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Muffeon_IV
01-11-2008, 01:43 AM
MidlockV9


Midlock Gametypes And Map Variants

SLOT 1 (4v4 Map)
http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=Muffeon%20IV

SLOT 2 (FFA Midlock)
http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=Muffeon%20IV

SLOT 3 (MLG CTF Midlock)
http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=Muffeon%20IV

SLOT 4 (MLG King v3)
http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=Muffeon%20IV

SLOT 5 (MLG TS v3)
http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=Muffeon%20IV

SLOT 6 (MLG FFA Midlock)
http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=Muffeon%20IV




Description
Midlock V9 is a symetrical map similar to warlock from halo 2. Its a combination of midship and warlock. Teams spawn at opposite bases and will fight for control of the rockets and the active camoflague. Controling the side bases will also give teams a large advantage over their opposition. 4 Teleporters makes manuverability on the map easy, and flag carriers will aim for the portals. Control of the portals and top-mid lends for ultimate map control.. King of the hill on this map relys greatly on controling the power weapons and power positions. Midlock is a fast pace map which relys on team work and communication. You need to constantly look at your teamates callouts because this map is all about the team BR. Right off the spawn you will need to be quick on your tows and react quickly. Teams with the most teamwork and chemistry will come out on top. May the best team win.
uCZOHA5RDyg

Enjoy the walkthrough!

Gametypes - Soon to be added to my fileshare
FFA (Minus Rockets & Camo)
MLG TS
MLG Flag (You can use narrows flag v3)
MLG King Wizzip

Screenshots

Screenshot 1
http://i165.photobucket.com/albums/u64/muffeon/1.jpg

This is one of the two flag bases. Each flag base has a short barrier in the front of the base for some cover, but not to much. Then I placed a vertical dumpster on the map to add cover in the base. A small box on the side also adds additional cover to the base.
Screenshot 2
http://i165.photobucket.com/albums/u64/muffeon/2.jpg
B]This is one of the two flag bases. Each flag base has a short barrier in the front of the base for some cover, but not to much. Then I placed a vertical dumpster on the map to add cover in the base. A small box on the side also adds additional cover to the base.

Screenshot 3
http://i165.photobucket.com/albums/u64/muffeon/3.jpg
This is the top mid structure which is very similar to the top mid structure on warlock in halo 2. The cammo respawns every 3 minutes in 4v4 and 1 minute in FFA ( I thought it would add something eles to FFA). Teams can jump from each base to the middle area just as they could in halo 2. 2 Dumpsters provide for additional cover.
Screenshot 4
http://i165.photobucket.com/albums/u64/muffeon/4.jpg
Stairs lead up to the side bases and the flag bases from the bottom middle area. Teleporters also make it easy to transport from one side of the bottom to the other. This aid the flag carrier greatly.
Screenshot 5
http://i165.photobucket.com/albums/u64/muffeon/5.jpg
This image lends to the power position on opposite sides of top mid. These positions can control the side basis and also allow to shoot across to any area on the map. Like any power position, you can shoot everyone, but everyone can shoot you. Teams will fight to control the upper areas on opposite sides.
Screenshot 6
http://i165.photobucket.com/albums/u64/muffeon/6.jpg

