The MLG Blog
Welcome to the official MLG Blog! We'll use this space to cover things you wouldn't normally expect to read on mlgpro.com. Keep your eyes here for personal anecdotes about MLG life, behind-the-scenes looks into MLG, or humorous tales we encounter in the video game world. Hopefully these entries will give you an insight into the world of Major League Gaming and its cast of vagabonds.
Rock Band in the MLG Office
- December 17, 2007 - 10:50pm
by Brick
Here at Major League Gaming we’re fortunate enough to get the occasional reviewer's copy of a game. Normally this causes some excitement and a break from the day-to-day for a big gawking session over the newest treasure. For many in the office, especially someone such as Nexy, our game tester, to get hands on games before anyone else is a dream come true. But people tend to go HOME after working hours. To friends, family, loved ones. To dinner, out for a drink and to the movies. I’m not exactly sure when one game started to change this for four of our employees or how it came to affect all of us in the offices, but it did. In the following paragraphs I begin to chronicle the tale of Rock Band in the MLG Offices.
Look for the MLG Office Rock Band at a venue near you
What most of us DIDN’T realize is that Joe, Sy, Nexy, Calc and Lennox were staying after hours to “rock out.” I started to take an interest in their obsession only because I found it comical and alarming. There were tensions arising because Rock Band has four sports and there were five people playing after hours. I’m not sure of the details but a “business decision” was made and Calc found himself as the lead singer – perhaps the blond Mohawk and some whispers I heard about him being able to “hit the highs on expert” had something to do with this. Lennox hasn’t really come out of the video room since, but the work environment cooled off for a bit and everything seemed fine.
This leads us to the present. Nexy and Synide can’t agree on a band name. Since they play post-work – partially because no one could bear to listen to Joe bang on those damned drums a minute longer – no one really know what’s going on. We didn’t know there were “Rock Bands” or that you could name them or what the hell they’re planning to do with it. Calc, who sits across from me, has mentioned “something big” and I’ve heard murmurs of “a record deal.” The other day in the hallway I overheard Synide shouting at Joe, something to the effect of “without the right name you’ll never make it in this industry, NEVER, even if your lead singer has a blond Mohawk,” before I came out causing awkward silence and an exchange of looks. More than anything else, Rock Band seems to have stirred up a feeling that they "know" something to which the rest of the office isn’t privy.
The “band” continues to be defensive and secretive. We’re not really sure if they plan to come clean about what we all know they do every night after everyone else heads home, even if they do decide on a name. Most of us pick up on their regular “band meetings” for lunch and the frequent hallway shoutfests. We can’t tell if the band's crumbling apart or banding together. Some days you could cut the tension with a knife and others they are so happy you could slap them in the face. Rock Band has turned a group of four stable guys into neurotic teensters with penchants for hissy fits. While the whole debacle proves Rock Band's greatness, it makes me wonder if it would’ve been better to send those boxes back before the guys had a chance to open them.
Call of Duty 4
- November 9, 2007 - 8:34pm
by Brick
I just hopped into a Call of Duty 4 free for all and played my first full game since the beta (which garnered a lot of well-deserved attention and has created quite a following already). The first thing you notice upon hopping in to multiplayer is the robust matchmaking system, complete with rankings and leader boards. While stats aren’t saved and there’s no Bungie.net, this is the closest thing to a Halo matchmaking system that we’ve ever seen outside of Halo. Once in game, lag didn’t seem to be an issue for me and the graphics look gorgeous on a small, LCD TV and the game runs very smoothly. CoD4 is sure to be a competitive hit for console players.Infinity Ward has done an excellent job at balancing the game's weapons and customizable add ons, such as silencers, scopes and special camos. In addition to weapon upgrades there are “perks” that allow each player to tweak their characters. These include things such as auto-throwing grenades when you die, bomb radar, stealth (avoid radar) and many, many more. Another awesome feature is the reward system for going on killing sprees. For example, when I kill three people in a row, I’m rewarded with radar and when I kill five people I can send in a helicopter strike. All of these perks and prizes tweak the game without ruining its most important element, game play. Above all else, Call of Duty 4 relies on strategy, communication and players’ individual skill. While certain perks may be deemed competitively unbalanced, or certain add ons a no-go, all first impressions indicate that the game has a very fruitful competitive history ahead of it (the Xbox 360 version has scored an average review rating of 95% after 25 reviews according to GameRankings.com).
Some CoD4 game play footage from Lies.
Our in-house game-tester/tournament director, Nexy, raves about the quality of the maps, both in variance and appearance. Small, large and medium maps are in the 16 that come with the game and will accommodate a variety of game types. The game’s feel will come as second nature to any Halo player and an emphasis on quality shooting will be well received by the competitive community. For any competitive gamer it will be money well spent to go out and purchase this game.
Fireteam - A Little-Known Game Makes a
Comeback
- November 2, 2007 - 9:34pm
by Brick
Way back in 1998 I used to play a top-down shooter called Fireteam (Multitude). I originally got involved with the game through a demo disc lent to me by a friend. The game’s voice communication technology and online, team-based play had immediate appeal for me as a competitive gamer. Unfortunately it went under and I never thought I’d play it again. To my surprise, a new developer, Pixel Mine, recently began the development of FireTeam's spiritual successor under the title Fireteam Reloaded and will open up a closed beta very soon.Fireteam seems extremely simplistic at first. For the beginner and moderate player, an easy learning curve makes it accessible, but the curve steepens as one reaches higher levels when strategies and highly precise shooting become completely necessary. Controls are mouse/keyboard with a headset – PC standard. There are three character classes – Commando, Scout and Gunner (see video below) – which all possess different speeds, health, shields, range of vision and “damage rewards” (for example, a scout does more damage up close), but they do not differ so much as to mire the game’s speed or balance. Competitive rankings and leagues will surely sprout up again for those looking to play on a more competitive level, while those who just want to fool around a few hours a week will be able to pick the game right up and have a blast.
This video gives an idea about the graphics, highlights some weaponry, the range of vision and some of the interface (while the people playing seem to crowd themselves all in one spot for some reason).
Fireteam was one of the first games to incorporate voice chat. Amazingly, the game played smoothly on a modem even with the chat. While never extremely popular, this strengthened the ties within the existing community and the level of depth in game play. It’s not often that an old title you never wanted to stop playing gets a second chance. For any of those who have the desire to help beta test a game or want to just pick up a new title (if even for a few hours a week), I would highly suggest signing up for the beta and joining me online when this game comes out, it rocks!
Also, check out one of the best community sites, FireTeam HQ.
Should Have Made the Top 10 of 2007
- October 24, 2007 - 8:41pm
by Danny
In light of our recent article on the Top 10 Moments Of The 2007 Pro Circuit, there’s one story I feel should’ve made the list, but didn’t. This particular moment sticks out as one of the most unbelievable incidents I’ve ever witnessed in my time covering the MLG Pro Circuit. What is it you ask? If you hadn’t guessed, I’m talking about the match between Infinity and MoB Unknowns in the first round of the National Championships. Now the match itself wasn’t what defined the moment, but rather what happened afterwards - Or should I say, what MoB thought was afterwards.Here’s what went down. After putting up a much bigger fight than anyone had expected, MoB found themselves tied 3-3 against the reigning champs, Infinity, on the last round of the match. As the final round started, both teams traded a kill right off the bat, rounding off the player count at 3v3. Infinity’s Genetix then grabbed the boomshot, but not before Atmosfear was downed. As his teammates revived him, MoB’s Nick snuck in a second and final sniper shot to finish him off, leaving Infinity in a 2v3 situation.
With Genetix and KillerCrank left stranded, the duo was able to kill one additional opponent through the use of the boomshot – evening the match at 2v2. When asked about the match, Infinity’s Genetix recalled what happened next: “Crank and I were pinched between each of the remaining MoB players and we trying to decide on a side to rush. Unfortunately, we waited a little too long and Crank got picked off by Propsect, leaving me in a 1v2.”
“I ended up downing Prospect, but I was stuck reloading. Nick revived Propsect, and they double-teamed me – downing me, but not fully killing me. They immediately all jumped up in excitement, hugging and high-fiveing each other. As our team sat there in disbelief from what had just happened, I sat in disbelief that they had actually forgotten to kill me. I then stood up, as if we had just officially lost, and silently tapped my A-button to revive myself.”
“Just as I was almost fully revived, MARTH UNPLUGGED MY CONTROLLER! As I fought to get his attention without MoB noticing what was going on, I quietly whispered for him to plug it back in. Even though confused, he plugged it back in, and I finished my revival. As I got back up, both remaining MoB members, Prospect and Nick, were sitting there idle from also unplugging their controllers. All I had to do from there was zoom in, and pull the trigger.”
And he did just that. The team had just literally come back from the dead, to pull off the impossible. MoB’s celebration came to an abrupt halt as Infinity, as well as the large crowd gathered around the match, immediately went crazy. Thoroughly confused, the team looked back at their screens to learn of their futile mistake. Heartbroken, shocked, and disbelieved, MoB looked at each other in silence. They all knew what had happened, and knew nothing they could say would change it.
