View Full Version : Defectz
SoloRuinX
01-02-2008, 05:19 AM
So I really didn't plan on entering this contest, but I figured I'd enter my map since alot of people seem to enjoy the living hell out of it as much as I do. Its a simple Symmtreical layout solely designed for complete competition.
Obviously I'm a big MLG nut so I promise to you pure balance when it comes to layout and weapon control. Set up the same as the MLG versions usually. The spawning system I've still been tweaking over the last couple weeks. It's not perfect yet but good things take time.
I've played some of the most intense MLG matches on this baby, and hope everyone else has a good time. I'll still be tweaking the map when I acquire some decent time to sit down and rethink stuff.
Anyhow if ya don't feel like downloading it you can always just download the flyby video from my fileshare.
http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=TILT%20Defectz%20ll
It's a Simple Two base set up
http://i89.photobucket.com/albums/k218/valanthor/17706800-Full.jpg
The setups are pretty damn intense
http://i89.photobucket.com/albums/k218/valanthor/Defectz3.jpg
Anyhow there ya go fellas have fun.
http://i89.photobucket.com/albums/k218/valanthor/Defectz2.jpg
SoloRuinX
01-02-2008, 01:20 PM
By the way people if anyone has any suggestions what so ever I'd be more than thankful to hear them, theres still alot of room to add on/mod parts of this map.
LoganDaMan91
01-02-2008, 02:18 PM
The entire middle of the map is COMPLETELY open?
I Phade I
01-02-2008, 03:03 PM
Yea i have some questions. First I'll say I'm not at home and havent had the chance to look in game at the map, just at the screenshots. Just some quick questions. I can really see what you mean on the setups.
1) What gametypes do you play on this map?
2) I see an Active Camo on one side, is there an Overshield on the other side of the map?
3) Can you comment on the center and its openess?
4) I can't see the center back. Is there a door there?
5) I really only see one path to attack from, the back. Seems like attacking from the base sides means going into the open with absolutely no cover.
SoloRuinX
01-02-2008, 03:06 PM
1) What gametypes do you play on this map?
A: Usually all 4v4 MLG types, Ball,Slayer,Flag, Hell even bomb if you wanted too, and Occasional 2v2.s
2) I see an Active Camo on one side, is there an Overshield on the other side of the map?
A: No there isn't a OS on the otherside due to 2 facts, one being that the walk way on that side is strickly a sniper/br area, and the second being a OS in that map may be alittle off balance but i could try it out and see how it pans out. Maybe it'll be better.
3) Can you comment on the center and its openess?
A: The Openess of the map is really what kinda gives it its flavor hard to attack head on unless you got some teamfiring and good BRs, you can enter through the side walk ways or use many of the crates and pallets to make some dashing suprise attacks or to out minnuvor someone chaseing. Also I have been playing around with the idea of a island platform of some sort in the middle and swapping the rocket and maulers positions. But the Island platform would not constrict the openess or view to much on the rockets and maulers would be the point.
4) I can't see the center back. Is there a door there?
A: There is it mimics the other side and the maps natural division and just like that little tunnel in the back and its considered just like that. Also the Flags are station'd in thise connecting path/entry ways that connect each side of the base.
5) I really only see one path to attack from, the back. Seems like attacking from the base sides means going into the open with absolutely no cover
A: There are plenty of jumps that even though your out in the open for maybe 2 seconds and then your on their side, this being on the invis side but its not as hard to march with a partner through the middle team BRing. It's a very Simple yet Outstanding competitive map. Especially on flag,and Ball..Ridiculiously intense haha
Keep the suggestions/questions coming really appreciate them.
SoloRuinX
01-02-2008, 04:41 PM
Alright to accomidate people and the dislike of the openess I dropped a quick forge Island in the middle with some crates for cover and dumpsters, it drops the openess and view by a good 10-20% and gives the people going for rockets alittle more cover, I also moved the mauler from near the rockets and put it in the center of the Island and put some window panels there for slight cover, In MLG I believe you should beable to just from to the island from your normal spots, but I put ramps down just in case.
http://i89.photobucket.com/albums/k218/valanthor/Fondzv3.jpg
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http://i89.photobucket.com/albums/k218/valanthor/Fonzv32.jpg
This Map is seperate from the Orginal and Under Fondzv3 in my File Share for those curious to the alternative version, please continue with the suggestions and opinions on various things. Be more than happy to oblige. Whatever it takes to make perfection.
SoloRuinX
01-04-2008, 01:15 AM
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sstRico
01-04-2008, 02:02 AM
Your middle looks good. Your map has a lot of potential and maybe you like the map being so open but for the sake of your map gameplay you should add some piece of cover around your 'island' in the middle. Add some stuff I'm sure you have the budget for it. Keep up the good work your going in a good direction!
gorebound___mlg_
01-04-2008, 06:07 AM
I Really like this map, IMO it's definitely one of the top competitors for Most original map. It finally looks like the competition is stiffening up. Keep up the good work!
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