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View Full Version : Catwalks - The FFA map you've all been waiting for.


LoganDaMan91
01-01-2008, 03:30 PM
The screenshots will hopefully speak for themselves.
Simplicity is key. This map plays beautifully.

File Share: Slot 2
http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=omgwtfywontudie

Overlook from the corner of the map.
http://haloscreenshots.net/cache/medium/omgwtfywontudie/medium_323584581A776A155416100E196FB086.jpg
Full Size: http://haloscreenshots.net/cache/full/omgwtfywontudie/full_323584581A776A155416100E196FB086.jpg

A straight look from the back of the map.
http://haloscreenshots.net/cache/medium/omgwtfywontudie/medium_3C4DAC995BE06967C49F462400C9D344.jpg
Full Size: http://haloscreenshots.net/cache/full/omgwtfywontudie/full_3C4DAC995BE06967C49F462400C9D344.jpg

From the front of the map (pictured in the last picture, symmetrical on both sides)
http://haloscreenshots.net/cache/medium/omgwtfywontudie/medium_6AF8FD9E2BCC5B76273C5D30CE49E1F4.jpg
Full Size: http://haloscreenshots.net/cache/full/omgwtfywontudie/full_6AF8FD9E2BCC5B76273C5D30CE49E1F4.jpg

And one last view from base, across the middle, to the opposite base.
http://haloscreenshots.net/cache/medium/omgwtfywontudie/medium_26FE91A4962BEDFE3305F97D9431B38E.jpg
Full Size: http://haloscreenshots.net/cache/full/omgwtfywontudie/full_26FE91A4962BEDFE3305F97D9431B38E.jpg

The spawn points are well balanced, the only guns on the map (right now) are AR and BR, but that can be changed. Check it out guys, hope you like it.

Rafi_
01-01-2008, 03:36 PM
Looks sick, bro.

LoganDaMan91
01-01-2008, 04:36 PM
Thanks. This map is 100% perfect for FFA, but there are 2 bases so TS and CTF are definitely possible. KOTH might even work. I dont think Oddball will work on any forge map due to cracks and such.

LoganDaMan91
01-01-2008, 06:40 PM
We just got done testing some FFA on it and it was incredible.. afterwards everyone wanted to play CTF but I havent finished a variant for it yet unfortunately.. was an awesome experience you guys need to try it for yourself.

Status
01-01-2008, 07:07 PM
This map looks pretty good. I'll check it out when I get a chance.

LoganDaMan91
01-01-2008, 08:18 PM
It may seem too open but the problem to some of you, but I took into consideration the fact that lots of people say the line of vision in Halo 3 is too limited... etc.. The only thing I would change is maybe a little bit of cover up top, but I want some other opinions first.

LoganDaMan91
01-02-2008, 03:04 AM
I hope the judges look at ALL maps, not just the ones that get lots of posts in their threads.. Because I think this deserves a good look.

ShadyIIV
01-02-2008, 03:58 PM
All of your Screenshots are offline ;)

LoganDaMan91
01-02-2008, 04:18 PM
I see that, but why? I didnt do anything and theyre all in my file share still

edit: lol theyre back up

eNtitY~
01-02-2008, 04:19 PM
Yeah so all I've concluded from this is that the site sucks for hosting images.

LoganDaMan91
01-03-2008, 01:30 AM
I noticed that I got a few more hits.. thx for downloading guys, hope u enjoyed.. feedback is welcome

Cadillac
01-03-2008, 05:34 PM
Not a bad map, not a good one either. Here are my issues:

1. Too many spots to stub your toes on the bases.

2. Fence box in the middle. Fences dont really work for competitive Halo because bullets dont always go through. The way this map is set up you asking for a lot of battles on both sides of that fence box. The problem is that even though both people are on the others head one guys bullets randomly make it through and luck comes into play. I mean nobody is skillfully shooting through the holes in the fence.

3. Side bases. The portion back there is really useless. I know your trying to use it for flag away spawns but what is going to happen is a team takes over a base and then holds it. Then they trap a team at their side and no offense but thats worse than just respawning in the base. Close the map into a square and come up with a more complex middle is my suggestion.

4. Last you could put a little more attention to detail. Your stairs arent lined up on one side. I didnt look to much at it but just from those stairs and the roofs of the bases I feel this is a good recommendation.

5. The trucks, and crates. They blow up and move, Your better off with dumpsters and objects that will always be there. This is consistent and its always good for a competitive game to be consistent.

I like the simplicity and the design. The largely open areas. But this map needs a lot of work to work in MLG.