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u4iX
08-15-2007, 09:28 PM
List options you would like to see in Forge:

Mine:
Respawns
Weapon Placement
Wep Respawn Time
Power Up placement
Power up Duration
Equip. On/Off + Respawn Time
Grenade Throw Distance
Abiltiy to Limit Grenade Type (Frag + Plasma only ;-) )
Ability to Force Spawns (a la H1)
Ability to Add the H1 weapon set
Substitute all 3 Halo weapon sets into any map

Individual Weapon Damages
Grenade Blast Radius
Tuning Down Warthog Armor

Cut
08-15-2007, 09:39 PM
the expression "the more the merrier" seems to work well here...

TwEaKKKKK
08-15-2007, 09:50 PM
YaaaaY! Halo 3 Thread.
And u4iX. You Pretty Much Said Them All.

blueterror
08-16-2007, 12:45 AM
disable/enable mancannons.

add warps, direct where they go. complex but worth it.

sentry guns.

crates, other misc stuff that may help gameplay.

Hitzel_89
08-16-2007, 01:42 AM
Weapon Damage
Weapon Max Ammo Capacity
Weapon Magazine Ammo Capacity
Weapon Battery Strength (resistence to overheating)
Weapon Battery Charge (total charge)
Weapon Rate of Fire Tweak
Weapon Autoaim Tweak
Weapon Headshot Damage

Weapon / Item Respawn Locations
Weapon / Item Respawn Timer
Weapon / Item Free Spawn Option
Weapon / Item Message-Players-When-About-to-Spawn Option
Weapon / Item Spawn Cycle Option

Portal Enter Points
Portal Exit Points
Portal Two-Way Points

Player Normal Respawn Locations
Player Team Spawn Triggers
Player Team Spawn Locations
Player Force Spawn Triggers
Player Force Spawn Locations

Flag Spawn Points

Oddball Spawn Points

Bomb Sawn Points

Territory Spawn Points

Hill Default Spawn Point
Hill Spawn Points
Hill Size
Hill Cycle Paths
Hill Force Spawn Triggers
Hill Force Spawn Locations

Man... I type a lot when I'm tired. +rep for me.

BLiTZ
08-16-2007, 02:26 AM
Think u4iX covered the basics, some good suggestions Hitzel but I don't know if its all completely necessary. +rep for thinking stuff out though

BLiTZ
08-16-2007, 02:27 AM
Think u4iX covered the basics, some good suggestions Hitzel but I don't know if its all completely necessary. +rep for thinking stuff out though

CYRiX
08-16-2007, 02:36 AM
Weapon Damage
Weapon Rate of Fire Tweak
Weapon Autoaim Tweak
Weapon Headshot Damage
Weapon / Item Respawn Timer

Those are all I want

Hitzel_89
08-16-2007, 02:39 AM
Think u4iX covered the basics, some good suggestions Hitzel but I don't know if its all completely necessary. +rep for thinking stuff out though
I was just being bored. Thank you though.

l Claw l
08-16-2007, 03:06 AM
Maybe not in Forge, but it might be neat if they had a thing like Gears where it told you when a weapon/powerup was picked up. It could be turned on and off obviously, and matchmaking wouldn't have the feature enabled. But, it'd make for different strategies.

Hitzel_89
08-16-2007, 09:57 AM
Maybe not in Forge, but it might be neat if they had a thing like Gears where it told you when a weapon/powerup was picked up. It could be turned on and off obviously, and matchmaking wouldn't have the feature enabled. But, it'd make for different strategies.

Instead, there should be a weapon timer. It should be like "Sniper spawns in 20 seconds" or whatever when the power weapons / items are about to respawn.

Pepperz
08-17-2007, 03:30 PM
how about we are just given a developers kit and we make our own game then we can have the game the way we want it. some of u ppl ask for way to much, like Hitzel_89.

Hitzel_89
08-17-2007, 03:49 PM
how about we are just given a developers kit and we make our own game then we can have the game the way we want it. some of u ppl ask for way to much, like Hitzel_89.Dude I wasn't asking Bungie for anything. I was just brainstorming.

I'm not gonna lie though, I'd go to town if I had a dev kit to make my own version of Halo 3.

Hitzel_89
08-18-2007, 12:52 AM
Can I say I called some of this stuff?

http://www.bungie.net/News/content.aspx?type=topnews&cid=12718

Important ones are bolded:

Forge will allow players to customize multiplayer maps, changing and resetting spawn points, weapon spawns, weapon timers, vehicle spawns and timers, vehicle spawn points, and add existing geometry to the map’s existing structure in the form of crates, boxes, fusion coils, lifts, teleporters and more.

ALIENwolve
08-18-2007, 01:00 AM
No, you can't say you called them because we all expected them. I did not expect lifts, though.

Linty
08-18-2007, 01:11 AM
haha

Wags
08-19-2007, 08:41 PM
Confirmed functions for Forge (account for about half of the features)


The Forge
Halo 3's Forge is a mode that allows for both play and design to co-exist and cooperate. A multiplayer focused tool, Forge will allow players to customize multiplayer maps, changing and resetting spawn points, weapon spawns, weapon timers, vehicle spawns and timers, vehicle spawn points, and add existing geometry to the map's existing structure in the form of crates, boxes, fusion coils, lifts, teleporters and more. The amount of items you can drop is regulated by an economy budget system, with different items having different values and each map having an overall Budget that the items you place cannot exceed. By deleting existing things off of a given map, you can actually place more things. Players can modify and create their versions of maps, save them and share them with their friends, but that’s only half or so of what Forge allows.
In addition to functioning as creation-driven tool, Forge is also a playspace. Up to eight players can be on a given map at a time, shifting back and forth between their chosen multiplayer model and the Forge model - a Monitor. Players can play actual games in Forge, goof around, kill each other, play Slayer where each team designates a Monitor to supply weapons, vehicles, equipment and cover on the fly.


http://www.bungie.net/News/content.aspx?type=topnews&cid=12718