n1n3CAL
09-22-2008, 03:43 AM
I have never posted a map on here before because this is my first MLG map I have made. I usually post on forgehub but I thought I might as well post here too since it is technically and MLG styled map. I sure hope I'm not violating any rules (yes I read the thread)
**Some pictures did not come out so links are shown instead**
http://i223.photobucket.com/albums/dd305/mrlasdf/MLG%20Quantum/q1.jpg?t=1222069061
Longview A side
http://i223.photobucket.com/albums/dd305/mrlasdf/MLG%20Quantum/q11.jpg
Wire Spool Structure
http://i223.photobucket.com/albums/dd305/mrlasdf/MLG%20Quantum/q6.jpg?t=1222069149
Window Panel Structure
http://i223.photobucket.com/albums/dd305/mrlasdf/MLG%20Quantum/q5.jpg?t=1222069209
Center A side Wall
The top picture is A side from the Red Base side. Blue base is open to A side. Here there is not much high ground at all. On each side by the bases are wire spool structures and in the center is a window panel structure. There is also a three story wall for cover but high enough to where you cannot get on top of it. Once again to eliminate the overhead cover issue. And believe it or not the carbine in the picture is drop spawned.
http://i223.photobucket.com/albums/dd305/mrlasdf/MLG%20Quantum/q2.jpg?t=1222069233
Longview B side
http://i223.photobucket.com/albums/dd305/mrlasdf/MLG%20Quantum/q12.jpg
Angle 1 of sub base and wall/ramp
http://i223.photobucket.com/albums/dd305/mrlasdf/MLG%20Quantum/q13.jpg
Angle 2 of sub base and wall/ramp
http://i223.photobucket.com/albums/dd305/mrlasdf/MLG%20Quantum/q8.jpg?t=1222068805
Bottom B tower
http://i223.photobucket.com/albums/dd305/mrlasdf/MLG%20Quantum/q9.jpg
B tower
The top picture here is B side from Blue Base side and this time Red Base opens. The wall/ramp structure is to keep with MLG style gameplay in flag. Carrying the flag along here makes it hard to shoot from ground level, but there is numerous ways to get on the ramp. Also each side has a sub base (The box structure with the dumpster in front of it) that is great for long distance BRing and getting to the B wall/ramp. Ground level of B tower is shown in the third picture where the wall corners form into the custom structure. The custom structure is to elimitnate spawn kills from B tower to A side center wall. You cannot get on top of it however so that eliminates that. Also B Tower has two stories. Underneath it is an open box with two plasma nades (but you cannot jump in it thanks to the double box merged into it). It would be best to control the high ground while on this side.
http://i223.photobucket.com/albums/dd305/mrlasdf/MLG%20Quantum/q4.jpg?t=1222069255
Mauler tower
http://i223.photobucket.com/albums/dd305/mrlasdf/MLG%20Quantum/q7.jpg?t=1222069276
Mauler tower jump demonstration
Between the two bases of course is a mauler. However because of the tower, you cannot just make a straight run for it. This requires you to make a slight turn around to get to it. Also (if timed correctly) you can crouch jump from either base bridge on top ot the mauler tower. The box underneath the mauler is an open box with a weapon holder on it's ceiling holding the mauler in place. From B side between the custom tower is a dumpster to reach the mauler. The angle you see in the first picture is from A side. You can jump to the mauler from the window panel structure.
http://i223.photobucket.com/albums/dd305/mrlasdf/MLG%20Quantum/q14.jpg
Red base
http://i223.photobucket.com/albums/dd305/mrlasdf/MLG%20Quantum/q10.jpg
Blue base
http://i223.photobucket.com/albums/dd305/mrlasdf/MLG%20Quantum/q15.jpg
Flag example
Now the bases are as shown (yes the teams were uneven). Red base has a wall seperating it from A side but not B side. Vice versa for Blue base as previously stated. These pictures give an example to that. Now what I had to do to make it to where you can see from across the map if the flag was home or not was set it against the wall. I'm not sure how this will affect gameplay seeing how I haven't tested flag yet but I will keep you posted.
Though my description might not be enough, I suggest downloading it and taking a walk around. You'll get a much better idea of the map. My plan was to seperate this MLG map from the common On and Amp style. Though some physical characteristics may seem the same, I believe the gameplay proves otherwise. It is compatible with the MLG gametypes Team Slayer, King of the Hill, Capture the Flag, and even Team Oddball. Until next time keep to it and any constructive critisizm is prefered. Don't forget to rate and comment.