Side Bases
The side bases are extremely similar to the flag bases. The major difference between the two is that the side bases do not have a small barrier for cover. The side bases only have the vertical dumpster and box for cover.
Screenshot 7
http://i165.photobucket.com/albums/u64/muffeon/7.jpg
You will see teams battling for early control of the rockets and cammo. Some teams may send players to the top of their carbine area, while others may send them to cammo and have them jump up on the dumpsters to rush the rockets quickly. Either way, you can excpect teams to control the central area of the map.
Screenshot 8
http://i165.photobucket.com/albums/u64/muffeon/8.jpg
This screeenshot shows the bottom middle area of the map and also shows the opposite portals for quick access across the map. Teams will fight for quick control of these portals in team slayer and CTF.
Screenshot 9
http://i165.photobucket.com/albums/u64/muffeon/9.jpg
This is the carbine area of the map, teams will fight to control this area at their opponents bases to obtain map control. (Notice the carbine is not there, someone took it!) hehe.
Screenshot 10
http://i165.photobucket.com/albums/u64/muffeon/10.jpg
This screenshot lends to the other set of opposite portals. Notice how you can be i na BR fight and if your opponent ports, you can still shoot them through bottom mid, just as you could in halo 2.
Screenshot 11
http://i165.photobucket.com/albums/u64/muffeon/11.jpg
This screenshot shows the accessibility to the bases. The stairs and crate lend to quick acess to the base by flag carriers.
Screenshot 12
http://i165.photobucket.com/albums/u64/muffeon/12.jpg
Here is an additional view of the cammo and rocket area from the side bases. This relaly lets the players understand the value of the middle and side bases on the map.
Screenshot 13
http://i165.photobucket.com/albums/u64/muffeon/13.jpg
Screenshot 14
http://i165.photobucket.com/albums/u64/muffeon/14.jpg
Screenshot 15
http://i165.photobucket.com/albums/u64/muffeon/15.jpg

Your Feedback Is Important! Here is a list of some of the feedback I've gotten!
- Very clean Map
- Not enough Cover: I have added more, but I like the fact that this is more fast pace.
- Rockets are too powerful
- Top mid should be larger
- Spawns need work: (I have improved this slightly)
- Overshield Instead of Cammo?
- Bases could use more cover?

My Base Set up:
Each of the flag bases has the flga located inside a single open box. For cover, their is a small barrier in the front of the base. This allows for some cover, but not too much. In addition, each base has vertical dumpsters to allow for peak shotting and additional cover. A box is also included in each bse which I felt added another spect of cover to the base, this box is also useful for jumping on.

Side Bases
The side bases are extremely similar to the flag bases. The major difference between the two is that the side bases do not have a small barrier for cover. The side bases only have the vertical dumpster and box for cover.

muffin manx1
01-11-2008, 02:08 AM
This map is relaly competitive and fast pace. :-)

Spoofthemonkeyz
01-11-2008, 02:08 AM
Looks like a lot of fun to play :D, and very well balanced map.

Muffeon_IV
01-11-2008, 02:10 AM
Thanks for the positive feedback, I appreciate it!

T2P MOOSE
01-11-2008, 02:21 AM
SICK!!!!!!!! love it, need to dl this from you, i want to see how it plays out, looks amazing!!!!!!

Muffeon_IV
01-11-2008, 02:27 AM
Thanks, people are really taking a liking to it.

RickJamez
01-11-2008, 02:34 AM
Everyone should try this map out. We ran a couple games on it and it works for FFA and 4v4.

Muffeon_IV
01-11-2008, 02:56 AM
Everyone should try this map out. We ran a couple games on it and it works for FFA and 4v4.
Yea I am going to try and make the spawns a little better.

Scythe
01-11-2008, 03:02 AM
looks good

g1mps4uc3
01-11-2008, 07:46 AM
i don't see it on your fileshare, unless it's "Wizzip v8 CTF" ??

Muffeon_IV
01-11-2008, 12:04 PM
i don't see it on your fileshare, unless it's "Wizzip v8 CTF" ??
Yea thats it, I fixed it though now it should just say Midlock V9 because of th ename change.

Fletcher1991
01-11-2008, 12:39 PM
Wow this maps the bomb.

o ThE UniT o
01-11-2008, 12:50 PM
Verry nice map broo, looking forward to it :sarge: :sarge: :pwned:

I Am Xomby
01-11-2008, 01:07 PM
This map is ****ing amazing!!! OMG!

Ixbabyjesusxi
01-11-2008, 01:35 PM
This map is pretty sick. It looks like a well balanced map, with some symmetrical traits to it. Hopefully it is fast paced, and I think it will be since it is more open than all of the other maps in H3.. Very well done :)

cageisweet
01-11-2008, 01:37 PM
I just played on it, its pretty niec.

