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HiveTyran7
01-27-2009, 04:13 PM
Hey all, i'm going to attempt to forge an MLG version of Snowbound for the '09 season. I don't think it's been done before and I think if the spawns etc. were fixed Snowbound would make a great addition to the circuit, it's really different from all the other maps with a wide open battlefield up top and an underground labyrinth for close quarter combat below. It'd definitely make a great slayer and CTF map and it could possibly be tried for koth and maybe even ball. I think there's a great potential for some really exciting setups and strategies at pro level and I dunno about anyone else but i'd love to see Snipedown taking faces with a beam rifle :D

Anyway was just looking for any ideas or suggestions. I'm undecided whether removing shield doors would be a good idea, it's so easy to nade into bases and underground without them. That's probably the biggest decision to make. I know there's a way of blocking some of the doors without using Boundless and losing them all but can't remember where I read it, anyone know?

Other than that I'd keep the main spawns at red and blue base with better placed spawns and spawn areas to try and prevent the spawn massacre that is normal MM snowbound. Secondary, emergency spawn areas will be located bottom middle and in the rocks over by the tunnel.

I'll probably stick with just 1 beam rifle, located on the ledge above the main doors prompting a heated battle at the start of games over control of it as a good sniper can easily force the other team underground. OS & camo will be removed and replaced with maulers and obviously ghost/mongoose will go.

For CTF i'll put the flags on top of the bases rather than behind allowing for clutch flag stops, likewise on KOTH a hill will be on top of each base with another in the bottom middle area (I'd probably want the main door shield gone to allow for hill nading in this case).

Anyway i'll get some screenies up as it's coming along and check back here as i'll need to run some 4v4 tests soon enough - GT: JSkillZZZZZ (that's 5 Zs) I realise people's opinions on Snowbound/Boundless is pretty divided but I think it'd bring a really unique map to the circuit and add a whole new dimension of gameplay to tournaments and matchmaking alike. If I can do a decent job of fixing spawns and generally neatening it up I think there's a decent enough chance of it getting on as MLG don't want too many foundry maps in their playlist.

Peace.

xPurPLe
01-27-2009, 04:24 PM
If I remember correctly, there was an MLG Boundless early on in v6 testing, but was dismissed early. ALso, KC isn't taking anymore non-Foundry entries for v6. As for v7, I don't expect there to be one until atleast mid-2010 when Mythic Maps have been out for a while.

yourself.
01-27-2009, 04:24 PM
http://www.mlgpro.com/forum/showthread.php?t=199118
Heres one I found with a simple search


+ KC has made a version of snowbound, and not many people liked it. It's just not a great map.

occurs
01-27-2009, 04:25 PM
Hey, if you are going to Forge anything on Snowbound, use the Snowbound without the Shield Doors in the MM playlist. I know Bungie made a map like that.

Wilke_Way
01-27-2009, 04:30 PM
It would be nice, but I don't think it would happen, especially with the flags for CTF on top of the basses. That is WAY to short of a run.

Priddy
01-27-2009, 07:18 PM
i would personally put 2 snipes in their current MM positions, but instead of shotgun, mauler.

Maybe 1 camo/custom top middle?