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View Full Version : The return of Prisoner. Best Prisoner remake. Exceeds expectations.


PR3DA7OR1AL
12-31-2007, 04:23 PM
This is my Forge the Foundry classic map entry.

DOWNLOAD (http://www.bungie.net/Forums/posts.aspx?postID=16114488)

Gameplay vid: Download (http://www.bungie.net/Forums/posts.aspx?postID=16264803)


http://xs322.xs.to/xs322/07011/Prisoner1.jpg
^Camo/rocket
http://xs322.xs.to/xs322/07011/prisoner2.jpg
^Shield
http://xs322.xs.to/xs322/07011/Prisoner3.jpg
^View from second level window

This map looks, and feels like the original. Since the map is composed of entirley bridges/platforms, there were a FEW unavoidable (but minor) bumps in the road.

What you were hoping for, and some extras:

-You can look and shoot through every window you could in the original.
-You can go up and down air lifts, to simulate ladders.
-Air lifts are indestructable.
-You can grab Rocket from underneath. Up to 2 can be on the map at once.
-You can grab a Mauler where Plasma Rifle used to be from underneath. Up to 2 can be on the map at once.
-2 Snipers on the map, One at each base, on the 4th level. Up to 4 can be on the map at once.
-2 Frag nade spawns, 2 Plasma nade spawns
-Both power-ups are on a 1 minute timer
-You can see camo from more places on the map
-This map plays well on both 100% speed and 110% speed.

-If you spawn outside the map, a teleport will take you back inside. ~Best I could do, works out well imo.
-You can nade yourself off/on top of the map, but I say so what! =D

I have $0 and I used the more $$$ glitch to go as far as I could. (used $12 extra)

I will put in the original Halo1 spawns when I find a map that shows them all. Otherwise, this map is complete.

If I'm allowed to, I'm going to re-submit this map for the forge the foundry contest with the 3rd level bridge fix Kon Artist helped me with.

MLG_KonArtist
12-31-2007, 04:55 PM
Awesome-
this is a great remake- Here are my thoughts-- and I have just a lil exp. with forge.
pros-
map design- feels like the original, one of my fav. maps

cons-
1st one you can't don anything about- you can get out of the map- you are on an honor system neways- I would recommend spawning rocket out side of map= you go out, you have to commit suicide.

2nd- When forging- game play is more important then visuals- meaning top diagonal bridge- there is some toe stubbing going on. I would recommend moving the two windows from side of rockets-- use them to smooth out that gap.

That my thoughts… great job again. 9.5/10

PR3DA7OR1AL
12-31-2007, 06:24 PM
Thanks, One minor tweak was made to help the 3rd level bump. No further scenery/weapon alterations will be made.

Bonesaw
12-31-2007, 07:04 PM
I'm nearing completion of a Prisoner remake as well... almost perfect geometry - no teleports or grav lifts. It'll be interesting to see how ours compare.

Right now mine is bumpy as hell, because I've just been throwing things where they need to be... seeing if I have enough items for my ideas.

Smoothing everything out is going to be a pain. Also, I'm thinking about working with the honor system as far as getting out of the level is concerned. My actual level geometry is almost 100% complete, with almost no money or useful pieces left to block off the top.

I'm interested in seeing what your 4th floors consist of. As I'm sure you know that invisible ceiling gets in the way. Are your floors less than one "box" high? I've found that 2 boxes and a single crate is about as high as you get without your jump getting all screwy.

PR3DA7OR1AL
12-31-2007, 08:07 PM
Each floor is seperated by 1 box (in height).

I actually used the invisible ceiling to my advantage, you can't jump on top of the map because you're only jumping a few feet off the ground.

How in the world are you able to use no grav lifts or teleports?

Also, once you get close to completion, I'm certain you won't have enough peices..and that is when your creativity needs to go into overdrive. I've come to the conclusion that it is impossible to make a Prisoner with no need for an honor system.

I've gotten plenty of headaches from making this map. I actually scrapped two maps before this third map was finished.

cM x sTuMpY
12-31-2007, 08:15 PM
if it wasnt made out of bridges,windows, and boxes..the new and old prisoner would look exactly the same!

too bad thats all bungie gave you to work with... :-(

Bonesaw
12-31-2007, 08:21 PM
I've gotten plenty of headaches from making this map. I actually scrapped two maps before this third map was finished.

Likewise.

As for not using grav lifts, I just made simple jumping apparatus... It's important to me that you always be in complete control of your character, as well as being able to navigate the map without making sounds that give telltale evidence of where you are. Also, having nades effected is annoying to me.

As for teleports, I can see that your map has them from the screenshots... but I can't exactly tell what they are for. Are they just used in place of ladders, or are they actually used to span parts of the level? It looks like there's one down by the bottom level ramp?

PR3DA7OR1AL
12-31-2007, 08:34 PM
If by chance you spawn outside the map, there are 1 of 2 teleports you can use which takes you to the ramp that connects 1st & 2nd floor. That teleport you see is the one that you come out of. You can't go back through it.

Bonesaw
12-31-2007, 08:39 PM
Try placing a neutral spawn zone in the center of your map and make it just a big as you need it... that SHOULD keep all spawns within that zone. There's another thread floating around here that talks about spawns in Foundry... obviously in our case it's not plausible to block all these outside spawns with crates - those that have used the spawn zones seem to have had success. At least I haven't heard anyone say that it DOESN'T work.

Bonesaw
12-31-2007, 08:44 PM
I actually used the invisible ceiling to my advantage, you can't jump on top of the map because you're only jumping a few feet off the ground.

