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runner ai
05-15-2008, 09:23 AM
Halo 3 Warlock v2 (2-8 Players)

Hey guys just thought i release my next title which i have been working on.

Fileshare ( v2 = Slot 11) - http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=Runner%20AI

Screenshots -

Blue base

http://img120.imageshack.us/img120/300/1a4be2bb5800a386aedf64blf6.jpg (http://img120.imageshack.us/my.php?image=1a4be2bb5800a386aedf64blf6.jpg)

Red Base

http://img120.imageshack.us/img120/9121/f800dd9d7caad4f225f79b6mo5.jpg (http://img120.imageshack.us/my.php?image=f800dd9d7caad4f225f79b6mo5.jpg)

Yellow Base

http://img120.imageshack.us/img120/9391/20d0bc0aee72a46dd163cfbei0.jpg (http://img120.imageshack.us/my.php?image=20d0bc0aee72a46dd163cfbei0.jpg)

Green Base

http://img120.imageshack.us/img120/1807/f8f89303c0563a46dbb643bdi5.jpg (http://img120.imageshack.us/my.php?image=f8f89303c0563a46dbb643bdi5.jpg)

Middle

http://img120.imageshack.us/img120/4061/96ae28cbe45acaf9ed34222cl7.jpg (http://img120.imageshack.us/my.php?image=96ae28cbe45acaf9ed34222cl7.jpg)

Overview

http://img120.imageshack.us/img120/6196/a93e6bf8eb51326633baf1efi0.jpg (http://img120.imageshack.us/my.php?image=a93e6bf8eb51326633baf1efi0.jpg)

View through bottom middle

http://img403.imageshack.us/img403/1581/f89d3465f517053741a870bgc7.jpg (http://img403.imageshack.us/my.php?image=f89d3465f517053741a870bgc7.jpg)

Items -


Br x8
Carbines x2
Plasma Pistol x2
Active Cammo x1
Frags x4
Plasmas x8


MLG Gametypes -


Team Slayer
Team CTF
Team KOTH


Notes -


Can look through bottom middle but shield doors inside the fences prevent you from shooting or running through.
Works great for 1v1s.


Hope you enjoy this guys and leave some feedback after you have had a look.

l8ers

Jackass_Jon
05-15-2008, 10:54 AM
A very great looking map from the screens. Ill dl it when I get home. I don't understand why you put camo under top mid? Im not complaining just wondering. I like the changes you have made and the bases look nice. The shield door/ fence wall combo is cool

But anyways a real good job man I love your work.

Ill have some more feedback after I test it tonight

LivedKrad
05-15-2008, 10:57 AM
You can't jump to top middle from the base platforms? Aw. :(

runner ai
05-15-2008, 11:03 AM
You can't jump to top middle from the base platforms? Aw. :(

Yea you can dude, dont worry!

LivedKrad
05-15-2008, 11:06 AM
After another look, I guess you could from the top of the ramp. But I wonder, is there any place you could move the "pillars" on top of the base platforms? Or perhaps extend the platform a little. I remember that corner being available for an easy jump.

runner ai
05-15-2008, 11:13 AM
After another look, I guess you could from the top of the ramp. But I wonder, is there any place you could move the "pillars" on top of the base platforms? Or perhaps extend the platform a little. I remember that corner being available for an easy jump.

True it was, but its still v.easy here too. Plus you can jump top mid form 2/3s up the ramps also. I wanted this to be more like a new map but built on warlock. Obviously a warlock port will not work on foundry which is a much smaller space, but i tried to keep all the best bits form warlock and throw in a few new things to suit halo 3 gameplay.

zakboo
05-15-2008, 11:34 AM
I haven't played on it at all yet, but bottom mid seems a bit large. Other than that I really like what you've done with it, top mid is pretty sweet and I LOVE the corner bases. Have you run any games on it yet??? I'm curious if you got the spawns to work well......

