schnykeees
11-03-2008, 06:53 AM
Not your average Cold Storage variant!
So me and some buddies were playing 2s on H:CE the other day and it got me thinking, why hasn't anyone made a decent variant and gametype for Cold Storage to best re-create the H:CE days.
this portion of my post is to move the rest of my post down. it looks retarded having these forced advertisements screw up the format of my posts. so basically just ignore everything that's in this small font. lolololololololol the office is such a great show, you should watch it lolololololololollololollololololololololololololo lololololololololololololololololollololololololol olo
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My solution to this sticky situation.
Download both Map and Game variants for the fullest experience!
Chill Out v1.1 (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=57507757)
H:CE TS v1 (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=57506197)
http://img.photobucket.com/albums/v695/kellanmfisher/57505908-Full.jpg
http://img.photobucket.com/albums/v695/kellanmfisher/57505920-Full.jpg
http://img.photobucket.com/albums/v695/kellanmfisher/57505931-Full.jpg
http://img.photobucket.com/albums/v695/kellanmfisher/57505933-Full.jpg
Rockets and camo are on 120 second respawns. Snipe and OS(2X Oversheilds) are on 60 second respawns. Shotty is 30 seconds. Equipment has been removed. All original teleporters. Main room Plasma Rifle replaced with Plasma Pistol. Original team starting points. AR in the yellow room has been removed. The map has a total of 21 spawns.
The gametype has been slightly modified from MLG TS v5 settings.
Shield Recharge Rate: 100%
Damage Modifier: 125%
Secondary Weapon: AR
Explanations for my modifications -
1. The removal of the AR from Yellow Room is based on the lack of a need to find extra AR ammo since it's a secondary starting weapon.
2. Damage Modifier of 125% was based on the fact that H1 weapons seem to do just a slight more damage, so an increase felt necessary. *
3. The exchange of PP in Main Room was just an idea. *
*Subject to change after thorough testing.*
**This map and gametype are aimed more towards H:CE settings, not H3 MLG settings.
So me and some buddies were playing 2s on H:CE the other day and it got me thinking, why hasn't anyone made a decent variant and gametype for Cold Storage to best re-create the H:CE days.
this portion of my post is to move the rest of my post down. it looks retarded having these forced advertisements screw up the format of my posts. so basically just ignore everything that's in this small font. lolololololololol the office is such a great show, you should watch it lolololololololollololollololololololololololololo lololololololololololololololololollololololololol olo
lololololololololololollololololololololololololol ololololololollololololololololo
My solution to this sticky situation.
Download both Map and Game variants for the fullest experience!
Chill Out v1.1 (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=57507757)
H:CE TS v1 (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=57506197)
http://img.photobucket.com/albums/v695/kellanmfisher/57505908-Full.jpg
http://img.photobucket.com/albums/v695/kellanmfisher/57505920-Full.jpg
http://img.photobucket.com/albums/v695/kellanmfisher/57505931-Full.jpg
http://img.photobucket.com/albums/v695/kellanmfisher/57505933-Full.jpg
Rockets and camo are on 120 second respawns. Snipe and OS(2X Oversheilds) are on 60 second respawns. Shotty is 30 seconds. Equipment has been removed. All original teleporters. Main room Plasma Rifle replaced with Plasma Pistol. Original team starting points. AR in the yellow room has been removed. The map has a total of 21 spawns.
The gametype has been slightly modified from MLG TS v5 settings.
Shield Recharge Rate: 100%
Damage Modifier: 125%
Secondary Weapon: AR
Explanations for my modifications -
1. The removal of the AR from Yellow Room is based on the lack of a need to find extra AR ammo since it's a secondary starting weapon.
2. Damage Modifier of 125% was based on the fact that H1 weapons seem to do just a slight more damage, so an increase felt necessary. *
3. The exchange of PP in Main Room was just an idea. *
*Subject to change after thorough testing.*
**This map and gametype are aimed more towards H:CE settings, not H3 MLG settings.