View Full Version : Bad GOW rule to take effect in next two tournaments
dan91bauer
03-02-2007, 10:30 AM
Here's the link: http://tournaments.mlgpro.com/tournament/TournamentRules.asp?TournamentId=17
Here's the rules:
Pool Play
1. Teams will play 1 match against each of the teams in their Pool as either the Home or Away Team.
2. Each match will consist of 3 games.
3. Each game will be played until one team wins 5 rounds.
4. All 3 games must be played even if one team wins the first 2
5. If a round ends by time limit and one team has more players left than the other team, the round must be reported as a win for the team with more players remaining.
Here's a thread about this in the online tournament forums: http://www.mlgpro.com/forum/showthread.php?p=2313874#post2313874
I am posting this here because I doubt very many people go in that particular section of the forums and I doubt many people even know about this rule.
I for one am against this rule for the obvious reasons, you gain a 3v2, 4v3, any kind of odd man advantage and you can simply camp a map and draw the round out and get an auto-win. That's just flat out dumb and probably the worse rule ever for MLG to create.
Please voice your opinions.
cLaSsiX
03-02-2007, 10:36 AM
Hey Dan, guess what. I actually agree with you. It is a pretty gey rule. Back when i played socom3, there was a Gametype Called "suppression" it was basically just a TDM. But the game itself had this rule incorporated in the game, and that is EXACTLY what it encouraged, you run out, get 1 kill, then drop back to an area of the map where you can easily camp it.
But then again Dan, with this rule implemented your "Tactical" take cover, team shoot, use longer ranged weapons approach to the game might be more effective now that if the rushers on the other team die, they could seriously screw their team over.
But on the other hand Dan, STOP MAKING THREADS!!!!LoL!
smited
03-02-2007, 10:45 AM
Hey Dan, guess what. I actually agree with you. It is a pretty gey rule. Back when i played socom3, there was a Gametype Called "suppression" it was basically just a TDM. But the game itself had this rule incorporated in the game, and that is EXACTLY what it encouraged, you run out, get 1 kill, then drop back to an area of the map where you can easily camp it.
But then again Dan, with this rule implemented your "Tactical" take cover, team shoot, use longer ranged weapons approach to the game might be more effective now that if the rushers on the other team die, they could seriously screw their team over.
But on the other hand Dan, STOP MAKING THREADS!!!!LoL!
I agree entirely, I used to play SOCOM as well. Not only does it encourage the 3v2 to have people camp, but also everyone will camp in the beginning because no one wants to be the first to die and cost their team the round. Although, I do think the power weapons in this game make it a little easier to break a camp. I'd rather have my 2 guys with 4 nades and 4 booms, then be the other 3 with shotties, who are cramped up in their spawn.
Eshelon
03-02-2007, 10:46 AM
Weapon sliding, chainsaw jumping, etc. are all things that can't really be prohibited without everyone having video capture cards and it would still be a pain. These types of glitches, in my opinion, are plaguing gears and need to be stopped.
However, why oh why would MLG make this rule, something that the game actually did RIGHT!?!?
Here's something I would have been in favor of in lieu of this rule.
5. In the event of a round ended with all players on both teams dead, the round will be ruled as a draw and needs to be replayed.
This, to me, would get rid of suicide grenade tagging and boomshot shooting.
But the rule that's implemented today is just insane. As I posted in another thread, this is going to give the team that's down a man or two a double disadvantage:
1) They have less players alive than their opposition.
2) They are FORCED to be on the offensive.
2 equally skilled teams facing off will all come down to who draws first blood. Then they just have to sit back, hold a power position on the map, and wait for the round to draw. Yeah, that's competitive (/sarcasm).
Imagine fuel depot. Each team gets the sniper but Team A gets the first headshot. So then Team A falls back into the Hangar and a few guys wait behind the cars and boxes, throwing smoke to cover the entrance. Then they just sit back and wait for their underdog opposition to rush in and die? Yeah, that's competitive (/sarcasm).
I hope that the MLG will make adjustments to these rules prior to starting the tournament and remove this one completely. The only advantage that the one person has in a 4v1 situation is the element of surprise and stealth. They can either draw the round out or wait for the opposition to split up and take them out one by one.
Now that is gone. The team of 4 has a FULL advantage over the opposition.
If the concern was that the rounds were lasting too long, decrease the round time. If the concern was that someone could camp really well, then INCREASE the round time. It's hard enough as it is to hide for 3-4 minutes on these maps, why make it so that hiding is actually a BAD play.
I for one, if this rule is implemented, will exploit this to it's fullest just to prove that it's a stupid rule.
I'm sure that the MLG had their reasons for wanting to implement such a rule, but I just wish I knew what those reasons were. Did a large # of teams actually complain about draws? Is that why this change occurred? Why haven't we seen anyone voice a concern on these forums.
You know, there's a very old rule of thumb out there. If something isn't broken, don't fix it. No one was concerned about the way the game played under the old rules concerning this topic, so why did this get changed?!