“We all went wild and thanked God for the gift he had just given us. I have never felt my emotions go from that low, to that high in a matter of 45 seconds. It was simply amazing. We knew after this we wouldn’t be stopped, so we regrouped and made sure to be ready for our remaining opponents,” stated Genetix.
Infinity went on to annihilate every opponent in their path, en route to capturing the title of 2007 National Champions. I can’t help but wonder what would’ve happened had they not pulled this off. We know this for sure: they would’ve immediately been sent to the Losers Bracket, and the entire bracket itself would’ve looked dramatically different. Sure, they wouldn’t have been eliminated, but the psychological effects of losing to the lowest-ranked team in the very first round would’ve been harsh.
Although it didn’t make the official Top 10, this was definitely a story that needed to be shared. I hope you enjoyed it and keep your eyes peeled for MLG’s upcoming interview with Infinity, as we touch on this, and many more of the moments that defined this year’s National Championships
Posted by: subtheorist
(10.24.07 10:35pm)
Atrum: Not exactly.
In Gears of War, you have to first "down" someone - then actually kill them. If someone doesn't kill you fast enough while you're down, you can revive yourself.
With that said, MoB got up out of their chairs thinking they had won. Started hugging each other, celebrating, and unplugging their controllers - only to find out they never actually finished the kill on the last opponent - only downed him.
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Halo 2 MLG Dream Team Part 2
- October 22, 2007 - 9:56pm
by Brick
A while ago I wrote an article about my Halo 2 Dream Team. It consisted of OGRE 1, OGRE 2, Legit and Naded. I take that back. The best possible combination of Halo 2 players already assembled themselves. They are Final Boss. What they accomplished at the National Championships was perfection. No one could have dreamt it.Walshy shows why his nickname, Captain Clutch, is well deserved
When they won Game 4, CTF Warlock, against Carbon after being down, it occurred to me that they might actually go the entire tournament without losing a game. When they came back to win Game 5 50-49 I knew that a higher power was at work. I’m not a religious man, but on Monday October 16th I attended church. My pastors, Walshy, StrongSide, OGRE 1 and OGRE 2 escorted me through the hallowed halls of Midship and taught me how Halo was meant to be played.
Each player elevated his play to a level we haven’t seen before. You can’t say that any other team could do better than these four players because they didn’t lose once. StrongSide showed why he belongs on FB: 35 kills and 20 deaths in the finals on CTF warlock, 21 kills on Team Slayer Midship. He utilized host better than any player on the circuit. Walshy showed us why they’ve called him Captain Clutch in the past.
The Ogres smelled blood in the finals and they did not relent until the final capture on CTF Midship. Every game the intangible aspects of their game kept FB in the fight and ultimately one step ahead of Carbon. Two-thirds of Final Boss' kills were being assisted in some games. In Midship TS in the finals the Ogres accounted for 35 of the 50 kills between kills and assists. Every member of that team showed why they are the Halo 2 Dream Team.
They saved the best for last. Walshy said after the tournament if they didn’t win he didn’t know what they would do. I don’t know what I would’ve done, either. It would have defied all reason. They entered 2005 head and shoulders above the competition and in the last game, on the biggest stage, they left in the same position. Carbon came close in a few games but never even stole one. It’s as if they were holding out to bring their A-game until it mattered most. If Halo 2 doesn’t make it back to the tour next year, is there any better way it could’ve gone out?
2007 MLG National Championships Staff
Predictions
- October 13, 2007 - 12:01am
The National Championships are by far the biggest event on the Pro Circuit, which means the MLG Staff's Halo 2 predictions are more important than ever. Note them and then glorify us when we get them right!
blandestk (Editor/Writer)
01. Final Boss
02. Str8 Rippin
03. FBI The Agency
04. Carbon
05. Nice Like Rice
06. 5k
07. Perfect Storm
08. FBI Icon
Brick (Online Content Coordinator)
01. Final Boss
02. Str8 Rippin
03. 5k
04. Carbon
05. Nice Like Rice
06. FBI The Agency
07. Perfect Storm
08. FBI Icon
Dyslexia (Director of Content)
01. Str8 Rippin
02. Final Boss
03. Carbon
04. FBI The Agency
05. Nice Like Rice
06. 5k
07. Perfect Storm
08. FBI Icon
Danny (Writer)
01. Final Boss
02. Str8 Rippin
03. Carbon
04. Nice Like Rice
05. 5k
06. FBI The Agency
07. Perfect Storm
08. FBI Icon
Synide (Director of Video)
01. Carbon
02. Str8 Rippin
03. Final Boss
04. 5k
05. FBI The Agency
06. Nice Like Rice
07. Perfect Storm
08. Genuwin (Icon DQ'ed for underage gambling)
Ben (Marketing Manager)
01. Str8izzy
02. FBizzy
03. CBNizzy
04. 5kizzy
05. NLRizzy
06. Agencizzy
07. Iconizzy
08. PSizzy
Shibby (Head Judge)
01. Str8 Rippin
02. Final Boss
03. Nice Like Rice
04. 5k
05. Carbon
06. FBI The Agency
07. Perfect Storm
08. FBI Icon
MLG Staff Aggregate
A first-place vote earns a team eight points; second place is seven, third six, etc. (first-place votes in parentheses)
01. Str8 Rippin - 52 (3)
02. Final Boss - 51 (3)
03. Carbon - 40 (1)
04. 5k - 31
05. Nice Like Rice - 30
06. FBI The Agency - 27
07. Perfect Storm - 13
08. FBI Icon - 7
09. Genuwin - 1
Other than Synide, every voter predicted Perfect Storm to win the second-level bracket. Interesting.
blandestk (Editor/Writer)
01. Final Boss
02. Str8 Rippin
03. FBI The Agency
04. Carbon
05. Nice Like Rice
06. 5k
07. Perfect Storm
08. FBI Icon
Brick (Online Content Coordinator)
01. Final Boss
02. Str8 Rippin
03. 5k
04. Carbon
05. Nice Like Rice
06. FBI The Agency
07. Perfect Storm
08. FBI Icon
Dyslexia (Director of Content)
01. Str8 Rippin
02. Final Boss
03. Carbon
04. FBI The Agency
05. Nice Like Rice
06. 5k
07. Perfect Storm
08. FBI Icon
Danny (Writer)
01. Final Boss
02. Str8 Rippin
03. Carbon
04. Nice Like Rice
05. 5k
06. FBI The Agency
07. Perfect Storm
08. FBI Icon
Synide (Director of Video)
01. Carbon
02. Str8 Rippin
03. Final Boss
04. 5k
05. FBI The Agency
06. Nice Like Rice
07. Perfect Storm
08. Genuwin (Icon DQ'ed for underage gambling)
Ben (Marketing Manager)
01. Str8izzy
02. FBizzy
03. CBNizzy
04. 5kizzy
05. NLRizzy
06. Agencizzy
07. Iconizzy
08. PSizzy
Shibby (Head Judge)
01. Str8 Rippin
02. Final Boss
03. Nice Like Rice
04. 5k
05. Carbon
06. FBI The Agency
07. Perfect Storm
08. FBI Icon
MLG Staff Aggregate
A first-place vote earns a team eight points; second place is seven, third six, etc. (first-place votes in parentheses)
01. Str8 Rippin - 52 (3)
02. Final Boss - 51 (3)
03. Carbon - 40 (1)
04. 5k - 31
05. Nice Like Rice - 30
06. FBI The Agency - 27
07. Perfect Storm - 13
08. FBI Icon - 7
09. Genuwin - 1
Other than Synide, every voter predicted Perfect Storm to win the second-level bracket. Interesting.
Is Gaming a Sport?
- October 11, 2007 - 9:17am
MLG columnists Brick and blandestk write a regular series on major topics in the gaming and technology world, where the pros and cons of different views clash to expose the complexities of today's issues.>
Recently ESPN featured Major League Gaming on “Page 2” – the section of their site where writers discuss all sorts of topics that are relevant to their audience. The coverage of professional gaming sparked a debate on the ESPN forums: Is gaming a sport? Now that a major sporting medium has covered competitive gaming, the debate has never been more relevant.
by Brick
No, professional gaming is not a sport. While it’s a viable form of competition and, according to some definitions of the word sport, it’s easy to define pro gaming as such, the key to distinguishing viable forms of competition, such as competitive gaming and basketball, from sports is athletic activity. While poker, chess and gaming are viable professional, competitive activities they are dissimilar to sports such as basketball and tennis that require physical exertion. By adding this requirement we make the way we talk about things more clearly defined. The fact that gaming is not a “traditional” sport defines it as something else while not taking away at all from what is has in common with a sport. We classify things as specifically as possible in order to clarify discussion.
