View Full Version : Unique 2 Base Sketchup - Vanguard
PulseKiller
11-30-2008, 11:10 AM
New two base sketchup that I got inspiration from Light's thread about unique base designs. I know the middle is open, but it will change when I forge it, it is just too hard to determine lines of sight from a sketchup.
On to the Pictures:
Overview 1
http://i67.photobucket.com/albums/h311/Pologo/Unnamed/Unnamed-4.png
Overview 2
http://i67.photobucket.com/albums/h311/Pologo/Unnamed/Unnamed-3.png
Base
http://i67.photobucket.com/albums/h311/Pologo/Unnamed/Unnamed-1.png
Side Base
http://i67.photobucket.com/albums/h311/Pologo/Unnamed/Unnamed-2.png
Base to Base
http://i67.photobucket.com/albums/h311/Pologo/Unnamed/Unnamed-5BasetoBase.png
WIndow to Window
http://i67.photobucket.com/albums/h311/Pologo/Unnamed/Unnamed-6WindowtoWindow.png
Sketchup File (http://files.filefront.com/Vanguardskp/;12511288;/fileinfo.html)
wcdd7
11-30-2008, 12:20 PM
Looks interesting... maybe add a platform in the middle between the towers so that you can have a little bit of an edge when down in bottom mid. Nice job all in all. Now just have to build it.
PulseKiller
11-30-2008, 12:55 PM
Building this map is simple... I am already done one of the main bases and nearly done the corresponding side.
lXFl_Awkward
11-30-2008, 01:13 PM
Looks interesting... maybe add a platform in the middle between the towers so that you can have a little bit of an edge when down in bottom mid. Nice job all in all. Now just have to build it.
I fkn lost the game.
On topic, the map looks interesting. i'll be sure to D/L it when your finished.
iM_xZonKeD
11-30-2008, 03:32 PM
Base:
1)I like how there is many rotes ro infiltrate the base. It can be used tactically and leads to interesting gameplay.
2)The flag platform will either work really well or just turn out to be horrible. That will be something you willl have to look into during testing.
3) I also like the elevation changes. It's always something good to have these different elevations so you can have some kind of an advantage in one place or another.
4)I like the rooms that are attached to the bases that are elevated and looks something like library on Lockout. It's decently sized, roomy, and good for BR battles. Plus it has the window =] You may want to do the top part of the window too. The reason being right now they can jump through the window which gives the people shooting out of the window a huge advantage.
Overall- I really like how this bases is developed and designed. It has interesting and asthetics and looks like it should have a unique gameplay.
Corners(Connected to Bases):
1)Waste of space. You can do alot here and you decide to make it a floor area with a staircase surrounded by columns? Doesn't flow with the rest of the map in this reason- Everything else seems to be well constructed so for something like that to be so pointless? This area will jsut be a spawn trap area and a bad place to be. Add something here that you feel would flow with the map, something as easy as a small creative platform could fix this problem
Middle:
1)I know you said you were going to add something else in the actual version but just listen first. All you have to do is add something small. The reason is if you want a fast flag run you would go bottom middle, right? So make it a pit like Midship has. Everything in my eyes seems like it would flow like it because if they run it down the sides they are pretty safe just like on Midship so the middle honestly looks like it is fine as of. I can't say a definite until i see it in forge though.
PulseKiller
11-30-2008, 05:10 PM
I have made the corners a lot less useless and really awesome thanks to an idea by Seth. I am also only planning on making a smallish platform in the middle, nothing too elaborate.
So far I have done about half of the map and it looks incredible. If anyone would like a sneak peak, just send me a message on live and I will make sure to get you in. I have showed the map to multiple people and all of which had good things to say. I will update with screenshots soonish.
HITtheLIGHTZ
11-30-2008, 05:32 PM
Hooray for making a creative base map. Corners need more graveyard, IMO that would actually work out perfect.
Alan_iZ_LeGiT
11-30-2008, 05:34 PM
any1 here played ra2?
iStobs
11-30-2008, 05:36 PM
that actually looks pretty sick
PulseKiller
11-30-2008, 05:37 PM
Lights, I am pretty sure I got the courtyard perfect now. Ask either Ciabatta or Seth and they will tell you so.
