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View Full Version : Chill Out! v3! -Version 3 is done! Download it now!


tigaer
01-14-2008, 06:54 PM
Chill Out! v3
Download (http://www.bungie.net/Forums/posts.aspx?postID=16566018)

If you can, rate it on bungie, some retard rated it a 1.

Well here's v3, this is 100% better than v2 in my eyes, everything I wanted for v2 is in v3, you can nade pink window, all the wall are clean looking, you cant get naded out of the map anymore, and its almost impossible to get out of the map, I only know 5 nade jumps that can get you out with, but you arnt going to be naded out in a match. Hope you like it, alot of things changed for the better thanks to a money glitch that HeavyMetal84 showed me, couldnt have done it without you man!

Right now, theres carbines inplace of all covenant weapons, BRs inplace of all health packs, everything else to default.
I will be making versions with all H1 weapons, default slayer and then an MLG set, with a mauler too.

This map isnt just some thrown together map, I spent a long time on it and almost everything is lined up perfectly.
If you wanted, you could even go and break down the map n forge to find out how I made the beast.

Leave me any comments you have. Please, if you find a bug, list it here and Ill get it fixed.

Flythrough:
Anyone up for uploading one, or even a gameplay? Thanks.

Screenshots:

http://img.photobucket.com/albums/v358/tigaer/19050336-Medium.jpg

http://img.photobucket.com/albums/v358/tigaer/19050350-Medium.jpg

http://img.photobucket.com/albums/v358/tigaer/19050375-Medium.jpg

http://img.photobucket.com/albums/v358/tigaer/19050436-Medium.jpg

http://img.photobucket.com/albums/v358/tigaer/19050461-Medium.jpg

http://img.photobucket.com/albums/v358/tigaer/19050482-Medium.jpg

http://img.photobucket.com/albums/v358/tigaer/19050519-Medium.jpg

http://img.photobucket.com/albums/v358/tigaer/18676997-Medium-2.jpg

This map is designed for all gametypes. Have fun.

tigaer
01-14-2008, 09:40 PM
bump.
just wanted to get it above my v2 thread.

Unbreakable487
01-14-2008, 09:42 PM
v2 was pretty awesome, so I'll check this out fa sho

chutieboy
01-14-2008, 09:50 PM
Downloading now, GL!......

.....Try not to bump your own threads so much dude.

MLG_KonArtist
01-14-2008, 10:02 PM
........speechless. ok, glitch teles, still a masterpeice.

tigaer
01-14-2008, 10:03 PM
Downloading now, GL!......

.....Try not to bump your own threads so much dude.

Yeah, I just wanted it above my v2 thread.
Tell me what you think when you check it out.

TheInsanityTest
01-14-2008, 10:04 PM
I'll have to check this out.

about the bumping, try to keep to a minimum, i've locked threads which have abused bumping. If the map is good people will come and see it.

chutieboy
01-14-2008, 10:10 PM
Yeah, I just wanted it above my v2 thread.
Tell me what you think when you check it out.

Just had a wonder round. Looks good!

Although the snipe tele is still on the wrong side? The snipe/camo romm door way is still limitless so you can snipe right through to needle port. The rocket room still has no pillars? And we're still grenade jumping out man...sorry to say!

X

tigaer
01-14-2008, 10:14 PM
Just had a wonder round. Looks good!

Although the snipe tele is still on the wrong side? The snipe/camo romm door way is still limitless so you can snipe right through to needle port. The rocket room still has no pillars? And we're still grenade jumping out man...sorry to say!

X

Well, I wanted to limit the doorway to snipe and change the tele around, but couldnt so it doesnt matter much anyway.
Rocket room is already small enough, it doesnt need the pillars, if you play a game on it the shotty door is close enough if you need to strafe fro cover.
And I don't really care about nade jumping out, since thatd be illegal in MLG anyway, doesnt really bother me. Just glad you cant get naded out on accident.

But thanks for the c+c.

SaLoT
01-14-2008, 10:33 PM
http://img.photobucket.com/albums/v358/tigaer/19050436-Medium.jpg

Use that forge glitch to fix that right side bridge.

Russtopher
01-14-2008, 11:38 PM
http://img.photobucket.com/albums/v358/tigaer/19050436-Medium.jpg

Use that forge glitch to fix that right side bridge.

In the real Chilly that bridge is slightly lower anyways. Plus I'm sure that bump isn't a problem.

I say keep it for nostalgia. :P

Status
01-15-2008, 08:01 AM
Played 2v2 on this last night. Really good map. Will probably be a top contender for best remake.

tigaer
01-15-2008, 10:29 AM
Played 2v2 on this last night. Really good map. Will probably be a top contender for best remake.

Thanks man.

Windburry
01-15-2008, 12:51 PM
Amazing job, so much better than any chill out. I'm downloading it now, but by the screens I believe I am going to be impressed.

tigaer
01-24-2008, 11:45 PM
Amazing job, so much better than any chill out. I'm downloading it now, but by the screens I believe I am going to be impressed.

Thanks man.

SaLoT
01-24-2008, 11:49 PM
Thanks man.


hey when is the one you and i fix that one problem is it up yet?

tigaer
01-25-2008, 12:14 AM
hey when is the one you and i fix that one problem is it up yet?

Nah its not up yet, I worked on it more, just not going to release it untill I see the winners of the contest.

tigaer
01-25-2008, 12:14 AM
hey when is the one you and i fix that one problem is it up yet?

Nah its not up yet, I worked on it more, just not going to release it untill I see the winners of the contest.

blueterror
01-25-2008, 03:08 AM
I still wish that it was possible to snipe anyone whos on rocket plaform from camo bridge...kinda an important aspect for chillout to me atleast.

im kinda ocd over the snipe hallways teleports being reversed, and window. Ive seen other people take your maps and pull off the teleports correctly so i assume its possible? Youre really close to making this map perfect though.

tigaer
01-25-2008, 04:19 PM
I still wish that it was possible to snipe anyone whos on rocket plaform from camo bridge...kinda an important aspect for chillout to me atleast.

im kinda ocd over the snipe hallways teleports being reversed, and window. Ive seen other people take your maps and pull off the teleports correctly so i assume its possible? Youre really close to making this map perfect though.

iv already fixed the tele and everything in v4, just havent released it.