SL1V3R
05-15-2008, 11:55 AM
Hm looks pretty cool except I agree, bottom mid does look a bit mammoth. Haven't played it yet though.

flix
05-15-2008, 12:27 PM
this is def. the best 4 base yet im dl'ing right now and run around on it.Talk to me when you get on live about the map bro

ohh yea this is kronic

AqUAMaN_CLaWZ
05-15-2008, 12:32 PM
nice ill download

gannyganny
05-15-2008, 01:33 PM
A very great looking map from the screens. Ill dl it when I get home. I don't understand why you put camo under top mid? Im not complaining just wondering. I like the changes you have made and the bases look nice. The shield door/ fence wall combo is cool

But anyways a real good job man I love your work.

Ill have some more feedback after I test it tonight
Where exactly do you see a shield door? :???:

Dave_C0ulier
05-15-2008, 01:42 PM
the mid looks a lot different but ill run it, i dont really like the a b sign on the flats you should have used a column

HeavyMetal84
05-15-2008, 02:13 PM
this is def. the best 4 base yet im dl'ing right now and run around on it.

Click my sig.:razz:

This is a pretty good remake, probably the best Warlock remake i've seen besides mine.

NerOxide
05-15-2008, 02:40 PM
best warlock remake Ive seen. very smooth and easy to use.

great job man. props:!:

The Gooer
05-15-2008, 03:28 PM
i have a sic one

ViiSiiON
05-15-2008, 05:17 PM
Definitely a quality map man, i like how it is the same concept as warlock, but has your own ideas thrown in to work with foundry. Props to ya, and i hope it plays well. I cant test it cause my box is broken but im sure its good.

ZoroSeerus
05-15-2008, 07:19 PM
Where exactly do you see a shield door? :???:
Me merged them w/ the fence walls bottom mid.
Ecko and me ran a 2v2 on this earlier in ctf there was a little bit of bad spawns but I like this the best =P

Chhipz Ahoy
05-15-2008, 11:43 PM
nicely done, great quality.

FoxKeyes
05-16-2008, 02:13 AM
It's very good, nice job

runner ai
05-16-2008, 02:32 AM
Me merged them w/ the fence walls bottom mid.
Ecko and me ran a 2v2 on this earlier in ctf there was a little bit of bad spawns but I like this the best =P

Interesting, i played a 4v4 ctf on it last night and everyone commonted on how they didnt have a bad spawn all game!

What i did for ctf was place a circular spawn zone from the cornder of each base to the middle. Then i also placed a secondary spawn zone in the bases to the right hand side at green and yellow. SO that if the other team are at your base you spawn under the plat on yellow or green!

This may need another look at as you say but what i need to do that is for you to say which spawns were bad and why, did they happen alot or was it just once? Bearing in mind that you always get bad spawns in a game even on bungies maps. All we can do with foundry is make it as good as possible.

Thanks for testing dude its much appreciated!!

K-B-C
05-16-2008, 02:36 AM
This looks like a solid map.

I will download it tonight and play it tomorrow with some friends. You might want to put some screenshots from the original Warlock so we can see the comparison. I always find those to be interesting.

I'll report back tomorrow with some feedback.

runner ai
05-16-2008, 06:25 AM
So Kronic pointed out to me yesterday that if you go throught the teleport whilst meleeing you can get the cammo. Somthing to do with how the teleports work in halo 3. If anyone has a way of fixing this without putting cammo somewhere else that would be sweet.

Rebal771
05-16-2008, 01:37 PM
So Kronic pointed out to me yesterday that if you go throught the teleport whilst meleeing you can get the cammo. Somthing to do with how the teleports work in halo 3. If anyone has a way of fixing this without putting cammo somewhere else that would be sweet.

In H2...when you used a teleporter, especially in laggy games, you could see the player "launch" across the map from one to the other.

You don't actually "port"...they take your body and move it quickly in a direct b-line to the other teleporter.

Sometimes...on warlock...this meant that you would see someone cross bottom mid for a split second at a superfast rate.

On Beaver Creek...you would see a 1/10th-of-a-second-flash of a player in between the bases (sometimes in the creek, or at a door entrance, etc) before they would spawn at the other teleporter.

The times that I've ever mainly noticed this problem was especially when there was a flag-carrier going through a teleporter...the flag would be a rather noticeable visual "flash" as the player would be "shot" from one side to the other.

Again...this was all in H2. I don't know if this applies to H3 as well...but I don't see why it wouldn't, either.