What is sport?
by blandestk
Anyone who slugs his or her way through a Major League Gaming Pro Circuit event understands the physical side of competitive gaming: a marathon session of gaming leaves a player exhausted. Still, can competitive gaming be called a sport? When I encounter tough questions, I seek answers at trusty dictionary.com (the specific definition is linked above by Brick). What is a sport?sport [spawrt, spohrt]
–noun
1. an athletic activity requiring skill or physical prowess and often of a competitive nature, as racing, baseball, tennis, golf, bowling, wrestling, boxing, hunting, fishing, etc.
How many pushups can the average gamer do? Is that a trick question?
With physical prowess out of the way, that just leaves the question of athleticism. Is gaming an athletic activity? At the risk of leaning too much on the dictionary, the denotation for athletics is "Activities, such as sports, exercises, and games, that require physical skill and stamina." As we can see, it seems athletics can cover activities and games that require physical skill and stamina, both features of competitive gaming.
Further, if we revisit the original dictionary entry, included in the list of sports is bowling, hunting, and fishing. Do these activities take more athleticism than gaming? Sure, you can argue that walking around in the forest to hunt requires more physical activity than gaming, but since when has hunting been viewed as an aerobic workout? Plus, I think we all know a lot of fat bowlers. The real argument comes when you discuss golf. Can anyone sincerely question whether Tiger Woods is a sports figure? Golf requires physical skill, but it does not do much for a cardiovascular system. Still, most people consider golf a sport. If golf, bowling, fishing, and hunting are sports, then so is competitive gaming.
Is this guy an athlete?
I love traditional American sports as much as the next guy, but I think it's time we stopped viewing sports so narrowly. That includes competitive gaming. It's a sport, in definition and in practice.
Posted by: GodofDeathKB
(10.11.07 6:57pm)
Ive been saying the EXACT same thing in different forums for months since the argument first came up. Today, most gamers are still looked upon as nerds or whatever, but about a hundred years ago when people saw a group of guys hitting a ball with a stick in the back yard calling it "Baseball" im sure they thought something was wrong with them as well. Eventually gaming will get the full credit it deserves, although competetive gamers are going to start acting grown up or youll always be looked down on.
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Posted by: RightfulSnake
(10.11.07 7:02pm)
The claims of it being a sport have been discussed many times before. The answer is more of an opinion. If you believe that gaming has all the requirements to be a sport, then it is. Or if it doesn't vice versa. At this point, it doesn't really matter and I think people should focus on how to get it more mainstream for people to decided for themselves if it's a sport.
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Posted by: Strider Hyriu
(10.11.07 7:04pm)
Ok, this has to be THE dumbest blog evar. Honestly, r u actually trying to classify gaming as a sport?? so all the halo people r athletes? i would think a sport would be competetive activity, which requires amazing physical assets and hours of hard training and work outs, not being able to know how to move thumbsticks with ur thumbs. Sure theres some mental aspects of gaming (predicting opponents, etc.), but then again, what competetive activity doesnt?
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Posted by: gse3
(10.11.07 7:09pm)
Ok re read the blog and he proves to you that it can be considered a sport. You can't be so close-minded about what defiens a sport. Pro Gamers can spend hours practicing their art just as long as pro footballers can practice scoring goals. Its all about perception and the common perception is that gaming is becoming a spot because of its popularity and the fact that it clearly can be fit under the definiton of what a sport is
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Favorite Halo 3 Launch Maps
- October 3, 2007 - 8:43pm
MLG columnists Brick and blandestk write a regular series on major topics in the gaming and technology world, where the pros and cons of different views clash to expose the complexities of today's issues.
The first cause for doubt about Epitaph’s competitive viability (which is a determining factor in my choice for a favorite map) is the shield doors. However, by ensuring that all the doors lead to narrow corridors and having multiple entrances along those corridors, Bungie ensured that camping would not become a problem. In fact, once you get the rockets and jump on the large arches you are dangerous and powerful, making the center of the map the most vital. More important than both the overshield and the invisibility are the rockets. Lose control of them and a good team will surely dominate the game from start to finish.
In terms of playable game types, Oddball seems to be excluded because the shield doors present a problem, especially towards a game's end, when a player could conceivably spawn by the ball, run out a shield door and win by sheer chance. But Team Slayer is perfect. Battle Rifle/Carbine firefights can take place across the entire length of the map, confirming its size to be perfect. Also, having the Rockets out in the open and making them accessible from both sides of the map, as well as by the long, dangerous lift, gives both ends of the long hallway (and thus both teams) access to them. The number of ways in which the map's inner area can be accessed and traversed gives the map an open-arena-like appeal. King of the Hill will be great, too, because all of the Hills can be placed within the shield doors, eliminating any possibility of camping.
To add to the map's genius design is its sheer beauty. It’s the most visually appealing map in the history of Halo. The ominous lighting and strange golden lifts combined with the dark blues and greens give it an ancient Forerunner/Covenant appeal that brings out the best in the Halo aesthetic. While only two levels high, the gigantic ceilings and towering archways (some of which can be used, especially with rockets in hand) take the architecture from cool to epic, giving every kill a greater sense of accomplishment. Epitaph rules.
The Pit seems to me to be a mixture between Hang em High and Chill Out. Minus the teleports, it has a multitude of places to escape an enemy, just like Chill Out, and one can be on one side of the map and not even sense the existence of an opponent on the other side, just like Chill Out. Like Hang em High, the open-air setting, snipers, rockets gives you the opportunity to set up, while simultaneously slugging it out on the ground. The weapon and power-up spawns create a balanced experience, as the snipers spawn on opposite towers, while rockets are safely away from snipe-range. If a player wants to snag both camouflage and overshield, he or she has some work to do, as the central area one must traverse to get to the other will surely be ridden with opposition. The Pit seems to be the map most ripe for high-level strategy.
Not only are The Pit's best attributes excellent, but its downfalls are few. Battle Rifles spawn all over the place, making it hard to spawn without at least some sort of defense or offensive power. Players can spawn in the high-rises near the sniper towers, which can sometimes make for easy picking if a team controls snipers. In competitive play, that situation can be curbed with Forge. Sometimes in Matchmaking, the "Tree of Life" equipment spawn on the sniper towers is annoying, since a rush from below to take the tower is often thwarted thanks to it, but that situation is rare enough to keep it from hindering the map. When I read through these negatives, they seem minor. If a map only has to deal with these small disturbances, it is doing something right.
The Pit also seems tailored for various game types. Slayer is obviously good, but King of the Hill and Oddball seem to be viable as well. Camping spots are few and far between, despite the many corridors, especially since any camp is likely to give up the power weapons and power-ups to the other team. I have yet to play Capture the Flag on The Pit, but I cannot see it being anything worse than decent. To me, The Pit is my clear favorite map. I rejoice every time it pops up on the Matchmaking screen. What's better, people never veto it. Seems the masses understand its excellence, too.
Epitaph Rules
by Brick
In the months leading up to the Halo 3 launch, videos slowly trickled onto various websites that gave glimpses of the new maps. It became a common concern that the maps were going to be too large and very difficult to balance competitively. The Beta did nothing but exacerbate these worries for many people. "Shield doors cause camping on Snowbound!" "High Ground is too long!" "Valhalla’s too big!" Through this storm I always stayed positive and confident that Bungie would deliver. And deliver they have. The Pit, Isolation, Epitaph, Guardian, Narrows and Construct are all turning out to be reasonable in size and easily balanced through Forge. It was never a question, for me, of anything except for which would become my favorite? After playing a lot of matchmaking and some MLG custom games I’ve decided that Epitaph is the top Halo 3 map.
Epitaph is a great map
In terms of playable game types, Oddball seems to be excluded because the shield doors present a problem, especially towards a game's end, when a player could conceivably spawn by the ball, run out a shield door and win by sheer chance. But Team Slayer is perfect. Battle Rifle/Carbine firefights can take place across the entire length of the map, confirming its size to be perfect. Also, having the Rockets out in the open and making them accessible from both sides of the map, as well as by the long, dangerous lift, gives both ends of the long hallway (and thus both teams) access to them. The number of ways in which the map's inner area can be accessed and traversed gives the map an open-arena-like appeal. King of the Hill will be great, too, because all of the Hills can be placed within the shield doors, eliminating any possibility of camping.
To add to the map's genius design is its sheer beauty. It’s the most visually appealing map in the history of Halo. The ominous lighting and strange golden lifts combined with the dark blues and greens give it an ancient Forerunner/Covenant appeal that brings out the best in the Halo aesthetic. While only two levels high, the gigantic ceilings and towering archways (some of which can be used, especially with rockets in hand) take the architecture from cool to epic, giving every kill a greater sense of accomplishment. Epitaph rules.
