DCHalojunkies
12-20-2007, 12:36 PM
Have any of you felt like people aren't playing your map seriously enough to enjoy it? I'm guilty...when I play someone's foundry frankly I don't take it too seriously...I just explore and try to stay alive.
A lot of the better maps won't play to their potential the first couple times out. They shouldn't. Remember when you played your first midship game with MLG players and how that went? The firing angles and getting teamshot to high hell, not understanding the natural cover angles well enough to stay alive, etc.
My point is people don't want to really get to know a map when there are 100's of maps floating around. There's a good chance you'll never see the map again so why bother?
I've been thinking about how to deal with this other than self-promotion. I think one way is to get a group of map designers together and go strength-in-numbers...release official map packs. A hardcore group could also agree to playtest each other's maps seriously...in other words develop setups, record gameplay, look for gameplay elements you want to change, tweak, and repeat.
Other than that any ideas?
A lot of the better maps won't play to their potential the first couple times out. They shouldn't. Remember when you played your first midship game with MLG players and how that went? The firing angles and getting teamshot to high hell, not understanding the natural cover angles well enough to stay alive, etc.
My point is people don't want to really get to know a map when there are 100's of maps floating around. There's a good chance you'll never see the map again so why bother?
I've been thinking about how to deal with this other than self-promotion. I think one way is to get a group of map designers together and go strength-in-numbers...release official map packs. A hardcore group could also agree to playtest each other's maps seriously...in other words develop setups, record gameplay, look for gameplay elements you want to change, tweak, and repeat.
Other than that any ideas?