It's a tiny glitch that they got too lazy to fix in the old game...so I'm almost positive this could be a reason for why they moved the camo to the top mid in H2 in the first place.

runner ai
05-17-2008, 03:43 AM
In H2...when you used a teleporter, especially in laggy games, you could see the player "launch" across the map from one to the other.

You don't actually "port"...they take your body and move it quickly in a direct b-line to the other teleporter.

Sometimes...on warlock...this meant that you would see someone cross bottom mid for a split second at a superfast rate.

On Beaver Creek...you would see a 1/10th-of-a-second-flash of a player in between the bases (sometimes in the creek, or at a door entrance, etc) before they would spawn at the other teleporter.

The times that I've ever mainly noticed this problem was especially when there was a flag-carrier going through a teleporter...the flag would be a rather noticeable visual "flash" as the player would be "shot" from one side to the other.

Again...this was all in H2. I don't know if this applies to H3 as well...but I don't see why it wouldn't, either.

It's a tiny glitch that they got too lazy to fix in the old game...so I'm almost positive this could be a reason for why they moved the camo to the top mid in H2 in the first place.

Now you mention it i do remember seeing that on beaver creek. Maybe i should try and find a way of putting cammo top middle.

tiggleisrippin
05-17-2008, 05:27 AM
wow mlg make this a v5 map now

and stockpile

SillyMikey
05-17-2008, 10:40 AM
Nice one dude.

xYx SuperMaN
05-17-2008, 01:13 PM
Just put the camo in mid air bottom mid so u got to jump up to get it.

I would take out the B signs and add doors standing up at jump up to flag base at each base opposite side of the the white cover thing and take out BRs for carbines at each plat and take out carbines bottom mid and the plasma pistols.

Good job, i like it.

iM_xZonKeD
05-17-2008, 01:17 PM
runner very nice map i think middle can use some work thoug. the first thing you should work on is shrinking bottom middle

ZoroSeerus
05-17-2008, 01:18 PM
So Kronic pointed out to me yesterday that if you go throught the teleport whilst meleeing you can get the cammo. Somthing to do with how the teleports work in halo 3. If anyone has a way of fixing this without putting cammo somewhere else that would be sweet.
You might wanna try the teles where it's 2 senders and 2 recievers.Put the senders where they should go and the recievers in front of them upside down.This will however add h2 teles unless u put the face down reciever ON the sender.
Try That.

xXJust MadXx
05-17-2008, 04:08 PM
This is the type of map H3 needs. Good job. I will get some testing done later. I actually prefer the camo under mid.

Rippsik
05-17-2008, 04:54 PM
-Geo glitch to create gap for a grav lift instead of the mini-jump ledge for the bases.
-Make bottom middle a lot smaller.
-For top middle, instead of having a 4-wall thing for the old camo spot, put four pillars with gaps in between so that you can kinda see in between them.
-Bottom bases, make it /''\ instead of /\ , if you know what I mean. Try using a diagonal, a one that's perpendicular to the back of the base, and another diagonal.

runner ai
05-18-2008, 03:13 AM
-Geo glitch to create gap for a grav lift instead of the mini-jump ledge for the bases.
-Make bottom middle a lot smaller.
-For top middle, instead of having a 4-wall thing for the old camo spot, put four pillars with gaps in between so that you can kinda see in between them.
-Bottom bases, make it /''\ instead of /\ , if you know what I mean. Try using a diagonal, a one that's perpendicular to the back of the base, and another diagonal.

I like the idea of geoglitching the boxes back to make room for the grav lifts alot! But i dont get what you mean with this (/''\)??

iM_xZonKeD
05-18-2008, 08:26 AM
I like the idea of geoglitching the boxes back to make room for the grav lifts alot! But i dont get what you mean with this (/''\)??

i think what he is trying to say is make the front platforms parallel to eachother or maybe the back part of the platform. i cant see the back of the bases from the pics so yeah thats my only guess

-Champloo-
05-18-2008, 10:21 AM
looks great.

DLing now.