ARGH! This is very frustrating.
SolidLuck
03-02-2007, 10:47 AM
wow that is a good thing and a bad thing, what if the team has no way to prove that they won with out video capture, if you dont capture it then ppl wont be able to prove that they have won
Eshelon
03-02-2007, 11:12 AM
wow that is a good thing and a bad thing, what if the team has no way to prove that they won with out video capture, if you dont capture it then ppl wont be able to prove that they have won
Well, that's not entirely true. All you have to do is take a picture of the leaderboard after the draw. If it shows 1 person alive on COG and 2 people alive on Locust, the locust win that round.
But it is still a pain because now, instead of just taking a picture of the MATCH results, you have to take a picture for each ROUND result. Again, this is a dumb rule in my opinion.
SolidLuck
03-02-2007, 11:45 AM
many ppl will take this new rule as a major advantage, take feul depot your team picks up snipe kill one guy then teams will just go camp in spawn till time runs down, dumb rule should be removed, last guy in a 4v1 should just nade himself to end game b/c 2 guys could just go hide while other 2 try to kill, winning 4v1 will be very rare now, rule should be changed or just removed
Eshelon
03-02-2007, 11:50 AM
many ppl will take this new rule as a major advantage, take feul depot your team picks up snipe kill one guy then teams will just go camp in spawn till time runs down, dumb rule should be removed, last guy in a 4v1 should just nade himself to end game b/c 2 guys could just go hide while other 2 try to kill, winning 4v1 will be very rare now, rule should be changed or just removed
HAHAHAHAH! We think exactly alike. This was in my post #4:
Imagine fuel depot. Each team gets the sniper but Team A gets the first headshot. So then Team A falls back into the Hangar and a few guys wait behind the cars and boxes, throwing smoke to cover the entrance. Then they just sit back and wait for their underdog opposition to rush in and die? Yeah, that's competitive (/sarcasm).
LordJerith
03-02-2007, 12:28 PM
Here's the link: http://tournaments.mlgpro.com/tournament/TournamentRules.asp?TournamentId=17
Here's the rules:
Pool Play
1. Teams will play 1 match against each of the teams in their Pool as either the Home or Away Team.
2. Each match will consist of 3 games.
3. Each game will be played until one team wins 5 rounds.
4. All 3 games must be played even if one team wins the first 2
5. If a round ends by time limit and one team has more players left than the other team, the round must be reported as a win for the team with more players remaining.
Here's a thread about this in the online tournament forums: http://www.mlgpro.com/forum/showthread.php?p=2313874#post2313874
I am posting this here because I doubt very many people go in that particular section of the forums and I doubt many people even know about this rule.
I for one am against this rule for the obvious reasons, you gain a 3v2, 4v3, any kind of odd man advantage and you can simply camp a map and draw the round out and get an auto-win. That's just flat out dumb and probably the worse rule ever for MLG to create.
Please voice your opinions.
I agree with you 100%. This is a bad idea. Can someone from MLG explain the thoughts behind this?
dan91bauer
03-02-2007, 12:30 PM
I agree with you 100%. This is a bad idea. Can someone from MLG explain the thoughts behind this?
YOU AGREED? NO WAY!!!!! OMGRZZZZZ~~~~!@#!#!@~#!@
seriously though, yeah, it's a very weird and dumb rule.
I agree with you 100%. This is a bad idea. Can someone from MLG explain the thoughts behind this?
So for live events we should allow 5 draws in a series and let the tournament last for 3 weeks?
Dan, when was the last time you played in an online tournament here at mlgpro.com?
I'm not trying to be sarcastic here, but the only threads I see from you Dan are negative. Look at your title of this one, right off the bat you are opening this discussion off on the wrong foot.
Mojo.ca
03-02-2007, 01:20 PM
So for live events we should allow 5 draws in a series and let the tournament last for 3 weeks?
I doubt that would happen. Teams show up to win, theyre going to get their rounds when they know they can, and if a team thats at a huge advantage lets the other team draw the round out, they shouldn't be rewarded.
SolidLuck
03-02-2007, 01:20 PM
HAHAHAHAH! We think exactly alike. This was in my post #4:
lol its true tho, fuel depot will be the worst first team to get a kill can take a huge advantage and just camp till they win, someone from mlg needs to explain and have a few good reasons as to y this was put into effect besides the winning kids who complain about too many draws
I doubt that would happen. Teams show up to win, theyre going to get their rounds when they know they can, and if a team thats at a huge advantage lets the other team draw the round out, they shouldn't be rewarded.
If you doubt it will happen, then why does the rule matter? Kills are the objective in this game. TS Halo ends before 50, CTF ends before the max amount of caps happens, and oddball ends before 5 min. Same thing here.
Mojo.ca
03-02-2007, 01:24 PM
If you doubt it will happen, then why does the rule matter? Kills are the objective in this game. TS Halo ends before 50, CTF ends before the max amount of caps happens, and oddball ends before 5 min. Same thing here.
