TheEpicCiabatta
09-21-2008, 09:09 PM
You might've heard of a map called Defiled, a 2-base symmetrical Foundry map of my design. While the abundant amount of 2-base symms are great for CTF, I wanted to make something different than all the other Foundry maps out there. I wanted to make a Foundry map for TS, KOTH, and Ball. I thought and thought and thought, and I finally, I was able to come up with a solid no-base symmetrical map. I present to you - Renegade.
Overview:
http://img87.imageshack.us/img87/3146/overviewpu6.png
Essentially, the map is shaped like a dome, with a curved top and flat bottom. On the flat side, you have corner structures that include a ramp to midmap and access to a walkway leading to the curved top of the map. Midmap gives whoever holds it a view of the entire map. On the curved side, a structure similar to Defiled's tower gives the holder control of most of the curved portion of the map. The lack of a wall is due to the fact that the wall will be constructed mainly of fence boxes and fence walls.
Corner structures:
http://img216.imageshack.us/img216/4027/cornerstructureang1rz5.png
http://img208.imageshack.us/img208/3807/cornerstructureang2kp3.png
The corner structures are the closest thing to a base on Renegade. These structures aren't a power position as much as a crossroads. There are routes from this area to virtually every other position on the map. A ramp leads to midmap. A catwalk on the foundry base side of midmap leads to the other corner structure. A walkway of double boxes connects the corner and the tower structure. You can also drop down from the corner structure to reach bottom mid.
Tower structure:
http://img216.imageshack.us/img216/633/structure1ta7.png
The design of this tower is based on that of Defiled's tower. Controlling this portion of the map allows you to keep midmap and the curved area of the map in check. Possible site of a power weapon.
Midmap:
http://img212.imageshack.us/img212/2941/midmapangle1ay4.png
http://img212.imageshack.us/img212/1038/midmapangle2jh3.png
Midmap is a very powerful area on this map, as it is the highest point on the map, giving a view of the entire map. A lack of cover on the top catwalks helps balance the power of this position. This is expected to be a very heavily contested area.
Forging issues:
Even at this early planning stage, a lot of future problems can be seen. First and foremost, this map will most likely run out of budget, making a budget glitch neccessary. Second, this map will be insanely hard to forge, with all the wierd angles and whatnot. This might be one of those maps that drives the maker crazy halfway through the construction.
Please feel free to post any questions and comments.
Overview:
http://img87.imageshack.us/img87/3146/overviewpu6.png
Essentially, the map is shaped like a dome, with a curved top and flat bottom. On the flat side, you have corner structures that include a ramp to midmap and access to a walkway leading to the curved top of the map. Midmap gives whoever holds it a view of the entire map. On the curved side, a structure similar to Defiled's tower gives the holder control of most of the curved portion of the map. The lack of a wall is due to the fact that the wall will be constructed mainly of fence boxes and fence walls.
Corner structures:
http://img216.imageshack.us/img216/4027/cornerstructureang1rz5.png
http://img208.imageshack.us/img208/3807/cornerstructureang2kp3.png
The corner structures are the closest thing to a base on Renegade. These structures aren't a power position as much as a crossroads. There are routes from this area to virtually every other position on the map. A ramp leads to midmap. A catwalk on the foundry base side of midmap leads to the other corner structure. A walkway of double boxes connects the corner and the tower structure. You can also drop down from the corner structure to reach bottom mid.
Tower structure:
http://img216.imageshack.us/img216/633/structure1ta7.png
The design of this tower is based on that of Defiled's tower. Controlling this portion of the map allows you to keep midmap and the curved area of the map in check. Possible site of a power weapon.
Midmap:
http://img212.imageshack.us/img212/2941/midmapangle1ay4.png
http://img212.imageshack.us/img212/1038/midmapangle2jh3.png
Midmap is a very powerful area on this map, as it is the highest point on the map, giving a view of the entire map. A lack of cover on the top catwalks helps balance the power of this position. This is expected to be a very heavily contested area.
Forging issues:
Even at this early planning stage, a lot of future problems can be seen. First and foremost, this map will most likely run out of budget, making a budget glitch neccessary. Second, this map will be insanely hard to forge, with all the wierd angles and whatnot. This might be one of those maps that drives the maker crazy halfway through the construction.
Please feel free to post any questions and comments.