Ancalagon___mlg_
07-09-2008, 11:16 PM
OK, so there are apparently a lot of people out there making "MLG" Cold Storage maps. I've taken a look at some and I believe that so far my map has the best edits to it. In theory, here's why:
My idea was to fix the differences between Chill Out and Cold Storage as best as possible while still playable to the differences between Halo 1 and Halo 3. In other words, I tried to make it have the same feel as Chill Out while using only MLG appropriate weapons, power ups, etc.
Check it out, play on it, and let me know what you think needs to be fixed/changed/what you like about it/etc.
Here is the link to my fileshare:
""
http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=II%20Ancalagon%20II
""
It is on my GT: ii AncaLagon ii (File Share Slot 6 - "MLG Cold Str v5")
If you are still reading on, here are a list of changes made thus far:
The Lab:
Shotgun replaced with Mauler which is placed on top of the Orange Podium.
Standard OS replaced with 3-Layer MLG OS.
Big Room:
Back wall by the portal brought forward to size the room more like Chill Out.
Portal Exit from Yellow Room moved further out on Broken Bridge (like Chill Out).
Needler removed.
Abstract Objects in the floor from Chill Out recreated using walls in forge.
Plasma Rifle on those Abstract Objects replaced with Plasma Pistol.
Rocket Room:
Rockets changed to MLG timing and a drop spawn.
High Ramp leading the Chill Out Pink Hall extended to more closely resemble Chill Out.
Wall added to the side of the switchback portion of the ramp to prevent easy jump up (you couldn't jump up there in Halo 1)
Back wall indention squared off.
Pink Hall:
Easy exits to Yellow Room blocked off.
Cloak Room:
Cloak changed to MLG 2min respawn.
Sniper changed to MLG timing and drop spawn (not lieing flat on the floor, but against the wall to the right of the door when you exit Pink Hall)
Exit Portal moved forward so that you can stand behind it (again, Like you could in Halo 1)
General Changes:
In case I didn't mention them above, all items and non-MLG weapons have been removed. Some BR's added to the map although I can't remember well. In general, changes were made to make Cold Storage more closely resemble Chill Out while MLG'ing the map to make it fit MLG's standards and be competitive. I don't feel this map would be good for 4v4, but I do think it works great for 2v2, 1v1, and FFA.
Let me know what you guys think! And thanks in advance for the comments/help.
Also, a shout out to my friend "Mockstar" who is more forge knowledgeable than I am and helped me with the editing work from start to finish.
My idea was to fix the differences between Chill Out and Cold Storage as best as possible while still playable to the differences between Halo 1 and Halo 3. In other words, I tried to make it have the same feel as Chill Out while using only MLG appropriate weapons, power ups, etc.
Check it out, play on it, and let me know what you think needs to be fixed/changed/what you like about it/etc.
Here is the link to my fileshare:
""
http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=II%20Ancalagon%20II
""
It is on my GT: ii AncaLagon ii (File Share Slot 6 - "MLG Cold Str v5")
If you are still reading on, here are a list of changes made thus far:
The Lab:
Shotgun replaced with Mauler which is placed on top of the Orange Podium.
Standard OS replaced with 3-Layer MLG OS.
Big Room:
Back wall by the portal brought forward to size the room more like Chill Out.
Portal Exit from Yellow Room moved further out on Broken Bridge (like Chill Out).
Needler removed.
Abstract Objects in the floor from Chill Out recreated using walls in forge.
Plasma Rifle on those Abstract Objects replaced with Plasma Pistol.
Rocket Room:
Rockets changed to MLG timing and a drop spawn.
High Ramp leading the Chill Out Pink Hall extended to more closely resemble Chill Out.
Wall added to the side of the switchback portion of the ramp to prevent easy jump up (you couldn't jump up there in Halo 1)
Back wall indention squared off.
Pink Hall:
Easy exits to Yellow Room blocked off.
Cloak Room:
Cloak changed to MLG 2min respawn.
Sniper changed to MLG timing and drop spawn (not lieing flat on the floor, but against the wall to the right of the door when you exit Pink Hall)
Exit Portal moved forward so that you can stand behind it (again, Like you could in Halo 1)
General Changes:
In case I didn't mention them above, all items and non-MLG weapons have been removed. Some BR's added to the map although I can't remember well. In general, changes were made to make Cold Storage more closely resemble Chill Out while MLG'ing the map to make it fit MLG's standards and be competitive. I don't feel this map would be good for 4v4, but I do think it works great for 2v2, 1v1, and FFA.
Let me know what you guys think! And thanks in advance for the comments/help.
Also, a shout out to my friend "Mockstar" who is more forge knowledgeable than I am and helped me with the editing work from start to finish.