True, but until its actually implemented in the game(unlikely), its a huge hassle to track and quite impossible to prove online. LAN events it would be easier to do, but for online... I don't see it working.
True, but until its actually implemented in the game(unlikely), its a huge hassle to track and quite impossible to prove online. LAN events it would be easier to do, but for online... I don't see it working.
We're looking into it. Just sit tight. I was just upset about this negativity trend from Dan. The title is just asking for one sided dramatic discussion.
dan91bauer
03-02-2007, 01:30 PM
So for live events we should allow 5 draws in a series and let the tournament last for 3 weeks?
Dan, when was the last time you played in an online tournament here at mlgpro.com?
I'm not trying to be sarcastic here, but the only threads I see from you Dan are negative. Look at your title of this one, right off the bat you are opening this discussion off on the wrong foot.
Clap, I apologize for the title, feel free to edit it or PM me and tell me how a better way to edit is, im not trying to spark arguements, I am simply making people aware of this rule that are most likley NOT aware of the rule.
Now, to answer your question, no, I have not played in an online tournament but I am currently signed up under "Made in America" for the Div 1 Mon/Wed tournament and it will be using this new rule.
I will use this one example of how I think this rule is annoying, but at the same time Clap, I totally understand your viewpoint at a LAN event, no one wants to see DRAW after DRAW after DRAW and this actually was thought of when the game came out, that drawing is actually bad for this game.
Actually, I need to go take my German exam, when i get back I will list my example of a map where this could really affect the game for the good or the bad.
Clap, sorry for the negativity, it's not meant to be negative towards MLG or bad mouth MLG, perhaps I word things wrong.
peace be back later, I'll edit my post.
Clap, I apologize for the title, feel free to edit it or PM me and tell me how a better way to edit is, im not trying to spark arguements, I am simply making people aware of this rule that are most likley NOT aware of the rule.
Now, to answer your question, no, I have not played in an online tournament but I am currently signed up under "Made in America" for the Div 1 Mon/Wed tournament and it will be using this new rule.
I will use this one example of how I think this rule is annoying, but at the same time Clap, I totally understand your viewpoint at a LAN event, no one wants to see DRAW after DRAW after DRAW and this actually was thought of when the game came out, that drawing is actually bad for this game.
Actually, I need to go take my German exam, when i get back I will list my example of a map where this could really affect the game for the good or the bad.
Clap, sorry for the negativity, it's not meant to be negative towards MLG or bad mouth MLG, perhaps I word things wrong.
peace be back later, I'll edit my post.
Awesome. Thank you for the clarification. :)
LordJerith
03-02-2007, 01:34 PM
We're looking into it. Just sit tight. I was just upset about this negativity trend from Dan. The title is just asking for one sided dramatic discussion.
I think for live this rule is fine, but for Online, this seems to have the effect of lengthening matches IMHO. I didn't know this was a problem? Gears matches are usually so short.
xDesecratex
03-02-2007, 01:47 PM
I think this rule should take into place when people purposely glitch inside the levels like in Fuel Depot, We have had a couple 20 + min maps not from a lot of draws just teams taking there time and waiting for power weapons to come up. But even so it will be hard to monitor people that actually go inside the glitch unless you actually see them glitching and have it recorded, they will most likely say they were just running away.
xlo^mad
03-02-2007, 02:01 PM
yeah I could see this working fine at live events cause refs will be watching the matches and such. But for online you cant prove it without capturing the game with a capture card. You cant use camera cause when it draws it just says "Draw" not what team had most alive and least alive. Who knows, im sure MLG will come up with something. I can see this rule making teams play more conservativly when it comes down to 1v3 or 1v4 situations though. Just sitting back cause they know they have the win if the 1 dude doesnt come after them.
Fyction
03-02-2007, 02:05 PM
Worst rule ever. Cmon MLG...you guys HAVE to knwo better than that.
x DragoN x
03-02-2007, 02:06 PM
I like this rule people are over reacting and they probably havent even played a match with the new rule yet it wont change the game that much that it will make it into a campfest in order for a team to camp after they go up a man it will require them running away and if they do that they wont have the power weapons and its easy to take out campers with power weapons so i dought that any team will run away. Also i hear people saying it will make it impossible to win a round 1v3 1v4 well imo if there is one person left on your team against 3 or 4 then you pretty much got beat on that round so the rule takes away the luck that happens when you rush 1 camping guy. This rule makes it more of team effort to not die because now instead of you dieing and your teamates camping by getting killed you let your team down and it makes it that much harder for them to win. My biggest suggestion is to NOT DIE. The only problem i see with the rule is proving that you won the round but then again if you play in a online tournament you should have video or picture proof unless you want to get scrwed over.
xlo^mad
03-02-2007, 02:12 PM
The only problem i see with the rule is proving that you won the round but then again if you play in a online tournament you should have video or picture proof unless you want to get scrwed over.
video would be the only viable proof for this rule, you would need multiple pictures with a camera because of the way the game displays draws. You would need a picture of the "Draw" logo on screen and than another of the scoreboard right after that. That could create alot of confusion between teams...also it would screw up rounds, you would have to end the room early depending on who won the draw round and such.
