Dark_Assassn
07-05-2008, 09:32 PM
Edit: Screenshots now uploaded to imageshack and work. Edge v2 is already in progress.
MLG Edge
Download (http://www.bungie.net/forums/posts.aspx?h3fileid=43225616)
Screenshots:
Angled center view
http://img394.imageshack.us/img394/6863/edgeresized01hm5.png (http://imageshack.us)
Center overview
http://img56.imageshack.us/img56/3929/edgeresized03ib7.png (http://imageshack.us)
Bottom level view
http://img375.imageshack.us/img375/579/edgeresized02ni8.png (http://imageshack.us)
Red (B) base
http://img394.imageshack.us/img394/3164/edgeresized04dc5.png (http://imageshack.us)
Yellow (A) base
http://img56.imageshack.us/img56/8910/edgeresized05rw5.png (http://imageshack.us)
My first map:
Well this is my first MLG map, and really the first serious map that I've ever made in forge. Some of the slopes aren't perfectly smooth (especially the angled stairs that lead to the center). I made this map with C0d30fCOnDuCT and it took us maybe 50+ to come up with the first version of MLG Edge. Hope you like it.
Weapons/grenades:
8 BRs
4 Carbines
1 Mauler
6 Frags
4 Plasmas
Map Breakdown:
--The Center: Edge's center piece is oval-shaped with an open middle section. A bridge in the center, and stairs on each side, lead from the center to the lower level. This center is made mainly of walls and wall corners, and is what the map revolves around.
--Starting Bases: Instead of blue and red bases, the bases are yellow and red to correspond with signs A and B. Custom power ups mark the yellow base in place of active cammos. The bases have an open double box in the center and another open double on the side which acts as a bridge.
--The Rest: There are two "secondary" bases, if you can call them that, which attach to the center. One is level with the main center, having two doors and a 4-wall design for cover; the other is raised up and uses wall corners and another two doors for cover. The raised one has two carbines leaning against the wall corners.
Edge plays team slayer KOTH and CTF. It's a first version, so it's not the best. All feedback is welcome. Please note any changes that should be made.
MLG Edge
Download (http://www.bungie.net/forums/posts.aspx?h3fileid=43225616)
Screenshots:
Angled center view
http://img394.imageshack.us/img394/6863/edgeresized01hm5.png (http://imageshack.us)
Center overview
http://img56.imageshack.us/img56/3929/edgeresized03ib7.png (http://imageshack.us)
Bottom level view
http://img375.imageshack.us/img375/579/edgeresized02ni8.png (http://imageshack.us)
Red (B) base
http://img394.imageshack.us/img394/3164/edgeresized04dc5.png (http://imageshack.us)
Yellow (A) base
http://img56.imageshack.us/img56/8910/edgeresized05rw5.png (http://imageshack.us)
My first map:
Well this is my first MLG map, and really the first serious map that I've ever made in forge. Some of the slopes aren't perfectly smooth (especially the angled stairs that lead to the center). I made this map with C0d30fCOnDuCT and it took us maybe 50+ to come up with the first version of MLG Edge. Hope you like it.
Weapons/grenades:
8 BRs
4 Carbines
1 Mauler
6 Frags
4 Plasmas
Map Breakdown:
--The Center: Edge's center piece is oval-shaped with an open middle section. A bridge in the center, and stairs on each side, lead from the center to the lower level. This center is made mainly of walls and wall corners, and is what the map revolves around.
--Starting Bases: Instead of blue and red bases, the bases are yellow and red to correspond with signs A and B. Custom power ups mark the yellow base in place of active cammos. The bases have an open double box in the center and another open double on the side which acts as a bridge.
--The Rest: There are two "secondary" bases, if you can call them that, which attach to the center. One is level with the main center, having two doors and a 4-wall design for cover; the other is raised up and uses wall corners and another two doors for cover. The raised one has two carbines leaning against the wall corners.
Edge plays team slayer KOTH and CTF. It's a first version, so it's not the best. All feedback is welcome. Please note any changes that should be made.