Jackass_Jon
11-20-2008, 10:53 PM
OK guys im hoping this one has some thought into it considering I've been drawing up everything i can in my notebook the past two weeks. This map is chillout inspired. After going over alto of Pro VoD, playing 1v1 recently in Chill out multiple times and viewing several overhead views, I've have come to a rough design of the design you see before you.
This map is symmetrical, and will have 1 OS and 1 Sniper. It consists of two large atriums with two smaller sides flanking them. Its 4 levels, but i think the two walkways on the fourth level are just low enough that the top barrier may not be hit. This design is up for adoption, and since i have wayyyy over used my double walls, there is enough parts of it left so that one can be imaginative as how to build it.
Last thing before i hit the pics, is this. This sketch-up is not how you should actually build it. Its just a layout for how i want the general map flow to go. The design is not set in stone. Also i would like some feedback on what everyone thinks :)
SCREEN SHOTS!!!!!!!!!!!!!!!!
Eagle Eye View
http://i276.photobucket.com/albums/kk31/Jackass_Jon/Eagleeye.jpg
Overview 2
http://i276.photobucket.com/albums/kk31/Jackass_Jon/Overview2.jpg
OS Room - Os would go behind the bridge pillar and under the two bridges
http://i276.photobucket.com/albums/kk31/Jackass_Jon/OSroom.jpg
Snipe Side
http://i276.photobucket.com/albums/kk31/Jackass_Jon/SniperSide.jpg
Snipe Side 2
http://i276.photobucket.com/albums/kk31/Jackass_Jon/Snipe2-1.jpg
Side/Base
http://i276.photobucket.com/albums/kk31/Jackass_Jon/SideRoom.jpg
Top Overlook
http://i276.photobucket.com/albums/kk31/Jackass_Jon/TopRoom.jpg
So those are about enough screens Here's The Link (http://files.filefront.com/ShowDownskp/;12414429;/fileinfo.html) Hope you guys like it and leave whatever useful feedback you can please. This one is up for adoption.
This map is symmetrical, and will have 1 OS and 1 Sniper. It consists of two large atriums with two smaller sides flanking them. Its 4 levels, but i think the two walkways on the fourth level are just low enough that the top barrier may not be hit. This design is up for adoption, and since i have wayyyy over used my double walls, there is enough parts of it left so that one can be imaginative as how to build it.
Last thing before i hit the pics, is this. This sketch-up is not how you should actually build it. Its just a layout for how i want the general map flow to go. The design is not set in stone. Also i would like some feedback on what everyone thinks :)
SCREEN SHOTS!!!!!!!!!!!!!!!!
Eagle Eye View
http://i276.photobucket.com/albums/kk31/Jackass_Jon/Eagleeye.jpg
Overview 2
http://i276.photobucket.com/albums/kk31/Jackass_Jon/Overview2.jpg
OS Room - Os would go behind the bridge pillar and under the two bridges
http://i276.photobucket.com/albums/kk31/Jackass_Jon/OSroom.jpg
Snipe Side
http://i276.photobucket.com/albums/kk31/Jackass_Jon/SniperSide.jpg
Snipe Side 2
http://i276.photobucket.com/albums/kk31/Jackass_Jon/Snipe2-1.jpg
Side/Base
http://i276.photobucket.com/albums/kk31/Jackass_Jon/SideRoom.jpg
Top Overlook
http://i276.photobucket.com/albums/kk31/Jackass_Jon/TopRoom.jpg
So those are about enough screens Here's The Link (http://files.filefront.com/ShowDownskp/;12414429;/fileinfo.html) Hope you guys like it and leave whatever useful feedback you can please. This one is up for adoption.