Eshelon
03-02-2007, 02:15 PM
So for live events we should allow 5 draws in a series and let the tournament last for 3 weeks?
Dan, when was the last time you played in an online tournament here at mlgpro.com?
I'm not trying to be sarcastic here, but the only threads I see from you Dan are negative. Look at your title of this one, right off the bat you are opening this discussion off on the wrong foot.
Clap, I think I understand why you wanted to create a rule that would prevent consistent round draws, but I think you guys may have overlooked what this new rule is going to cause; more round draws. And FYI, I am in an online tournament right now (Tournament C), so if that means I hold a little more credibility here, then so be it.
Now teams only have to get a single kill and then camp. This is going to increase the # of draw wins that happen. Not to mention it completely unbalances the gameplay for the team that's down a man.
I'm curious, what prompted this rule to be created? Were there complaints from teams?
dan91bauer
03-02-2007, 02:22 PM
Awesome. Thank you for the clarification. :)
Ok. I will use my example now. This is just judging from last nights scrim that my team was in.
The map was Mansion.
We took the inside of the house while the opposing team went outside and took control of the outside and stayed inside. We posted up inside the house and just stayed there watching all the entry points.
I was posted in the middle of the map in cover in front of the front door. We could see that they were picking up boom and having every player pick up boom. We also noticed them grabbing nades and stacking up on those. We noticed that the HBs were both taken (a very good strat:)) and that after 1 min had passed, another two HBs were taken. So around 3 and half mins into the first round, they were set as far as weapons go pretty much, they still had a boom on spawn and their 4th player took that one.
so now they had 4 booms, 4 hbs, and 4 nades, a huge arsenal, but to get that, it requires the inside team not to go outside and engage and it requires patience.
Now us inside had 3 snipers and our lancers. You would think we were the weaker team since we barely had any power. However, as they tried to shoot booms through the front door, nades, etc, they ended up wasting them. 45 seconds left in the first round, no one had died yet. We decided, do we want to stay inside the house or actually try to make a move on them...we decided to stay and control the house and let them come in. Again, 25 secs left, they decide to come in, but only one guy came in, I put some shots on him and we team shot him and he managed to go back out the front door. 12 seconds left, and then the round went to a draw. This is the first time I've seen this happen. Now, there was nothing wrong with it, it was legit.
2nd round, same setup, same things happening all over again. This time I was too close to the door trying to bait them in and get my snipers to put headshots on them, only to have myself get shot by their boom. Now they were at the odd man advantage. Round went to a draw because that happened with about 30 seconds left in the 2nd round.
Now by this rule, they would have simply one that round by getting the one kill and controlling the outside. I can see where that's benefiting a LAN standpoint because obviously MLG is going to have time constraints but as for a competitive game, I'm very confused on this.
I think the game has flaws in this department obviously. When you have money on the line and you know that making one false move could make or break the game...that rule right there would have given them the match simply because I made a stupid mistake on trying to bait, they got a kill on me, 30 seconds left, they're outside and my team of 3 left is not going to push on them when they have 4 booms, 4 Hbs, 4 nades, etc. That'd be sucicide.
so....my thoughts are...I understand the time constraints MLG has at LAN events, but I really don't know how else to get past this DRAW thing because I could see it happening in high levels of play.
Watching TS Lockout between FB and Str8 is a great example. 15 mins go by on that game sometimes and no one is even close to getting the 50 kills. You control the BR tower side of Lockout, you've pretty much got the game won as long as you stay patient etc. However, Halo has time limits and kill limits and respawns, Gears does not.
I can see where this becomes an issue. This is just where there's another fault in GOW.
I hope that explains my side.
dan91bauer
03-02-2007, 02:24 PM
Clap, I think I understand why you wanted to create a rule that would prevent consistent round draws, but I think you guys may have overlooked what this new rule is going to cause; more round draws. And FYI, I am in an online tournament right now (Tournament C), so if that means I hold a little more credibility here, then so be it.
Now teams only have to get a single kill and then camp. This is going to increase the # of draw wins that happen. Not to mention it completely unbalances the gameplay for the team that's down a man.
I'm curious, what prompted this rule to be created? Were there complaints from teams?
Esh, I would think it's mostly because of potential LAN events. MLG has time constraints at their events, without this rule, you could easily see high levels of GOW doing draws and matches going on for 30-40 mins just for ONE map.
My scrim last night lasted apprx. 35 mins for one single map. The score was 5-3 with about 3 draws.
SolidMoose
03-02-2007, 02:26 PM
I guess players will have to learn how to play with one hand now that a camera has to be ready to go in the other. :P
But seriously, I think a few draws would still be shorter than every round being drawn out for the full time.
xlo^mad
03-02-2007, 02:26 PM
sounds like that team you were playing on mansion was retarded... i mean seriously, they didnt try and go upstairs from one of the side spawns?
