 - CTF Classic - Sanctuary
Game 3 - Team Slayer - Ivory Tower

Round 3
Game 1 - Team Slayer - Sanctuary
Game 2 - CTF Classic - Warlock
Game 3 - Team Slayer - Midship

Round 4
Game 1 - Team Slayer - Beaver Creek
Game 2 - CTF Classic - Midship
Game 3 - Team Slayer - Lockout


Championship Bracket Game Types

Winners Bracket
Round 1

Game 1 - Team Ball - Warlock
Game 2 - Team Slayer - Ivory Tower
Game 3 - CTF Classic - Sanctuary
Game 4 - Team King - Midship
Game 5 - Team Slayer - Beaver Creek

Round 2
Game 1 - Team Ball - Lockout
Game 2 - Team Slayer - Midship

Game 3 - CTF Classic - Warlock
Game 4 - Neutral Bomb - Midship
Game 5 - Team Slayer - Sanctuary

Round 3
Game 1 - CTF Classic - Beaver Creek
Game 2 - Team Slayer - Sanctuary
Game 3 - Team Ball - Midship
Game 4 - CTF Classic - Warlock

Game 5 - Team Slayer - Ivory Tower

Round 4
Game 1 - Team King - Midship
Game 2 - Team Slayer - Beaver Creek
Game 3 - CTF Classic - Midship
Game 4 - Team Ball - Warlock
Game 5 - Team Slayer - Sanctuary

Round 5-Winners Bracket Finals
Game 1 - CTF Classic - Warlock
Game 2 - Team Slayer - Midship
Game 3 - Team Ball - Lockout
Game 4 - CTF Classic - Sanctuary
Game 5 - Team Slayer - Beaver Creek

Round 6-Championship Match
Game 1 - Neutral Bomb - Midship

Game 2 - Team Slayer - Warlock
Game 3 - CTF Classic - Beaver Creek
Game 4 - Team Ball - Midship
Game 5 - Team Slayer - Lockout

Tiebreaker Game
Game 1 - Team Slayer - Ivory Tower

Losers Bracket
Round 1

Game 1 - Team Ball - Lockout
Game 2 - Team Slayer - Midship
Game 3 - CTF Classic - Warlock
Game 4 - Neutral Bomb - Midship
Game 5 - Team Slayer - Sanctuary

Round 2
Game 1 - CTF Classic - Beaver Creek
Game 2 - Team Slayer - Sanctuary

Game 3 - Team Ball - Midship
Game 4 - CTF Classic - Warlock
Game 5 - Team Slayer - Ivory Tower

Round 3
Game 1 - CTF Classic - Sanctuary
Game 2 - Team Slayer - Beaver Creek
Game 3 - Team Ball - Warlock
Game 4 - CTF Classic - Midship


Game 5 - Team Slayer - Lockout

Round 4
Game 1 - Team King - Midship
Game 2 - Team Slayer - Beaver Creek
Game 3 - CTF Classic - Midship
Game 4 - Team Ball - Warlock
Game 5 - Team Slayer - Sanctuary

Round 5
Game 1 - CTF Classic - Midship
Game 2 - Team Slayer - Lockout
Game 3 - Team Ball - Midship
Game 4 - CTF Classic - Beaver Creek
Game 5 - Team Slayer - Warlock

Round 6
Game 1 - Team King - Midship

Game 2 - Team Slayer - Sanctuary
Game 3 - CTF Classic - Warlock
Game 4 - Team Ball - Lockout
Game 5 - Team Slayer - Midship

Round 7
Game 1 - CTF Classic - Warlock
Game 2 - Team Slayer - Midship
Game 3 - Team Ball - Lockout

Game 4 - CTF Classic - Sanctuary
Game 5 - Team Slayer - Beaver Creek

Round 8-Losers Bracket Finals
Game 1 - Neutral Bomb - Midship
Game 2 - Team Slayer - Ivory Tower
Game 3 - CTF Classic - Sanctuary
Game 4 - Team Ball - Lockout
Game 5 - Team Slayer - Warlock


Tiebreaker Game
Game 1 - Team Slayer - Lockout


4v4 Game Type Settings

*The settings listed are those that are not default for the specific game type. To construct an MLG game type, edit from the default game type (Team Slayer, Team King, Team Ball, CTF Classic, or Neutral Bomb) using the settings listed below.

All Games
1. Resolve Ties = Off

2. Suicide Penalty = None
3. Motion Sensor = Off
4. Team Changing = Off
5. Respawn Time Modifier = None
6. Betrayal Penalty = None
7. Weapon Respawn Time = Double Time

Team Slayer (except Sanctuary & Warlock)
1. Round Time Limit = 20 Minutes

2. Starting Weapon = Battle Rifle

Team Slayer Sanctuary
1. Round Time Limit = 20 Minutes
2. Starting Weapon = Sniper Rifle
3. Secondary Weapon = Battle Rifle
4. Weapons on Map = Sniping

Team Slayer Warlock
1. Round Time Limit = 20 Minutes

2. Starting Weapon = Carbine
3. Weapons on Map = Covenant

Team King
1. Score to Win Round = 5 Minutes
2. Round Time Limit = 20 Minutes
3. Moving Hill = 2 Minutes
4. Starting Weapon = Battle Rifle

Team Ball

1. Score to Win Round = 5 Minutes
2. Round Time Limit = 20 Minutes
3. Starting Weapon = Battle Rifle

CTF Classic Beaver Creek
1. Round Time Limit = 30 Minutes
2. Flag Reset Time = 15 Seconds
3. Flag Indicator = Off
4. Starting Weapon = Battle Rifle


CTF Classic Midship & Warlock
1. Score to Win Round = 5
2. Round Time Limit = 30 Minutes
3. Flag Reset Time = 15 Seconds
4. Flag Indicator = Off
5. Starting Weapon = Battle Rifle

CTF Classic Sanctuary

1. Round Time Limit = 30 Minutes
2. Flag Touch Return = Off
3. Flag Reset Time = 10 Seconds
4. Flag Indicator = Off
5. Starting Weapon = Battle Rifle

Neutral Bomb
1. Number of Rounds = 1 Round
2. Score to Win Round = 3

3. Round Time Limit = 20 Minutes
4. Sudden Death = Off
5. Bomb Arm Time = 5 Seconds
6. Starting Weapon = Battle Rifle

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