Holding the Oddball - Intermediate
By Brick | Published: February 11, 2008 11:18am EST
![]() * Run around. Sometimes dropping the ball to fight isn’t the best option. Unlike King of the Hill, the map strategies on oddball are determined by where the ball is located. There are no boundaries to where the ball can be held, so there are an infinite number of setups possible. If you can make an escape and rack up 10, 20 or even 30 extra seconds you are doing a great thing for the team.
You can drop the ball, toss a grenade, and pick it back up, sacrificing little ball time while holding off the enemy at the same time.
* Pass. Sometimes it makes sense to hand the ball off to a nearby teammate. Maybe they are up a lift (the ball travels on lifts) or you have a power weapon and drop the ball to clear an area for your teammate to hold the ball. Make sure you’re mindful of who has what weapon so you can also step in to hold the ball if a teammate has a weapon that should be put to use.
Remember that if you're in trouble, you can toss the ball off the map on Guardian. This causes a "play ball", which takes the ball back to its top middle respawn point.
Keeping in mind both basic and advanced Oddball tips will make you an effective carrier. Strong objective carriers will make themselves a factor despite the handicap of not being able to fire as much as their teammates. Some of the most impressive games of Halo are when someone manages to rack up a high kill count while still earning a lot objective time. |