Sure while thats a viable example I suppose on mansion it just seems odd that neither team took to the side spawns to flank or pinch from both sides. Out of countless matches Ive played ive seriously ran into maybe 2 draws and one of which I remember ended while we were in a gunfight it wasnt cause the kid was hiding in some dark corner.
O well, we'll see what MLG decides to do about this situation for online play it will either work or it wont. Guess we'll have to wait and find out.
x DragoN x
03-02-2007, 02:40 PM
when you play against a top team draws rarely ever happen if the team outside knew what to do they easily would have gotten a kill because going inside of mansion is a bad idea and never works thats why all top teams go outside the boomshot is the most important weapon on that map.
Eshelon
03-02-2007, 03:06 PM
Esh, I would think it's mostly because of potential LAN events. MLG has time constraints at their events, without this rule, you could easily see high levels of GOW doing draws and matches going on for 30-40 mins just for ONE map.
My scrim last night lasted apprx. 35 mins for one single map. The score was 5-3 with about 3 draws.
As we discussed earlier, I'm not arguing this from a LAN perspective, but rather, an xbox live online tourney perspective.
I'm fine with this rule for LAN, but on XBL, I don't think it should exist.
Anakin
03-02-2007, 04:16 PM
We are testing the impact the new rule has on game play and will provide our conclusion in this thread on Monday
dan91bauer
03-02-2007, 04:20 PM
We are testing the impact the new rule has on game play and will provide our conclusion in this thread on Monday
sounds good!
Eshelon
03-02-2007, 04:25 PM
We are testing the impact the new rule has on game play and will provide our conclusion in this thread on Monday
Thanks Anakin. We will await your response on Monday.
(shoshone)
03-02-2007, 07:58 PM
I see why MLG would want to incorporate this rule, but I don't know if it will actually work. It seems to promote more camping once a team has a 1 person advantage.
So if it's a 2-on-1, it's gona be pretty much a win for the team with 2 as long as they stick together and are decent.
Only way to know if it works is to test it.
Phoenix2005
03-02-2007, 08:23 PM
It would promote more camping for the team with the 2v1 advantage, BUT it would also promote the 1 player to go out and look for at least one of them to try and even the number so that he doesn't lose the round. Ans so when he goes out and looks, it will cause a fight to break out, thus most of the time ending the round in one of the team's favors...
We'll just see how it works...
blueterror
03-02-2007, 08:23 PM
i really see where mlg is going with this though.
mlg used to have 3 rounds to win, people complained that it was too short but i could see that they had a lan event in mind so im not too suprised to see this rule take effect. Personally I agree with the idea of people waiting to time out to win games being really annoying though.
I wont be suprised to see fuel depot removed from lan events personally. that map takes the longest to finish right now.
Phatal Fool
03-02-2007, 09:54 PM
It seems to me that MLG is purposely sabatoging their Gears of War tournaments.
This is a horrible rule and would completely ruin the gameplay, as well as the entertainment for any spectators involved.
If this rule goes into effect it will give me even more reason to completely disregard MLG as a option for GoW tournies.
I propose every top team posts against this new rule, because it is really foolish.
george24___mlg_
03-02-2007, 09:56 PM
Remove fuel depot from map list ... problem solved. No need for dumb rule like that.
Phatal Fool
03-02-2007, 10:20 PM
Remove fuel depot from map list ... problem solved. No need for dumb rule like that.
Very good point.
I'd rather play 3 hours at fuel depot than suffer a loss because it's a 4v3, and the team splits up on fuel depot and BOOM! We're screwed because there is no way you'll find FOUR players that are hiding on a map that large.
This flips the switch. Now the complaints MLG will get is that on fuel depot instead of an insane amount of draws which prolongs the game, you'll have one of two things occur:
1.) Everyone will be even more pissed because it will be a HUGE camp fest because no one will want to risk losing a man. Which will of course cause draws.
OR
2.) Someone will die and it will instantly turn into a cat and mouse. One team chasing around four split up players, or four players together just camping inside the huge warehouse at 4 different corners and getting the auto camp win EVERY TIME.
People will lose their minds and you'll see the biggest flow of complaints the forums has ever seen.
GG.
WORST RULE EVER.
PERIOD.
Don't forget another huge map has just been added! OLD BONE'S: The new bane of the MLG camping and hiding! Oh yay...
(EDIT) Oh and this will in fact promote people getting out of the map.
xlo^mad
03-03-2007, 02:01 AM
It seems to me that MLG is purposely sabatoging their Gears of War tournaments.
This is a horrible rule and would completely ruin the gameplay, as well as the entertainment for any spectators involved.
If this rule goes into effect it will give me even more reason to completely disregard MLG as a option for GoW tournies.
I propose every top team posts against this new rule, because it is really foolish.
you complain alot...
