View Full Version : Let's figure out how to forge UNDER foundry
-NaStY-
03-16-2008, 06:18 PM
K, so the other day I was playing around in forge and I figured out a little trick:
Throw a box on the ground somewhere, set it to not spawn at start, and then start a new round.
When the round begins, go stand right in the middle of where the box is going to spawn. Sometimes crouching there helps.
When the box spawns, it will push you through the floor, and if you quickly turn in to monitor mode, you will sometimes stay alive - other times you'll fall to your death or whatnot.
I've found that you can fly around all under foundry, although it seems there is a certain depth at which you always die.
SO:
Let's get some testing going and see if we can use this to our advantage! So far, I haven't been able to place an object down there yet, but I don't doubt that you can. :)
Sultan Of Swing
03-16-2008, 09:42 PM
I less than three this idea
Sultan Of Swing
03-16-2008, 09:44 PM
You know how sometimes you select an object to place from the menu, and it appears outside of forge????? WHAT IF:
You try to place a teleporter outside of forge (you would be able to see it through the window)
im gonna try in a minute
EDIT: I just got a 2way teleporter outside of forge, on the side with all the windows. Here is how things are over there..
-You only have a few feet of movement away from the building. The height restrictino is still in effect. And the ground restriction is still there too. Underneath the foundry building, you can see a bunch of water, and you can see it stretching for a whill around the building.
-If you head towards the original red and blue base, you get stopped at about the spot where people usually wall off. If you head the other direction, towards the loading bays, you will FALL TO YOUR DEATH as soon as you pass the edge of the building..
im still going to look at this stuff and experiment with teleporters lol :)
Sultan Of Swing
03-16-2008, 11:51 PM
Well I got through the floor like OP said, but I couldn't place an object.
I don't think an object would exist under the floor.. It seems like any area where you fall to your death does not allow objects. Under Foundry is one of those areas. The area on the 'loading bay' side of foundry is also one of those areas. Sure you can survive for about 2 seconds under foundry, but then you die. I really tried to get a teleporter put down there but no matter what it seemed to just place the teleporter up in the normal area.
But the window-side of the building had some sort of success. Basically the only benefit I found was that you can have an area about 2 spartans wide, and the length of the building, OUTSIDE the level on window side. I made one, accessible via a 2way teleporter. You can see through the wall, into the building, while you are out there. Some sort of little penalty box..........lol I dunno.. I have the little area walled off. So if theres some kind of map that would benefit from having this little bonus area, where you can not be harmed but you can see into the building, then..neat
-NaStY-
03-17-2008, 01:40 AM
Well I got through the floor like OP said, but I couldn't place an object.
I don't think an object would exist under the floor.. It seems like any area where you fall to your death does not allow objects. Under Foundry is one of those areas. The area on the 'loading bay' side of foundry is also one of those areas. Sure you can survive for about 2 seconds under foundry, but then you die. I really tried to get a teleporter put down there but no matter what it seemed to just place the teleporter up in the normal area.
But the window-side of the building had some sort of success. Basically the only benefit I found was that you can have an area about 2 spartans wide, and the length of the building, OUTSIDE the level on window side. I made one, accessible via a 2way teleporter. You can see through the wall, into the building, while you are out there. Some sort of little penalty box..........lol I dunno.. I have the little area walled off. So if theres some kind of map that would benefit from having this little bonus area, where you can not be harmed but you can see into the building, then..neat
Yep I and some members of forgehub have actually known about this little trick already.
On top of that, I've discovered that the giant white area outside (not below, but the area you would get to if you followed the piping to the left) automatically kills you if you walk in to it / teleport in to it. However, if you hold an object in there and save and quit, you can place objects in to this otherwise uninhabitable area. If there was a way to keep people alive and spawning out there, you could theoretically build a level in this area.
Like you however, I haven't had the same success beneath foundry, where it seems to never spawn scenery even if you're looking straight down. Keep at it I suppose.
Bollskis
03-17-2008, 02:06 AM
I don't know if this helps your conquest, but as I was remaking Warlock for myself one of my boxes I placed straight sank through the floor. I guess Ill try to get underneath the floor tomorrow and see if I can see the damn thing, becuase if it's placed or hovering below the floor then maybe there is a way to place objects. Ill get back to yall.