Plus, it is now super sexy. I will show you it next time we are both on.
HITtheLIGHTZ
11-30-2008, 05:48 PM
Lights, I am pretty sure I got the courtyard perfect now. Ask either Ciabatta or Seth and they will tell you so.
Plus, it is now super sexy. I will show you it next time we are both on.
I'll take your word for it, I'll probably be on tonight like always.
PulseKiller
11-30-2008, 05:50 PM
I will invite you when I get back on, but I am not sure if I can get on tonight.
Sethiroth87
11-30-2008, 09:50 PM
wow someone gave me some credit now i love you even more.
this map is going to be awsome pulse really nows how to take ideas from people and make it even better i love forging with him(even thought he forges everthing)
nicka
11-30-2008, 10:09 PM
wow someone gave me some credit now i love you even more.
this map is going to be awsome pulse really nows how to take ideas from people and make it even better i love forging with him(even thought he forges everthing)
Yea dude.
Courtyards are golden now
Sethiroth87
12-01-2008, 09:26 PM
sweet i glad someone likes the new court yards because pulse did great
Baron Saturday
12-02-2008, 11:44 AM
this looks like like its going to play great, with coordinated cooperative forging bringing the needle to WIN.
Sethiroth87
12-03-2008, 03:20 PM
hey i cant beleave how fast pulse forges and its still cleaner than my stuff the map is pretty much done. its crazy and there are some different things then what the sketch up shows.
pulse your the man and i hope we get to do the next project together and you know which one(its a secert)
theseventhstar
12-03-2008, 05:17 PM
Pulse, let me get in some of the testing! I won't be able to play long Friday night, since I have SATS in the morning, but I'm free the rest of the weekend. I'm also on most weeknights too.
Jackass_Jon
12-03-2008, 06:55 PM
So since i have yet to see the amazing new courts yet i decided to post this and see your thoughts pulse. It probably won't be as good as some of yours but i thought it was pretty decent :)
http://files.filefront.com/Van1skp/;12545112;/file
TheEpicCiabatta
12-03-2008, 10:34 PM
hey i cant beleave how fast pulse forges and its still cleaner than my stuff the map is pretty much done. its crazy and there are some different things then what the sketch up shows.
pulse your the man and i hope we get to do the next project together and you know which one(its a secert)
I knows which one. :D
yourself.
12-03-2008, 10:54 PM
I knows which one. :D
Me 2 :wink:
Sethiroth87
12-04-2008, 02:23 PM
me 3 :D
oh wait i started this i cant be 3rd
the map is done pretty much played a ffa yesterday on it
Baron Saturday
12-04-2008, 02:29 PM
Woohoots I wanna play. Inv please when testing.
Sethiroth87
12-04-2008, 02:45 PM
ok baron will inv you, we thougth it be funny not to but i love you
theseventhstar
12-04-2008, 05:01 PM
I think you should only have one Sniper on the map or lower the ammo in both of them. At first, I couldn't really walk off my spawn without getting shot by the Sniper from their window. Later on, I couldn't finish any kills because someone and I would melee each other... and I'd be finished off by a Sniper on the other side of the map. Overall, I think it's a good map. I had trouble running the flag though, the first time I got it, I couldn't pick it up, but the second time, I hit the wall above the flag. :(
PulseKiller
12-04-2008, 06:19 PM
Done with building of map. Testing has begun
iM_xZonKeD
12-05-2008, 06:35 AM
Done with building of map. Testing has begun
Alright i haven't tested yet but i have walked around on it with a party of 7.
1) Looks like the forging is very rushed, which it is. Slow down, take your time. There's bumps the size of fencewallls in some places.
2)Like the newer bridge corners except for the fact that it is very open other than the walkway. Dumpsters are bad, take them off, they're ugly and are litterally a piece of ****.
3) Revise open areas look like it would play like Ons such as you can just nade the corners when they spawns and kill them like that.
4)Don't really like the new middle. It deffinitely needs WORK.
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