If you read about 9 posts up you would notice Anakin stated
We are testing the impact the new rule has on game play and will provide our conclusion in this thread on Monday
No one is sabotaging anything, your whining and useless rants about disregarding MLG as a tournament option is the problem. Trust me when I say this... no one one these forums will care if you or your team stop playing this game in MLG. Less useless rants and whining would be a good thing on these forums.
dan91bauer
03-03-2007, 11:53 AM
It seems to me that MLG is purposely sabatoging their Gears of War tournaments.
Seriosly dude, what is your problem? This is why I don't take anything you say serious Phatal because you make comments like these. I'm sure you don't like the rule but couldn't you be a little more mature about the way you express your disagreement? MLG is not purposely doing anything to "sabatoge" GOW lol. What is this, conspiricy theory?
You really do need to take a step back and think about some of the things that you say on here because in my opinion it makes you look very bad.
If you don't like the rule, list some logical and mature reasons why, constructive feedback is good for MLG, not, "OMG THIS FCKING RULE IS GOING TO RUIN THE GAME AND MLG IS KILLING GOW ON PURPOSE !!!"
dan91bauer
03-03-2007, 11:54 AM
It seems to me that MLG is purposely sabatoging their Gears of War tournaments.
Seriosly dude, what is your problem? This is why I don't take anything you say serious Phatal because you make comments like these. I'm sure you don't like the rule but couldn't you be a little more mature about the way you express your disagreement? MLG is not purposely doing anything to "sabatoge" GOW lol. What is this, conspiricy theory?
You really do need to take a step back and think about some of the things that you say on here because in my opinion it makes you look very bad.
If you don't like the rule, list some logical and mature reasons why, constructive feedback is good for MLG, not, "OMG THIS FCKING RULE IS GOING TO RUIN THE GAME AND MLG IS KILLING GOW ON PURPOSE !!!"
Nervous Panda
03-03-2007, 06:04 PM
Conspiracy theory. I laugh at the mere mention of that statement. But seriously, the MLG is not going to make a rule to sabotage GOW, they are making a rule in which they believe would make the competitions better. In this case they are completely wrong, but w/e. I don't expect this rule to be in the tournies very long, but I thank dan for letting us know about the rule. And I would like to thank the MLG in advance for taking this rule out. :pwned: hehe
BTW, nice sig there dan. :)
Skin_Cancer
03-03-2007, 07:08 PM
Here's the link: http://tournaments.mlgpro.com/tournament/TournamentRules.asp?TournamentId=17
Here's the rules:
Pool Play
1. Teams will play 1 match against each of the teams in their Pool as either the Home or Away Team.
2. Each match will consist of 3 games.
3. Each game will be played until one team wins 5 rounds.
4. All 3 games must be played even if one team wins the first 2
5. If a round ends by time limit and one team has more players left than the other team, the round must be reported as a win for the team with more players remaining.
Here's a thread about this in the online tournament forums: http://www.mlgpro.com/forum/showthread.php?p=2313874#post2313874
I am posting this here because I doubt very many people go in that particular section of the forums and I doubt many people even know about this rule.
I for one am against this rule for the obvious reasons, you gain a 3v2, 4v3, any kind of odd man advantage and you can simply camp a map and draw the round out and get an auto-win. That's just flat out dumb and probably the worse rule ever for MLG to create.
Please voice your opinions.
that is MOST DEFINATELY a bad rule... and it's not unreasonable to think that 2 would potentially hide/run from 1 guy if he's good/host/they're just bad...
haven't read the whole thread, but has anyone thought of this: will the mlg officials believe a team with a photo of the score at 4-3 saying they won b/c that rule took effect or a team with the score 5-4 b/c the team that thought/said they won b/c of that rule left the room thus forfeiting the remainder of the match the the other team?? it's dumb b/c it places all of the responsibility on the the losing team to actually leave the match and accept the loss, even if someone is recording, the glitch where it looks like there are more ppl are alive than there actually are.
IdeadguyI
03-03-2007, 08:11 PM
it looks like they want to keep ppl from hiding, i will see how well it works b4 goin against it....these guys are tryin hard for us, let's give em the benefit of the doubt
thats a really stupid rule
all a team would have to do it take out 1 kid and then hide the rest of the round
terrible rule
Eshelon
03-05-2007, 01:09 PM
Anakin? Any update on this rule?
r4w_FRACTION
03-05-2007, 01:50 PM
Im really interested on the final ruling, for I believe as it stands now it will have an adverse effect on the tournament.
Vjornaxx
03-05-2007, 01:58 PM
This rule concerns me. I'm really concerned with having to purchase and set up video cameras to document every online MLG game we play to prove who won each draw. I'm also concerned with the "get 1 kill and camp" strategy. I think that the draw is a valid play... if you can't kill the last players when you outnumber them , then you don't deserve the win. I understand concerns about the time constraints at live events, but I think this will hurt both how the games play out and also I think that dishonest teams can really take advantage of this in online events if other teams haven't bought a camera.
