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View Full Version : Enigma - Full Foundry Sketchup


TheEpicCiabatta
11-26-2008, 07:16 PM
Here is the sketchup of the full-Foundry map that I'll be making once my 1v1 map is completed. A little bit of this map has already been forged, mainly just the fence boxes and bridges blocking off parts of the back hallway. This map has influences from the Halo 2 map Colossus.

Overview:
http://img368.imageshack.us/img368/545/overviewqh8.png

Color bases:
http://img389.imageshack.us/img389/4888/redbasefc4.png
http://img368.imageshack.us/img368/9661/redbase2jr3.png
http://img368.imageshack.us/img368/7455/redbase3sy2.png

"A" Base:
http://img114.imageshack.us/img114/989/abase1ow0.png
http://img381.imageshack.us/img381/6087/abase2lt9.png
http://img392.imageshack.us/img392/4220/abase3wx8.png

"A" Corner:
http://img392.imageshack.us/img392/8181/acornerrg3.png

"B" Base:
http://img117.imageshack.us/img117/1613/bbase2qz6.png
http://img114.imageshack.us/img114/1706/bbasemc2.png

Hall corner:
http://img355.imageshack.us/img355/4/hallcorner2jl7.png
http://img370.imageshack.us/img370/2725/hallcornerta4.png
Doors, bridges, and fence boxes are for blocking hall.

Midmap:
http://img370.imageshack.us/img370/2640/midmap2hp4.png
http://img370.imageshack.us/img370/9140/midmaprj0.png
http://img370.imageshack.us/img370/6426/midmap3gz0.png


Let me know what you think. If you want a firsthand look at the sketchup, download here (http://files.filefront.com/Enigma+concept+4skp/;12473710;/fileinfo.html).

HITtheLIGHTZ
11-26-2008, 07:39 PM
That looks ****ing redunkulous. Did you budget that while you were doing it, it looks prettty beefy. Plus those bridge goes you did are absolutely out of control.

iM_xZonKeD
11-26-2008, 08:26 PM
So the vibe i am getting from this is:
1) Nice Looking. =]
2) Way ove budget (Atleast $100)
3) Seems way to cluttered (Random **** everywhere just to take up space. Look to simplify things and this map would deffinitely work.)
4) Hopefully you can pull this off. I Know we have a bad history but if you need help with anything i will be willing to help. Hell if you don't wanna forge it i will even try.

Overall: Sick , a little confused about the colussus part i only see it a tad. Anyways go for it and hopefully you can un complicate and clutter some areas so this turns out amazing.

Shadow_Dog
11-26-2008, 08:30 PM
http://www.lewt.com/images/items/big/e-enigap750.jpg

theseventhstar
11-26-2008, 09:06 PM
I think it looks sweet. What 1v1 map are you talking about? Is it Cryo or a Foundry map?

nicka
11-26-2008, 09:37 PM
Damn,
you really did rework this, it looks awesome.

oh, and your welcome for the epic name

TheEpicCiabatta
11-26-2008, 09:40 PM
So the vibe i am getting from this is:
1) Nice Looking. =]
2) Way ove budget (Atleast $100)
3) Seems way to cluttered (Random **** everywhere just to take up space. Look to simplify things and this map would deffinitely work.)
4) Hopefully you can pull this off. I Know we have a bad history but if you need help with anything i will be willing to help. Hell if you don't wanna forge it i will even try.

Overall: Sick , a little confused about the colussus part i only see it a tad. Anyways go for it and hopefully you can un complicate and clutter some areas so this turns out amazing.

What do you think needs to be uncluttered?

I think it looks sweet. What 1v1 map are you talking about? Is it Cryo or a Foundry map?

Foundry map.

_TaK_
11-26-2008, 10:02 PM
http://www.lewt.com/images/items/big/e-enigap750.jpg

my thoughts exactly.

RoboticUnicorn
11-26-2008, 10:09 PM
I now dub thee Sketchup Master.

Snip3rKaL
11-26-2008, 10:19 PM
It looks pretty sweet. The only problem that I can see is budget.

iM_xZonKeD
11-26-2008, 10:20 PM
The middle section and that fence wall thingy is really random looking. My thought is take it out and either leave that open or make something smaller...

