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HITtheLIGHTZ
01-29-2009, 05:02 PM
...So we put a sandbox in your sandbox so you can forge while you forge.

Sorry about that but it really was necessary. On topic though I think we finally are seeing sandbox and can start drawing up some ideas as to what it will offer. Firstly here is the translated version of the page where the sandbox pic was found: http://babelfish.yahoo.com/translate_url?doit=done&tt=url&intl=1&fr=bf-home&trurl=http%3A%2F%2Fxboxblog.at%2Fblog%2Fneue-halo-3-multiplayer-maps%2F&lp=de_en&btnTrUrl=Translate

and here more importantly is the pic:

http://xboxblog.at/files/media/image/WindowsLiveWriter/NeueHalo3MultiplayerMaps_C413/Halo3_Mythic-SANDBOX_Environment-01SS_2.jpg

Now before you say that this is fake I would like to point you towards what I think was the bungie update from two weeks ago: http://www.bungie.net/News/content.aspx?type=topnews&cid=16887

and offer you the pic that lukems drew of sandbox:
http://www.bungie.net/images/News/WeeklyUpdate/011609/foolwithaviewsm.jpg

If you aren't convinced now I don't know what to tell you. EDIT: Note you can see the large black tower looming in the back of the actual pic as well as objects that resemble the curved things. Thanks to Hunter for showing everyone this in the regular halo 3 section, I just thought I'd make a more detailed thread for the forgers on this site where more forge related discussion would go. I'll post my thoughts in the follow up post, discuss what you're seeing nao plz.

_TaK_
01-29-2009, 05:05 PM
Nice, there is a post about this in the H3 Forums, and it loks epic.

Looks real and me Jon and Nick are all discussing posibilities right now on XbL, you should get on and add to the convo.

a_Woodland_King
01-29-2009, 05:10 PM
Nice, there is a post about this in the H3 Forums, and it loks epic.

Looks real and me Jon and Nick are all discussing posibilities right now on XbL, you should get on and add to the convo.

Where? If it's in the forge forum no wonder, that place is like a graveyard. I see new threads there almost as infrequently as the H3 Recon section lol.

nicka
01-29-2009, 05:12 PM
Nice, there is a post about this in the H3 Forums, and it loks epic.

Looks real and me Jon and Nick are all discussing posibilities right now on XbL, you should get on and add to the convo.

I would forge on it..

iTz_SHAH
01-29-2009, 05:15 PM
looks like a great map. 110% better than sandtrap

HITtheLIGHTZ
01-29-2009, 05:18 PM
Based on the pic here's the things I've noticed so far:

-Just like foundry there appears to be a default bungie layout on the map which other than LOS (line of sight) issues looks pretty awesome for a nice game of two flag.

-If you can walk up on those dunes than making maps is going to be severely limited and annoying, hopefully theres invisible barriers or at least something to easily prevent people from walking around your map. I guess having it work like Sandtrap with the mines wouldn't be the end of the world but having loose boundaries would hurt certain styles of maps

-The map is clearly made of components which all look alike as much as we can see here (ugly foundry components are ugly). There appears to be a wider variety of useful components based off this picture. Some of those components (little squares and stuff) seem like they will make you all happy.

-Looking closely at it the ground appears to be flat, hopefully this map will still allowing geo-ing and interlocking and that doing them won't be too much harder (or possibly easier) than foundry.

- This is not a full scale map editor, however just looking at it already seems to indicate that it will to indicate that this will be used for forging more than anything since foundry. IT doesn't seem like it will make foundry obsolete, I wouldn't abandon those projects yet.

- Its definitely bigger than foundry. If nothing else the picture indicates that we will be able to make some pretty cool larger style ctf maps than the tiny ones we've been playing on foundry.

-I'd be pretty worried if all the map's budget was used to make the pic, I really doubt that would be the case but if it was we'd be pretty limited.

- The map clearly has no visible ceiling. There is also no reason to make a soft ceiling here but *knock on wood* I hope we'll be able to make taller maps.

Maybe I'll think of more later

holmbom
01-29-2009, 05:37 PM
Wow ,looks great for forging. Can't wait for it to come... I like the new objects that is used in this map.

TheEpicCiabatta
01-29-2009, 05:38 PM
I just jizzed in my pants.