Thanks for your time.
cLaSsiX
03-05-2007, 05:18 PM
Well, today is the day fellas, whats the ruling MLG? Will the rule be in effect or will it be dismissed?
r4w_FRACTION
03-05-2007, 06:55 PM
well with four hours left in the day I'd hope to be hearing something soon...
JL aMaTo
03-06-2007, 03:42 PM
I'm not sure how I feel about this rule. I want to try it out at the next LAN.
RawpicklesS
03-06-2007, 11:03 PM
Seems to me your team deserves to lose if someone legitimately got taken out for one, and for two, if your team is down some people, it's extremely hard to come back at high levels of play and win anyway, so stop with this "o no I can't pwn 1vs3 anymore" crap. It'll encourage the last man to get out there and make something happen imo.
Many say it's lame to kill one man and camp, yet isn't it just as lame to lose a hard fought round for the sake of the draw when your 2 men can't find 1 man on a large map like bones or depot? Yall need to take some logic classes it sounds like.
This won't affect tournament play as much as many of you are making it out to imho, and when it does come into play, it will rarely be disputed anyway (again, tell me how a team is going to win handicapped, and with map control for the other team against them anyway, on a regular basis).
You can't have it both ways guys, it's either lame to wait it out or not, and either way, there is a case to be made for, and against this rule. Let's find out how it feels before we judge so harshly. This won't affect a vast majority of us low level peons who are simply a small, minuscule "part" of the "pro gaming" scene anyway.
cLaSsiX
03-07-2007, 12:30 AM
dude.
lets say you get down a man, so its 3v4, then you kill one of them, now 3v3, do you honestly think either team is going to progress through the map? no. both teams will camp in fear of losing a man and losing the round. Even when the round starts and its 4v4, some teams will be afraid to move out of cover, some maybe even so scared they dont pop there heads out to shoot there lancer. Yes im aware that this means the other team would get the power weapons. but what do power weapons mean if your team is camping a position w/ lancers/snipes/pistols for long range, and Shotties for close up? it doesnt do anyhting. i experienced this rule BUILT INTO the game in Socom 3 and Socom CA, it does absolutely NOTHING but encourage teams to camp. good day.
RawpicklesS
03-07-2007, 09:03 AM
experiencing something in one game = experiencing something in a different game altogether (especially one with such different mechanics as this and socom)? Umm, I think never. The rule hasn't even been played out, yet you act like you have some kind of incredible foresight because you've played a completely different style of game, on a completely different system, that probably had a completely different (if any real) major competitive feel to it... to assume is to make an ass of u and me they say. There is no way it will play out just the way you think.
Too many differences in the style of play of this game and others.
Many people seem to be reading this rule by the numbers it seems... usually when there is one fight, it's proceeded by another shortly after, due to people backing up those in the original, covering, reviving, gibbin, the works... people don't just engage in quick, seemingly random from the way you guys make it seem sometimes, 1 on 1 fights that end in one guy getting killed and the other being able to get away completely free of harm afterwords without any of his victims teammates pursuing from having helped...
CajunWhy
03-07-2007, 09:47 AM
the rule changes how the game will be played competitively. Teams will seriously just try to pick one guy off and camp. This rule will damage the game even further when it comes to competitive play. The gametype is "Team Elimination" and if its 1v3 and you don't eliminate the last guy then it should be a draw because you did not eliminate the opposing team.
Killercrank
03-07-2007, 11:26 AM
The main problem with the rule is the fact that whoever gets the first kill puts the team at a double disadvantage compared to a single disadvantage. The team that lost a player is a man down AND they have to attack the opposing team instead of the opposing team having to attack them.
cLaSsiX
03-07-2007, 11:56 AM
experiencing something in one game = experiencing something in a different game altogether (especially one with such different mechanics as this and socom)? Umm, I think never. The rule hasn't even been played out, yet you act like you have some kind of incredible foresight because you've played a completely different style of game, on a completely different system, that probably had a completely different (if any real) major competitive feel to it... to assume is to make an ass of u and me they say. There is no way it will play out just the way you think.
Too many differences in the style of play of this game and others.
Many people seem to be reading this rule by the numbers it seems... usually when there is one fight, it's proceeded by another shortly after, due to people backing up those in the original, covering, reviving, gibbin, the works... people don't just engage in quick, seemingly random from the way you guys make it seem sometimes, 1 on 1 fights that end in one guy getting killed and the other being able to get away completely free of harm afterwords without any of his victims teammates pursuing from having helped...
Dude, it will do the same thing. Teams will camp, a lot more than any camping you see now. Whether or not i played a diff game on a diff system, i played the game competitively and i know what a rule like this puts into a teams mindset. it puts these mindsets.
A. its a 4v4, dont rush, if we do and somebody dies we could be ****ed.
B. its a 3v4 our favor guys, John Doe1, you camp here watch this way. John Doe2, you camp here watch this way. John Doe3, you camp here with me and and well cover the middle.
