PDA

View Full Version : Rushmore (another two base map??)


Cloud_Skye
11-09-2008, 06:45 PM
But of course, and why not? There seems to be enough flourishing here in the Forge forums. Anyway, some small details that I feel like sharing. This map was made from Sanctum, but I decided to take it a step further and make it symetrical. I've been wanting to create a two base map like this for a while now, and after I finished creating Sanctum, I took a look at what I had and I decided to tear it down and start a rebuild. Fortunately, in doing so, it cut down on a lot of time to create this. Using both Red and Blue base, along with the center structure, and the snipe corners, making this map took a few mere hours to create. Lucky me.

Besides all that, I wanted something to run simple CTF and TS games. The CTF games run similar to Onslaught in it's respective ways. What with spawning on your teams starting sides. As for TS, I decided to leave the spawn points like Amplified for the fact that in a TS match, I wouldn't want to be caught in spawn traps, much like I'm sure most of you could. But, I'm sure there will be moments when it is possible to happen here on my map.

Admittedly, the map isn't comletely done. There are a few small things to tweek, but obviously that will be after I have a few "volunteer" testers take a run at the map (*wink, wink*). The map is currently in my fileshare at this time and I'll provide a link to my Bungie.net fileshare for those who wish to try it.

Rushmore Map Download (http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=Rush%20Gambit)

Alright, with that out of the way, I'll give you the details to what's in the map, and what it looks like. First off:

Weapons and Spawn times:

-8 BR's @ 10 second respawn times
-2 Carbines @ 90 second respawn times
-1 Mauler @ 2 minute respawn times
-12 Frag grenades @ 30 second respawn times
-4 Plasma grenades @ 30 second respawn times

And now, for a few pictures. I'll admit, there isn't much (only 8 pictures). Mostly because I was a bit lazy and don't like going through the hassle of taking so many pictures, saving, then uploading, followed by posting here. But, I will tell you, once I get a good scrim going on here, I will provide video of how the map plays out so all can see for themselves. Anyway, here are the promised photos:

Center Blue base view
http://i37.photobucket.com/albums/e70/Chrisjion/58005589-Medium.jpg

Center Red base view
http://i37.photobucket.com/albums/e70/Chrisjion/58005621-Full.jpg

Center B2 view
http://i37.photobucket.com/albums/e70/Chrisjion/58005664-Full.jpg

Center A2 view
http://i37.photobucket.com/albums/e70/Chrisjion/58005718-Full.jpg

B Street from Red base view
http://i37.photobucket.com/albums/e70/Chrisjion/58006486-Full.jpg

B Street from Blue base view
http://i37.photobucket.com/albums/e70/Chrisjion/58006623-Full.jpg

A Street from Red base view
http://i37.photobucket.com/albums/e70/Chrisjion/58006519-Full.jpg

A Street from Blue base view
http://i37.photobucket.com/albums/e70/Chrisjion/58006583-Full.jpg

Cloud_Skye
11-09-2008, 06:48 PM
*Reserved for video*

Edit: One more thing, after taking a look at the pictures, I noticed on A Street, there was a sign missing under the center bridge. Sorry, I took these pictures at different times, and forgot to set the object back to "Yes" on start respawn. Apologies, and rest assured, that sign is there.

yourself.
11-09-2008, 07:08 PM
BR = 10 second respawn
Carbine = 90 second respawn
(those are the mlg times)

tigaer
11-09-2008, 07:27 PM
12 ****ing frags? what the..!? no.
you need 4 at MAX, every player starts out with 2 of them already..

i really am tired of these 2 base maps (or variations since there all the same ****ing thing) everyone makes over and over and over and over AND OVER again.
:banghead:

Cloud_Skye
11-09-2008, 07:30 PM
BR = 10 second respawn
Carbine = 90 second respawn
(those are the mlg times)

Fixed...just for you! :)

12 ****ing frags? what the..!? no.
you need 4 at MAX, every player starts out with 2 of them already..

i really am tired of these 2 base maps (or variations since there all the same ****ing thing) everyone makes over and over and over and over AND OVER again.
:banghead:

Well, I'm not forcing you to DL it. And yes, 12 grenades. I designed it that way, and eventually, if that becomes a problem for a mass majority, it can be fixed.