Btw, nice sig Lightz :)

WheezyMoney
01-29-2009, 05:39 PM
O M G.



there is only one gif that expresses how im feeling inside


http://i307.photobucket.com/albums/nn287/wheezyy/carltondancing.gif




im also crazy happy i pre ordered a special edition on halo wars now.



and it looks like is ahd coloured things instead of signs so you can distinguish bases. hahaha. i love today.


one last thing. this is direct from the page you posted.


Sand box, a far map with most diverse vehicles, which can adapt user with the map still further editor.

^couldnt have said it better myself

nicka
01-29-2009, 05:41 PM
O M G.



there is only one gif that expresses how im feeling inside







http://i307.photobucket.com/albums/nn287/wheezyy/carltondancing.gif




im also crazy happy i pre ordered a special edition on halo wars now

lol

Jackass_Jon
01-29-2009, 05:43 PM
Im excited.

IIINIII
01-29-2009, 05:50 PM
Based on the pic here's the things I've noticed so far:

-If you can walk up on those dunes than making maps is going to be severely limited and annoying, hopefully theres invisible barriers or at least something to easily prevent people from walking around your map. I guess having it work like Sandtrap with the mines wouldn't be the end of the world but having loose boundaries would hurt certain styles of maps

-I'd be pretty worried if all the map's budget was used to make the pic, I really doubt that would be the case but if it was we'd be pretty limited.


Maybe I'll think of more later
these are the two bigest things that we have two work with. hopefully bungie did not f*** up

Dragod
01-29-2009, 05:55 PM
http://img520.imageshack.us/img520/9047/sandboxobservationshn1.jpg

1 - Egyptian/Sandtrap-style corner walls?
2 - Dumpster
3 - Double Box
4 - Stairs
5 - Single wall?
6 - Half of one of those Sandtrap bunkers (Also in the center of Sanbox)
7 - Grids! (Like Foundry's floor)

#7 is pretty good proof that this is going to be a Forge-centric map.

Sp00ly
01-29-2009, 05:56 PM
I was sceptical about buying halo wars simply because I didnt know what the maps would be like.. but this looks pretty sweet and I think it will add a whole new level to forged maps.

IIINIII
01-29-2009, 05:57 PM
hey guys i just got a high res for ya.

here it is
http://i44.tinypic.com/a430j8.jpg


(PS its amazing)
oh and just to add to the post 2 above in this you can really see there are gridlines. and blue and red markers. Yes no more ovie and camo.

and the walls are not what the guy 2 above me posted it is behind the single stair in the back.

how sick would it be if someone already made it in sketchup

The_Raging_Beast
01-29-2009, 06:05 PM
Are you kidding me?

This sucks c*ck, the sand sucks for nades, it looks samller as foundry, it's not a perfect square and placing a wall to surround map will be hard, plus the ground is not flat all around.

They took Sandtrap and edited it.
the items look jewed too :(

-Ender-
01-29-2009, 06:05 PM
Im excited.
I just can't hide it.

I'm hoping they added a grid-snap feature that you can turn on and off so you don't have to manually line stuff up. It would also be nice if you could place a lot more items than you could in Foundry so we don't have to worry about making our own boundaries. Not to be pessimistic, but I think Bungie is screwing this up. It seems like they are trying to do too much, just like they did on Foundry...

Also, to the person who complained about size, this is way bigger than Foundry. The stairs on here are about twice the size of a Warthog while the Foundry Stairs are a little over the height of a single Warthog. I dislike how it is rectangular also, but I am pretty sure each half of the rectangle is the same as the main part of Foundry. So basically, I think they used Foundry's size, but without the giant wall in the middle.

Dragod
01-29-2009, 06:08 PM
hey guys i just got a high res for ya.

here it is
http://i44.tinypic.com/a430j8.jpg


(PS its amazing)
oh and just to add to the post 2 above in this you can really see there are gridlines. and blue and red markers. Yes no more ovie and camo.

and the walls are not what the guy 2 above me posted it is behind the single stair in the back.

how sick would it be if someone already made it in sketchup
Oh, wow. In that high res, you can clearly see the floating orbs are base markers... Very cool.