I'll be in The Pit
by blandestk
The greatest part about the maps released at launch for Halo 3 is that all of them, despite their size, are intriguingly playable. Sure, Valhalla and Sandtrap are huge, but tell me their visual appeal and complexities don't make them interesting. I'll take the two over the huge maps in Halo 2 any day. The remaining maps all feature aspects that make them viable, either in Matchmaking or in custom games. In fact, I think it says a great deal about Halo 3's maps that my least favorite of the "smaller" levels is the Lockout remake, Guardian. Narrows presents interesting long-range tactics, somewhat like a larger Longest. High Ground, though often used for objective games, is highly enjoyable for Slayer. While Epitaph is near the top of my list, especially due to its balance and layout, not to mention the eerily great Halo theme music that chimes in halfway through a game, I must disagree with Brick that it is Halo 3's best map upon release. That distinction goes to The Pit.Not only are The Pit's best attributes excellent, but its downfalls are few. Battle Rifles spawn all over the place, making it hard to spawn without at least some sort of defense or offensive power. Players can spawn in the high-rises near the sniper towers, which can sometimes make for easy picking if a team controls snipers. In competitive play, that situation can be curbed with Forge. Sometimes in Matchmaking, the "Tree of Life" equipment spawn on the sniper towers is annoying, since a rush from below to take the tower is often thwarted thanks to it, but that situation is rare enough to keep it from hindering the map. When I read through these negatives, they seem minor. If a map only has to deal with these small disturbances, it is doing something right.
The Pit also seems tailored for various game types. Slayer is obviously good, but King of the Hill and Oddball seem to be viable as well. Camping spots are few and far between, despite the many corridors, especially since any camp is likely to give up the power weapons and power-ups to the other team. I have yet to play Capture the Flag on The Pit, but I cannot see it being anything worse than decent. To me, The Pit is my clear favorite map. I rejoice every time it pops up on the Matchmaking screen. What's better, people never veto it. Seems the masses understand its excellence, too.
Point/Counterpoint: Is it Time to Ignore
Jack Thompson?
- October 1, 2007 - 9:01pm
MLG columnists Brick and blandestk write a regular series on major topics in the gaming and technology world, where the pros and cons of different views clash to expose the complexities of today's issues.
It's Time
by Brick
If you happen to keep up with the news and are a gamer, likely are the chances you’ve heard of Jack Thompson. A Florida attorney whose claim to fame rests on the dubious cases he has made for blaming school shootings (and more generally youth violence) on video games. Since being sought as an expert on national television in wake of the shooting at Virginia Tech, Thompson has launched desperate campaign after desperate campaign against video games and their connection to violence in what can now only be considered an obsessive attempt to remain in the limelight. Checking sites such as GamePolitics and Digg – two excellent sources of gaming industry news – is sure to bring up weekly Jack Thompson reports. But it’s time that we all band together to collectively ignore the sad man who wants to stay in the spotlight.
Should we ignore Jack Thompson?
I’m not one to frown on a good joke, but I think the time has come to teach little Jack a tough lesson: he needs to behave himself. Assuming the role of the parent rearing a stubborn child, it’s time that we as citizens and readers of the news let Thompson know that the funny little antics have had their time in the sun and he has to grow up. Are we, the readers of news and players of games to be the parents who think their kid is God’s gift to the world, encouraging them to run their mouths at full-volume on a crowded subway much to the chagrin of every other passenger in the car? No, no. If Jack is ever to learn his lesson, it will be through our collective showing of maturity. While it may be funny to laugh at the lengths he takes to remain in the news, it’s ultimately our undoing to continue sending the wrong message.
Sometimes it’s hard to give up a good joke even when we all know it has run its course. But here we have a perfect chance to show how much better we are than Thompson and all that he represents. Before the Florida Bar strips him of his right to practice – a likely outcome due to his misconduct – let’s celebrate early by tipping our glasses to him one last time, for all the good times he shown us, and then be done with the whole charade once and for all.
Write On, Jack
by blandestk
Last week a furor arose when Columbia University's President, Lee Bollinger, allowed Iranian President Mahmoud Ahmadinejad to speak on a panel at the New York school. People across the country lambasted the decision, saying an invitation to the head of Iran, a state the US government considers one who sponsors terrorism, was a grave mistake, as if Columbia were endorsing terrorism. Ahmadinejad embraced the chance to convince the American public about Iranian views. What he actually got, however, was more along the lines of an ambush. Bollinger took the opportunity to introduce the Iranian President as a shot to counter anything Ahmadinejad might say, skewering him as the bad guy we all know he is. What started as an affront to the First Amendment in hopes of keeping an evil man from "infecting" US ears turned into one of the best things Iran could be served: a huge steaming plate.
Things turned out better at Columbia than many feared
Brick believes we should ignore Jack Thompson to teach him a lesson. Not only do I believe that Thompson will never learn his lesson, but I think we are overlooking greater ideals in action. Censorship is one of the most dangerous options in which a society can engage. I do not mean to imply that Brick thinks we should censor Thompson, to shut him down. But the man is entitled to his opinion, as asinine as they might be. As Ahmadinejad taught us, by letting Thompson speak his mind, perhaps we can gain more than by simply shutting him down or ignoring him. Thompson has the rare ability to shut himself down with his own arguments. We in the video-game industry should embrace Thompson's idiocy, because he does not convince people and, indeed, he even allows people to join the right side of the argument.
I, for one, welcome Jack Thompson's articles. Not only for their joke value, but for their ability to allow us to dispel the myths of the industry. Write on, Jack, because every stroke you type makes our jobs easier.
Posted by: CanUSpellOwned
(10.01.07 11:09pm)
Jack Thompson probably get completly destroyed whenever he playes a game by kids age 9-12. we need to keep ignoring him as we always have done and allways will. If he can make a connection that a VIDEO GAME can link to real life and sets people to kill others he needs to show me a degree in phycology before he starts spouting lies that, Doom causes people to kill each other millions have played Doom adn hes cited maby 5 people that played doom and killed people then he needs to find out what games terrorists play and start suing them. Jack Thompson is a moron!!!
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Posted by: laughinghyena21
(10.02.07 12:21am)
I for one do enjoy the rants, raves, and the stupidity actions of someone who is an utter excuse of a bad parent, in which he devotes all of his time on this worthless cause of his; to try to make a negative claim against video games, and as mention before, he has failed countless times. He kinda of reminds me of the character from the movie CB4. I am sure for those who seen the movie, know of whom I am referring to. Nevetheless, Jack (a man who myself and rest of my game design classmates like to refer to him as “the man with no sugar in his sacks”) has been going on, and on and on, for good number of years with this pointless, childish, seamlessly endless crusade (Bush word) with no end in site. Its kinda sad for someone like him, and along with other higher positions in congress, to use video games as a reason, more better an excuse, to try to save us (the young youths) from an evil, cause by sitting in front of a TV for hours on end, doing something that we really enjoy. What happen to the good old days when parents were parents and did their jobs. As a parent, making sure that their kids (7-15) do not play certain games that they know they should not be playing in the first place. It’s not that hard is it? I am sure that it isn’t, but as times change so do people, and sadly, parents are people and they do tend change not to care anymore. So instead of stepping up and taking full responsibility for what their kids play, but a las, they want to blame someone else for it. (Blame Canada! me kid, me kid)
I mean I can go on and on with this, but I am sure you get my drift. I also agree that its time to shut mister no sugar the hell up, and let his so called self-righteous act die with him with pure ignoramuses and utter silence.