**update**I recently uploaded a walkthrough (http://www.gamevee.com/viewVideo/Halo_3/GeeVee/MLG_Quantum_Walkthrough/938326) video to give a little bit more detail on the map's layout
DOWNLOAD (http://www.bungie.net/Forums/posts.aspx?postID=26356427)
**Some pictures did not come out so links are shown instead**
http://i223.photobucket.com/albums/dd305/mrlasdf/MLG%20Quantum/q1.jpg?t=1222069061
Longview A side
http://i223.photobucket.com/albums/dd305/mrlasdf/MLG%20Quantum/q11.jpg
Wire Spool Structure
http://i223.photobucket.com/albums/dd305/mrlasdf/MLG%20Quantum/q6.jpg?t=1222069149
Window Panel Structure
http://i223.photobucket.com/albums/dd305/mrlasdf/MLG%20Quantum/q5.jpg?t=1222069209
Center A side Wall
The top picture is A side from the Red Base side. Blue base is open to A side. Here there is not much high ground at all. On each side by the bases are wire spool structures and in the center is a window panel structure. There is also a three story wall for cover but high enough to where you cannot get on top of it. Once again to eliminate the overhead cover issue. And believe it or not the carbine in the picture is drop spawned.
http://i223.photobucket.com/albums/dd305/mrlasdf/MLG%20Quantum/q2.jpg?t=1222069233
Longview B side
http://i223.photobucket.com/albums/dd305/mrlasdf/MLG%20Quantum/q12.jpg
Angle 1 of sub base and wall/ramp
http://i223.photobucket.com/albums/dd305/mrlasdf/MLG%20Quantum/q13.jpg
Angle 2 of sub base and wall/ramp
http://i223.photobucket.com/albums/dd305/mrlasdf/MLG%20Quantum/q8.jpg?t=1222068805
Bottom B tower
http://i223.photobucket.com/albums/dd305/mrlasdf/MLG%20Quantum/q9.jpg
B tower
The top picture here is B side from Blue Base side and this time Red Base opens. The wall/ramp structure is to keep with MLG style gameplay in flag. Carrying the flag along here makes it hard to shoot from ground level, but there is numerous ways to get on the ramp. Also each side has a sub base (The box structure with the dumpster in front of it) that is great for long distance BRing and getting to the B wall/ramp. Ground level of B tower is shown in the third picture where the wall corners form into the custom structure. The custom structure is to elimitnate spawn kills from B tower to A side center wall. You cannot get on top of it however so that eliminates that. Also B Tower has two stories. Underneath it is an open box with two plasma nades (but you cannot jump in it thanks to the double box merged into it). It would be best to control the high ground while on this side.
http://i223.photobucket.com/albums/dd305/mrlasdf/MLG%20Quantum/q4.jpg?t=1222069255
Mauler tower
http://i223.photobucket.com/albums/dd305/mrlasdf/MLG%20Quantum/q7.jpg?t=1222069276
Mauler tower jump demonstration
Between the two bases of course is a mauler. However because of the tower, you cannot just make a straight run for it. This requires you to make a slight turn around to get to it. Also (if timed correctly) you can crouch jump from either base bridge on top ot the mauler tower. The box underneath the mauler is an open box with a weapon holder on it's ceiling holding the mauler in place. From B side between the custom tower is a dumpster to reach the mauler. The angle you see in the first picture is from A side. You can jump to the mauler from the window panel structure.
http://i223.photobucket.com/albums/dd305/mrlasdf/MLG%20Quantum/q14.jpg
Red base
http://i223.photobucket.com/albums/dd305/mrlasdf/MLG%20Quantum/q10.jpg
Blue base
http://i223.photobucket.com/albums/dd305/mrlasdf/MLG%20Quantum/q15.jpg
Flag example
Now the bases are as shown (yes the teams were uneven). Red base has a wall seperating it from A side but not B side. Vice versa for Blue base as previously stated. These pictures give an example to that. Now what I had to do to make it to where you can see from across the map if the flag was home or not was set it against the wall. I'm not sure how this will affect gameplay seeing how I haven't tested flag yet but I will keep you posted.
Though my description might not be enough, I suggest downloading it and taking a walk around. You'll get a much better idea of the map. My plan was to seperate this MLG map from the common On and Amp style. Though some physical characteristics may seem the same, I believe the gameplay proves otherwise. It is compatible with the MLG gametypes Team Slayer, King of the Hill, Capture the Flag, and even Team Oddball. Until next time keep to it and any constructive critisizm is prefered. Don't forget to rate and comment.
**update**I recently uploaded a walkthrough (http://www.gamevee.com/viewVideo/Halo_3/GeeVee/MLG_Quantum_Walkthrough/938326) video to give a little bit more detail on the map's layout
DOWNLOAD (http://www.bungie.net/Forums/posts.aspx?postID=26356427)