And those do look like walls to me, with a sandtrap twist, obviously. The thing behind the stairs is half the thickness of a doublebox... No way it's a wall. It's a new part... Looks like it may be what I thought looked like the equivalent of a dumpster.

xPurPLe
01-29-2009, 06:14 PM
Are you kidding me?

This sucks c*ck, the sand sucks for nades, it looks samller as foundry, it's not a perfect square and placing a wall to surround map will be hard, plus the ground is not flat all around.

They took Sandtrap and edited it.
the items look jewed too :(

lolwut

Just NO

TheEpicCiabatta
01-29-2009, 06:18 PM
Are you kidding me?

This sucks c*ck, the sand sucks for nades, it looks samller as foundry, it's not a perfect square and placing a wall to surround map will be hard, plus the ground is not flat all around.

They took Sandtrap and edited it.
the items look jewed too :(

Are you mentally retarded?

IIINIII
01-29-2009, 06:21 PM
Oh, wow. In that high res, you can clearly see the floating orbs are base markers... Very cool.

And those do look like walls to me, with a sandtrap twist, obviously. The thing behind the stairs is half the thickness of a doublebox... No way it's a wall. It's a new part... Looks like it may be what I thought looked like the equivalent of a dumpster.
oh and by the markers i meant the thin walls with blue and re coloring
might be but the wall that was pointed out was slanted so not good for making long walls but there also might be more that we are not seeing.

yourself.
01-29-2009, 06:21 PM
Are you kidding me?

This sucks c*ck, the sand sucks for nades, it looks samller as foundry, it's not a perfect square and placing a wall to surround map will be hard, plus the ground is not flat all around.

They took Sandtrap and edited it.
the items look jewed too :(

It is flat. and foundry is not a perfect square either. But you are =)

The_Raging_Beast
01-29-2009, 06:23 PM
Sad face

and its not flat, see the hills?

yourself.
01-29-2009, 06:26 PM
Hills are to sandbox as yellow trim is to foundry.
plus we dont know where the barriers are

WheezyMoney
01-29-2009, 06:30 PM
it has lights on top if each base. it also appears to have a symmetrical hills. and half boxes. they are good things

Akti0n
01-29-2009, 06:31 PM
i think that someone, when this comes out, should start working on making it like Beavercreek, i can see it working as a Beavercreek if the actual map itself doesnt play good. (lack of cover mip map looks like right now) Just my idea though

Shady_
01-29-2009, 06:34 PM
i think that someone, when this comes out, should start working on making it like Beavercreek, i can see it working as a Beavercreek if the actual map itself doesnt play good. (lack of cover mip map looks like right now) Just my idea though
First thing i thought to myself when i saw this, BEAVER CREEK REMAKE
:o

WheezyMoney
01-29-2009, 06:34 PM
Are you kidding me?

This sucks c*ck, the sand sucks for nades, it looks samller as foundry, it's not a perfect square and placing a wall to surround map will be hard, plus the ground is not flat all around.

They took Sandtrap and edited it.
the items look jewed too :(



its so much longer than foundry, and seeing as how foundry maps tend to be based around ctf and slayer. that is a good thing. it doesnt look like there needs to be a wall around the map because there is probably going to be an invisible barier. and it the playing area it is flat. i dont know what hills you are talking about.

IIINIII
01-29-2009, 06:34 PM
OK just found amazing thing.... ok look at the high res. at the "double box" nest to the near stair there is a symbol that is long and looks like marathonhttp://i44.tinypic.com/a430j8.jpg
and now go and watch The G-Phoria GOTY Acceptance Speech http://www.bungie.net/news/media.aspx?age_verify=1 and at 28 sec look to the left and you see the same symbol.
coincidence, i think not

pic with both in it

http://img525.imageshack.us/img525/6708/7sxfduc3.png

fanatic66
01-29-2009, 06:43 PM
I'm super excited for this, if this is really sandox. Its so much bigger than foundry and looks like it has new compenents. Also invisible barriers=saving resources building a wall.

_TaK_
01-29-2009, 06:44 PM
Also those things that are on top of the bases that are lighter than anything else with the certain colours could be A/B signs of Sandbox, and there seems to be a triangular thing towards mid.

teH_ArRiVaL
01-29-2009, 06:59 PM
With the right forging, I could see this as an amazing map to play on. The size looks like an issue, but you never know.

