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Home > Weapon and Power-Up Respawn Times
Weapon and Power-Up Respawn Times
By subtheorist | Published: May 28, 2008 8:26pm EST

Get Better Fast » Halo 3 Lesson Finder » Timing Weapons and Items » Timing Weapons and Items

Power-Ups Spawn Times Based on Maps
Active Camo 120 Seconds Pick-Up Clock G
Overshield 120 Seconds Pick-Up Clock P
Weapons
Rockets 180 Seconds Game Clock C, P, N
Sniper Rifle 150 Seconds Game Clock C, G, P, N
Mauler 120 Seconds Game Clock O, G, P, N, A
Battle Rifle 10 Seconds Game Clock O, C, G, P, N, A
Carbine 90 Seconds Game Clock O,C, G, A
Plasma Pistol 90 Seconds Game Clock C, P
Frag Grenades 30 Seconds Game Clock O, C, G, P, N, A
Plasma Grenades 30 Seconds Game Clock O, C, G, P, N, A
*Key:
O = Onslaught P = The Pit
C = Construct N = Narrows
G = Guardian A = Amplified


* The above times are based on how they appear within the Edit Gametypes menu of MLG’s official Halo 3 settings. However, there is a dynamic variable outside of MLG’s control that is built into Halo 3. Depending upon when and how you pick up a weapon, it is possible that the game will add an extra 30 seconds onto the times stated above. The most common occurrence of this variable is when a weapon is picked up immediately as it spawns. You'll notice that some weapons spawn inches above the ground and then fall into place. Picking up a weapon before it hits the ground can trigger this odd occurrence. If this issue is ever corrected in Halo 3's code or if we learn more about what definitively triggers it, we will update this section accordingly.




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