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View Full Version : Amazing new FFA map by Salot, Ender and n00b. M?LSTROM (pics inside)


That-DAM-n00b
03-22-2008, 08:12 AM
MAELSTROM

This is an asymmetrical map set up specifically for FFA, there will be another version shortly setup for TS, ball and possibly koth. FFA version has no power weapons, the team versions will have a sniper and mauler. Test it out and put your feedback here!

clicky slot 1
http://img98.imageshack.us/img98/6741/bungiefilesharegf1.gif (http://www.mlgpro.com/forum/showthread.php?t=159503)



http://i20.photobucket.com/albums/b222/TOPE1337/halo3/m1-1.jpg

http://i20.photobucket.com/albums/b222/TOPE1337/halo3/m2-1.jpg

http://i20.photobucket.com/albums/b222/TOPE1337/halo3/m3-1.jpg

http://i20.photobucket.com/albums/b222/TOPE1337/halo3/m4-1.jpg

MILeZ_Per_HoUR
03-22-2008, 08:29 AM
Looks like a great FFA map! Cant wait to play it. Thanks for the post. :D
Cant wait for the team one!

GoneSoYoung87
03-22-2008, 08:58 AM
Looks cool, i'll grab it and try it out.

somerandomk1d
03-22-2008, 09:49 AM
wow good job.
it looks pretty clean.

mustve taken about a month to perfect the edges and all

SaLoT
03-22-2008, 10:34 AM
Yo noob did you play any ffa on this last night?
If so how did the spawns go?

SikTh_The_Great
03-22-2008, 11:31 AM
Imma send you a f/r so i can D/L it.

WeeWonder
03-22-2008, 11:40 AM
what are the characteristics of a good FFA map?

SaLoT
03-22-2008, 12:11 PM
what are the characteristics of a good FFA map?
Flow...

Dave_C0ulier
03-22-2008, 12:13 PM
you dont have to send a friend request just go to his file share on bungie

KrAyZiE
03-22-2008, 12:14 PM
This map made me smile.

Zicarii
03-22-2008, 12:53 PM
i'm downloading it now. I'm guessing this is the one you were talking to me about earlier this week. I'll tell you what i think about it later.

SaLoT
03-22-2008, 01:01 PM
wow good job.
it looks pretty clean.

mustve taken about a month to perfect the edges and all

took about 4 hours total.. Also this is just a ruff draft.. When we are happy with it then it will be done..

STMKURT
03-22-2008, 01:19 PM
i tested this map right when he got done with it and there was a couple of things that i found with him and stayed up till 4 in the morning it was fun and the map plays great for FFA and Ts needs some work but its ok.

SaLoT
03-22-2008, 01:23 PM
i tested this map right when he got done with it and there was a couple of things that i found with him and stayed up till 4 in the morning it was fun and the map plays great for FFA and Ts needs some work but its ok.

Thanks..

Update!!!!

With the version noob had i assumed that it was the one we work on last night.. I found out it was not.. So i went in and fix the problems i had fix in last nights version...

Updates..
Boxes now place at start.
Top tower been fix to not allow falling in cracks...

WarioN
03-22-2008, 01:29 PM
looks good, will download it when heroic map pack is free in a couple days, im cheap lol.

legasee
03-22-2008, 01:38 PM
That looks like a really good map. Unfortunately, I don't have the map pack because I couldn't get the money for it. I need to pay for other things. But when they come out for free on March 25th (I think) I'll be sure to download this map. It looks really fun.

HS_XDoughxBoyx
03-22-2008, 02:37 PM
Great Map But Spawns Gotta Be Fixed.

Surly
03-22-2008, 02:42 PM
Looks good, I qued it to download.

SaLoT, you're maps are filling my hard drive.

SaLoT
03-22-2008, 02:47 PM
Looks good, I qued it to download.

SaLoT, you're maps are filling my hard drive.
lol

And spawns will be work on soon as i can get a group of testers...

SaLoT
03-22-2008, 02:59 PM
Please visit my fileshare for new version... Spawns have been tweak...

