FantasticDuck
12-20-2007, 04:14 AM
Hanger 704
Created By FantasticDuck
(Forge Foundry Map Variant)
Download: (slot 5)
http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=FantasticDuck
Description:
Hanger 704 was inspired by a classic Halo: CE map that features two symmetrical bases on opposing corners of the map. There is a center trench as well as catwalks that lead from one base to the other. New elements have been added such as equipment and game variants that were not in Halo: CE.
This is not a remake, rather an adaption for similar game play in Halo 3.
This map has been setup for the following game types:
FFA
Team Slayer
Capture the Flag
Assault
Oddball
King of the Hill
Territories
Video Walk-Through:**this video is before version 2 came out**
f3OWKcHfhsalsDcU
http://gameroom.mlgpro.com/view/f3OWKcHfhsalsDcU.html
Base: Front View
http://haloscreenshots.net/cache/medium/fantasticduck/medium_1C4532303D2FF0D03056A0F28FF9BD46.jpg
Base: Side View
http://haloscreenshots.net/cache/medium/fantasticduck/medium_D5CDF4FA04F31BE95298F590A7232A64.jpg
Base: Back View
http://haloscreenshots.net/cache/medium/fantasticduck/medium_3F8038F1B8E7BDE0EB50BB7AE1237EC8.jpg
Courtyard A
http://haloscreenshots.net/cache/medium/fantasticduck/medium_539167CEDF9754A592D532B89C0A5C33.jpg
Courtyard B
http://haloscreenshots.net/cache/medium/fantasticduck/medium_379FA09C2020C41F63D5B091A116EDFC.jpg
Center Trench
http://haloscreenshots.net/cache/medium/fantasticduck/medium_177302E69DE6FAEC08FA872A06A95845.jpg
*****UPDATE 12/24*****
Following problems have been addressed....
There is now a sniper atop each base, 180 respawn, 1 spare clip. I only did one clip because a better sniper could drop the enemy snipe and collect his ammo easily. Also replaced fire bombs w/ stickies
http://haloscreenshots.net/cache/medium/fantasticduck/medium_86747D61EE145B3138FB1B12763AFE0B.jpg
Added a barrier and fusion coil to the outer cat-walks for extra cover, The bubble has been replaced by fire bombs. (bubble was moved to the location where the deployable cover had previously been)
http://haloscreenshots.net/cache/medium/fantasticduck/medium_F36AAEF7FB5FFBD47E5CCDAE94FEFE6A.jpg
Rockets have been removed from the map and an active camo takes its place in the middle trench
http://haloscreenshots.net/cache/medium/fantasticduck/medium_7EF73B265631B14BCFD9B036C1CC0104.jpg
The open area behind the "open base" where people could 'nade jump out has been covered
http://haloscreenshots.net/cache/medium/fantasticduck/medium_896766DF166BAB6B64C881FD09187588.jpg
The gap that the big door in the wall on the"wall base" has been fixed
http://haloscreenshots.net/cache/medium/fantasticduck/medium_2401632C3E634A9D6E46443013C97FBD.jpg
The cat-walk leading from "open base" has been fixed
http://haloscreenshots.net/cache/medium/fantasticduck/medium_71204D0B381C94CC07740234D642BCCA.jpg
The middle sniper on the cat-walk has been replaced by a spartan laser
http://haloscreenshots.net/cache/medium/fantasticduck/medium_830A958AB6BD829667A54358AC3F9845.jpg
**I am looking for constructive feedback to improve this map. Please leave any suggestions that may be beneficial. Thanks.
Created By FantasticDuck
(Forge Foundry Map Variant)
Download: (slot 5)
http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=FantasticDuck
Description:
Hanger 704 was inspired by a classic Halo: CE map that features two symmetrical bases on opposing corners of the map. There is a center trench as well as catwalks that lead from one base to the other. New elements have been added such as equipment and game variants that were not in Halo: CE.
This is not a remake, rather an adaption for similar game play in Halo 3.
This map has been setup for the following game types:
FFA
Team Slayer
Capture the Flag
Assault
Oddball
King of the Hill
Territories
Video Walk-Through:**this video is before version 2 came out**
f3OWKcHfhsalsDcU
http://gameroom.mlgpro.com/view/f3OWKcHfhsalsDcU.html
Base: Front View
http://haloscreenshots.net/cache/medium/fantasticduck/medium_1C4532303D2FF0D03056A0F28FF9BD46.jpg
Base: Side View
http://haloscreenshots.net/cache/medium/fantasticduck/medium_D5CDF4FA04F31BE95298F590A7232A64.jpg
Base: Back View
http://haloscreenshots.net/cache/medium/fantasticduck/medium_3F8038F1B8E7BDE0EB50BB7AE1237EC8.jpg
Courtyard A
http://haloscreenshots.net/cache/medium/fantasticduck/medium_539167CEDF9754A592D532B89C0A5C33.jpg
Courtyard B
http://haloscreenshots.net/cache/medium/fantasticduck/medium_379FA09C2020C41F63D5B091A116EDFC.jpg
Center Trench
http://haloscreenshots.net/cache/medium/fantasticduck/medium_177302E69DE6FAEC08FA872A06A95845.jpg
*****UPDATE 12/24*****
Following problems have been addressed....
There is now a sniper atop each base, 180 respawn, 1 spare clip. I only did one clip because a better sniper could drop the enemy snipe and collect his ammo easily. Also replaced fire bombs w/ stickies
http://haloscreenshots.net/cache/medium/fantasticduck/medium_86747D61EE145B3138FB1B12763AFE0B.jpg
Added a barrier and fusion coil to the outer cat-walks for extra cover, The bubble has been replaced by fire bombs. (bubble was moved to the location where the deployable cover had previously been)
http://haloscreenshots.net/cache/medium/fantasticduck/medium_F36AAEF7FB5FFBD47E5CCDAE94FEFE6A.jpg
Rockets have been removed from the map and an active camo takes its place in the middle trench
http://haloscreenshots.net/cache/medium/fantasticduck/medium_7EF73B265631B14BCFD9B036C1CC0104.jpg
The open area behind the "open base" where people could 'nade jump out has been covered
http://haloscreenshots.net/cache/medium/fantasticduck/medium_896766DF166BAB6B64C881FD09187588.jpg
The gap that the big door in the wall on the"wall base" has been fixed
http://haloscreenshots.net/cache/medium/fantasticduck/medium_2401632C3E634A9D6E46443013C97FBD.jpg
The cat-walk leading from "open base" has been fixed
http://haloscreenshots.net/cache/medium/fantasticduck/medium_71204D0B381C94CC07740234D642BCCA.jpg
The middle sniper on the cat-walk has been replaced by a spartan laser
http://haloscreenshots.net/cache/medium/fantasticduck/medium_830A958AB6BD829667A54358AC3F9845.jpg
**I am looking for constructive feedback to improve this map. Please leave any suggestions that may be beneficial. Thanks.