I respect your thoughts, but to be honest, you didn't have to post your thoughts here in this thread about how much you dislike seeing maps created in this fashion.

It's for the community, and not everyone will enjoy this map, and not everyone will dislike this map. Just something I did in my own time to share with the members here on this site.

Sorry if you don't like them, but in the future, please leave comments like this to yourself. I mean that in the most humble and respectable way. Thanks.

WheezyMoney
11-09-2008, 08:22 PM
Fixed...just for you! :)



Well, I'm not forcing you to DL it. And yes, 12 grenades. I designed it that way, and eventually, if that becomes a problem for a mass majority, it can be fixed.

I respect your thoughts, but to be honest, you didn't have to post your thoughts here in this thread about how much you dislike seeing maps created in this fashion.

It's for the community, and not everyone will enjoy this map, and not everyone will dislike this map. Just something I did in my own time to share with the members here on this site.

Sorry if you don't like them, but in the future, please leave comments like this to yourself. I mean that in the most humble and respectable way. Thanks.

if nexn says something. the correct response is " thank you for looking at my thread nexn"

.Regicide
11-09-2008, 08:35 PM
if nexn says something. the correct response is " thank you for looking at my thread nexn"

hahaha, anyway I think its pretty nice and will dl it.

Jackass_Jon
11-09-2008, 09:48 PM
if nexn says something. the correct response is " thank you for looking at my thread nexn"


Rofl. Or someone could stay shut the **** up Nexn. Oh look, he made some good maps. Does that mean his opinion means more. No, it doesn't. Honestly Nexn, we get it. You don't like two base maps, quit crying about people making them. Not everyone agrees with all your view points on things, i personally feel jump-ups are a intricate part of a map when placed correctly but you don't see me going around telling everyone that jump ups are the best thing ever and trying to tell people to put them in there maps. And varitations of two base maps are basically the same thing, but..... Do they play anything alike? Does Amp play like Ons?

But hey on my next map i'll try to get Nexn the forge god's permission on what makes a map or kills it, and if i should put this piece of cover here :D

-NaStY-
11-10-2008, 03:53 PM
While it might be unfair to have all the negative energy come out in a seemingly arbitrary thread (there are many other two base threads), I do agree with Nexn. We all know how I dislike 2 base and all that, and everyone knows Nexn hates how the same design gets overused. But at least in my case, the bitterness comes from a desire for the community to engage in good map-making process.

Right now, we dole out a lot of praise for pretty unoriginal work that would frankly be a joke in any other map community. Granted, Halo 3 has much coarser materials to work with. But that doesn't mean you can't make good geometry in your maps. Xyience is a good example, along with Mecro (not trying to be braggy), Omen, Sepulcher, etc. Essentially, what upsets me and probably Nexn is that we don't have a good critiique system going. Definitely you should respect the time and effort somebody has put in to something, but when it comes down to it, maps like this should not be getting good feedback on the whole.

If we as a community are harsher in our constructive criticism then we'll see much more mature maps with much meatier geometry and gameplay. Substance is what a map is about, and most of these 2 base maps don't have it. Being tougher on telling people that it's cool they made a map but 2 bases are dumb is exactly what this community should do if we want better stuff coming out.


Annnyway I hijacked this thread. The center bit is cool, people should merge stairs more so that they are used as a smaller ramp. It's a good look.

tigaer
11-10-2008, 05:09 PM
Fixed...just for you! :)



Well, I'm not forcing you to DL it. And yes, 12 grenades. I designed it that way, and eventually, if that becomes a problem for a mass majority, it can be fixed.

I respect your thoughts, but to be honest, you didn't have to post your thoughts here in this thread about how much you dislike seeing maps created in this fashion.

It's for the community, and not everyone will enjoy this map, and not everyone will dislike this map. Just something I did in my own time to share with the members here on this site.

