PDA

View Full Version : Increased Damge for MLG Gametypes?


xVxV3ndettA
08-23-2007, 11:15 PM
If you were in charge of making official MLG gametypes for Halo 3, would you change the overall damage settings?

There is an option in making custom games where you can change the damage the weapons deal by way of percentages. I'm not sure if you can do it to specific weapons, but that's not likely.

I'm thinking I would increase the power some. If I had to do it, I'd probobly place it arund 35% extra power, just to make the BR 3 a shot weapon. Of course, that won't make it the same as the Halo CE pistol, but it's probobly the closest you can get to having a weapon that can give you a chase in a lot of situations.

*Remember, this is speculation only*

Harvey
08-24-2007, 12:01 AM
Listen, you can't put in a 3 shot long range weapon with the massive auto aim that the online halos have. Plus, if you increased the damage nades and snipes would be 1 hit kills. Just let the pistol, and the idea of the pistol, die.

Hitzel_89
08-24-2007, 01:19 AM
Changing the damage for the Carbine would work well as long as Bungie nerfs it's autoaim enough for retail. I don't see the BR working well if you're forced to make it a 3-shot.

Of course, this means changing only one gun, not all weapons' damage.

syph3r
08-24-2007, 02:05 AM
wow another BK thast sux at h2 and complains about it and just wants the H1 ppistol

SoupNoZI
08-24-2007, 06:22 AM
The br does not need to be 3 shot. If you want the pistol back go play h1...Imo just from playing the beta all the weapons where fine.

Gallagher06
08-24-2007, 06:29 AM
the pistol was alright in the beta, it just pissed me off that you couldnt shoot as fast (or even close to as fast) as you pulled the trigger

Hitzel_89
08-24-2007, 11:50 AM
The Pistol in the beta was a joke of a weapon. I don't think anybody seriously consideres is a starting weapon.

SurrealPanic
08-24-2007, 01:02 PM
Trying to make the BR or Carbine damage-wise into the H1 Pistol is a mistake. The auto-aim on the BR and Carbine (even in the H3 beta) still bent bullets to give headshots. While there was bullet bending with the H1 pistol, you would never get a headshot with a bent bullet -- pistol headshots had to hit the head and this made a 3SK a bit more skillful. Anyone can get 4SKs with the BR and if you increase the power, everyone will be able to get 3SKs making it even less skillful. The Carbine is a little better than the BR, but not much.

I've got a better idea for increasing the skill of play in H3. Increase player speed!. In the beta, you could change player speed to 110% or 125% (I wish there was a percentage in between).

This effectively reduces the auto-aim in the game since your targets are moving faster and are harder to track. It also allows for better traversal over medium-sized maps and strafing in medium-range and close-quarters.

Nastyndog
08-24-2007, 01:18 PM
yeah, there is a reason why bungie never brought the pistol back in its full capacity. even for the beta it was a 5 or 6 shot kill instead of a 3 shot kill. and it fired a lot slower and had a shallower clip. bungie is a great development company, im going to trust their decisions over yours.

Sabbathkicksass
08-24-2007, 01:20 PM
The Pistol in the beta was a joke of a weapon. I don't think anybody seriously consideres is a starting weapon.

agree'd, i sorta felt insulted by it. Everyone asks for the pistol to come back, bungie finally gives it to us and makes it the most useless gun ever. The needler is even more usefull then that gun now.

Hitzel_89
08-24-2007, 09:08 PM
Trying to make the BR or Carbine damage-wise into the H1 Pistol is a mistake. The auto-aim on the BR and Carbine (even in the H3 beta) still bent bullets to give headshots. While there was bullet bending with the H1 pistol, you would never get a headshot with a bent bullet -- pistol headshots had to hit the head and this made a 3SK a bit more skillful. Anyone can get 4SKs with the BR and if you increase the power, everyone will be able to get 3SKs making it even less skillful. The Carbine is a little better than the BR, but not much.

I've got a better idea for increasing the skill of play in H3. Increase player speed!. In the beta, you could change player speed to 110% or 125% (I wish there was a percentage in between).