Download Link (http://www.mlgpro.com/forum/showthread.php?t=159503)

Coldz3ro
03-22-2008, 03:04 PM
This map looks really nice. Will try it out as soon as possible.

BFN_IV
03-22-2008, 03:15 PM
That map look really fun I can't wait to play on it

That-DAM-n00b
03-22-2008, 05:39 PM
Yo noob did you play any ffa on this last night?
If so how did the spawns go?


I tested and redid the spawn zones, but I'm not sure if they were perfected cause I couldn't get a room of 8.

kid_tipper
03-22-2008, 06:39 PM
Just downloaded it, I'd be up for some games on it later tonight if anyone wants to. It looks really nice, gt is kid tipper.

Supportfish
03-22-2008, 08:25 PM
I just got done playing an hour long FFA on it. I love the map. I also tried it for team oddball even though it is not a Team map. obvioulsy the spawns with FFA were much slicker but i enjoyed both games very much. keep the maps coming. anyways here is my feedback on the map:

Some things I love about the map is being able to get to where you need to be while jumping from platform to platform as well as the route already routed for you. This makes it easier to get to where the action is whithout feeling like you can't get back in to the game once you die or fall behind. Oddball plays terrificly with lots of narrow places to avoid shots and keep your time up. There was not one place imparticluar that totally dominated the map but my party tended to stay more geared toward the left side of the map (suppose you were looking from the back wall facing the blocked off area of the map) mostly because there were more high places within your jumps reach.

One thing I noticed was that my party would spawn on the far back wall more than any other area even though some of the action took place there more than others. I heard no report of spawn killing though.

One of my favorite places on the map was the platform where you could pick up the carbine on the farback wall. this place, though underatted in my game was my key to a few victories where it allowed me to be part of the action without direclty taking shots from multiple players at once and allowed me an escape route for when i was being shot at. Plus having the added option of a Carbine was special for me when i needed ammo and a change in weapons.

Once again keep up the good work. I love this map.

That-DAM-n00b
03-22-2008, 09:05 PM
I just got done playing an hour long FFA on it. I love the map. I also tried it for team oddball even though it is not a Team map. obvioulsy the spawns with FFA were much slicker but i enjoyed both games very much. keep the maps coming. anyways here is my feedback on the map:

Some things I love about the map is being able to get to where you need to be while jumping from platform to platform as well as the route already routed for you. This makes it easier to get to where the action is whithout feeling like you can't get back in to the game once you die or fall behind. Oddball plays terrificly with lots of narrow places to avoid shots and keep your time up. There was not one place imparticluar that totally dominated the map but my party tended to stay more geared toward the left side of the map (suppose you were looking from the back wall facing the blocked off area of the map) mostly because there were more high places within your jumps reach.

One thing I noticed was that my party would spawn on the far back wall more than any other area even though some of the action took place there more than others. I heard no report of spawn killing though.

One of my favorite places on the map was the platform where you could pick up the carbine on the farback wall. this place, though underatted in my game was my key to a few victories where it allowed me to be part of the action without direclty taking shots from multiple players at once and allowed me an escape route for when i was being shot at. Plus having the added option of a Carbine was special for me when i needed ammo and a change in weapons.

Once again keep up the good work. I love this map.


Good feed back, and I like to hear there wasn't any spawn killing.

Robbie.B
03-22-2008, 10:19 PM
The spawns are messed up on this

edit: i musta been playing v1, nvm.

zakboo
03-23-2008, 12:24 AM
Just curious...... why is this posted in the Halo 3 forum, that's what the forge forum is for!!!!!!

SaLoT
03-23-2008, 03:58 AM
Just curious...... why is this posted in the Halo 3 forum, that's what the forge forum is for!!!!!!

I ask noob to post in here to get larger feed back... Don't worry about where this is worry about whats going on in your neighborhood....

Allurex
03-23-2008, 04:56 AM
This map gives me the chillies.

SaLoT
03-23-2008, 05:00 AM
This map gives me the chillies.

hey Allurex, guess i am not the only one seeing drama...

