ll BoSMaN ll
12-14-2007, 04:00 PM
WAREHOUSE
Designed by BoSMaN (GT: TCF Corruption)
DOWNLOAD (http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=TCF%20Corruption)
http://img141.imageshack.us/img141/9498/warehouse1ae0.jpg
Warehouse is my original creation that is designed with two bases and plays well on just about every gametype much like Midship did in Halo 2. All emergency spawns have been removed and I believe its near impossible to get through the wall to the unblocked area. The defining feature of Warehouse is the central room and catwalks suspended above the main level of the map. The central room houses the sniper rifle which spawns on a 2:00 Halo 1 timer:
http://img262.imageshack.us/img262/8030/42166798yw1.jpg
Each base has two walls on each side with an opening in the middle. There is a staircase on one side and a crate on the other to allow entry to the bases from ground level. The bases themselves are pretty empty except for the flag spawn and grav lift that shoots players up to the catwalk above the base.
http://img87.imageshack.us/img87/4661/warehouse4hp0.jpg
And here is the view from one base into the other:
http://img233.imageshack.us/img233/9281/warehouse6dz1.jpg
Each corner of the map without a base has its own defining structure. One side has a staricase leading up to the catwalk:
http://img108.imageshack.us/img108/5652/warehouse3ff6.jpg
And the other side has a two story structure with a tunnel below it that houses the mauler:
http://img204.imageshack.us/img204/8465/warehouse5ga5.jpg
Gametypes:
Capture the Flag
Team Slayer
Oddball
I appreciate any feedback and send my a FR if you want to help test Warehouse.
Designed by BoSMaN (GT: TCF Corruption)
DOWNLOAD (http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=TCF%20Corruption)
http://img141.imageshack.us/img141/9498/warehouse1ae0.jpg
Warehouse is my original creation that is designed with two bases and plays well on just about every gametype much like Midship did in Halo 2. All emergency spawns have been removed and I believe its near impossible to get through the wall to the unblocked area. The defining feature of Warehouse is the central room and catwalks suspended above the main level of the map. The central room houses the sniper rifle which spawns on a 2:00 Halo 1 timer:
http://img262.imageshack.us/img262/8030/42166798yw1.jpg
Each base has two walls on each side with an opening in the middle. There is a staircase on one side and a crate on the other to allow entry to the bases from ground level. The bases themselves are pretty empty except for the flag spawn and grav lift that shoots players up to the catwalk above the base.
http://img87.imageshack.us/img87/4661/warehouse4hp0.jpg
And here is the view from one base into the other:
http://img233.imageshack.us/img233/9281/warehouse6dz1.jpg
Each corner of the map without a base has its own defining structure. One side has a staricase leading up to the catwalk:
http://img108.imageshack.us/img108/5652/warehouse3ff6.jpg
And the other side has a two story structure with a tunnel below it that houses the mauler:
http://img204.imageshack.us/img204/8465/warehouse5ga5.jpg
Gametypes:
Capture the Flag
Team Slayer
Oddball
I appreciate any feedback and send my a FR if you want to help test Warehouse.