HITtheLIGHTZ
11-26-2008, 10:42 PM
Yeah zonked, I think the middle could possibly be reworked but I'll wait til I actually download the sketch and fly through it later before I can say anything for certain. Pics can only do so much.

iM_xZonKeD
11-26-2008, 10:49 PM
Yeah zonked, I think the middle could possibly be reworked but I'll wait til I actually download the sketch and fly through it later before I can say anything for certain. Pics can only do so much.
Yeah thats true but tell me what you think cause my sketchup wont work anymore so i cant download it.

IRideMotoX
11-26-2008, 11:25 PM
Sweet!! When are you planning on releasing the map to the public?

ssshakedown
11-26-2008, 11:42 PM
If that's under object limits alone I'll be amazed. If you can fit that under budget with enough to spare for weapons and those goodies, it'll be one sick map. I say put it ahead of the 1v1, if at all possible.

benson18
11-27-2008, 12:00 AM
Looks good

jw but what program did you use...
and how did you get the items to look like copies of in game foundry items?

Heytred
11-27-2008, 12:02 AM
I'm not gonna lie, it looks pretty legit.
Even just looking through the images I see a lot of potential for interesting gameplay.

nicka
11-27-2008, 12:17 AM
If that's under object limits alone I'll be amazed. If you can fit that under budget with enough to spare for weapons and those goodies, it'll be one sick map. I say put it ahead of the 1v1, if at all possible.

I would agree with this as well, but ciabattas extremely close to finishing the 1v1 already

WMDistraction
11-27-2008, 12:20 AM
That map looks very, very busy. Not gonna lie.

TaylorRancourt
11-27-2008, 12:34 AM
Hey Epic,

I <3 u

TheEpicCiabatta
11-27-2008, 01:07 AM
I would agree with this as well, but ciabattas extremely close to finishing the 1v1 already

All I have left for my 1v1 is about half of the wall, which should be completed this Saturday after I get home and digest all the turkey.

To all people wondering about budget and items, here are my calculations.

Scenery items - $684-700
24 double box - $96
8 double box open - $48
16 single box - $64
8 single box open - $48
16 bridge - $64
16 wall - $64
16 double wall - $64
12 corner wall - $48
3 fence box - $18
10-12 fence wall (might make a minor change in design) - $40-$48
8 stairs - $48
7-9 dumpster (might make change in design) - $28-36
8 A/B signs - $24
6 doors - $18
2 barrier short - $6
2 weapon holders - $6

Non-scenery items - $62 ($90 with run-time max)
10 BRs - $20
4 carbines - $8
1 sniper - $2 ($16 with run-time max)
1 rocket launcher - $2 ($16 with run-time max)
1 custom powerup - $2
1 plasma pistol - $2
2 maulers - $4
8 frags - $8
6 plasmas - $6
2 OS - $4
2 Camo - $4

That brings the total to anywhere from $746 to $790. That means I either have to make a cut somewhere or budget glitch the non-scenery items. Not sure which I will do yet, but it will probably be the latter, since budget glitching weapons does little to affect lag in my experience, and problems mainly occur when budget glitching immovables and other scenery objects.

-Truppe-
11-27-2008, 01:18 AM
1 custom powerup - $2
2 OS - $4
2 Camo - $4

Lol.

The map looks good though. A little busy, but good.

bnasty574
11-27-2008, 01:38 AM
Did anyone else notice this? (http://img123.imageshack.us/img123/3024/lolwutat4.jpg)

nicka
11-27-2008, 01:59 AM
Did anyone else notice this? (http://img123.imageshack.us/img123/3024/lolwutat4.jpg)

lol,
thats badass

xSinZZZ
11-27-2008, 02:00 AM
Looks sweet. Can't wait to seethe whole thing. :)

TheEpicCiabatta
11-27-2008, 09:32 AM
For anyone who hasn't seen them, these are the geos on back hall that I've already done. They're done on both sides and are as perfectly symmetrical as I could get them. One of the fence boxes is off by about half a pixel, but it doesn't effect anything except one minor aesthetic change from one side to the other.

Back Hall
http://img259.imageshack.us/img259/1796/bridge2ps1.jpg
http://img363.imageshack.us/img363/1120/bridge4zt7.jpg
http://img110.imageshack.us/img110/1264/bridge5kk2.jpg

Bases
http://img363.imageshack.us/img363/7302/fencebox2gc6.jpg

TheEpicCiabatta
11-30-2008, 01:22 AM
Update: Now working on design with KD (Jon).