Allurex
03-23-2008, 05:06 AM
hey Allurex, guess i am not the only one seeing drama...

I love the intranet.



Basically.

KenIsOnFire
03-23-2008, 05:39 AM
How long did it take you to make this?

It's immense, gj to all of you

That-DAM-n00b
03-23-2008, 06:00 AM
How long did it take you to make this?

It's immense, gj to all of you


Salot and ender did the majority of the work, it took them about 4 hours.

zakboo
03-23-2008, 06:39 AM
I ask noob to post in here to get larger feed back... Don't worry about where this is worry about whats going on in your neighborhood....
Sorry, I live in Alaska, no neighborhood for me to worry bout......... But I'm guessing if this map didn't have the mighty SaLoT name it would've been moved or closed. I tried it once and mine got deleted in 4 hrs, I guess I'm just jealous that you get away with it and I don't. Sorry I'll just stfu now before i get bad rep from your groupies LOL

confuziion
03-23-2008, 10:06 AM
kool map but i only spawned in the corner of the map

iEpic
03-23-2008, 11:43 AM
I like the map, but the spawns are immensely screwed up. Endless spawnkills in the corners.
EDIT: Just downloaded V2

crytexxx
03-23-2008, 01:17 PM
I played this with ender yesterday we had to play a old version because the spawns were messed up in a current version but it was fun. My main problem with it is that if you control any of the higher ground your are almost unstoppable. But overall it was fun and it was an original FFA map

Five5tar
03-23-2008, 01:47 PM
Played it last night, if nothing else its hella fun to play.

That-DAM-n00b
03-23-2008, 03:53 PM
Sorry, I live in Alaska, no neighborhood for me to worry bout......... But I'm guessing if this map didn't have the mighty SaLoT name it would've been moved or closed. I tried it once and mine got deleted in 4 hrs, I guess I'm just jealous that you get away with it and I don't. Sorry I'll just stfu now before i get bad rep from your groupies LOL

Wow, get the sand out of your vaganus, seriously.

zakboo
03-23-2008, 05:04 PM
Wow, get the sand out of your vaganus, seriously.
Consider it removed. Sorry, guess I'm the only one who felt that way.......also thanks to whoever game me neg rep over that.

Fritzster
03-23-2008, 05:35 PM
Consider it removed. Sorry, guess I'm the only one who felt that way.......also thanks to whoever game me neg rep over that.
You are not the only one Zak Boo. It is true. Believe it or not. There is a reason why we have a forum labeled "Halo 3 Forge Forum"

If everyone posted in Halo 3 Forum to get better feedback then there would be no sense in making a separate forum just for that cause. To keep the discussions organized and moronic-free, I understand the wanting to get more feedback, however it's not necessarily the best thing to do. I guess I too am finding myself getting a little jealous of the things getting away with. /supercalifragilisticexpalodoucucucuccuuous-sarcasm

Cadillac
03-23-2008, 05:48 PM
Consider it removed. Sorry, guess I'm the only one who felt that way.......also thanks to whoever game me neg rep over that.


No I agree with you completely and I will +rep you to rebalance that.

The map looks good, but why an Asymetrical FFA map?

Has MLG ever had an Asymetrical FFA map? No. Are they Going to have one now? No.


It amazes me how little Salot knows about actual gameplay and good map making yet is still able to create some great maps. Perhaps he does know his stuff he just doesnt word/explain it well.

When you say "flow" makes a good FFA map thats really vague and also meaningless. I mean Lockout had great flow, as did Sanctuary, Beaver Creek, etc, etc, almost any map MLG used during the H2 days. Yet these maps with great flow are not good FFA maps. So Salot if "flow" is what makes a great FFA map then why were all these maps with good flow NOT considered great FFA maps?

Perhaps this will lead us to the correct answer as to what makes a good FFA map. I believe this to be several things:

1. Safe Spawning- when we look at midship we have several places that allow you to spawn out of harms way, but quickly move into an area where you are not far away from the action. Note that common spawns are blue 1, red 1, P1, and Car 2.

