Ma31strom
01-11-2008, 03:21 AM
MLG Chill v3
Here is the map (slot 4):
http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=Ma31strom
"Chill" is inspired by the classic Halo 1 Chill Out. Optimized for MLG game play, this map turns what used to be a relatively enclosed map into a larger yet playable setting. Vigorously tested by Int4ngibles and myself on LAN and Xbox Live, "Chill" demonstrates extreme compatibility with 4v4 style MLG v3 TS, MLG v3 KoTH, and MLG v3 Oddball. Testing included a study of spawning, exploits, and map balance. Determined compatible by Int4ngibles and myself, I strongly believe that "Chill" is a playable map ready to be judged.
Here is the Fly through (the quality isn't wonderful because my capture card broke during the filming so we resorted to using a digital camera to do a walk through), my apologies:
http://gameroom.mlgpro.com/view/TsbAeX3XkeI.html
Back room (beginning spawn point)
http://haloscreenshots.net/cache/full/z6+int4ngibles/full_04561F3CC949B5D2E36C6C9579F6B711.jpg
Rocket room looking from the catwalk
http://haloscreenshots.net/cache/full/z6+int4ngibles/full_B9D8CF522E9540606371A7F382ECE276.jpg
Above Overshield
http://haloscreenshots.net/cache/medium/ma31strom/medium_9E09F4AF65BDEE5B9902106598B77929.jpg
Next to the jump to get Rockets
http://haloscreenshots.net/cache/medium/z6+int4ngibles/medium_700DFF9BF375ED12837AE67D2EE49E30.jpg
Ground floor in Rocket room (same picture as above but from below the catwalk
http://haloscreenshots.net/cache/medium/ma31strom/medium_0AE7AC2A93404D847C596E3687603A07.jpg
Mauler Room from above (beginning spawn point)
http://haloscreenshots.net/cache/medium/z6+int4ngibles/medium_3350C7BA77D0E9FC2E4D6284E71A9407.jpg
This map is designed for all MLG team gametypes but has not been tested on CTF because I believe it would need its own game variant designed for Chill and not Pit or Narrows. Also, some brief testing was put in for FFA and it appears to be a very compatible FFA map however vigorous testing was not put into that area.
Here is the map (slot 4):
http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=Ma31strom
"Chill" is inspired by the classic Halo 1 Chill Out. Optimized for MLG game play, this map turns what used to be a relatively enclosed map into a larger yet playable setting. Vigorously tested by Int4ngibles and myself on LAN and Xbox Live, "Chill" demonstrates extreme compatibility with 4v4 style MLG v3 TS, MLG v3 KoTH, and MLG v3 Oddball. Testing included a study of spawning, exploits, and map balance. Determined compatible by Int4ngibles and myself, I strongly believe that "Chill" is a playable map ready to be judged.
Here is the Fly through (the quality isn't wonderful because my capture card broke during the filming so we resorted to using a digital camera to do a walk through), my apologies:
http://gameroom.mlgpro.com/view/TsbAeX3XkeI.html
Back room (beginning spawn point)
http://haloscreenshots.net/cache/full/z6+int4ngibles/full_04561F3CC949B5D2E36C6C9579F6B711.jpg
Rocket room looking from the catwalk
http://haloscreenshots.net/cache/full/z6+int4ngibles/full_B9D8CF522E9540606371A7F382ECE276.jpg
Above Overshield
http://haloscreenshots.net/cache/medium/ma31strom/medium_9E09F4AF65BDEE5B9902106598B77929.jpg
Next to the jump to get Rockets
http://haloscreenshots.net/cache/medium/z6+int4ngibles/medium_700DFF9BF375ED12837AE67D2EE49E30.jpg
Ground floor in Rocket room (same picture as above but from below the catwalk
http://haloscreenshots.net/cache/medium/ma31strom/medium_0AE7AC2A93404D847C596E3687603A07.jpg
Mauler Room from above (beginning spawn point)
http://haloscreenshots.net/cache/medium/z6+int4ngibles/medium_3350C7BA77D0E9FC2E4D6284E71A9407.jpg
This map is designed for all MLG team gametypes but has not been tested on CTF because I believe it would need its own game variant designed for Chill and not Pit or Narrows. Also, some brief testing was put in for FFA and it appears to be a very compatible FFA map however vigorous testing was not put into that area.