Is your entire 3rd floor a stubby jump? Or does the ceiling buffer start just above the highest part of your geometry?

Blah, I should just wait until I get home. =P

PR3DA7OR1AL
01-01-2008, 04:30 PM
haha, the third level is as flat as I could make it.

There are a few minor bumps in the road, and I decided against completely connecting the diagnol 3rd floor bridge because bumps were inevitable, and I don't want someone walk-bumping off path and falling down to the bottom.

The invisible ceiling starts a few feet above your head, on each base. It doesn't effect gameplay much if you want to jump off. When you jump off you do a sort of Princess peach jump-float (for lack of better example lol) until your player loses upward momentum from the jump.

Bonesaw
01-01-2008, 04:54 PM
I downloaded yours and gave it a run around. I sent you a FR. I'd like to show you what I have going on in mine. We could probably get some ideas from each other. It's funny there are a couple of things we did exactly the same.

Status
01-01-2008, 07:05 PM
As for not using grav lifts, I just made simple jumping apparatus... It's important to me that you always be in complete control of your character, as well as being able to navigate the map without making sounds that give telltale evidence of where you are. Also, having nades effected is annoying to me.

QFT.


Predatorial, I'd like to see a few more screenshots of this map. Also, would anybody be willing to cap the walkthrough and upload it to the gameroom?


It looks like you and Bonesaw are both doing some great work on remaking Prisoner. Gotta give you guys (and anybody else making good remakes or originals in general) props for that.


I'm pretty much just getting started messing around with Forge on Foundry. Could you guys give me any tips that you have learned? So far I'm having trouble making walls stand at an exact 90 degree angle from the ground. Also, is there any way you guys get around the hassle of having large objects obstruct your view when you "grab" them?

Personally I think that an object shouldn't be pulled toward you at all when it's grabbed. Also, I think that making objects translucent while being held would have been a great design decision as well.

SMG_Go_Blue
01-01-2008, 07:14 PM
This is a great remake, it's feels like the old map. I thought I was playing Halo 1. I'm just kidding :p. But it's a good remake.

MLG_KonArtist
01-01-2008, 08:09 PM
I made a fix on top bridge-- so its a smooth walk/ run-- I put it in my file share, hope that help you out with that problem area.

PR3DA7OR1AL
01-01-2008, 08:13 PM
Yea thanks for doing that Kon, btw where did you get the fince walls? I couldn't figure out where you took them from!

QFT.


Predatorial, I'd like to see a few more screenshots of this map. Also, would anybody be willing to cap the walkthrough and upload it to the gameroom?


It looks like you and Bonesaw are both doing some great work on remaking Prisoner. Gotta give you guys (and anybody else making good remakes or originals in general) props for that.


I'm pretty much just getting started messing around with Forge on Foundry. Could you guys give me any tips that you have learned? So far I'm having trouble making walls stand at an exact 90 degree angle from the ground. Also, is there any way you guys get around the hassle of having large objects obstruct your view when you "grab" them?

Personally I think that an object shouldn't be pulled toward you at all when it's grabbed. Also, I think that making objects translucent while being held would have been a great design decision as well.

I have some really good tips, I'd prefer to show you in game rather try to explain it though. I can for the most part pick up items without them shooting towards me...for the most part.

Status
01-01-2008, 09:53 PM
That's awesome.

I'll add you to my friend's list when I get on tonight.

MLG_KonArtist
01-01-2008, 11:12 PM
well-- if you can't tell, then why should I? had to move some things:) hope it worked for you, and I uploaded a newer one, with the bridge ontop of the fences so it looks a little better.

Fritzster
01-02-2008, 08:35 AM
Played a custom 1v1 with a friend, nothing fancy, on this map. I like it a LOT. Some problems with what made the original Prisoner, but I fully understand some decisions. I like it a LOT, did I say that already? xD

Fritzster
01-02-2008, 08:45 AM
Holy Shizznizzy Predatorial! I live like half a mile away from Huntington Beach. I thought I'd never see anyone that close on these forums. Sweet. BTW your map is off the charts.

PR3DA7OR1AL
01-03-2008, 03:02 PM
Thanks, yea there are actually people who play that don't live in the middle of no where lol

CluTcH
01-03-2008, 03:12 PM
Played a few games....awesome remake.

PR3DA7OR1AL
01-05-2008, 10:38 PM
I uploaded into my file share a 3v3 Team Slayer with MLG v3 settings, if anyone knows how I can turn this into a video, please help me out! I would like to put the video in my OP for anyone interested to see how the map plays.

Until then, you can find the 3v3 Team Slayer with MLG v3 settings here:

Download (http://www.bungie.net/Forums/posts.aspx?postID=16264803)

Ix JudgeMAN xI
01-07-2008, 02:28 AM
Make OS a custom power up so itll be like the original OS from Halo 1 and 2 with 3x Shield. b/c you did the $$$ glitch, no one but the people who know the glitch can change it.

MLG_KonArtist
01-09-2008, 05:00 AM
oh you do have OS short cut-- agree, best remake

PR3DA7OR1AL
01-10-2008, 04:35 AM
Yes, if anyone downloaded and played this map, there IS an OS shortcut...I actually didn't knowingly put it there...and discovered it while playing...Which was an odd feeling of 2001 deja vu...

FeariSK
01-29-2008, 09:54 PM
i love it..it looks almost identical if you ask me =))..but why would people spawn outside the map..cant you just delete the spawns outside?