Sultan Of Swing
03-17-2008, 04:30 PM
I don't know if this helps your conquest, but as I was remaking Warlock for myself one of my boxes I placed straight sank through the floor. I guess Ill try to get underneath the floor tomorrow and see if I can see the damn thing, becuase if it's placed or hovering below the floor then maybe there is a way to place objects. Ill get back to yall.
If it sinks through the floor, you'll probably find that it just disappeared, because it would have fallen into an 'illegal' area. Unless you were holding it, then saved and quit like Nasty said.
-Ender-
03-17-2008, 08:14 PM
You can get objects stuck into the ground. I saw almost an entire map forged like that but I can't remember the person who made it. Just for an example, take a double box and place it on the ground. Set it to 180 respawn, not at start. Start a new round then place objects on each side. These objects will form the shape the object is above ground. Place immobile objects on every side of the box and then place another object (bridges and doors work well because you will have to be able to see some part of your object to touch it) on top of the object that has not yet respawned. The height of this object will decide how far down your first double box goes. Putting a bridge at the height of a vertical dumpster will only make it sink a short distance while putting a bridge on a horizontal dumpster will make it sink low enough to jump onto.
Now that you have the barriers set, make the double box appear (using the minimum # setting) and your top-barrier object should be inside of the double box. If it is more than half way down the box, it will usually push it upwards as opposed to into the ground (I haven't tried pushing objects into the ceiling, so that should be interesting). Grab the object and take care that you do not pull it through your barriers. Helping it along usually gets messy and I've found it's easier just to grab and let go immediately. If done correctly, the box sinks down into the ground to the level indicated by your top barrier.
UnknOWNBAMF
03-18-2008, 10:17 AM
You can get objects stuck into the ground. I saw almost an entire map forged like that but I can't remember the person who made it. Just for an example, take a double box and place it on the ground. Set it to 180 respawn, not at start. Start a new round then place objects on each side. These objects will form the shape the object is above ground. Place immobile objects on every side of the box and then place another object (bridges and doors work well because you will have to be able to see some part of your object to touch it) on top of the object that has not yet respawned. The height of this object will decide how far down your first double box goes. Putting a bridge at the height of a vertical dumpster will only make it sink a short distance while putting a bridge on a horizontal dumpster will make it sink low enough to jump onto.
Now that you have the barriers set, make the double box appear (using the minimum # setting) and your top-barrier object should be inside of the double box. If it is more than half way down the box, it will usually push it upwards as opposed to into the ground (I haven't tried pushing objects into the ceiling, so that should be interesting). Grab the object and take care that you do not pull it through your barriers. Helping it along usually gets messy and I've found it's easier just to grab and let go immediately. If done correctly, the box sinks down into the ground to the level indicated by your top barrier.
that way takes too long. and is boring. use the express method :P
SaLoT
03-18-2008, 10:54 AM
that way takes too long. and is boring. use the express method :P
Last time i check forging is boring despite how you do things... But to be schizophrenic helps alot 4hours into forging.....
dandans
03-18-2008, 10:35 PM
I tried but i couldnt place an object but im gunna keep trying
Status
03-18-2008, 11:20 PM
Last time i check forging is boring despite how you do things... But to be schizophrenic helps alot 4hours into forging.....
lol
you're absolutely right
-NaStY-
03-19-2008, 08:13 PM
UPDATE:
No luck forging below foundry so far. But, the forging frontier gets a little more interesting :)
So as many of you may have noticed, when you press X and spawn an object in, it sort of "flies in" from above you. Sometimes, if you're high up and there's a lot of stuff around you / in your way, it will even get stuck on the roof of foundry for a moment.
Thinking about this, i stacked two doubleboxes on top of each other and then looked straight up and managed to get a teleporter receiver on top of there. I then teleported up there and again tried looking straight up through a skylight and spawning a teleporter. With a little luck and maneuvering I was able to get a teleport receiver stuck on the uppermost rafters of foundry, right below the ceiling. The invisible barrier is VERY close to this level. When you teleport up there, you cannot jump, and if you even move to far to the side of the rafters, you are sucked back down to the ground. If you turn in to a monitor without crouching first, you die.
Playing around up there, I then again looked up and spawned a teleport receiver way up in the sky of foundry, and used the save and quit method. When I booted back up again, it was still there! Teleporting to this point, you instantly die but can see a huge overview of the level.
