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View Full Version : H:CE meets H3: A Schnykees Production


schnykeees
11-03-2008, 06:53 AM
Not your average Cold Storage variant!

So me and some buddies were playing 2s on H:CE the other day and it got me thinking, why hasn't anyone made a decent variant and gametype for Cold Storage to best re-create the H:CE days.


this portion of my post is to move the rest of my post down. it looks retarded having these forced advertisements screw up the format of my posts. so basically just ignore everything that's in this small font. lolololololololol the office is such a great show, you should watch it lolololololololollololollololololololololololololo lololololololololololololololololollololololololol olo
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My solution to this sticky situation.

Download both Map and Game variants for the fullest experience!
Chill Out v1.1 (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=57507757)
H:CE TS v1 (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=57506197)

http://img.photobucket.com/albums/v695/kellanmfisher/57505908-Full.jpg

http://img.photobucket.com/albums/v695/kellanmfisher/57505920-Full.jpg

http://img.photobucket.com/albums/v695/kellanmfisher/57505931-Full.jpg

http://img.photobucket.com/albums/v695/kellanmfisher/57505933-Full.jpg

Rockets and camo are on 120 second respawns. Snipe and OS(2X Oversheilds) are on 60 second respawns. Shotty is 30 seconds. Equipment has been removed. All original teleporters. Main room Plasma Rifle replaced with Plasma Pistol. Original team starting points. AR in the yellow room has been removed. The map has a total of 21 spawns.

The gametype has been slightly modified from MLG TS v5 settings.

Shield Recharge Rate: 100%
Damage Modifier: 125%
Secondary Weapon: AR


Explanations for my modifications -
1. The removal of the AR from Yellow Room is based on the lack of a need to find extra AR ammo since it's a secondary starting weapon.
2. Damage Modifier of 125% was based on the fact that H1 weapons seem to do just a slight more damage, so an increase felt necessary. *
3. The exchange of PP in Main Room was just an idea. *

*Subject to change after thorough testing.*
**This map and gametype are aimed more towards H:CE settings, not H3 MLG settings.

schnykeees
11-03-2008, 07:00 AM
Reserved.

I just played H:CE the other day so I'm pretty sure the Chill Out rockets and snipers respawn every two minutes. I'm not sure, though. I may be wrong. If anyone knows for sure, it will be corrected in v1.1

v1.1 has corrected weapon and power up times.

xer0count
11-03-2008, 07:16 AM
Looks pretty sweet. I'll give it a try.
Thanks

iTz_Misery
11-03-2008, 07:19 AM
I'll make sure to try this out. Send me an invite sometime and we can play it together. :D

phlsphr
11-03-2008, 12:56 PM
I made gametypes and edited maps a while back that you might like. Here (http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=thnkr)'s a link to my fileshare if you want to check it out.

schnykeees
11-03-2008, 01:59 PM
I made gametypes and edited maps a while back that you might like. Here (http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=thnkr)'s a link to my fileshare if you want to check it out.
Sweet man. I'll have to check these out.

TOFAT4U
11-29-2008, 04:07 PM
if anyone wants to play this>>>add me, iklierrrrrrrr (eight8 R's) this will bring great memories back, please add to play!

-Ender-
11-29-2008, 04:13 PM
You accidently typed 2X OS, unless your custom powerup is set to 2X, but if that's the case you should use the regular OS so it doesn't get burned.