JD326
05-18-2008, 11:34 AM
i really like this map it plays literally amazing like warlock the spawns are set perfect and ctf and team slayer feel alot like warlock i downloaded this map the day it came out and i am really impressed and also this is the best warlock remake people need to stop making remakes(midship/sanctuary/beaver creek) this is the only remake that plays good and looks good

Effed
05-18-2008, 05:03 PM
WoW. You did a great job at bringing back Wizard/Warlock to 3. The map looks like the general flow would be amazing. I'm going to D/L it now and see how it plays. I actually don't have a problem with Top Mid being so big it fits with this map.

Also, if you can melee while going through the teleporter and pick up Camo, that would be crappy, and you would def. need to find a way to put it top mid.

iM_xZonKeD
05-18-2008, 05:46 PM
Middle Ideas which in my opinion would make it a great warlock remake.


http://i280.photobucket.com/albums/kk199/xZonKeD/warlock1.jpg


http://i280.photobucket.com/albums/kk199/xZonKeD/warlock2.jpg


http://i280.photobucket.com/albums/kk199/xZonKeD/warlock4.jpg


http://i280.photobucket.com/albums/kk199/xZonKeD/warlock3.jpg

blueterror
05-18-2008, 05:51 PM
im not a big fan of being able to stand on the boxes containing the warps, makes this game kind of different from what makes warlock....warlock.

Jackass_Jon
05-18-2008, 06:34 PM
I ran some customs on it last night and it went really well. I had maybe one bad spawn but other then that all of it went really well. Ill have to try the camo tele thing tough.


im not a big fan of being able to stand on the boxes containing the warps, makes this game kind of different from what makes warlock....warlock.


What do you mean?

runner ai
05-19-2008, 04:43 AM
runner very nice map i think middle can use some work thoug. the first thing you should work on is shrinking bottom middle

I'm not convinced that the bottom middle does need shrinking?! After playing quite afew games on this the only thing that didnt really work was KOTH (1st hill spawns bottom middle). There is alot of cover bottom middle admitted and the shield doors allow you to call out positions, but i like it.

All i want to do for v2 is maybe take off the B-signs on the plats and put them to middle instead of wall corners, with cammo inbetween them. That way cammo is top mid ala warlock h2. and therefore you cant pick it up whilst going through the teles. Then maybe mauler bottom middle, the map is missing a close range weapon other than the plasma pistols. Also see if i can get grav lifts in at each base. (major budget problems there though)

p.s. like the skech-up pics!!

Effed
05-19-2008, 10:32 AM
I'm not convinced that the bottom middle does need shrinking?! After playing quite afew games on this the only thing that didnt really work was KOTH (1st hill spawns bottom middle). There is alot of cover bottom middle admitted and the shield doors allow you to call out positions, but i like it.

All i want to do for v2 is maybe take off the B-signs on the plats and put them to middle instead of wall corners, with cammo inbetween them. That way cammo is top mid ala warlock h2. and therefore you cant pick it up whilst going through the teles. Then maybe mauler bottom middle, the map is missing a close range weapon other than the plasma pistols. Also see if i can get grav lifts in at each base. (major budget problems there though)

p.s. like the skech-up pics!!

Yeah, I actually think bottom mid is fine for this map.

Rippsik
05-19-2008, 03:22 PM
Click my sig.:razz:

This is a pretty good remake, probably the best Warlock remake i've seen besides mine.

This map is actually ****ing awesome, better than H3 Warlock, no offence to the OP. Exact port of Warlock, great job.

runner ai
05-20-2008, 05:54 AM
Updated version is out now!!

Update (warlock v2 Slot 11) -


Cammo moved top middle
Mauler placed bottom middle
B-Signs removed from platforms and used top middle instead of wall corners.
A few more spawns added
More carbienes and plasmas added, plasmas placed behind base platforms (No Duels halo 2ish)
Barriers moved a little more to the middle so its easier to stand on the outside of them in the middle.
Oddball Gametype added

runner ai
05-21-2008, 10:23 AM
Updated version is out now!!

Update (warlock v2 Slot 11) -


Cammo moved top middle
Mauler placed bottom middle
B-Signs removed from platforms and used top middle instead of wall corners.
A few more spawns added
More carbienes and plasmas added, plasmas placed behind base platforms (No Duels halo 2ish)
Barriers moved a little more to the middle so its easier to stand on the outside of them in the middle.
Oddball Gametype added


Update shows up now on front page!!