Muffeon_IV
01-11-2008, 02:06 PM
thanks guys, i love the feedback.

Muffeon_IV
01-11-2008, 02:07 PM
This map is pretty sick. It looks like a well balanced map, with some symmetrical traits to it. Hopefully it is fast paced, and I think it will be since it is more open than all of the other maps in H3.. Very well done :)
ty baby j

Muffeon_IV
01-11-2008, 02:08 PM
I just played on it, its pretty niec.
glad you liked it!

Muffeon_IV
01-11-2008, 02:09 PM
This map is ****ing amazing!!! OMG!
lol

Lady Venus
01-11-2008, 02:14 PM
this map is one of the best in my opinion.

Muffeon_IV
01-11-2008, 02:29 PM
if venus says so it must be true!

RickJamez
01-11-2008, 02:30 PM
Just fix that one open spot and it will be perfect. Very nice on the fly throughs and pics.

str8rippinu
01-11-2008, 02:32 PM
nice ass map

TRIGG9
01-11-2008, 02:40 PM
hey congrats on making a very sick map

NickeL.9
01-11-2008, 02:40 PM
muffin manx00: post in this thread first nice map

muffin manx00: can u post at least to help out though?

muffin manx00: post like nice map

^^^map creator :pwned:

i havnt played this but from the video it looks deese


FIRST REACTION (within 10 seconds lol =P)

muffin manx00: ur a little *****

muffin manx00: wats ur problem

Muffeon_IV
01-11-2008, 02:42 PM
muffin manx00: post in this thread first nice map

muffin manx00: can u post at least to help out though?

muffin manx00: post like nice map

^^^map creator :pwned:
hehehe, lol funny but everyone that looks does think its nice even though i ask em to post :-p

SuDDenT
01-11-2008, 02:46 PM
Tight map I'm not gonna lie. Good work, Hope to see more soon.

liife
01-11-2008, 02:48 PM
muffin manx00: hey
the liife: hi
muffin manx00: could u help me out and post?
muffin manx00: http://www.mlgpro.com/forum/showthread.php?t=147256&page=3

The map does look pretty good, I'll download it later.

NickeL.9
01-11-2008, 02:50 PM
hehehe, lol funny but everyone that looks does think its nice even though i ask em to post :-p

im just playing wit yea ... im not really a fan of these forged maps though bungie needs to stop sucking deeeeze n make some real maps

JROOT
01-11-2008, 03:57 PM
thats pretty sick.

Frozen_Shot
01-11-2008, 04:07 PM
Looks really balanced and clean. Nice work.

Massa T
01-11-2008, 04:31 PM
looks cool, but i don't think that mlg will ever use a forged foundry map

[AsK]LeGeNd
01-11-2008, 04:59 PM
looks like a close competitive map, I'd be down to give it a try

DrEwSkie
01-11-2008, 06:00 PM
Sweet map. However I like the name Wizzip a little better lol.

Muffeon_IV
01-12-2008, 02:23 PM
bump

Vindicator
01-12-2008, 03:40 PM
This is a good looking map, i'd be excited to run some games on it

DREWBERTO
01-29-2008, 06:52 PM
Good Job Muffeon

Killa KC
01-29-2008, 07:01 PM
Congrats Muff. Very fun FFA map.

aSur3Shot
01-31-2008, 01:24 PM
i like what i see here

xPuppet
02-01-2008, 01:44 PM
so i downloaded this map to see all the hype. I was impressed but i spawned outside the map my first time starting it

then, i got outside the map with ease. Just letting u know what needs t change, but great map by far.

Spastic_Slayer
04-14-2008, 09:04 AM
Make it MLG gametype, at least for FFA, NOW! :D

UnknOWNBAMF
04-14-2008, 10:37 AM
no. good attempt at warlock remake but just doesn't cut it with size and forging techniques now available could make it better.

muffin manx1
06-21-2008, 06:32 PM
sick map