2. Good mix of cover and open angles- Once again look at midship. Your talking about a map that for being so small with 8 people you actually get a decent amount of 1v1 battles. But good players know that its all about positioning and timing.

3. Power Postions- Especially look at Pink 2, but also look at the other places where some players really tried to get. I personally played with some guys that liked to constantly go P3, others that liked the top of the bases, and even some that always wanted to get top mid/car 3. All who were atleast decent at the game.

4. Size- The map must be in the coherent size of what the battle rifle in Halo 3 allows for. This is very simple to understand, but hard to accomplish with the bulky objects of forge. The map needs to be small, but have many different areas for players to be.

5. Some sense of balance- Power positions are great and all, but that doesnt mean they have to be so dominant they can be held by a single player the entire game. I mean P2 is great, but its actually semi open, has several ways in, and is small enough to be naded fairly easily. its a place you want to get, but its rare that someone runs off 15 kills in a row there with players of similiar skills. You dont want one side of the map to be really offset, hold several power weapons, etc.

This is a pretty small list, but overall making a FFA map is much more than just about "flow." Its by far the hardest type of map to create which is also the reason only Midship succeeded in this department out of 22 Halo 2 maps. If I were attempting to make an FFA map I would go with something small, symetrical, and a blend of rooms and open areas.

That-DAM-n00b
03-24-2008, 01:53 AM
Consider it removed. Sorry, guess I'm the only one who felt that way.......also thanks to whoever game me neg rep over that.


I didn't neg rep you, but I'll give you some green when I can.

TuSicK_X
03-24-2008, 03:12 PM
i liek HYBRID v3 alot.....it plays sorta like midship...theres been a few nigth i just played good FFA's like i used to in the days of h2. they should just throw midship exactly back in so its real consistant

Master Dictator
03-24-2008, 04:05 PM
uhh Cadi I dont mean to sound dumb but wasnt Lockout non symetrical?

HforPREZ
03-24-2008, 11:52 PM
Has MLG ever had an Asymetrical FFA map? No. Are they Going to have one now? No.


Not completely true. MLG used Prisoner for H1 1v1s and (I dont think MLG did) but AGP used Rat Race for their FFA map for a while.

HforPREZ
03-24-2008, 11:53 PM
Has MLG ever had an Asymetrical FFA map? No. Are they Going to have one now? No.


Not completely true. MLG used Prisoner for H1 1v1s and (I dont think MLG did) but AGP used Rat Race for their FFA map for a while.

HforPREZ
03-24-2008, 11:53 PM
Has MLG ever had an Asymetrical FFA map? No. Are they Going to have one now? No.


Not completely true. MLG used Prisoner for H1 1v1s and (I dont think MLG did) but AGP used Rat Race for their FFA map for a while.

HforPREZ
03-24-2008, 11:53 PM
Has MLG ever had an Asymetrical FFA map? No. Are they Going to have one now? No.


Not completely true. MLG used Prisoner for H1 1v1s and (I dont think MLG did) but AGP used Rat Race for their FFA map for a while.

HforPREZ
03-24-2008, 11:54 PM
Has MLG ever had an Asymetrical FFA map? No. Are they Going to have one now? No.


Not completely true. MLG used Prisoner for H1 1v1s and (I dont think MLG did) but AGP used Rat Race for their FFA map for a while.

HforPREZ
03-24-2008, 11:54 PM
Has MLG ever had an Asymetrical FFA map? No. Are they Going to have one now? No.


Not completely true. MLG used Prisoner for H1 1v1s and (I dont think MLG did) but AGP used Rat Race for their FFA map for a while.

HforPREZ
03-24-2008, 11:54 PM
Has MLG ever had an Asymetrical FFA map? No. Are they Going to have one now? No.


Not completely true. MLG used Prisoner for H1 1v1s and (I dont think MLG did) but AGP used Rat Race for their FFA map for a while.

HforPREZ
03-24-2008, 11:55 PM
Has MLG ever had an Asymetrical FFA map? No. Are they Going to have one now? No.