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Staff Predictions for MLG Orlando 2007
- September 21, 2007 - 8:27pm
by blandestk
After my absolute dominance in the staff predictions for MLG Chicago 2007, I decided to expand the scope of the project for Orlando in hopes that someone could one-up my Nostradamus-like abilities. Perhaps a contest will go down with these predictions; check back over the weekend for terms. At the end of the article, I'll post an aggregate MLG Staff predictions poll.blandestk - Editor
01. Final Boss
02. Carbon
03. Str8 Rippin
04. FBI The Agency
05. 5k
06. Nice Like Rice
07. Perfect Storm
08. PainX
Brick - Online Content Coordinator
01. Final Boss
02. Str8 Rippin
03. FBI The Agency
04. Carbon
05. 5k
06. Nice Like Rice
07. FBI Icon
08. Perfect Storm
Kiplin - Photographer
01. Final Boss
02. Carbon
03. FBI The Agency
04. Str8 Rippin
05. 5k
06. Perfect Storm
07. FBI Icon
08. Nice Like Rice
Trunkers - Writer
01. Final Boss
02. Carbon
03. Str8 Rippin
04. FBI The Agency
05. 5k
06. Nice Like Rice
07. Perfect Storm
08. PainX
Dyslexia - Director of Content
01. Final Boss
02. Str8 Rippin
03. Carbon
04. FBI The Agency
05. Nice Like Rice
06. 5k
07. Perfect Storm
08. PainX
Danny - Writer
01. Str8 Rippin
02. Final Boss
03. Carbon
04. Nice Like Rice
05. 5k
06. FBI The Agency
07. PainX
08. Perfect Storm
Synide - Director of Video
01. Str8 Rippin
02. Final Boss
03. Carbon
04. FBI The Agency
05. Perfect Storm
06. 5k
07. Nice Like Rice
08. Last-Second Randoms from Open Bracket
BENasty - Marketing Coordinator
01. Carbon
02. Final Boss
03. Str8 Rippin
04. FBI The Agency
05. 5k
06. Nice Like Rice
07. Perfect Storm
08. Legendz
Blake - Writer
01. Carbon
02. Final Boss
03. Str8 Rippin
04. Perfect Storm
05. XiT Woundz
06. 5k
07. FBI The Agency
08. Type-Z
Luke - Commentator
01. Final Boss
02. Str8 Rippin
03. Carbon
04. FBI The Agency
05. 5k
06. Nice Like Rice
07. Perfect Storm
08. Type-Z
Based on these Top8s, the collective MLG Staff's predictions looks a bit like this (8 pts for a first-place vote; 7 pts for second, and so on; first-place votes in parentheses):
MLG Staff Aggregate
01. Final Boss - 76 (6)
02. Str8 Rippin - 66 (2)
02. Carbon - 66 (2)
04. FBI The Agency - 47
05. 5k - 37
06. Nice Like Rice - 27
07. Perfect Storm - 24
08. PainX - 5
09. FBI Icon - 4
09. Xit Woundz -4
11. Type-Z - 2
12. Legendz - 1
Mesmerized: Pondering Halo's Soul
- September 5, 2007 - 8:35pm
by Brick
Yesterday, in my boundless search for news and tidbits to share with the community, I stumbled across this Halo 3 countdown page. Simple in appearance and probably not much of a programming feat at all, I tabbed over to another page to continue my daily news hunt. During my lunch break, as I was closing all the tabs, the Halo countdown peeked back into my vision.Something transcendent happened at that moment. Instead of closing the page I took a bite of the sandwich I was eating for lunch and just stared at the screen. At first my train of thought held steady and conscious: "Halo 3 is a mere 20 days away… that’s about three weeks away, I shouldn’t get too excited ye…” Slowly time became meaningless. My head began to swirl with all of the possibilities, none of them entirely clear or defined. All of the news I’ve been reading and videos I’ve been watching came to me as in a vision, unlike themselves in what they now represented to me; the sheer breadth of the game, the hype and excitement, the painful first look of playing the beta and having it go away, the fun I would have with my friends, the anger and joy I would feel during matches, all of these emotions cast me in to a dream-like state as I stared at the countdown ticker, beating away, keeping me transfixed. The inexpressible joys of Halo were in primordial dance with an ominous fear. Will it underwhelm me, effectively shattering my faith in life itself? Or, perhaps even worse yet, will it completely consume me to the point of no return? Will something happen to me that I could never imagine? All of this came to me as if from some greater power while sitting at my desk, in the office, during the middle of the day.
While it will be hard to say goodbye to my old friend, I’m looking forward to meeting my new one too much to be sad.
After five minutes that seemed like an eternity, a piece of food fell out of my now-gaping mouth and brought me back to reality. No one in the office had seen what had just transpired. I had drooled on myself. Thank god no one saw. While I will be chastised for writing this article to no end, being caught in the act would be a legendary office tale. But the fact of the matter is I don’t think anyone is quite as hyped up about Halo 3 as I am. Ever since I started playing the first title there’s just been no other game for me. I’ve struggled to get into other games always with limited success. And ultimately, I always go back to Halo. After three years of Halo 2 I’m ready to finish the damned fight.
If you've got the fever half as bad as me, you can check out the Halo 3 game channel for the latest news and the best Halo 3 videos on the web.
What I learned in the serenity after my admittedly pathetic glimpse into the soul of Halo was that this game is cause for genuine excitement and celebration. For many members of the gaming world, Halo and Major League Gaming’s early support of it defines competitive gaming and brought it to where it is today. Halo 3 is the last chapter in the series, a last chance for Bungie to deliver before, however many years from September 25th, we move on to bigger, dare I say, better games…
Posted by: chrisrayn
(09.05.07 8:51pm)
it really is kind of like the end of an era. like when you buy a new car, and old bessie (or whatever yours is called) gets the sack. when an old dog buys and you get a new one. leaving elementary for high school. high school for college. college for life.
even though i'm sure i'll enjoy halo 3, i do have this sense that i'll miss halo 2.
...
'specially if the maps suck balls.
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Posted by: RivalBattousai
(09.05.07 9:10pm)
wow are we going overboard with all this halo stuff. i know halo is the best franchise ever but i think its kind of stupid that microsoft is coming out with halo everything. for example halo mountain dew, the controllers, the halo 3 360 that looks like garbage, headset, arms race movies, a bag that looks like rocket ammo and the list goes on. i kinda dont want halo 3 to come out because its going to be a distraction. i wont be able to focus on school. i know it will happen cuz it happened when i was into halo 2 heavily. I hope soon they open up a halo rehab center for those kids who cant get off the game
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Real-World Spider Man Suit?
- August 29, 2007 - 9:53pm
by Brick
Physicist Nicola Pugno “has formulated a hierarchy of adhesive forces that will be strong enough to suspend a person’s full body weight against a wall or on a ceiling, while also being easy to detach,” Physorg.com reports. In other words, the theoretical, real-world Spiderman suit has been born. The inspiration comes from spiders and other small critters who use van der Waal forces, the attraction that molecules have for one another when they are very close together.
Spiderman, Spiderman…it’d be cool… to do what you can… Spiderman, Spiderman
The practical applications range from space exploration to deep-sea diving to saving lives. While it has been conceptualized, the technology may not become a reality for a while. Pugno notes that “a number of other mechanics need addressing before the Spiderman suit can become a reality.” Nevertheless, it’s fun to consider the possibilities that await a future generation who has this suit at their disposal. From recreation to the most serious of covert military operations, this technology would be in-demand.
Here’s for hoping it gets done sooner than later.
Posted by: ALcO
(08.29.07 10:34pm)
This should be moved from News to the Alerts section IMO. Everyone needs to know this immediately before the Bush Administration launches and accidental terror campaign on innocent teenagers in magical jumpsuits rather than evil baby killing Middle-Eastern Spiderman ripoffs flinging off the buildings of NYC!
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Content Staff Halo 2 MLG Chicago
Predictions
- August 19, 2007 - 12:42am
by blandestk
As the Halo 2 Championship Bracket nears its genesis in Chicago, the MLG Content Staff took some time to predict the outcome. We’ve read the pro prognosticators, we’ve seen the speculation in the forums, and we’ve devoured the brackets. We think we are by far the best psychics in the land of Halo. The only problem is we cannot all agree. For your reading pleasure, we present our Top 8 Halo 2 picks:Trunkers (writer)
01. Carbon
02. Final Boss
03. FBI The Agency
04. 5k
05. Str8 Rippin
06. Perfect Storm
07. Nice Like Rice
08. XiT Woundz
blandestk (editor)
01. Final Boss
02. Carbon
03. FBI The Agency
04. 5k
05. Str8 Rippin
06. XiT Woundz
07. Nice Like Rice
08. Perfect Storm
Kiplin (photographer)
01. Carbon
02. Final Boss
03. FBI The Agency
04. Str8 Rippin
05. 5k
06. Legendz
07. Nice Like Rice
08. XiT Woundz
Unfortunately, the rest of the content team was too cowardly to post their predictions in a public setting. If you see them, make sure to flog them with wooden objects.
Stk and the Shadowrun Warmup
- August 17, 2007 - 11:04pm
by Trunkers
During the last few hours of warmup in Chicago, I’ve had the opportunity to sit on the sidelines and watch some of Shoot to Kill’s early warm up matches for Shadowrun. While the team has won each of the matches I’ve had the fortune of watching, it’s been no stroll in the park for the fan favorites.Notably, the team adopted quite a distinct, reactive play style. In maps such as Lobby Small or Nerve Center Small, with two primary alleys of attack, StK have thus far opted to keep their forces in a compact formation, seldom venturing into the opponent's side of the map. The defensive tactic ensures resurrection is never far away and allows the team to rotate a man and create a numbers advantage in firefights. While the team may have devised strategies to make aggressive flanks and surprise rushes to get behind enemy setups, they have yet to be seen.
The team’s primary strength is their ability to stay on the same page between rounds. Swift communication ensures they always make the most of their collective income. As for their builds?
Walshy, the team’s troll, generally picks up Tree of Life, Wired Reflexes (mapped), Teleport (mapped) and Strangle (mapped), with a minigun and katana fleshing out his arsenal. Quick use of mapped strangle and a minigun tears through enemy trolls.
Ogre 2 and eXt frequently pick up smoke relatively early, using it to evade enemy EV scans and make quick strikes around the map. eXt has demonstrated exceptional combat skills, using teleport and a 180 of his reticle to get behind an opponent mid-fight and turn the tide. In latter rounds, Ogre 2 tends to purchase a sniper rifle, equipping it for surprising and lethal shots.
