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View Full Version : Amazing new asymmetrical FFA map by Salot, Ender and n00b. M?LSTROM (pics inside)


SaLoT
03-22-2008, 10:41 AM
Download V2 (http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=Rated%20SaLoT)

iM_xZonKeD
03-22-2008, 10:46 AM
downloading now. its a miracle its nothing like ever before =D

SaLoT
03-22-2008, 12:06 PM
Update!

Some scenery fixes...

UnknOWNBAMF
03-22-2008, 12:22 PM
SaLot. Sir you have made my pants happy with this one. Your first Asym if I'm correct? I like the look of it. Later tonight I'll playtest this one.

iM_xZonKeD
03-22-2008, 12:24 PM
salot i couldnjt see this map getting any better. You did it this time. Im just waiting to play some games on it to see how it runs

ALIENwolve
03-22-2008, 12:30 PM
I think you missed a no-spawn box.

iM_xZonKeD
03-22-2008, 12:53 PM
i found a little glitch though. at the bridge base, you can get stuck against the wall. its a little confusing to explain but its there

SaLoT
03-22-2008, 12:55 PM
i found a little glitch though. at the bridge base, you can get stuck against the wall. its a little confusing to explain but its there

Thanks i will look into it...

SaLoT
03-22-2008, 12:56 PM
I think you missed a no-spawn box.

I will go over it in a few min... Thanks for the heads up...

iM_xZonKeD
03-22-2008, 01:03 PM
and i found a couple more things inclduing a hugeeee problemm

SaLoT
03-22-2008, 01:09 PM
and i found a couple more things inclduing a hugeeee problemm


Can you post it.. I cant fix it if i have no idea what you are talking about.

Sick_Little_Boi
03-22-2008, 01:12 PM
looks cool

iM_xZonKeD
03-22-2008, 01:13 PM
yeah my bad go to my fileshare: http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=xZonKeD

slot 6 and theres a couple walls that i got stuck on while iw as walking around.

SaLoT
03-22-2008, 01:21 PM
With the version noob had i assumed that it was the one we work on last night.. I found out it was not.. So i went in and fix the problems i had fix in last nights version...

Updates..
Boxes now place at start.
Top tower been fix to not allow falling in cracks...

hackley
03-22-2008, 01:30 PM
The map seemed a little clausterphobic, and there really wasnt a lot of 1v1 killing action.. most of the time it was getting hit 2 or 3 times running away into a box or something, then running into another person. idk thats what i feel

o WaRReN o
03-22-2008, 01:47 PM
not that you have fixed the small things, its a really nice map man, how long did it take you to make it?

ItZ_r3MiX
03-22-2008, 01:53 PM
Another map...and i like.

FrenzyDeath
03-22-2008, 01:58 PM
Take 8 people of really high individual skill and put them in an ffa...random top 4 if its LAN.

Wiredgear
03-22-2008, 02:01 PM
You know I always try out you maps when I join "iNatures" party lol. Most likely i'll get to this one pretty soon then. Keep up the good work Salot, this one looks amazing.

Burden_Of_A_Day
03-22-2008, 02:34 PM
Love the map :mrgreen:

AlmightyStryker
03-22-2008, 02:49 PM
cant wait to try it out all your maps are great :mrgreen:

SaLoT
03-22-2008, 02:53 PM
cant wait to try it out all your maps are great :mrgreen:

Thanks but it will be off my fileshare do to spawn issues

SaLoT
03-22-2008, 02:57 PM
Spawns- found the problem-Respawn zones were set and i dleted them...

SaLoT
03-22-2008, 02:57 PM
Spawns- found the problem-Respawn zones were set and i dleted them...

Dave_C0ulier
03-22-2008, 03:12 PM
hearing all these good thing bout it i cant wait to try it out

T3st1fy
03-22-2008, 03:32 PM
Yeahk, I tried this map ealier and people kept spawning in one spot on the map... But I'll download it again.

parklife
03-22-2008, 03:43 PM
Take 8 people of really high individual skill and put them in an ffa...random top 4 if its LAN.

how is it random if they're all really skilled? i mean, wouldn't it just come down to who played the best in that particular game? isn't that what its all about? could you explain what you mean?

gibbs445
03-22-2008, 03:44 PM
thanks for the update

ALIENwolve
03-22-2008, 04:16 PM
how is it random if they're all really skilled? i mean, wouldn't it just come down to who played the best in that particular game? isn't that what its all about? could you explain what you mean?You randomly spawn in a random part of the map near a random weapon with random forms of geometric advantage.

