View Full Version : Octane (FFA, Team Slayer, CTF and Oddball)
runner ai
03-21-2008, 02:24 PM
An octagon shaped map with warlock like teleporters. Works best with FFA and Team Slayer and CTF but has been set up for oddball also.
Fileshare = http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=Runner%20AI
http://haloscreenshots.net/cache/medium/runner+ai/medium_EE850612DFD128503211BD5521267EF5.jpg
http://haloscreenshots.net/cache/medium/runner+ai/medium_B01619B819CFB8EAD7CA6B9C34DAC02B.jpg
http://haloscreenshots.net/cache/medium/runner+ai/medium_50C8492B715172A7DB6F9396D33D26C2.jpg
http://haloscreenshots.net/cache/medium/runner+ai/medium_73F432527E6E5387AB9E1FD0DD821371.jpg
http://haloscreenshots.net/cache/medium/runner+ai/medium_A23C3B3656702998C6565D06C78484B0.jpg
I find its best to download the map and have a run around in it. The screenshots do not always do maps justice. Enjoy!
Matrixx.J
03-21-2008, 02:36 PM
I find its best to download the map and have a run around in it. The screenshots do not always do maps justice. Enjoy!
I know what you mean. It looks very clean, not sure how it would play but I'm going to dowload this. Nice work.
Edit: I think it needs a bit more cover on the top.. not exactly sure what to add though..
runner ai
03-21-2008, 02:45 PM
I know what you mean. It looks very clean, not sure how it would play but I'm going to dowload this. Nice work.
Edit: I think it needs a bit more cover on the top.. not exactly sure what to add though..
Yea i know the top is very open but its such a strong position that any more cover becomes way to much and the person up there can easily escape the other teams fire.
zakboo
03-21-2008, 03:08 PM
It's nice to see someone get a little more creative shape to the map, haven't seen any other oct's yet. Nice Map! I'll be sure to come back and post some feedback.
UnknOWNBAMF
03-21-2008, 07:24 PM
It's nice to see someone get a little more creative shape to the map, haven't seen any other oct's yet. Nice Map! I'll be sure to come back and post some feedback.
You'll be sick of octagons when my last map is released. lol :)
As for this map, I ran on it a while ago and I still think in the side bases with the window panel jump ups that the walls should not protrude further than the jump ups much. And with this layout I just don't see CTF working well.
ViiSiiON
03-21-2008, 09:41 PM
Looks really nice. This map is very original, i like it. One thing though just from looking at the pics. I think it would be too easy to capture the flag due to the ramps that allows you to jump to the middle structure.
iM_xZonKeD
03-21-2008, 09:44 PM
Looks really nice. This map is very original, i like it. One thing though just from looking at the pics. I think it would be too easy to capture the flag due to the ramps that allows you to jump to the middle structure.
i ran games and no the only way i thought flags were cappped to easy was through the teles and onto the dumpsters because its 2 throws and a jump and your there. but the top mid jump does nt matter cause if you think about it just look at warlock, you can jump base to middle.
wHo-Face
03-22-2008, 04:11 AM
I've only played a 1v1 on this map but it really seems incredible. The layout is very natural and allows you to out-smart and out-maneuver your opponent.
I don't know if this map needs teles though... would have to play some 4v4 to see.
Hope to see more from you
zakboo
03-22-2008, 10:48 AM
One suggestion I have is to move the teleporter boxes back a tad, and also fuse the teleporters into the double boxes so you can't camp behind them. I also agree with whoever posted above me that they make for one fast flag cap, too fast I think, but on the other hand I do enjoy using them in slayer matches.
iM_xZonKeD
03-22-2008, 10:52 AM
yeah as zakboo said the teles are very debatable. i cant see them working in a ctf game but when we played slayer on it they were a good part of the map. the teles are somehting you really have to think about. what do you wan this map to be for mostly...
Fritzster
03-26-2008, 09:11 PM
Nice conversations last night Runner, hopefully we can give more in-game feedback to pay you back for what you have already done for Zak and I... in the near future, I certainly hope so.
I believe that new center should keep the contrast of the octagon shape of the entire map, as Zak and I were showing you last night and talking about, feel free to send me another inv if you need any assistance in the actual forging part. And also I think the semi-U-shape hallway under the side bases really would boost the FFA gameplay you intended. Great map, until then if your not online I'll give more feedback through this thread.
HaloFreak43
03-26-2008, 09:17 PM
how do i get a mlg avatar on my mlg account and how do i get one on my xbox
Fritzster
03-26-2008, 09:31 PM
how do i get a mlg avatar on my mlg account and how do i get one on my xbox
off topic, but check your account settings - edit avatar, it is loosely handled for 120x90 px gifs or jpeg i think is the maximum, not sure, anyways it's all there in your control panel (click name by log-in/log-out bar)
That-DAM-n00b
04-02-2008, 07:04 AM
I really like this map a lot, the major issue I see with this map, is you can be naded out of either side of the map if you are on the top floor, this is something that HAS to be fixed. I think you can sacrifice the teleports and those boxes to get the resources you need to seal this map off, hell money glitch if you absolutely need to, but it has to be sealed off or it will never fly as an official map. Other than that this map honestly plays very fast, and very well.
vBulletin v3.5.4, Copyright ©2000-2009, Jelsoft Enterprises Ltd.