Also, I found a cool visual effect that occurs with some high-up instant death teleporters. With some teleporters (not the one way up above, I can't remember exactly how I got this to work, I'll go check in a bit), if you teleport, the camera doesn't even bother to move even if you're in player mode - instead, it just looks up in the sky and watches your body fall seemingly from the sky. Neat little trick :)
I've surmised that it would be entirely possible to create a level that took place solely on the top rafters of foundry. Might be a fun proof of concept map for anyone who has time.
Not only this, but it's entirely possible to make a huge, expansive level in the "backyard" of forge - the big area you would get to when you follow the outside piping by the windows, if only you didn't die as soon as you stepped in to it. By save-quitting every object, you can spawn things fairly easily in a death zone. The obstacle of course is having people not instantly die when they spawn. One idea I have yet to try is setting all players to invincible, if just so we could explore this outside area.
ALIENwolve
03-19-2008, 08:33 PM
One idea I have yet to try is setting all players to invincible, if just so we could explore this outside area.How could you miss that trip in your synapses? Never worked with invincibility before? It's really "mostly invincible". Any map-killing system will still kill you such as Snowbound turrets and out-of-level work.
-NaStY-
03-19-2008, 08:59 PM
How could you miss that trip in your synapses? Never worked with invincibility before? It's really "mostly invincible". Any map-killing system will still kill you such as Snowbound turrets and out-of-level work.
Yeah I figured this would be the case but I thought I'd throw it out there. I've already played with charging overshields to see if they can temporarily stave off the barrier like in Halo 1 on damnation. No such luck :(
Sultan Of Swing
03-19-2008, 09:00 PM
UPDATE:
No luck forging below foundry so far. But, the forging frontier gets a little more interesting :)
So as many of you may have noticed, when you press X and spawn an object in, it sort of "flies in" from above you. Sometimes, if you're high up and there's a lot of stuff around you / in your way, it will even get stuck on the roof of foundry for a moment.
Thinking about this, i stacked two doubleboxes on top of each other and then looked straight up and managed to get a teleporter receiver on top of there. I then teleported up there and again tried looking straight up through a skylight and spawning a teleporter. With a little luck and maneuvering I was able to get a teleport receiver stuck on the uppermost rafters of foundry, right below the ceiling. The invisible barrier is VERY close to this level. When you teleport up there, you cannot jump, and if you even move to far to the side of the rafters, you are sucked back down to the ground. If you turn in to a monitor without crouching first, you die.
Playing around up there, I then again looked up and spawned a teleport receiver way up in the sky of foundry, and used the save and quit method. When I booted back up again, it was still there! Teleporting to this point, you instantly die but can see a huge overview of the level.
Also, I found a cool visual effect that occurs with some high-up instant death teleporters. With some teleporters (not the one way up above, I can't remember exactly how I got this to work, I'll go check in a bit), if you teleport, the camera doesn't even bother to move even if you're in player mode - instead, it just looks up in the sky and watches your body fall seemingly from the sky. Neat little trick :)
I've surmised that it would be entirely possible to create a level that took place solely on the top rafters of foundry. Might be a fun proof of concept map for anyone who has time.
Not only this, but it's entirely possible to make a huge, expansive level in the "backyard" of forge - the big area you would get to when you follow the outside piping by the windows, if only you didn't die as soon as you stepped in to it. By save-quitting every object, you can spawn things fairly easily in a death zone. The obstacle of course is having people not instantly die when they spawn. One idea I have yet to try is setting all players to invincible, if just so we could explore this outside area.
Yeah I've had that happen where you go through the teleporter, and the camera just stays where it is, and turns to watch you die... while I was trying to get outside the level. It's wierd. It'd be cool to find a way to glitch out of the level and stay alive though, but I'm guessing Bungie safeguarded this type of thing well enough already. Let's think:
-outside of foundry
-mancannons
-respawns
-teleporters
-respawn zones
-?????
HikaruX
03-20-2008, 12:33 AM
I have tried building out of level boundaries on Standoff, even if you can place anything and save, the map will be gone the next time you load.
-NaStY-
03-20-2008, 08:23 PM
I have tried building out of level boundaries on Standoff, even if you can place anything and save, the map will be gone the next time you load.
You have to save and quit. When you restart the game, it will be there. It's called the save and quit method, try forgehub for more info.
Five5tar
03-25-2008, 07:01 PM
why cant bungie just make a tileset for us to forge on so we dont have to go abusing the game to make a descent map without a crane hanging from the ceiling... i hope somehow you guys can figure this out, it would be sick to have a map under the level.
Zanno
03-29-2008, 10:24 PM
does overloading that map shut off death zones?
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