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View Full Version : Idea for replacing barriers in certain situations


Sidek
05-13-2008, 01:56 PM
Now with foundry, maps often go within 10 dollars of 0. Barriers, sideways cost 6$. (Weapon Holder+it) Single boxes cost 3$(Might be 4, forget). Single boxes are way bigger than barriers, but there is no problem there. You can geo glitch/merge it! This even gives you more variety.......barrier just an inch too short for good cover? Don't worry! All you need is to tweak your geod single box. I am going to get a in-action photo of this on onslaught soon.

edit2:edited for clarity

Mango221
05-13-2008, 02:57 PM
A single box is WAY bigger than a barrier though...

-Mango

Sidek
05-13-2008, 03:03 PM
I mean geod into a wall, so only a single shard is sticking out. It's just taller, and even that you can eliminate.

Mango221
05-13-2008, 03:14 PM
OH! LOL, I was picturing like out in the middle of the map :D

-Mango

-Ender-
05-13-2008, 03:14 PM
I hate when people use barriers like that. They feel so useless cause you can usually see anyone hiding next to them. I'd rather have an area that is covered rather than one spartan-sized barrier to bet my life on. Like P2; it wasn't just the walls on the side to wall glitch on. You could actually move around and get out of the way of nades and stuff.

Matrixx.J
05-13-2008, 03:43 PM
If you geo a box that far into the wall don't you usually lose it? This has happened to me countless times when geo'ing objects into the floor. I would test it but... still no tv.

Sidek
05-13-2008, 04:02 PM
use the door method. haven't lost anything that way. And about in action on onslaught......... it already uses 16 single boxes, so, ya.