Sorry if you don't like them, but in the future, please leave comments like this to yourself. I mean that in the most humble and respectable way. Thanks.

You designed the map so you can run around the map throwing frags every second and never run out?
k..whatever works for you.

I'm not 'crying' about the communities 2 base clones..
I just want people to start designing quality maps instead of quick mirrored 2 base maps.
Thats why I was releasing sketchups to try to change how everyone designs maps, I guarantee that any one of those or any design like those would play so much better than the 2 base maps we have now.
A design like Regicide or Flux would play SO much better and more fluid than any 2 base clone

Also, its NOT that I'm against jump ups at all..
I just don't like random ones EVERYWHERE. I'm going to say the same thing I said at forge hub;

Just because its an MLG map doesn't mean you can't get creative.
Just because you're making it for MLG gametypes doesn't mean it has to be a symmetrical 2 base map like Onslaught.

Try to be creative when you're making an MLG map as if you were making a normal map for default play.

Tips:

2 Base + 2 Towers + Middle = MLG.
Seems like everybody thinks this way when it comes to MLG maps.
Just because the first foundry map that got picked up (Onslaught) was a 2 base symmetrical with mirrored towers DOES NOT mean that the only way MLG will pick up your map is to do the same thing with a slight variation.
Please, get creative here. I really am tired of looking at all the MLG maps and seeing this map style over and over again.
Don't get me wrong though, 2 base maps are great for competitive play, but try doing something crazy and original.
Do some asymmetric maps or a room based symmetrical one or just something unique.

Too many jump ups.
Yeah, 3-4 tactical jumps can be good, but when you have alot of jump ups the maps flow starts to get random and everybody is everywhere.
I'll use MLG Onslaught as an example;
How do you think the map would play if the dumpster jumps were removed? The whole flow of the map would change, because now you have to get up to one of the corners of the bases to reach the towers.
It's a bad idea to have jumping as the main way of movement.
Meaning you use jump ups more than you use ramps to get to higher ground.

Look at Halo 1;
Yes, there were some jumps in maps but you NEVER used jumping as a main way of movement around the map.
Prisoner had the door jump ups, thats mainly it.
Battle Creek had the base jump ups.
ect...
...
-NeXn

Nasty, I love you.

iM_xZonKeD
11-10-2008, 07:59 PM
Cypher bro, you're way too fkn tough.

That's my legit thought on this whole thing. By the way Wheezy, "AMEN!"

Cloud_Skye
11-12-2008, 12:25 AM
You designed the map so you can run around the map throwing frags every second and never run out?
k..whatever works for you.

I'm sorry, I didn't realize I was opposed to change. My apologies (/sarcasm). Just as some pointed out at the beginning of this thread about respawn times for weapons, I was quick to change it. Didn't bother me. Besides, have you looked at the map at all, or did you just want to complain about it without examining it? It's not like I put all 12 of them right in the center so somebody could camp on them and throw them all continuously. If a mass majority don't like it, I'll change and update it. Just because one individual feels the need to make a fuss about it, doesn't mean I'll drop everything and change it. If I feel it's needed, or it's requested by mass, then I'll go ahead and change that for everyone.


I'm not 'crying' about the communities 2 base clones..
I just want people to start designing quality maps instead of quick mirrored 2 base maps.
Thats why I was releasing sketchups to try to change how everyone designs maps, I guarantee that any one of those or any design like those would play so much better than the 2 base maps we have now.
A design like Regicide or Flux would play SO much better and more fluid than any 2 base clone

So what? Let the members share what they choose. Who are you to say we can't? If you are sick of seeing them, avoid them. Not hard at all. You think because you're a respected member of this community you can say whatever you please? Just remember, seeing that some members here hold what you say to high regards, that the impact of the words you choose to say about someone's design can alter the way some community members think about that persons work and efforts. It can be good, or it can be bad.

You'd be wise to just learn to hold your tongue when it comes to negativity. Rather than show your distaste in one's design of a "clone", why not make a suggestion as to what to alter? In another community that I'm a part of, a good friend of mine once said, "Don't discourage, Encourage". Been a motto that I have kept with me, and it honestly will help a community set a higher standard together. Remember what I've said. Hopefully you may apply that in the future to responses you choose to leave for others.