Not completely true. MLG used Prisoner for H1 1v1s and (I dont think MLG did) but AGP used Rat Race for their FFA map for a while.

StrickenV2
03-25-2008, 12:36 AM
The map looks like a keeper good job.

_Rampage
03-25-2008, 01:33 AM
ive played on it

itz cool ender is on my friends list

Cadillac
03-25-2008, 08:51 PM
Umm yes Lockout was Asymetrical but it was not used for FFA. Same goes for Prisoner...

Truthfully when you think about it the only maps that are even argueably good FFA maps are Midship and Derelict... both of which are symetrical.

Im not saying its not possible, it just doesnt seem likely in forge with boxes and crates...

Master Dictator
03-25-2008, 08:52 PM
Umm yes Lockout was Asymetrical but it was not used for FFA. Same goes for Prisoner...

Truthfully when you think about it the only maps that are even argueably good FFA maps are Midship and Derelict... both of which are symetrical.

Im not saying its not possible, it just doesnt seem likely in forge with boxes and crates...
LOCKOUT NOT FOR FFA! Going onto my sig...FFA was always and first palyed on Lock.

l_Ursus_l
03-25-2008, 08:59 PM
It does look pretty sick.

Cadillac
03-26-2008, 12:54 AM
LOCKOUT NOT FOR FFA! Going onto my sig...FFA was always and first palyed on Lock.

What are you talking about? Lockout was never an FFA map. Perhaps you played it in customs with your friends, and perhaps you confused that for an actual event because the game was named "MLG FFA."

I dont know but lockout and FFA do not mix.

TWISTED-BULLET
03-26-2008, 02:49 PM
Looks great, Im downloading.

sendernode
03-26-2008, 03:13 PM
well I have to say, I am certainly amazed. I looked at Salot's maps to see how much he's improved at map design...Salot you're really something else!

Digity
03-27-2008, 12:40 AM
I played a little bit of this map (i joined midway through) and in all honestly I didnt like it. It feels too confined. I dunno maybe i need to play on it some more but something about it just wasnt right, everything was too enclosed. The entire time I only got into 1v1's. Its like this: you cant make strategy when you dont know know whats going on two corners away. I hate to refer to midship, but i am, when you get a trip or double in an ffa on midship you could always turn 1 corner and see the rest of the map and make an educated/intelligent decision on what your next move is. On this map, 1. you would rarely get into a situation where you could pick up a double (if you want to promote 1v1 situations make a 1v1 map) and 2. there is too many "blind corners", yes midship had blind corners, but not so many too where you have to turn 3 corners to get get a glimpse of the entire map to make a decision on your next move. Yes, radar somewhat helps this "decision" making process, but not as much as a more breathable map. If that makes sense. The great thing about FFA is outsmarting more than 2,3,4 opponents at once and being able to survive, its not just about "out Br'ing" someone in 1v1 situations. Now im not saying this map is horrible by any-means im just telling you my opinion, my feedback. When i get a chance I will play more games on it, it might be I just need to experience it more, but fist impressions are everything, when I saw onslaught the fist time, i loved it.

Once again just my opinions.

That-DAM-n00b
03-27-2008, 01:35 AM
I played a little bit of this map (i joined midway through) and in all honestly I didnt like it. It feels too confined. I dunno maybe i need to play on it some more but something about it just wasnt right, everything was too enclosed. The entire time I only got into 1v1's. Its like this: you cant make strategy when you dont know know whats going on two corners away. I hate to refer to midship, but i am, when you get a trip or double in an ffa on midship you could always turn 1 corner and see the rest of the map and make an educated/intelligent decision on what your next move is. On this map, 1. you would rarely get into a situation where you could pick up a double (if you want to promote 1v1 situations make a 1v1 map) and 2. there is too many "blind corners", yes midship had blind corners, but not so many too where you have to turn 3 corners to get get a glimpse of the entire map to make a decision on your next move. Yes, radar somewhat helps this "decision" making process, but not as much as a more breathable map. If that makes sense. The great thing about FFA is outsmarting more than 2,3,4 opponents at once and being able to survive, its not just about "out Br'ing" someone in 1v1 situations. Now im not saying this map is horrible by any-means im just telling you my opinion, my feedback. When i get a chance I will play more games on it, it might be I just need to experience it more, but fist impressions are everything, when I saw onslaught the fist time, i loved it.