Lastly, oNeEye’s rifle, which many have claimed to be quite effective, is truly something to behold in person. Rarely scoping in, oNeEye’s controlled fire keeps enemies suppressed, setting up aggressive advances for his teammates. oNeEye’s largest concern is his adjustment to LAN conditions. Namely, his communication could use a severe volume increase. As the team’s user of Enhanced Vision, effectively and audibly calling out positions will be a crucial factor in StK’s success.
With Shadowrun’s tournament action about to kick off in Chicago, we’ll bring you live round-by-round updates on StK’s tournament matches. Stay tuned!
MLG Blog: My First Event
- August 17, 2007 - 8:34pm
by Danny
I’m finally here. After learning I’d attend MLG Chicago just a few weeks ago, I’ve anticipated this moment ever since. It’s going to be a weekend full of firsts for me: not only is this my first time covering an MLG event, it’s my first event period. Due to mlgpro.com’s extensive coverage of each event, keeping up with all the happenings from a remote location is easy. But as you can imagine, nothing compares to being there in person.You may recognize my name from GameBattles. I’ve written and reported for GB for numerous years now. Under normal circumstances, I’d be in the comfort of my own home following the events to take place over the weekend - diligently reading and reiterating all the happenings from an outsider’s perspective. However, that’s no longer the case. I’m here, I’m in the flesh, and I’m happy to be reporting for MLG.
It’s almost like a dose of culture shock walking into an MLG venue for the first time. I never realized the sheer magnitude of an event until I experienced it first-hand. Weeks and weeks of preparation go into each and every event, and it most definitely shows. From the lighting, to the amount of people, to the size of the venue itself, there’s only one way to describe it: massive.
However, my trip to MLG Chicago almost didn’t happen. The night before I was scheduled to fly out, I tore one of my abdominal muscles. I immediately went to the emergency room and walked out a few hours later with three stitches and one nasty wound. I had already made up my mind though – nothing short of paralysis was going to stop me from attending my first MLG event.
If anyone knows about wanting, but not being able to make it to the MLG events - it’s me. Trust in the fact that I’ll do my best to bridge the gap between Chicago and your home. Throughout the weekend I’ll bring you all the latest Gears of War and Rainbow Six Vegas coverage straight from the front lines. Expect to see an array of pro player interviews, pre- and post-tournament analysis, as well as in depth round-to-round coverage. I’m bringing MLG Chicago straight to your living room, so sit back, relax, and enjoy the ride!
Great Streaks in MLG History
- August 14, 2007 - 8:07pm
Barry Bonds finally surpassed Hank Aaron. Alex Rodriguez got to 500 dingers faster than anyone before him. The ’96 Bulls won 72 games. Sports fans revel in following the best athletes post stats and make runs that were once thought unachievable. There’s nothing that polarizes a community of fans like a great team stomping the competition. It’s no different at Major League Gaming. Ken and Isai were unbeatable for so long, people grew to love or hate the duo. Many fans would like nothing more than to see the OGREs finally lose in a 2v2 match. Carbon fans rejoiced when Final Boss finally fell in 2006. Others cried. Love them or hate them, here are some the teams and individuals who have been a part of some of MLG’s great streaks and accomplishments.
Final Boss in 2005
OGRE 1, OGRE 2, Walshy and Saiyan went coast to coast in 2005 (only losing in an untraditional all Team Slayer tournament in Philly to a Str8Rippin lineup of Zyos, Tsquared, Foulacy and Fonzi). Their run was so supreme that only once did they drop a series (to Check Six – Zyos, Sergio, Killer N and Tupac – at MLG Houston). They came back from the Losers Bracket to take the title, though. 2005 featured six more tournaments than 2007, so Final Boss (once STK and Team 3D) did not attend every event, missing Las Vegas and Nashville. While one could argue there was room for improvement because of the Philly loss, never before has a team dominated a traditional schedule so completely.
Final Boss (then StK) come back to defeat x6 in the championship at MLG Houston - Ogre 2 viewpoint
At the start of the 2005 season, the team members of Final Boss were so far ahead of the Halo 2 pack that OGRE 2 (twice), OGRE 1, and Walshy won the first four FFAs. And at least two team members were in the free for all finals of the first three events. At MLG San Francisco (the second event of 2005), OGRE 1 placed first, Walshy placed second and OGRE 2 fourth.
When the OGREs finally reached the top of the Halo: CE ladder and teamed with Walshy, they were credited with taking the game to the next level. With Halo 2, Final Boss showed they come out of the gates with an ability to master a game more quickly than any other team. When Carbon finally overcame Final Boss towards the end of the 2006 season, it was considered such a monumental event because for so long people thought this team might never be defeated in Halo 2.
Ken and Isai Chicago 2004 – Chicago 2006
The most fabled duo in Super Smash Bros. Melee history first teamed together at the first MLG Smash Event, at Chicago in 2004. Ken and Isai not only won the doubles, but placed first and second, respectively, in the 1v1 competition. In 2005 Ken and Isai matched Final Boss’ performance and went coast to coast without a loss. As the tournaments rolled on, it became generally accepted that these two would never lose.
Ken and Isai vs Chudat and Manacloud
It was not until two full seasons later, at MLG Chicago (the city of upsets?) that they finally gave up their crown to Azen and Chillendude. The upset was monumental and many saw the tournament as a changing of the guard. Many new school players were making a name for themselves and the old school where evening things out with the two kings. Down, but not out, they silenced all critics and came back to take the 2006 Championship with the same composure that brought them their two previous season championships.
For some perspective on the dominance the duo achieved, check out some articles about Ken and Isai in the MLG Archive here. Also of note, watch this great VoD Match of Ken and Isai taking on Chillindude and Azen in the 2005 Championship in New York City.
Karma FFA & 1v1 in 2006
MLG already wrote about Karma’s run in another article. Here’s a snippet from that article that highlights the dominance of his performance: “In the round robin FFAs, he never placed lower than fifth (MLG New York) and he placed first in three of five (there were seven total events, with no FFA at the NYC Playoffs or Las Vegas Championships). The only other player to make it through every round robin to reach the 1v1s during the regular season events was Legit. Oh yeah, Karma only dropped one game in 1v1 the entire season, and that was to Killer N. Karma’s numbers in Halo 2 during 2006 are staggering and perhaps unrepeatable.”
Karma defeats Strongside for the championship at the 2006 Playoffs in New York City
At the end of the 2006 season the pro players voted on their peers to award them for their performances throughout the year. Karma won for best battle rifle, best FFA player and best 1v1 player, took second for best glitch user and best support player and was voted third in the best overall player category (the biggest one of them all).
Using 2007 as an indicator of the difficulty of Karma’s run, no one has won two FFAs going into the season’s fourth event and nobody has finished higher than fifth in all of the FFAs. So if Karma-like numbers are to be posted in an MLG season, we will have to at least wait until 2008 for it to happen.
The OGRES in 2v2
Quite simply the greatest duo in Major League Gaming history, they have never lost a 2v2 match. In Halo: CE they were so untouchable that they started teaming up with other people to liven things up. Still, in every 2v2 event in which they competed, one of the OGRE twins always represented the winning team, often facing one another in the championship match. Their unmatched teamwork and dominance is legendary. Chill Out – one of the greatest Halo maps of all time – is often referred to as “OGRE City” and many people joke that the two twins have some sort of ESP with one another that gives them an unfair advantage.
OGRES dominate Zyos and Killer N on “OGRE City”
Since Halo 2 does not lend itself as well to 2v2 competition, MLG decided not to use it. So it was not until the 2005 World Cyber Games that they got to show the world that their unrivaled teamwork translated into the series’ second installment. They won the worldwide tournament in dominating fashion, not dropping a single game on their way to the title of world champions. Perhaps their most challenging match along the way? The US qualifier where they faced fellow Final Boss teammates Walshy and Saiyan in the finals.
These streaks represent amazing skill and longevity and stand as some of the best in MLG history. Are we missing any? Leave your thoughts in the comments.
Final Boss in 2005
OGRE 1, OGRE 2, Walshy and Saiyan went coast to coast in 2005 (only losing in an untraditional all Team Slayer tournament in Philly to a Str8Rippin lineup of Zyos, Tsquared, Foulacy and Fonzi). Their run was so supreme that only once did they drop a series (to Check Six – Zyos, Sergio, Killer N and Tupac – at MLG Houston). They came back from the Losers Bracket to take the title, though. 2005 featured six more tournaments than 2007, so Final Boss (once STK and Team 3D) did not attend every event, missing Las Vegas and Nashville. While one could argue there was room for improvement because of the Philly loss, never before has a team dominated a traditional schedule so completely.
Final Boss (then StK) come back to defeat x6 in the championship at MLG Houston - Ogre 2 viewpoint
At the start of the 2005 season, the team members of Final Boss were so far ahead of the Halo 2 pack that OGRE 2 (twice), OGRE 1, and Walshy won the first four FFAs. And at least two team members were in the free for all finals of the first three events. At MLG San Francisco (the second event of 2005), OGRE 1 placed first, Walshy placed second and OGRE 2 fourth.