That aside, this thread doesn't need anymore small bickering. It's best if that's all set aside now. If anybody wants to make any suggestions as what to alter, than please, share with me. As I've stated several times now, I'm not opposed to making changes on this map.

Thanks in advance to those that wish to support this map.

-Cloud Skye

Mephisto
11-12-2008, 12:45 AM
You designed the map so you can run around the map throwing frags every second and never run out?
k..whatever works for you.

I'm not 'crying' about the communities 2 base clones..
I just want people to start designing quality maps instead of quick mirrored 2 base maps.
Thats why I was releasing sketchups to try to change how everyone designs maps, I guarantee that any one of those or any design like those would play so much better than the 2 base maps we have now.
A design like Regicide or Flux would play SO much better and more fluid than any 2 base clone

Also, its NOT that I'm against jump ups at all..
I just don't like random ones EVERYWHERE. I'm going to say the same thing I said at forge hub;



Nasty, I love you.


welcome to 10 months ago. ;-)

I gave up a while back because I realized I couldn't make a good map without testing it first, and I can't test my maps because I despise playing Halo3. Plus the fact that Foundry is so limiting that your original concept gets completely bastardized by the time you get finished. If there is a new "canvas" map on the way I might get back in to forging but it's just so hard for me to actually test my maps.

as for the map, I agree with Nasty, the middle part is good but everything else seems uninspired.

BFP_StiCky
11-15-2008, 08:00 AM
Well i <3 the middle if it counts for anything. :)

Cloud_Skye
11-15-2008, 11:47 AM
Most people seem to enjoy the middle. I've played with quite a few friends, and I've received the same response. So, I think I might just take that and create something around it all together.

-NaStY-
11-16-2008, 04:54 PM
Most people seem to enjoy the middle. I've played with quite a few friends, and I've received the same response. So, I think I might just take that and create something around it all together.

What if you went for a 1v1 style enclosed style map? I'm imagining a bottom center area arranged like yours, where there are 4 doorways looking in to the center, and each one has 2 stairs going down to a a low area. If you expanded it all a little bit, you could put something like a bridge column sticking up in the middle. Then you have the rest of the map circle around this atrium with windows and the aforementioned doorways looking in.

Cloud_Skye
11-17-2008, 02:01 AM
What if you went for a 1v1 style enclosed style map? I'm imagining a bottom center area arranged like yours, where there are 4 doorways looking in to the center, and each one has 2 stairs going down to a a low area. If you expanded it all a little bit, you could put something like a bridge column sticking up in the middle. Then you have the rest of the map circle around this atrium with windows and the aforementioned doorways looking in.

Seeing that you have something already in mind, how about working together on it? Granted, the project would be short, but still...the effort and the outcome could conclude to be a "work of art".

PM me if you are interested, or if you want, send me a FR on XBL.

GT: Rush Gambit

-NaStY-
11-18-2008, 04:15 PM
Seeing that you have something already in mind, how about working together on it? Granted, the project would be short, but still...the effort and the outcome could conclude to be a "work of art".

PM me if you are interested, or if you want, send me a FR on XBL.

GT: Rush Gambit

Unfortunately I've got a rather ridiculous amount of academic work to attend to for the next couple weeks, so I haven't much time to spend in forge. :( Still, if you like the idea you're free to use it, and if you want I probably have time to make a quick sketch up of what I'm thinking.

Cloud_Skye
11-18-2008, 09:24 PM
Unfortunately I've got a rather ridiculous amount of academic work to attend to for the next couple weeks, so I haven't much time to spend in forge. :( Still, if you like the idea you're free to use it, and if you want I probably have time to make a quick sketch up of what I'm thinking.

Go ahead with the sketchup idea...I'm intrigued enough to work on it. I'll gladly give you the credit for it as well. Just post it here whenever you can.

:)

Resshin
11-18-2008, 09:26 PM
OO this looks absolutely magical lol but I havent played it yet, so we will see :)