View Full Version : Cutthroat - Testing Phase
DimmestBread
12-03-2008, 05:48 PM
Mods can lock. Map sucks.
2AMPd
12-03-2008, 06:16 PM
2 Base, 2 Tower, same middle but a little wider.......
How'd I know?
DimmestBread
12-03-2008, 06:29 PM
How does that post help me at all.
aKa_RifLe
12-03-2008, 06:55 PM
Cool Onslaught V9,000,000
Although the 2 Bases are kinda cool your not going to find any interest because its just another two base and I can nearly gaurantee Onslaught plays better so your out of luck...
But atleast your trying.....
Now if you made it into a Circular map that be secksy...
bnasty574
12-03-2008, 06:57 PM
This looks like a combination of Onslaught, Zenith, Defiled, ants crawling in squirrel ****, and every map thats been done before.
Clean forging, but we've seen it before. Make something new, Think for yourself?
DimmestBread
12-03-2008, 07:05 PM
lock
HITtheLIGHTZ
12-03-2008, 07:22 PM
This looks like a combination of Onslaught, Zenith, Defiled, ants crawling in squirrel ****, and every map thats been done before.
Clean forging, but we've seen it before. Make something new, Think for yourself?
It really wasn't necessary to be that much of a douche bag.
To the OP I would work on a more original design overall, the stairs in front of the bases are a decent start as most maps haven't used those properly but the two tower base is over used and the interaction between sides and middle would need to be redone.
DimmestBread
12-03-2008, 07:31 PM
It really wasn't necessary to be that much of a douche bag.
To the OP I would work on a more original design overall, the stairs in front of the bases are a decent start as most maps haven't used those properly but the two tower base is over used and the interaction between sides and middle would need to be redone.
Thanks but it doesn't matter as I am deleting it.
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