fanatic66
09-08-2008, 08:35 PM
Asylum
Created by Fanatic 66
Canvas: Foundry
Gametypes Supported: MLG FFA, MLG TS, and MLG OddBall
Recommended Players: 2-8
Are you tired of MLG 2-base, 4-base symmetrical maps? If so, download Asylum.
Asylum is a asymmetrical 4-room map meant for MLG games.
The weapon list is only MLG approved weapons with MLG approved respawn times:
-10 BRs (10 sec.)
-4 Carbines (90 sec.)
-1 Mauler (2:00 min.)
-1 Sniper Rifle (2:30 min., drop spawn)
-1 Rocket Launcher (3:00 min., drop spawn)
-4 Plasma Grenades (30 sec.)
-4 Frags (30 sec.)
-1 Camo (2:00 min.)
With that out of the way, let me get to the map description itself. Asylum has four rooms: blue room, red room, B room/rocket room, and A room. Each room has a teleporter (2 senders and 2 recievers)
Blue room is where the blue team spawns. Stairs lead to broken bridge where the camo is floating. In the room itself is a series of bridges which take you from blue room to red room. There is a sender teleporter in the corner of the room that sends you to B/Rocket room.
Red room is where the red team spawns. Stairs lead to the upper level which leads to the other side of broken bridge. Between Blue and Red rooms there is a sniper.
B/Rocket room features 3 pillars of various heights. The highest one has a rocket ontop of it.
A room features several things. A sender teleporter takes you to Red room. Ontop of a merged single box there is a mauler. Stairs lead to broken bridge. The rest of the room is designed like a base and is a good spot to hold the oddball, except there are many enty points.
The Oddball spawns directly below the camo spawn.
Overview of Asylum
http://i538.photobucket.com/albums/ff349/Fanatic66/Asylumoverview.jpg
Blue Room
http://i538.photobucket.com/albums/ff349/Fanatic66/Asylumblue2.jpg
More of the Blue Room
http://i538.photobucket.com/albums/ff349/Fanatic66/Asylumblue.jpg
Red Room
http://i538.photobucket.com/albums/ff349/Fanatic66/Asylumred.jpg
B/Rocket Room
http://i538.photobucket.com/albums/ff349/Fanatic66/Asylumrock2.jpg
More of the B/Rocket Room
http://i538.photobucket.com/albums/ff349/Fanatic66/Asylumrockroom.jpg
A Room
http://i538.photobucket.com/albums/ff349/Fanatic66/AsylumA2.jpg
More of the A Room
http://i538.photobucket.com/albums/ff349/Fanatic66/AsylumA.jpg
Please download and leave feedback. If anyone wants to help test Asylum, send me a FR.
Maps:
Download Asylum (http://www.bungie.net/forums/posts.aspx?h3fileid=52371290)
Download Asylum FFA (http://www.bungie.net/forums/posts.aspx?h3fileid=52371260)
Created by Fanatic 66
Canvas: Foundry
Gametypes Supported: MLG FFA, MLG TS, and MLG OddBall
Recommended Players: 2-8
Are you tired of MLG 2-base, 4-base symmetrical maps? If so, download Asylum.
Asylum is a asymmetrical 4-room map meant for MLG games.
The weapon list is only MLG approved weapons with MLG approved respawn times:
-10 BRs (10 sec.)
-4 Carbines (90 sec.)
-1 Mauler (2:00 min.)
-1 Sniper Rifle (2:30 min., drop spawn)
-1 Rocket Launcher (3:00 min., drop spawn)
-4 Plasma Grenades (30 sec.)
-4 Frags (30 sec.)
-1 Camo (2:00 min.)
With that out of the way, let me get to the map description itself. Asylum has four rooms: blue room, red room, B room/rocket room, and A room. Each room has a teleporter (2 senders and 2 recievers)
Blue room is where the blue team spawns. Stairs lead to broken bridge where the camo is floating. In the room itself is a series of bridges which take you from blue room to red room. There is a sender teleporter in the corner of the room that sends you to B/Rocket room.
Red room is where the red team spawns. Stairs lead to the upper level which leads to the other side of broken bridge. Between Blue and Red rooms there is a sniper.
B/Rocket room features 3 pillars of various heights. The highest one has a rocket ontop of it.
A room features several things. A sender teleporter takes you to Red room. Ontop of a merged single box there is a mauler. Stairs lead to broken bridge. The rest of the room is designed like a base and is a good spot to hold the oddball, except there are many enty points.
The Oddball spawns directly below the camo spawn.
Overview of Asylum
http://i538.photobucket.com/albums/ff349/Fanatic66/Asylumoverview.jpg
Blue Room
http://i538.photobucket.com/albums/ff349/Fanatic66/Asylumblue2.jpg
More of the Blue Room
http://i538.photobucket.com/albums/ff349/Fanatic66/Asylumblue.jpg
Red Room
http://i538.photobucket.com/albums/ff349/Fanatic66/Asylumred.jpg
B/Rocket Room
http://i538.photobucket.com/albums/ff349/Fanatic66/Asylumrock2.jpg
More of the B/Rocket Room
http://i538.photobucket.com/albums/ff349/Fanatic66/Asylumrockroom.jpg
A Room
http://i538.photobucket.com/albums/ff349/Fanatic66/AsylumA2.jpg
More of the A Room
http://i538.photobucket.com/albums/ff349/Fanatic66/AsylumA.jpg
Please download and leave feedback. If anyone wants to help test Asylum, send me a FR.
Maps:
Download Asylum (http://www.bungie.net/forums/posts.aspx?h3fileid=52371290)
Download Asylum FFA (http://www.bungie.net/forums/posts.aspx?h3fileid=52371260)