When the OGREs finally reached the top of the Halo: CE ladder and teamed with Walshy, they were credited with taking the game to the next level. With Halo 2, Final Boss showed they come out of the gates with an ability to master a game more quickly than any other team. When Carbon finally overcame Final Boss towards the end of the 2006 season, it was considered such a monumental event because for so long people thought this team might never be defeated in Halo 2.
Ken and Isai Chicago 2004 – Chicago 2006
The most fabled duo in Super Smash Bros. Melee history first teamed together at the first MLG Smash Event, at Chicago in 2004. Ken and Isai not only won the doubles, but placed first and second, respectively, in the 1v1 competition. In 2005 Ken and Isai matched Final Boss’ performance and went coast to coast without a loss. As the tournaments rolled on, it became generally accepted that these two would never lose.
Ken and Isai vs Chudat and Manacloud
It was not until two full seasons later, at MLG Chicago (the city of upsets?) that they finally gave up their crown to Azen and Chillendude. The upset was monumental and many saw the tournament as a changing of the guard. Many new school players were making a name for themselves and the old school where evening things out with the two kings. Down, but not out, they silenced all critics and came back to take the 2006 Championship with the same composure that brought them their two previous season championships.
For some perspective on the dominance the duo achieved, check out some articles about Ken and Isai in the MLG Archive here. Also of note, watch this great VoD Match of Ken and Isai taking on Chillindude and Azen in the 2005 Championship in New York City.
MLG already wrote about Karma’s run in another article. Here’s a snippet from that article that highlights the dominance of his performance: “In the round robin FFAs, he never placed lower than fifth (MLG New York) and he placed first in three of five (there were seven total events, with no FFA at the NYC Playoffs or Las Vegas Championships). The only other player to make it through every round robin to reach the 1v1s during the regular season events was Legit. Oh yeah, Karma only dropped one game in 1v1 the entire season, and that was to Killer N. Karma’s numbers in Halo 2 during 2006 are staggering and perhaps unrepeatable.”
Karma defeats Strongside for the championship at the 2006 Playoffs in New York City
At the end of the 2006 season the pro players voted on their peers to award them for their performances throughout the year. Karma won for best battle rifle, best FFA player and best 1v1 player, took second for best glitch user and best support player and was voted third in the best overall player category (the biggest one of them all).
Using 2007 as an indicator of the difficulty of Karma’s run, no one has won two FFAs going into the season’s fourth event and nobody has finished higher than fifth in all of the FFAs. So if Karma-like numbers are to be posted in an MLG season, we will have to at least wait until 2008 for it to happen.
The OGRES in 2v2
Quite simply the greatest duo in Major League Gaming history, they have never lost a 2v2 match. In Halo: CE they were so untouchable that they started teaming up with other people to liven things up. Still, in every 2v2 event in which they competed, one of the OGRE twins always represented the winning team, often facing one another in the championship match. Their unmatched teamwork and dominance is legendary. Chill Out – one of the greatest Halo maps of all time – is often referred to as “OGRE City” and many people joke that the two twins have some sort of ESP with one another that gives them an unfair advantage.
OGRES dominate Zyos and Killer N on “OGRE City”
Since Halo 2 does not lend itself as well to 2v2 competition, MLG decided not to use it. So it was not until the 2005 World Cyber Games that they got to show the world that their unrivaled teamwork translated into the series’ second installment. They won the worldwide tournament in dominating fashion, not dropping a single game on their way to the title of world champions. Perhaps their most challenging match along the way? The US qualifier where they faced fellow Final Boss teammates Walshy and Saiyan in the finals.
These streaks represent amazing skill and longevity and stand as some of the best in MLG history. Are we missing any? Leave your thoughts in the comments.
Posted by: Bakes
(08.14.07 10:14pm)
"When the OGREs finally reached the top of the Halo: CE ladder and teamed with Walshy, they were credited with taking the game to the next level." Finally?... they rose took first in their second national event ever, and that was well before teaming with walshy. And they continued to take first in every national event they attended until dropping one to team ffa.
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Multi-game Professionals
- August 10, 2007 - 9:57pm
by Trunkers
People have an odd fascination with celebrities. More significantly, people have an odd fascination with watching celebrities do anything and everything, regardless of whether it’s something they’re actually proficient at. The examples run rampant in popular culture. Prime-time programming has long been littered with half-baked ideas fueled solely by star power. Dancing with the Stars, celebrity versions of Who Wants to be a Millionaire, The Simple Life. While these celebs may have made a name for themselves through their works on the gridiron, performances on the silver screen or via inheritance of endless wealth from the hotel industry, viewers are more than eager to watch them try their luck at the Tango, trivia, and milking a cow.
Somehow, everyone forgot to mention the amount of baby kissing that takes place on the campaign trail.
Simply put, it’s difficult to be world class in more than one field. The Bo Jacksons (an athlete who professionally played in the NFL and MLB with tremendous success in each) of the world are few and far between. Yet, the personalities of established stars draw spectators from all around.
In Major League Gaming, few stars are as big as the hallowed names of the Final Boss roster. Anyone who has been to an event can attest to the fact that fans are watching these all-star players’ every move. Adoring fans gather in mass to catch a glimpse of the Ogres playing a casual game of foosball, Walshy downing a Red Bull or Strongside rocking it out to Guitar Hero.
Strongside rocks the frets.
A variety of pro gamers are looking to test their skills and expand their repertoire by taking up a second game. As was evident by the interest in Ghostayame coaching Gears of War team The Last Resistence, fans are eager to see whether pros sink or swim outside of their game of choice. If and when he does make his Gears debut as a player, one can expect plenty of fans to gather around to see how his playstyle translates.
Coachayame in action.
Now they face a new challenge. Questions surround their every move. Can they juggle two competitive titles at once? Will they introduce revolutionary new strategies as they have in Halo 1 and 2? Are they even the team to beat?
The story of StK has introduced considerable interest in the Shadowrun ranks before the first tournament has even started. Can they take home a first-place prize check in two different titles? How will other pros, such as Shook On3, LegendJRG and Insane X fare? It’ll all unfold like in Chicago in just a week!
My 10 Favorite Video Games #4
- August 2, 2007 - 10:23pm
by Brick
10. Quake III: ArenaThis game was an achievement both in terms of gameplay quality and graphics and for its statement: multiplayer only. The bots in the game were challenging and there were enough maps to justify having a “single player” mode centered around head-to-head challenges with the bots. The game was smooth, the graphics were sleek and the maps were awesome. I was never any good at it, but a rare rail-gun kill in a multiplayer game was satisfying enough to keep me playing. I never got involved with the community. so I searched around a bit. There is a lot of great stuff out there and it’s worth checking out on Youtube and also community sites such as Own-age.com. After consulting Synide about what to watch, I had the privilege of seeing this video, called Annihilation, which set the standard for editing in gaming videos:
6. Fireteam
5. Everquest
While I never achieved greatness in terms of skill like some guilds, who would defeat monsters with 12 people where others required 50, I spent way, way too much time chatting to people and camping for some random piece of armor that, looking back, was absolutely useless in my character’s development. Anyone who has played a Massively Multiplayer Online Roleplaying Game understands this strange quality. There’s just something about these games that keeps you playing…and playing.
4. Subspace/Continuum
3. Halo 2
While the lack of range on the BR has ruined many of the maps, Lockout, Beaver Creek and Midship were all really, really well done. Part of the reason Midship and Lockout were so successful was also because they fall in line with that darker, “covenant” aesthetic from Halo: CE. The release of Warlock and Sanctuary gave new life to the MLG Pro Circuit and even two years after the game's release, teams are still finding innovative strategies. As the 2007 seasons continues and eventually comes to a close, I think many people will find a tiny pang of loss in their heart as the circuit moves on to newer games…
2. Halo 3
Like a worrisome mother, I do have concern for the future of this precious title. I pray that Bungie gives us at least four (hopefully six) small, playable maps. I think they will; I have faith in them (look what they’ve delivered in the past). My other concern is spawning. I hope they give added control over where and how often weapons spawn and the same for player spawns, or at least make it so people stop spawning directly behind me (Snowbound frustration, anyone?). If all of the customization options remain in the final game and we get some “MLG” maps, Halo 3 will be made into an ass-kicking competitive title.
1. Halo: CE
Once you started playing multiplayer, it was not possible to stop. It essentially made console first-person shooters more preferable than PC titles. Players of all skill ranges loved this game. Halo is probably the most well-known video game title of the next-generation console systems (PS2/XBOX/Gamecube and on). It introduced the concept of a two-weapon carrying limit in a fast-paced shooter. Rechargeable shields were also revolutionary (I can’t play health-only anymore). The pistol made even fairly large maps sucg as Rat Race, Hang ‘Em High and Damnation completely playable, but what so many people fail to appreciate is the other weapons all had their use. The shotgun destroyed at close range and was effective at medium, too. The assault rifle had situational use at short-to-medium and close range. The plasma rifle’s ability to slow people to a stop was innovative and practical (why has this been taken out of H2 and 3?). The rockets were a power weapon to match all of these other strong non-power weapons. And last, but certainly not least, the sniper rifle was perfect: not too hard to hit the body, but hard to be an effective head-shot artist (Halo 2 sniping is a LOT easier).