DeathstarsOG
01-29-2009, 07:06 PM
Good:
-Fully symmetrical canvas to build on
-Larger than Foundry
-Looks like interlocking/geomerging won't be as necessary as it was with foundry components
-Color marking pillars and lights to mark sides(OMFG thank you bungie)
-Floor grid(harder to see in some places but still there)
-Many new items to forge with

Speculation:
There is either an invisible barrier to keep people in, or like Sand Trap there are mines. Depending on which way they do this will determine how most maps are built. We can all say goodbye to arena style maps right now though. Also, with no connecting to an outside wall, most previous maps in foundry will not even be able to be rebuilt. Peoples designs will have to change to adapt to this new canvas.
So bright side is we are going to be happy that we don't have to waste precious budget blocking anything off. But in the same sense, a completely walled off area would have been more ideal for better structures.
This of course is going to all depend on Budget allotted. And it seams like we should have plenty to work with this time around.

Final thoughts:
I think we will be getting what most of us wanted(those that weren't expecting sandbox to make coffee, do laundry and any other completely rediculous idea). It is a new forge pallet, larger than foundry and fully symmetrical. I know I am excited to get it and build something new as most other forgers should be.

Bieker
01-29-2009, 07:23 PM
I knew what you were going to say lol. Good ol' pimp my ride, I miss that show.

POKIE
01-29-2009, 07:24 PM
The way the picture is taken makes it seem like its a big map which is what they want it to do so then you think its a small map when really it really is a big map...¿

HITtheLIGHTZ
01-29-2009, 07:29 PM
The way the picture is taken makes it seem like its a big map which is what they want it to do so then you think its a small map when really it really is a big map...?

Yo dawg I heard you like not making sense.


It does look pretty decently sized, but I don't know if its bigger across than narrows or just what the overall size is as its kind of hard to tell. I did notice earlier that the boxes look taller than foundry's boxes.

TheEpicCiabatta
01-29-2009, 07:30 PM
One thing I'm liking the looks of is the 7-8 stairs per base. The only reason to have that many stairs is increased budget and items. Here's hoping.

TheRedBullSniper
01-29-2009, 07:33 PM
bungie is like a 6 year old child

HITtheLIGHTZ
01-29-2009, 07:34 PM
Well its confirmed:

Re: Larger screenshot:
By:sketchfactor <brian@bungie.com>
Date: 1/29/09 6:10 pm
In Response To: Larger screenshot: (Cocopjojo)

: Here's a much bigger pic, thanks to Kibbles at GAF.
: http://i44.tinypic.com/a430j8.jpg

Well, if that media release had been posted tomorrow, as it was supposed to have been, then it would be available in English as well and you'd all have a bit more insight and context to go along with that screenshot. I'd love to forge ahead, but we're not supposed to talk about or acknowledge this until tomorrow.

http://carnage.bungie.org/haloforum/halo.forum.pl?read=912813e


There you have it this is officially sandbox.


EDIT: http://www.bungie.net/Forums/posts.aspx?postID=29939186

This dude made a thread listing all the components he thought he saw. For convenience:

Ramp
Large Square Block
Half Large Square Block
Half Large Square Block with Corner cut off
Large Block with Sloped Edge
Large Block with Two Sloped Edges (corner)
Small Square Block
Tall Rectangular Block
Short Pyramid "Quarterr" (with Door)
Flat "Platform" or "Wall"
Small "Pyramid" Block (Pyramid Top)
Funky Sandtrap Style "Ribs"

yourself.
01-29-2009, 07:44 PM
yea, like a 50,000$ budget =)

Jackass_Jon
01-29-2009, 07:45 PM
Yep lights got to it. Its also been posted in Bungie's project page/screenshots


http://www.bungie.net/projects/halo3/asset_thumb_viewer.aspx?at=59&cc=21

UnknOWNBAMF
01-29-2009, 08:00 PM
judging from pictures

PROS:
-Flat surface
-Scenery ( I'm in love with the sunset, will someone please go for a latenight walk with me? :P )
-Solid objects, many resembling what is already in foundry
-Color markers
-Grid
-No soft ceiling
-Larger Area without any stupid obstructions (cough crane, b.s wall pillar, b.s ceilings)

CONS:
-SAND!!!!! no competitiveness throwing any grenades into sand or snow
-No barriers (regardless of invisible walls or mines) **I guarandamntee you can step into the sand at least a little bit
-The same shapes for objects, regardless of the minor "sandbox" changes
-Fade away from fast paced games (i.e have fun making an arena)
-Doubt the grid is worth s***


EDIT: in my opinion as far as MLG is concerned, the first thing that should be attempted in our community is to see what Orbital can do for us. I think it is overlooked right now as an asym.