And those work for other situations, 4v2, 4v3, 3v2, 3v1, 1v2, all sorts of situations. When the round starts, During the round, and between rounds, your not thinking of ways to kill there entire team, all you will want to do is get one kill and camp an enclosed area of the map.
Killercrank
03-07-2007, 12:01 PM
Dude, it will do the same thing. Teams will camp, a lot more than any camping you see now. Whether or not i played a diff game on a diff system, i played the game competitively and i know what a rule like this puts into a teams mindset. it puts these mindsets.
A. its a 4v4, dont rush, if we do and somebody dies we could be ****ed.
B. its a 3v4 our favor guys, John Doe1, you camp here watch this way. John Doe2, you camp here watch this way. John Doe3, you camp here with me and and well cover the middle.
And those work for other situations, 4v2, 4v3, 3v2, 3v1, 1v2, all sorts of situations. When the round starts, During the round, and between rounds, your not thinking of ways to kill there entire team, all you will want to do is get one kill and camp an enclosed area of the map.
Smart cookie!
PH Token
03-07-2007, 12:06 PM
i bet you see the number of games that go down to the time limit double
Anakin
03-07-2007, 12:55 PM
The head count rule has been removed from the Online Tournament Ruleset.
The Online Tournaments beginning today and tomorrow will operate as they did before. If a round ends with a player(s) on both teams alive the round is a draw.
Also of note, if we were to add Gears of War to the game roster for the 2007 Pro Circuit there would not be a head count rule.
Eshelon
03-07-2007, 01:04 PM
Great news Anakin. Thank you and your team for reviewing this rule further and making the change.
The head count rule has been removed from the Online Tournament Ruleset.
The Online Tournaments beginning today and tomorrow will operate as they did before. If a round ends with a player(s) on both teams alive the round is a draw.
Also of note, if we were to add Gears of War to the game roster for the 2007 Pro Circuit there would not be a head count rule.
LordJerith
03-07-2007, 02:06 PM
The head count rule has been removed from the Online Tournament Ruleset.
The Online Tournaments beginning today and tomorrow will operate as they did before. If a round ends with a player(s) on both teams alive the round is a draw.
Also of note, if we were to add Gears of War to the game roster for the 2007 Pro Circuit there would not be a head count rule.
Thank you. I think this was a wise choice, and if the MLG picks it up for live play, hopefully it will further demonstrate why Gears doesn't need such a rule.
Thanks for listening, as always.
cLaSsiX
03-07-2007, 04:43 PM
Thanks Anakin, we've all been checking this thread daily, waiting for this announcment, thanks.
(shoshone)
03-07-2007, 05:31 PM
Nice, keeping it simple. I guess they're hypothesis was wrong. Anyways, I think we can all agree that were happy this new rule will not be used.
cLaSsiX
03-07-2007, 06:20 PM
yea, i was almost positive this rule would be changed.
evilsquirrel91
03-07-2007, 06:38 PM
Whew. Thanks a lot for that. Many minutes of searching around fuel depot have been saved.
Nervous Panda
03-13-2007, 03:54 PM
called it. lol.
Phatal Fool
03-13-2007, 04:39 PM
called it. lol.
My post was worth the ban.
Good riddens bad rule.
Fojib270
03-15-2007, 10:03 PM
I didnt like nor dislike the rule. It all really depended on the maps and the players skill in my opinion.
Positives for the rule
For example if the game was 4-2 maps were War Machine or Canals, let the bigger teams camp if they want. All you would have to do is run around the map, pick up the long ranged weapons and shoot. Another reason why this rule was good was because if you were winning 4-2 and the other team just ran and hid do you really think they deserve the win?
Negetives for the rule
It would cause alot of confusion and probably increase the chances of people cheating. Also if you were playing 4-2 on Old Bones for example it would be almost impossible for the team of 2 to win simple because the other team would stay back and lancer and charging on Old Bones at a team full of lancers isnt such a good idea.
So to me the rule doesnt really matter but now that they changed the rules, many of the strategies on different maps are probably going to have to change.
synide
03-16-2007, 12:42 AM
I didnt like nor dislike the rule. It all really depended on the maps and the players skill in my opinion.
Positives for the rule
For example if the game was 4-2 maps were War Machine or Canals, let the bigger teams camp if they want. All you would have to do is run around the map, pick up the long ranged weapons and shoot. Another reason why this rule was good was because if you were winning 4-2 and the other team just ran and hid do you really think they deserve the win?
Negetives for the rule
It would cause alot of confusion and probably increase the chances of people cheating. Also if you were playing 4-2 on Old Bones for example it would be almost impossible for the team of 2 to win simple because the other team would stay back and lancer and charging on Old Bones at a team full of lancers isnt such a good idea.
So to me the rule doesnt really matter but now that they changed the rules, many of the strategies on different maps are probably going to have to change.
http://www.mlgpro.com/forum/showthread.php?t=107895&page=2
looks like the rule was removed. cool yo jets
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