Once again just my opinions.

The whole point of a good ffa map is to confine people into 1v1 battles as much as possible, midship accomplished that perfectly.

Digity
03-27-2008, 02:35 AM
The whole point of a good ffa map is to confine people into 1v1 battles as much as possible, midship accomplished that perfectly.

okay. did you even read my post? I addressed that topic. The only thing with this map is it does it TOO much. If the point of FFA is for 1v1's, then why is 8 people used? C'mon you serious? FFA is 1v7. kinda. i guess you could say its 1v1v1v1v1v1v1v1. If you want to confine people to 1v1 battles as much as possible, make a 1v1 map. Im sorry but i don't agree with you.

I Phade I
03-27-2008, 03:15 AM
I haven't had a chance to play this map yet, but I will sometime next week. I've heard both positive and negative things about the map, mainly positive since the spawn fix.

It's already been said (extremely well by Cadillac), yet I'll post what I feel makes a great FFA map. The key word here is great. There are many OK FFA maps made by bungie, or the community via Forge. Lockout for one, is an OK FFA map, by no means good, but its really not terrible, neither is Beaver Creek. Id classify Warlock as a good FFA map, simply because it provides a balanced playing field for everyone. No spawn sets you at a complete disadvantage, and no place on the map is invulnerable. The reason Warlock is inferior to a map such as Midship is due to the lack of 1v1 Battles. 1v1's are key to good FFA map.

The best thing about Midship was its ability to create a massive amount of lines of sight, while still enabling these 1v1 battles. The power positions of Midship (most commonly Pink 2) but in general high ground, gave players something to fight for, without unbalancing the game. Pink 2 is possibly the easiest place to nade in Halo 2. From anywhere on Midship you could lob a grenade to Pink 2 with relative ease. This made it a dangerous place to hold, yet the view it provided of the map made it a desired position.

With that said, I think it will be difficult to build a great FFA map from Foundry. Even with the interlocking technique, foundry maps all become very blocky and square. Because of this it's difficult to create something that provides a strategic stronghold with cover, yet is very vulnerable at the same time. It also makes it extremely difficult to create 1v1's without completely isolating sections of the map. I'm curious to see how Maelstrom will perform, and if it can be done, I'm sure SaLot is the person to do it.

*Sigh* It's a wonder I'm so terrible at FFA's. I understand the concept and how to play it, I can win 1v1's yet I seemingly lose terribly at them. I'm just never in the right place at the right time. Meh.

P.S. I sound really cocky...which is not like me.

IKeyworkI
03-27-2008, 03:28 AM
I really hate to be pessimistic, and I do think that every one of SaLoT's maps are really cool, but is anyone else at a point where they feel like...

Foundry just isn't gonna cut it?

I feel like by now we shoulda come up with something truly useful. Like if foundry WAS going to give us something amazing to use, it would've done it by now. Let's be serious here, no one REALLY likes Onslaught or Stockpile or any of the other Foundry maps when it comes to competition. Is it better than Iso? Maybe, not in a lot of people's opinions. I mean sure you can say "it's better than what we have now", and you might be right, but that doesn't stop it from sucking. This is a good FFA map, but Foundry is still Foundry. IMO, we'll never get anything as good from foundry as a real map. That may sound obvious, but to many it's not.

All I know is, it's been an awful long time for MLG to decide upon FFA settings, and it hasn't happened yet. Not even with foundry.

Here's the hoping Ghost Town and Lockout end up being good after all.
























BTW, I'M REALLY DRUNK.

SaLoT
04-04-2008, 08:17 AM
...

KrAyZiE
04-04-2008, 12:11 PM
BTW, I'M REALLY DRUNK.


COOL MAN! DRUNK ON MLGPRO.