Mini_Beast
01-29-2009, 08:04 PM
looks really sick. cant wait to see some maps

robsage96
01-29-2009, 08:14 PM
This is pure speculation, but do the gridlines visible in the picture not remind you of that grid area teased in that edge award acceptance video last year. In that the grid was empty which leads me to think that we will be able to lay floor tiles where we want and we won't be stuck with that set size of map. Any floor tiles not used, the background scenery of sand dunes and invisible walls just automatically fills possibly?

PulseKiller
01-29-2009, 08:21 PM
if you look closely at the high res, you can see the little light sticks out in the dunes marking the boundries much like sandtrap meaning that it is more than likely a very big soft boundary

yourself.
01-29-2009, 08:26 PM
yeah pulse, I see it. this is not going to be good... =(

FascistMittens
01-29-2009, 08:33 PM
The map looks good, actually, though I thought the same about Blackout. Still, I'm excited to see a new map. And it looks like it will work well for you talented forging folk.

PulseKiller
01-29-2009, 08:33 PM
yeah pulse, I see it. this is not going to be good... =(

They are not just there... they are waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay out there.

-BaSiK-
01-29-2009, 08:36 PM
If I'm not mistaken I think I see some unintertional simliarities in the map's size to battle creek. Just the way the surrondings of the bases and space in the middle. And I mean only in layout, not in proportions.

UpperAka
01-29-2009, 08:42 PM
this map is going to be warthog whored the crap out of

yourself.
01-29-2009, 08:43 PM
They are not just there... they are waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay out there.

I know, I saw the huge picture from the bungie link. Its super duper far away.

GatmaIV
01-29-2009, 08:46 PM
Cool.

I was being a bungie whore and checking PiLEZ' recent games and noticed he was play map name "secret."
It didn't have a pic of the map it was just cartoon chief and it said something like OOPS and then I went to look at it a day later and it wasn't there,

bosworth458
01-29-2009, 08:53 PM
looks a bit to much like sandtrap

axelisonfire
01-29-2009, 09:02 PM
Don't know if this has already been said, but it seems that everything on the map isn't permanently placed. Meaning that you might be able to delete all of that stone stuff and use it for your own map. Kinda like having a clean flat slate like the "MLG" part of foundry. Except larger, of course.

gh2master1
01-29-2009, 09:13 PM
I know, I saw the huge picture from the bungie link. Its super duper far away.

Holy **** I see them. There ALL the way out there. This is ****ing bad for everyone.

I'm not gonna say anything else about this map until it comes out.

HITtheLIGHTZ
01-29-2009, 09:20 PM
judging from pictures

PROS:
-Flat surface
-Scenery ( I'm in love with the sunset, will someone please go for a latenight walk with me? :P )
-Solid objects, many resembling what is already in foundry
-Color markers
-Grid
-No soft ceiling
-Larger Area without any stupid obstructions (cough crane, b.s wall pillar, b.s ceilings)

CONS:
-SAND!!!!! no competitiveness throwing any grenades into sand or snow
-No barriers (regardless of invisible walls or mines) **I guarandamntee you can step into the sand at least a little bit
-The same shapes for objects, regardless of the minor "sandbox" changes
-Fade away from fast paced games (i.e have fun making an arena)
-Doubt the grid is worth s***


EDIT: in my opinion as far as MLG is concerned, the first thing that should be attempted in our community is to see what Orbital can do for us. I think it is overlooked right now as an asym.


Are you ****ing kidding me?

Honestly, I hate when people say retarded things like that. The deadening effect just make frags act like plasmas, or closer to halo 1 frags. Its not non-competitive.


