View Full Version : Ideas from the comunity to make a mlg cold storage
I XARio I
07-07-2008, 04:35 PM
I would like to make a thread about what the MLG comunity wants in cold storage. This is for good ideas from people who cant forge the best and give ideas to people trying to make MLG cold storage v6. If you want it to be true to ce or just want a great MLG map.
I for one dont like the classic teleporters and the power up spawns . My idea would be remove all the teleporters and use a two way across rocket room and on in pistol room. Maybe remove os and leave camo to make flanks. All ideas are welcome in this thread keep it short and sweet. And I would like all ideas posted here to be takeable by anyone. Post away.
theseventhstar
07-07-2008, 05:47 PM
I like the original teleporters, except that problem where we always come through forward. I like/liked the original Chill Out feel with the teleporters, I wouldn't change those.
ZRDragoon
07-07-2008, 06:03 PM
I'm thinking maybe move the needler teleporter back a little bit so you don't get blind sided from either side.
blueterror
07-07-2008, 07:28 PM
someone added a forged jump to enter the sniper hallway from yellow room, i thought it was a clever idea because that might counter some camping. I also added 2 grenades near the teleporter that goes to camo room (warlock style) because i believe it prevents telecamping to some extent.
weapons like plasma pistol will work well in areas like the sniper hallway, is a clear counter to OS and pretty much works well while the mauler will work like the shotgun functioned in h1. Im just not sure about having both on the same map because of dual weilding.
rocket, id move it to the next pillar beside it to make it harder to get thus more rewarding. also because you can jump to camo room in like 3 jumps from grabbing the rocket.
am not sure if rocket should be 2 instead of 4. its a nasty weapon.
move camo to the left so theres no tele glitch to get it.
<edit> make it possible to nade down rocket :)
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