This effectively reduces the auto-aim in the game since your targets are moving faster and are harder to track. It also allows for better traversal over medium-sized maps and strafing in medium-range and close-quarters.I agree surreal, although I think that if the Carbine's power could be specifically changed, I'd make it take one less bullet to kill and make it the starting weapon. Then I'd go ahead and up the player speed a bit.

agree'd, i sorta felt insulted by it. Everyone asks for the pistol to come back, bungie finally gives it to us and makes it the most useless gun ever. The needler is even more usefull then that gun now.I too took it as a kick in the nuts. It just feels like Bungie nerfs everything the competitive player loves and buffs everything else...

iSeven
08-24-2007, 09:12 PM
The br does not need to be 3 shot. If you want the pistol back go play h1...Imo just from playing the beta all the weapons where fine.
agreed. let this game be different then h1 to mix it mup

ALIENwolve
08-24-2007, 09:31 PM
I too took it as a kick in the nuts. It just feels like Bungie nerfs everything the competitive player loves and buffs everything else...Yeah, that there one gun that wasn't available during normal beta play was such a pain in the ass to use in the custom game setup that was glitched into, providing some unfinished weapons that were never intended to be used.

Sabbathkicksass
08-24-2007, 09:33 PM
Yeah, that there one gun that wasn't available during normal beta play was such a pain in the ass to use in the custom game setup that was glitched into, providing some unfinished weapons that were never intended to be used.

what? that is the way the pistol will be. If the gun wasnt finished, then how come it was included into the beta, just not listed in any of the playable MM lists. By your logic, they should of had every single weapon in the beta, even though they weren't finished.

ALIENwolve
08-25-2007, 12:35 AM
what? that is the way the pistol will be. If the gun wasnt finished, then how come it was included into the beta, just not listed in any of the playable MM lists. By your logic, they should of had every single weapon in the beta, even though they weren't finished.How come the sword had features added to it later on? It existed in the beta.

xVxV3ndettA
08-25-2007, 02:39 AM
Well people, it was just a thought.

Besides, it's an interesting feature. I'm hoping that people might actually consider this option for custom games.

Sabbathkicksass
08-25-2007, 02:44 AM
How come the sword had features added to it later on? It existed in the beta.

and what would those features be?

ALIENwolve
08-25-2007, 09:19 AM
and what would those features be?"Recently, though, the Energy Sword has been undergoing even more changes to improve it, tune it and balance it for Halo 3's multiplayer."

"Now, there is a clear and obvious difference between pulling the R-trigger and hitting the B-button when wielding the sword. The differences give each function its own purpose and both lunge and melee strikes have their own situational advantages and disadvantages. One isn't 'always' better than the other. Additionally, Sword vs. Sword combat is much more interesting now; in Halo 3 we'll introduce a mechanic we’ve been calling internally 'clang.' No, it's not a passive sword block feature or a flat damage reduction a la the Sword and Wired Reflexes combo in Shadowrun, our new mechanic still very much requires a precisely-timed button press, and continues to utilize the tactical differences between lunges and melee strikes. "

Aim2Kill
08-25-2007, 09:54 AM
"Recently, though, the Energy Sword has been undergoing even more changes to improve it, tune it and balance it for Halo 3's multiplayer."

"Now, there is a clear and obvious difference between pulling the R-trigger and hitting the B-button when wielding the sword. The differences give each function its own purpose and both lunge and melee strikes have their own situational advantages and disadvantages. One isn't 'always' better than the other. Additionally, Sword vs. Sword combat is much more interesting now; in Halo 3 we'll introduce a mechanic we’ve been calling internally 'clang.' No, it's not a passive sword block feature or a flat damage reduction a la the Sword and Wired Reflexes combo in Shadowrun, our new mechanic still very much requires a precisely-timed button press, and continues to utilize the tactical differences between lunges and melee strikes. "

You swing to block bullets?

ALIENwolve
08-25-2007, 10:31 AM
I doubt it. But it's probably going to be some kind of timed blocking move that'll make team swords suck a little less.

Aim2Kill
08-25-2007, 10:33 AM
I doubt it. But it's probably going to be some kind of timed blocking move that'll make team swords suck a little less.

That's what I mean. You must time your swing to block the bullets.

TWISTED-BULLET
08-25-2007, 11:52 AM
I don't that there's any need to change the damage don't by weapons unless they get into scenario's like beaver creek CTF. In beaver creek it would have been a nice idea to change the damage done by the rocket, but until the true balance is really known for halo 3; I don't think it would be right to change any weapon damage varients.

u4iX
08-25-2007, 11:57 AM
what? that is the way the pistol will be. If the gun wasnt finished, then how come it was included into the beta, just not listed in any of the playable MM lists. By your logic, they should of had every single weapon in the beta, even though they weren't finished.

The carbine and the BR were both altered after the Beta, so why couldnt the pistol and sword be altered too?

Hitzel_89
08-25-2007, 12:09 PM
The Pistol has a 12 round clip now. That's the only change I know of.