I'm somewhat worried about how far away the mines are, and if there's anyway to either shorten or extend the boundaries. Hopefully theres just like a four million dollar budget so it won't matter but creating fours maps with the boundaries that way will really only work for base style symmetrical maps.

yourself.
01-29-2009, 09:24 PM
Maybe they are making it so we can grab those little lights, and alter the sige of the map that way... We can only hope.

40_CaliBeR
01-29-2009, 09:28 PM
http://images.encyclopediadramatica.com/images/a/a0/Yo_dawgshttymeme.jpg
damn sandbox looks pretty dank

ssshakedown
01-29-2009, 09:29 PM
I'm somewhat worried about how far away the mines are, and if there's anyway to either shorten or extend the boundaries.
That'd be awesome, as well as some sort of ability to make the barrier visible. . .

This looks pretty awesome so far, the only thing that could possibly improve this find was if the map came with real, working teleporters to supplement our current phony teleporters.

xXJust MadXx
01-29-2009, 09:32 PM
Hopefully there are a lot of trucks...

jujumonster
01-29-2009, 09:33 PM
I'm somewhat worried about how far away the mines are, and if there's anyway to either shorten or extend the boundaries.
IF theres something like that then I hope it's like the respawn zones

BadBall3r
01-29-2009, 09:49 PM
Reminds me of Relic, don't know why though.

iTz_Slayer_J
01-29-2009, 09:54 PM
hope it lives up to the hype

CHRONICBOREDOM
01-29-2009, 09:58 PM
I can't wait for some shweet maps to be made on this :)

BadBall3r
01-29-2009, 09:58 PM
When you right click to save it it comes up with 'Halo3_Mythic-SANDBOX_Environment-01'.

Oh wow, it basically has Map editor printed all over it, why am I still posting this?

WheezyMoney
01-29-2009, 10:02 PM
I can't wait for some shweet maps to be made on this :)


yeah man. i have some beauty sketches that im definitely forging when this comes out

Jackass_Jon
01-29-2009, 10:06 PM
yeah man. i have some beauty sketches that im definitely forging when this comes out

Do you want to start co-skecthing an asym? I was thinking of doing it Nasty style, where we make it put not with components or anything.

-RanT-
01-29-2009, 10:06 PM
search button ftl?

The_Raging_Beast
01-29-2009, 10:07 PM
Fritzster
New components kthxbai

n1gh78un76r
01-29-2009, 10:10 PM
search button ftl?
read OP noob
. Thanks to Hunter for showing everyone this in the regular halo 3 section, I just thought I'd make a more detailed thread for the forgers on this site where more forge related discussion would go.

OT: I'm betting that within the first week or 2 of HALO WARS coming out there will be at least 10 new threads in this section. And people will talk down any maps made on foundry after this.

WheezyMoney
01-29-2009, 10:13 PM
search button ftl?


this thread is in a different forum and if you read the original post, you would have seen that it is geared towards the forging aspect of halo.......

DeathstarsOG
01-29-2009, 10:18 PM
I have a pretty good feeling there won't be any doors to geo with. Gonna have to go back to pre-DLC times for geo-ing.

TehSneakyBeaver
01-29-2009, 10:19 PM
I'm really excited about this map, it's far more hyped by the community than the others, but I am also interested in what the other maps have to offer.

WheezyMoney
01-29-2009, 10:21 PM
I have a pretty good feeling there won't be any doors to geo with. Gonna have to go back to pre-DLC times for geo-ing.


pre-dlc geo-ing? there werent any immovable objects pre dlc.


to be honest. i didnt even use doors that much. the new method is also way more efficient anyway. plus i usually use double boxes or something instead of doors. its not going to be that bad

sambo400
01-29-2009, 10:28 PM
I would forge on it..

Sandbox wasnt made for the same purpose as this, so it is really unfair to compare the two. Also, you have only seen one picture of this map.

Zedek
01-29-2009, 10:38 PM
When you right click to save it it comes up with 'Halo3_Mythic-SANDBOX_Environment-01'.

Oh wow, it basically has Map editor printed all over it, why am I still posting this?

Ya, I wonder how the environment things will work though. Will they change the sunset to a more mid-day feel or a late-night feel? Who knows.