Jackass_Jon
05-22-2008, 02:43 PM
Hey runner I don't know if your working on this or if the budget will allow it, but u can geo glitch mancannons into the floor. You can use doors but you have to do the whole start new round. You hold onto the mancannon and save and quit. I haven't tried it yet with a grav lift but to do that you would probably have to glitch under foundry and save and quit it under there.

These are just some thoughts to improve this.

T0NAFIDE23
05-23-2008, 11:52 AM
man this map is awesome i played FFA with 6 and i ran team slayer and i love this map

EpicxGamer
05-24-2008, 06:02 PM
wow people making forge maps these days they are getting really good it must of took some bit of time to make it would take me a long time before i could make something even close that good so sweet job on that map

MLG_KonArtist
05-24-2008, 10:05 PM
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3 weeks 10 post and perma banned.lol

ok, back on topic- AI i have some ideas for you, the platforms need to curve like the front of the bases. the platforms right now are sq. and center more cir. still like it.

runner ai
05-25-2008, 07:04 AM
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
3 weeks 10 post and perma banned.lol

ok, back on topic- AI i have some ideas for you, the platforms need to curve like the front of the bases. the platforms right now are sq. and center more cir. still like it.

Interesting! I've just finished my university finals yesterday WOOOW! So i'll be online quite a bit now probably i'll send you a message next time we're both online and we could have a forge sesh.

Vinnok
05-28-2008, 10:22 PM
looks amazing from the screenshots, will play 4s on it tomorrow and see how it actually plays. :)

runner ai
05-29-2008, 07:06 AM
Hey runner I don't know if your working on this or if the budget will allow it, but u can geo glitch mancannons into the floor. You can use doors but you have to do the whole start new round. You hold onto the mancannon and save and quit. I haven't tried it yet with a grav lift but to do that you would probably have to glitch under foundry and save and quit it under there.

These are just some thoughts to improve this.

I've been trying to think of ways to implement gravlifts to the bases but honestly they dont work very well. It probably due to the bases being smaller than the warlock ones. ATM gravlifts dont work here at all.

Jackass_Jon
06-08-2008, 08:08 PM
I've been trying to think of ways to implement gravlifts to the bases but honestly they dont work very well. It probably due to the bases being smaller than the warlock ones. ATM gravlifts dont work here at all.


Well this is one of my fav maps right now i think it works wonderfully and last night i had a thought. You can set the grav lift in a opendouble box. it will still push you up thourgh the box simulating Warlocks gravs. Idk if you've tried this yet but it seems like it may save you some trouble. Also for extra Budget someone mentioned somewhere that you may be able to budget glitch just the weapons and nades and that shouldn't cuz any lag. Idk if its tru though i have yet to try it out.

Eazzyy
06-08-2008, 08:14 PM
Wow great map.


The only thing i ask from you next time you forge is.

Add MLG ball to the level.


Thankyou.

That-DAM-n00b
06-09-2008, 06:40 AM
This should be promoted as a 1v1 map for sure.

runner ai
06-11-2008, 06:56 AM
Wow great map.


The only thing i ask from you next time you forge is.

Add MLG ball to the level.


Thankyou.

MLG Ball has been added in v2 dude so check it out.

iM_xZonKeD
06-11-2008, 08:37 AM
yo runner this is something that has been on my mind for a while now. bout the grav lifts you can geo glitch an open single box further back into the wall. this demotes players from using the grav lift and going top base and stuff. Im not quite sure how it wuld work but you should try it. also i think i might start a warlock remake myself but its hard to make a good one without using budget glitch and even when you d you most likely will run out of items. but keep up the good work.

Eazzyy
06-13-2008, 06:09 PM
Well I feel that this Warlock map is great in all but there are a couple of things i'd reccomend you to do to make it better.

1. The middle area, there is no were to shoot through it, like in H2
2. Where is the lift to the bases, come on it just isn't Warlock without the lift to the top of the base. No plate form.
3. The bases, unlike Heavymetal your bases are small and really loooong. Try and shorten them.

Thank you for your time.

-- Mr Mod --