MLG_Burro
03-22-2008, 04:23 PM
Great map, just ran it on LAN with a group of 8, works great. Awesome job!

That-DAM-n00b
03-22-2008, 05:45 PM
Spawns- found the problem-Respawn zones were set and i dleted them...


I think thats because I Forgot to put a neutral zone over the whole map, if you are going to use internal neutral zones you have to put one over the whole map as well.

Don't know if you noticed but I had to put walls along that top edge because people could get up there and run along it.

MLG_Rico_Suave
03-22-2008, 05:51 PM
I really like this. I prefer asymmetrical FFA maps over symmetrical ones so I love this. I think they should use this map for official FFA. Just fix the spawns though.

SaLoT
03-22-2008, 07:07 PM
Well any forge maps have to go past kc and well you guys have to voice your selfs

SEMPOT
03-22-2008, 09:00 PM
just played it, great map!

AREJAY
03-22-2008, 09:33 PM
played a ffa on this earlyer with you
nice map

Brando21
03-22-2008, 11:52 PM
Not sure if its been posted but... I was in a 3 person ffa, and we kept spawning at the same spots. It was after starting spawns we just kept spawning in these one spots it was quite amusing ill save it and put in my file share.

ii Bran ii = GT

Add for Customs if u want

That-DAM-n00b
03-23-2008, 12:50 AM
Not sure if its been posted but... I was in a 3 person ffa, and we kept spawning at the same spots. It was after starting spawns we just kept spawning in these one spots it was quite amusing ill save it and put in my file share.

ii Bran ii = GT

Add for Customs if u want


That's fixed on the later version, get it from salots fileshare.

SoLProto
03-23-2008, 03:02 AM
I'll have to try it with new spawns, I had the same problem as Brando.

Whoismiked
03-23-2008, 05:50 AM
Nice job bro

+rep

i really appreciate all the work you do :)

runner ai
03-23-2008, 07:06 AM
This is by way and large the best map to come to these forums in a long time. Its the first really innovative designe that i've seen for a long time well done guys. I think you should have put in the other gametypes but i hear you are working on that! sweet! Good luck trying to find the last KOTH spawn point though because i can't find it lol.

This would actually work well for CTF also and i have set that up on mine! Here control of the high structure would be paramount!!

Keep them coming guys!!

hvk_Leet
03-23-2008, 08:21 AM
this map looks like teh secks, cant wait to run some FFA on it.

DonkeyHimer
03-23-2008, 03:41 PM
Why'd you take it down? Well, since its down, could someone put it in their fileshare and post a link? Thanks.

zakboo
03-23-2008, 04:57 PM
My only criticism for this map is that it kinda plays like king of the hill, everyone tries to gain control of the tower in the corner. I'm not sure if that's a good or bad thing. Oh and also I assume your still working on spawns?

IKeyworkI
03-23-2008, 05:37 PM
My only criticism for this map is that it kinda plays like king of the hill, everyone tries to gain control of the tower in the corner. I'm not sure if that's a good or bad thing. Oh and also I assume your still working on spawns?


Midship.

zakboo
03-23-2008, 06:11 PM
Midship.
Well that would be a good thing then:-)

runner ai
03-25-2008, 02:58 PM
Really enjoyed the little 1v1 we had on this earlier SaLoT sorry i had to go i had to take my sister to the station!! this map is frosty gggggggggggggggggreat!

RELLIK PIR
03-25-2008, 03:11 PM
Way to much cover. Some guy brought it out and no objections to trying something.. They ended the game in 3 mins because you just ended up chasing everyone and they could hide and run forever without any lines of sight.
We played FFA

UnknOWNBAMF
03-25-2008, 09:20 PM
Was very difficult for 8 man FFA. 6 man worked okay. There was enough time for 1v1 BRs but even every now and then someone would spawn real close and get a 1 shot steal kill twice for a double kill. Aggravating. Nice though I like it. Just wish there were different heights. I think some regular box > into floor changes would work wonders for this map. Change different areas to exclude some more of the ramps and base them off of jumpups. Or short ramps. I like this map I really think that is what is needed. By the love of god let me show you lol. Send an invite here in the next 30 mins - hour.

IKeyworkI
03-25-2008, 11:34 PM
Well that would be a good thing then:-)


indeed. :-)