View Full Version : Stockpile Revised!!
SaLoT
03-15-2008, 08:40 PM
please delete....
iM_xZonKeD
03-15-2008, 08:48 PM
downloading now. looks nice from the pictures. like the new middle
MLG_KonArtist
03-15-2008, 09:34 PM
I have just done a walk through—may thoughts. 1st of I always thought that stockpile had potential—some I’m glade to see you your trying to improve it. Problems that I had with the 1st stockpile
1.the bases ( me and bases) mainly the front wall, that was to high, and oddly placed.
2.teleporters
3.center
It seem that you have successfully fix most of the above. The wall removed from front of base; replaced with two at the right angle increases room in base and is a good decision. Also the teleporters are fixed with a geo glitch. And center top looks more playable, but I do not like the don’t action on bottom. May I offer two humble suggestions:) 1 make a center like the one I made for embezzlement, but with 4 entrances. Make it out of corner walls, this keeps the bottom center fully playable. Second, is to remove the teleporters all together. I think that having stairs on both sides with no teles, might be a good option. Neways If you want some help, you know where to find me. Neways I think its better.
MLG_KonArtist
03-15-2008, 10:04 PM
here is a couple of pics of my idea for center.
http://i270.photobucket.com/albums/jj102/MLG_KonArtist/25982600-Medium.jpg
http://i270.photobucket.com/albums/jj102/MLG_KonArtist/25982572-Medium.jpg
hope that helps.
wHo-Face
03-15-2008, 10:19 PM
Looks better than the original, though the entire middle structure is way off-center.
tigaer
03-15-2008, 11:20 PM
here is a couple of pics of my idea for center.
http://i270.photobucket.com/albums/jj102/MLG_KonArtist/25982600-Medium.jpg
http://i270.photobucket.com/albums/jj102/MLG_KonArtist/25982572-Medium.jpg
hope that helps.
That's excactly what I was teying to show you salot, before my internet went out. haha.
But with 2 corner walls instead of 1 for smaller doors, a pillar in the middle to break it up a bit and walls halfway inside the corner walls instead of the doors.
It's perfect for the map.
MLG_KonArtist
03-16-2008, 12:02 AM
yep-- I also made a pillars in center out of a and b signs. It's about the right size. You can also make the same pillar in bottom center. Neways I'm sure you have it handled.
KrAyZiE
03-16-2008, 12:22 PM
So does this mean Stockpile will now be included in the upcoming MLG playlist?
SaLoT
03-16-2008, 12:32 PM
So does this mean Stockpile will now be included in the upcoming MLG playlist?
No this does not...
And i said the map will be cleaned up soon as i make sure spawns are good...
SaLoT
03-16-2008, 12:42 PM
I have just done a walk through—may thoughts. 1st of I always thought that stockpile had potential—some I’m glade to see you your trying to improve it. Problems that I had with the 1st stockpile
1.the bases ( me and bases) mainly the front wall, that was to high, and oddly placed.
2.teleporters
3.center
It seem that you have successfully fix most of the above. The wall removed from front of base; replaced with two at the right angle increases room in base and is a good decision. Also the teleporters are fixed with a geo glitch. And center top looks more playable, but I do not like the don’t action on bottom. May I offer two humble suggestions:) 1 make a center like the one I made for embezzlement, but with 4 entrances. Make it out of corner walls, this keeps the bottom center fully playable. Second, is to remove the teleporters all together. I think that having stairs on both sides with no teles, might be a good option. Neways If you want some help, you know where to find me. Neways I think its better.
Well add me on live, Also if my list is full send a message and i will delete someone...
SaLoT
03-16-2008, 12:43 PM
Looks better than the original, though the entire middle structure is way off-center.
Like i said it is ruff draft, also not to way off can be fix when i decide what middle will be used..
Summerz77
03-16-2008, 12:48 PM
Looks good so far.
Good progress! Hope to see the full version soon!
Leg4cY_X
03-16-2008, 01:02 PM
Nice work like always :)
SaLoT
03-16-2008, 03:33 PM
Update
Scenery has been fix..
center has been fix...
falloutboz
03-16-2008, 03:48 PM
Nice work SaLoT, I think that it could be a really good map now despite all those earlier setbacks like teleporter lag and stuff. The improvements look really good. Can't wait to play it :) .
CYRiX
03-16-2008, 04:51 PM
Hopefully we get ffa when this map is solid.
SaLoT
03-18-2008, 01:53 AM
Ok why was my thread closed ?
I mean why would they closed a thread telling what i do with feedback.
Also i give tips to forgers?
Anyway need feedback...
I XARio I
03-18-2008, 07:40 PM
Salot I got a good idea for the teles I know some people confuse the colors they are to call them out.
What if u had a single box floating above the telie with the right color power up in it.
SaLoT
03-22-2008, 10:42 AM
Over 200 downloads.. Need more feedback..
CaPwNzI
03-22-2008, 10:44 AM
way better than the first 1, i like the top mid and the plats better, and how u cant 3-jump from base to portal to base :)
SaLoT
03-22-2008, 12:07 PM
way better than the first 1, i like the top mid and the plats better, and how u cant 3-jump from base to portal to base :)
Glad you like the new design..
UnknOWNBAMF
03-22-2008, 12:19 PM
I like this version better than the 1st.
Feedback: the stairs next to the teles are bothersome with spawns there, you have to jump to get away. Maybe use some walls to surround the tele instead of the single open. The middle I'm sure you will geo it down with the final product. I'm waiting til the final version to play it to decide whether or not double opens are good there or not. I'm 50/50 on that one. Other than that, just waiting for the final version hit me up and I'll playtest w. ya
runner ai
03-22-2008, 02:32 PM
Looks much much better than the origional, i assume you did it without the money glitch?! I prefer this version massively to the origional, the centre piece is much more user friendly.
On a side not i made a map called "octane" (recently posted) have a look and see what you think. I made it with the origional hybrid, that you showed me a while back, in mind. I remember you saying you were having trouble with the corners, so i took them off made the map an octagon shape and changed the middle. Have a llok and give us some feeback if you find time!!
l8ers
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