View Full Version : Maps with good spawn systems
BlackDeath10
07-10-2008, 08:58 PM
im looking for maps with good spawn systems, a map that has no screwy spawns at all
if someone has a map like this or knows of one please tell me
ZoroSeerus
07-10-2008, 09:00 PM
im looking for maps with good spawn systems, a map that has no screwy spawns at all
if someone has a map like this or knows of one please tell me
This IS halo3, did you know that?
BlackDeath10
07-10-2008, 09:08 PM
This IS halo3, did you know that?
yes but a forge master can make a map with no screwy spawns, since MLG can make maps that do not have nearly as much forgeing potential as foundry spawns good a forge master should be able to do the same
SaLoT
07-10-2008, 10:24 PM
yes but a forge master can make a map with no screwy spawns, since MLG can make maps that do not have nearly as much forgeing potential as foundry spawns good a forge master should be able to do the same
I guess you don't understand H3 spawn systems and Foundry spawns and the size of foundry...
BlackDeath10
07-11-2008, 03:56 PM
I guess you don't understand H3 spawn systems and Foundry spawns and the size of foundry...
i do understand H3 spawn system and the size of foundry, and a map like ons has made a good spawn system, im sure you know that as the creater
i have already studied ons spawn system, after looking at them i was actualy impressed, with all the complaining about them it seemed that the spawns are actualy a master piece
the way the spawn system seems to function is around team work, a team with a good team shot can put a team into spawn camp but also a team with a good team shot can counter a spawn camp, thats the way the spawn systems on the maps seem to function, its genius and i want to see more maps with good spawn systems like that and also maps with good spawn systems that work good in a diffrent way
i hope im correct about the ons spawn system
-Ender-
07-11-2008, 07:32 PM
There are a couple things wrong with your thread. You say you want to see a map with good spawns, but good spawns is entirely opinion. Some say the spawns on Onslaught are too predictable while others argue that spawn trapping is part of the game and you can still fight your way out of the trap if you are good. Things like that can make the opinion of a spawn system go either way. Another common argument I hear is always spawning near your teammates vs. always spawning away from the opponents. People complain about spawning across the map from their teammates but the second their opponents' teammate spawns next to him and helps kill them, they complain about that too.
So in short, you'll never find a map that every agrees has good spawns because people want different things out of spawn systems. What you think is a good, consistent spawn system, others may consider predictable and too easy to spawn trap on.
BlackDeath10
07-11-2008, 07:59 PM
There are a couple things wrong with your thread. You say you want to see a map with good spawns, but good spawns is entirely opinion. Some say the spawns on Onslaught are too predictable while others argue that spawn trapping is part of the game and you can still fight your way out of the trap if you are good. Things like that can make the opinion of a spawn system go either way. Another common argument I hear is always spawning near your teammates vs. always spawning away from the opponents. People complain about spawning across the map from their teammates but the second their opponents' teammate spawns next to him and helps kill them, they complain about that too.
So in short, you'll never find a map that every agrees has good spawns because people want different things out of spawn systems. What you think is a good, consistent spawn system, others may consider predictable and too easy to spawn trap on.
i agree with you,
and that is why i want to see what maps people think have good spawns, i want to explore the way people make spawn systems, an dnot just in one way but in multiple ways, i don't care what amount of people say spawns on this or that map are bad, if a group of people think that the spawns are good to me its worth looking at, it would help me as a forger explore multiple ways to make a good spawn system
and that is the objective of this post
now just post a map with good spawns and stop makeing this a contreversy, it was not what i intended
-Ender-
07-11-2008, 08:24 PM
Well, personally, I think the maps with the best spawns I've seen are Onslaught, The Pit, and Guardian.
I don't think Narrows spawns work very well because of how you will often spawn in front of the opponent at lift or flat side even if they are in the process of walking through your base. Construct spawns are totally random as far as I'm concerned. It just seems like they were placed in random spots and you can't really determine where they will spawn at all. And Amplified, well, I have noticed a significant decrease in the number of times I've spawned next to people in the bases but it still happens at least 2-3 times a game but I think the spawns appear messed up simply because of the format of the map, not to do with anything as far as placing the spawns.
The good things the other maps do:
Onslaught - There are only a select few spawns. While I still think there should be under the base spawns instead of on top of the base spawns, you can still avoid getting spawn killed when your whole team is not dead and when they are, you still have a chance to fight your way out of it by rushing to the nearby cover.
The Pit - I think of The Pit as just a larger version of Onslaught, in the sense that there are the 3 main spawns, Snipe, Shotty, and Base. When you work well with your team, you can determine where your opponents will spawn and can take them out if you teamshot but like on Onslaught, you can still get to cover to escape the spawn trap if you get a quick kill and run. The spawns don't work for KotH however, and I really think MLG should consider a seperate spawning system for this gametype. The spawns are in relevant places for CTF and TS, but in KotH, a lot less action occurs on the Needler side of the map yet it is still a common spawning area. This spawn area is also the source of the problem for the plat hills and teams spawning next to the hill when the other team is going to the hill from snipe side. I really think it adds a lot of luck into the gametype because sometimes you will spawn hill-side needler and sometimes you will spawn in the opposite needler. If the number of spawns were reduced and/or moved closer towards the center of the map, the spawns would probably be covered more often, forcing the respawning opponents to always spawn on the other side, not just most of the time.
Guardian - I really think this map has the least bad spawns out of any map because of the way it is divided up into 4 sections. You have snipe, green, blue, and gold. Occasionally you will have a set-up breaking bottom blue spawn but I think putting a spawn area that takes up both floors of blue would fix this. The only other problem I have seen is people spawning bottom gold when there is someone top gold which could be fixed in the same way.
AguaMoose
07-12-2008, 09:01 AM
Are respawns areas used on Narrows and The Pit TS ?
BlackDeath10
07-12-2008, 10:07 AM
Are respawns areas used on Narrows and The Pit TS ?
yes
-Ender-
07-13-2008, 01:24 PM
Respawn areas are only used to seperate the two sides. They don't use any to actually distinguish seperate spawn areas.
JD326
07-13-2008, 01:57 PM
Me and my freind seth's Outlock we finished the spawn system and have run games on it and we told anybody in the party to leave if there were bad spawns and nobody left we ran 3 games CTF,TS,Ball
Download Outlock x1.2 (http://www.bungie.net/forums/posts.aspx?h3fileid=39896856)
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