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View Full Version : "Original" 2base - sym map sketchup


-DaZe-
09-21-2008, 07:16 PM
Alright first off..
When I started designing this map, I had complete disregard of the budget so I don't even know if its in budget but there are those who are masters at conserving materials. I'm not building this map, I'm just trying to get an idea out. The design is based off Colossus from Halo 2. Even though the map was considered "broken" because of the sniper and constant spawning at the base, it doesn't mean it wasn't a pretty sick looking map.

Here's something besides the usual 2 base, 2 towers kind of map people can possibly consider

Map Overview
http://img187.imageshack.us/img187/1981/coloverviewyl2.png (http://imageshack.us)

Baseviews
http://img149.imageshack.us/img149/8150/colbasevieway9.png (http://imageshack.us)

http://img228.imageshack.us/img228/3161/colbaseview2hz9.png (http://imageshack.us)

Tower
http://img519.imageshack.us/img519/8734/coltoweroverviewff8.png (http://imageshack.us)

http://img89.imageshack.us/img89/5250/coltowerks9.png (http://imageshack.us)

Let your ideas roam free
-DaZe

theseventhstar
09-21-2008, 07:50 PM
Looks sweet. I hope someone can make it.

RoboticUnicorn
09-21-2008, 07:55 PM
Looks insane. Would be hard to make w/o budget glitching

iM_xZonKeD
09-21-2008, 08:12 PM
looking at the sketchup seems like materials would be another problem other than needing to be budget glicthed. Nice overall idea though =]

-DaZe-
09-21-2008, 08:24 PM
hehe yeah.. ppl can improvise sometimes. The tower is pretty hollow so everything you see on the surface is whats making up most of the materials.

thanks guys