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II GBZ II
12-21-2007, 02:47 AM
Systematic v1.1

Entry for best original map.

Fileshare (slot 1):

http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=THE%20YaNz

The map has a few distinct features, more specifically the set of catwalks making up the "floating top middle" and the set of portals, designed to enhance map flow.

There is one ramp spanning across the map which has a rocket spawn set to a 2 minute timer, and another upper "ring" with a couple of cover spots. The ring is obviously an extremely desired location, and effective positioning here is often a changing factor in the game. There are a set of 2 way portals that port you from outside your base to the opposite side of bottom middle, as well as an overshield (Current MLG custom powerup) spawing in a box bottom center.CTF and Oddball gametypes are fairly straightforward in terms of spawns and objective locations, and there should be little or no problem with map movement (i.e falling through cracks etc....)

Flythrough:

BEX1cK2NzxM

Screenshots:

http://haloscreenshots.net/cache/medium/the+yanz/medium_926D34FB629A01FFE829A944AEB3E0ED.jpg

http://haloscreenshots.net/cache/medium/the+yanz/medium_690239FA70A1E09EA1058EE4D734F288.jpg

http://haloscreenshots.net/cache/medium/the+yanz/medium_13E4107FB476E5886A9B20F8E287D918.jpg

http://haloscreenshots.net/cache/medium/the+yanz/medium_5269313343EAC67D2D78A309A8FD9587.jpg

http://haloscreenshots.net/cache/medium/the+yanz/medium_A7C717E50EF10230209E39B5C4A8D0C3.jpg

Gametypes supported on Systematic:

MLG TS v2
MLG Oddball v2
MLG CTF Pit v2

Thanks to predatorial for supplying the Arena Map template.

II GBZ II
12-21-2007, 04:46 PM
Version 1.2 Updates

-custom powerup put on 1 minute timer (forgot to set the timer at all the first time)
- "Jump up" Boxes have been replaced with walls
- Fixed Base A platform (used to be impossible to walk on to)

These changes are probably the first of many, as I continue to find minor flaws

Any feedback would be appreciated.....

II GBZ II
12-22-2007, 05:19 PM
If anyone would want to test some maps any help would be appreciated

Message THE YaNz on XBL for some foundry customs....

5n34k
12-22-2007, 06:47 PM
lame flythrough music is lame

II GBZ II
12-22-2007, 07:02 PM
lame flythrough music is lame

Long story short, it wasn't my decision....

I am still making tweaks every once and a while, so i figured I post a much more comprehensive flythrough once the map is finalized.

_PhantoM
12-23-2007, 12:49 AM
Very creative map but I think you should move Os up to next floor since a someone can easily drop down and get it after picking up rockets.

II GBZ II
12-23-2007, 12:55 AM
Very creative map but I think you should move Os up to next floor since a someone can easily drop down and get it after picking up rockets.

Your feedback is very much appreciated. The OS change has been on my mind since the beginning, and i think based on feedback i will finally make the change. Thanks again for the advice.

II GBZ II
12-23-2007, 02:14 AM
Systematic v1.4 Updates

-New ramp top top middle, with rockets (moved to prevent rockets + OS frequency)
- Platforms on either base extended, add cover and battle rifles
- Jump up grav lift raised to make jump easier


The new flythrough will be up shortly. The current video is only semi-accurate, so please reserve judgement for just a while.....

II GBZ II
12-23-2007, 07:17 PM
Systematic v2.2 Updates

- bases made, well.... better (extra level, actually not a bad place to be)
- Stairs added to one base plat (for some reason missing before hand)
- Jump up lift raised
- 2 BR spawns in new base

flythrough:

4DBXXs0jNQA

II GBZ II
12-24-2007, 12:03 PM
As an early christmas gift I give you all permission to download and enjoy this map!

Seriously, though, Happy Holidays :-P