Glitches such as double-smacking and backpack reloading added a hardcore competitive edge to the game as did intimate knowledge of spawn points that enable experienced players to truly control a map. The game kept on giving and that is why I still have more fun with it than any other title so many years and so many new titles later. Thank you, Halo.
Insidi0us’s Maptacular 1.1 celebrates Halo: CE
Gaming ESP?
- August 2, 2007 - 10:06pm
by Jason
While a lot of my time at events is spent following pro players and covering their matches, I do like to hit the floor during the Open Bracket and observe the amateur players. Of course, I learn the most about gaming at its highest level from watching the pros compete, but getting some time in watching the masses struggle for survival has taught me a few things as well. Succeed or fail, these players provide insights into what really separates professional players from the rest of the rabid gaming fans hoping to make a name on the Pro Circuit.
Glitches and Tricks just are not enough to get past this massive field of gamers
No matter how many times this player pulled off a RRxYYRRx combination, he was still outflanked and out-shot over and over again. I watched as he battled an opponent at Carbine 3, landing a double shot on his opponent, but before he could finish the kill, a burst of BR fire came from across the map and finished him. I was close enough to hear him swear under his breath and before he could acquire a new target, someone tossed a grenade in his direction and he was forced to wait five seconds in the death screen while the battle raged on. This scenario played out similarly over and over again on other parts of the map, with this glitch-master picking up assists for the rest of the field and dying in the midst of several opponents repeatedly. When the match was over, he had fewer than 20 kills and nearly twice as many assists.
I imagine a player in that situation would go home feeling cheated. Perhaps he would later explain to his buddies on Xbox Live that the host was stealing his kills from across map or that “random” grenades killed him too often for him to get into a rhythm. He might even argue that Halo 2 is just too flawed and suggest that his melee lunge failed repeatedly or that he was killed through the geometry on numerous occasions. Whatever excuses he made about it, I can assure you that the look on his face and the way in which he removed his controller from the Xbox in anger says that he never once considered that he just was not as talented as the players that advanced.
Be Scared. Master Chief knows exactly where you are.
In Halo, players often talk about tactical awareness, which is the idea that a player has a general knowledge of the positions every teammate and every opponent possible at all times. In the Halo: CE era, this involved watching not just your own quadrant of the screen, but watching all of your teammates' screens as well. In Halo 2, while the ability to screen watch is still important, communication and other methods of obtaining that tactical awareness have become more important. For a practical example of this kind of awareness, watch the way good objective players such as Walshy or Shockwave rotate the Oddball or how more support-oriented players such as Karma rapidly acquire targets and help their teammates across the map. In contrast, our glitching FFA player exposed himself recklessly while attempting to finish kills and alerted all seven other players in his match to his position at all times by shooting constantly and needlessly.
I think this concept of the mental game goes even further than just plain, old tactical awareness. Patience is another key factor that players with a strong mental game can boast. Just about every player on the circuit, amateur or professional, knows to pause and allow shields to recharge after a battle, but patience can also be about when a player decides to act and how they use all the information they have for an advantage. For instance, a player sitting on Pink 3 that begins firing the instant an opponent appears in one of the doorways leading out of the Red or Blue base may not be likely to finish that foe quickly. With cover handy and retreat a feasible option, the exposed opponent will not allow him or herself to die quickly. By firing right away, the player at Pink 3 has not just missed a chance to pick up a kill, but has also alerted the opponent to his or her position. Patient players, players that have a strong mental game and tactical awareness, will allow an opponent to take a few extra steps down the ramp and expose themselves to a full four or five shots before they begin to fire. Of course, this is just an example and the positions of teammates and other opponents could change the situation drastically, but the concept is still the same. Being able to think and act tactically is just as important has having an awareness of the players on the map.
This guy can see the future, but he doesn’t know that you’re spawning in Library
No, I don’t believe in ESP and I don’t think that players who regularly predict the movements, spawns and attacks of their opponents can see into the future. So what am I talking about? The human brain is not a computer. It doesn’t process information using numbers and files like a computer does. Instead, science shows us that our brains are more like incredibly powerful pattern machines, recognizing the habits and cycles and learning to respond to those things with actions that are beneficial. So when a player gets a gut feeling that someone is sneaking up behind them at sniper tower or properly predicts a spawn from the opposing side, it is not because they are psychic, but instead because subconsciously, I believe their brain recognized subtle clues experienced the last time the player was in the same situation. The combination of experience, game knowledge, talent and that subconscious ability to process information quickly allows a player to appear to be looking into the future.
I believe the key element that player in the FFA was missing was a strong mental game. Despite his talent and experience playing Halo, he wasn’t thinking enough about his approach to the game. Being able to do all of the weapon glitches in the world and even having a spectacular Battle Rifle won’t make anyone a pro player. Everyone copies the same setups and tactics used by professional teams, but not everyone is equally successful using those strategies. This is because parts of that mental game are missing or not quite as well developed in the amateur field of gamers that make up the Open Bracket in any event.
So the next time you pick up a controller and start playing, don’t just play by instinct and repeat the same patterns over and over. Whenever you are not in the midst of battle or responding to the calls of a teammate, make it a mental exercise to think about what might be coming next and how the opponents might surprise you with a trick or lucky spawn. Holding your position in a setup is important, but thinking ahead is far better. Don’t just try to emulate the tactics used by professional players. Instead, try to emulate their approach to the game and I am sure that you will find even greater success in your efforts to become a professional gamer here at MLG.
Posted by: X Rhino X
(08.02.07 10:46pm)
I love playing the mind games doing something out of the ordinary to fool the other team. Many kids think FFA is just running around killing as many guys as you can before dying but there is actually a lot to it. Trying to figure out spawns and having a proper location to shoot cross map and stay out of the normal patterned routes. Nice write up.
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Halo 2 MLG Dream Team
- August 1, 2007 - 8:22pm
by Brick
Over the course of the first three events of 2007, we’ve seen a lot of team changing. Besides Final Boss and Carbon almost every other Top 8 team will have altered their lineup by the time we reach Chicago. Obviously everyone makes changes in an attempt break into the top spots. In light of this quest for a magical team formula, I asked myself, “if I could pick any four players and put them on a team, whom would they be?” History shows these are difficult decisions.
Are the Ogres a shoe-in for a Halo 2 Dream Team?
Other teams have been less successful. Take Legendz, for example. After dropping Mack and Joe, Vash and Defy reformed with FFA beasts Fonzi and Cpt. Anarchy. They have yet to break into the top 8. Strong team chemistry is an elusive formula.
With the mysterious nature of a winning team formula in mind, I present my MLG Dream Team, which would be the most dominant force in the league’s hallowed history! OGRE 1 & OGRE 2 - Perhaps the most obvious and popular choice. While they have fallen to Carbon four of the last six times they have played in the Halo 2 4v4 bracket, I believe these two are the most dangerous players ever. Time and time again they have set the bar with new strategies. They elevated the Halo: CE game to a different level. When MLG picked up Halo 2 on the Pro Circuit, they came out and completely dominated the circuit for an entire year and a half. As long as they stick with it, these two will set the bar. Their skills transcend any one game.
Another popular duo round out Brick's four-man Dream Team
While I think picking the OGREs stands as obvious, my other two choices may be less popular. I took into account the fact that playing with the two most successful players in history would probably bestow a certain amount of maturity upon the younger Legit and Naded. Picking two players who have less experience as teammates may rupture that magical team chemistry needed to make four individuals join to create a greater whole. I decided that after picking the OGREs that I would stick with another “duo.” There are many angles from which to tackle this question, so make your dream team picks in the comments section.
Posted by: I Phade I
(08.01.07 8:53pm)
Ogre's seems to be the popular choice and I agree.
Shockwave's consistancy, leadership, objective abilities and his cool head make him my 4th choice.
My 4th choice would be a support player, and my opinion is that Karma is one of the best support players in the game.
My 5th teammate, (Yes 5th) is that of xXx. He does a fantastic job of keeping Carbon focused.
So I have:
Ogre 1
Ogre 2
Shockwav3
Karma
xXx
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Posted by: polobags83
(08.01.07 8:56pm)
the best 4 in my mind would be shockwave the best player in the game imo.what he doesnt have in a sick br he makes up for outhinking hisrivals legit and ogre2 best 2 slayers in game and for the last 4th spot is a tossup between maybe a objective slayer naded or support slayer karma. The final list Shockwave,Legit, Ogre2 and either naded or karma for last spot.
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