INovaK
01-29-2009, 10:39 PM
Just saw these two pics compared with each other... Sandbox still could be some type of Map Editor. Idk though, I highly doubt it. Notice the color of the sky in both pics, the architecture of the buildings, and the grid on the floor.

http://xboxblog.at/files/media/image/WindowsLiveWriter/NeueHalo3MultiplayerMaps_C413/Halo3_Mythic-SANDBOX_Environment-01SS_2.jpg

http://i311.photobucket.com/albums/kk444/Conkerkid11/Clipboard03.jpg

Jackass_Jon
01-29-2009, 10:40 PM
Sandbox wasnt made for the same purpose as this, so it is really unfair to compare the two. Also, you have only seen one picture of this map.

lolwut


Bungie has hinted on several occasions about sandbox being the next forge map.

JD326
01-29-2009, 10:41 PM
looks sweet, yo jon do u still have a team?

if so do you want to scrim?

Jackass_Jon
01-29-2009, 10:48 PM
looks sweet, yo jon do u still have a team?

if so do you want to scrim?

Can't xbox just broke, got 2 red rings which means over heat or something and it keeps doing it. But when i get a new one then sure.

WheezyMoney
01-29-2009, 10:48 PM
Sandbox wasnt made for the same purpose as this, so it is really unfair to compare the two. Also, you have only seen one picture of this map.


what are you talking about. if you look at the picture is is evident that the bases are made of smaller pieces much like foundry. and with a name like sand box its easy to see why we know its a forge map. not to mention all the hunts that bungie has thrown us

superjointr3
01-29-2009, 10:59 PM
I'd like to bring several facts to the attention of anyone who hasn't heard them yet...
1.) Don't know if this thread has been discussing it but that is a legit picture of Sandbox as it was posted officially on Bungie.net in the Screenshots section.
2.)An interesting find, if you right click on the screenshot and save it, the title of the file is Halo3_Mythic-SANDBOX_Environment-01. This could indicate that there are different environments for the map.
3.) Someone also noticed the orbs on the maps previously used to create visual effects but could potentially be different options for different environments.
4.) The ground is grid shaped, like foundry, and like the map we saw in the edge acceptance video.

Jackass_Jon
01-29-2009, 11:02 PM
I'd like to bring several facts to the attention of anyone who hasn't heard them yet...
1.) Don't know if this thread has been discussing it but that is a legit picture of Sandbox as it was posted officially on Bungie.net in the Screenshots section.
2.)An interesting find, if you right click on the screenshot and save it, the title of the file is Halo3_Mythic-SANDBOX_Environment-01. This could indicate that there are different environments for the map.
3.) Someone also noticed the orbs on the maps previously used to create visual effects but could potentially be different options for different environments.
4.) The ground is grid shaped, like foundry, and like the map we saw in the edge acceptance video.


Your second point is nice, but wrong. Bungie calls pics of the maps like that Environment shots. I wish i was wrong, but im basically sure they did that with other map packs as well.

vVv.empire
01-29-2009, 11:03 PM
That map layout looks like it belongs in quake, and I ****ing love it.

iSoldierr
01-29-2009, 11:20 PM
Lol, Bungie made all of the Bnet forum kids jump for joy by putting a warthog in the picture :banghead:
search button ftl?
GTFO

.KID.iaci.
01-29-2009, 11:23 PM
You can also tell the first pic is real because its in the Bungie Halo 3 Gallery with the rest of the Mythic map Pack pics.

Fritzster
01-29-2009, 11:29 PM
I'd like to bring several facts to the attention of anyone who hasn't heard them yet...
1.) Don't know if this thread has been discussing it but that is a legit picture of Sandbox as it was posted officially on Bungie.net in the Screenshots section.
2.)An interesting find, if you right click on the screenshot and save it, the title of the file is Halo3_Mythic-SANDBOX_Environment-01. This could indicate that there are different environments for the map.
3.) Someone also noticed the orbs on the maps previously used to create visual effects but could potentially be different options for different environments.
4.) The ground is grid shaped, like foundry, and like the map we saw in the edge acceptance video.Brilliant! Simply put, I'm in awe. I have been sitting at my desk for the past hour looking at the 1920px x 1080px and was just about to post your speculations. This is just an appetizer compared to the real feast of possibilities with this new forge friendly sandbox! The default level layout "environment 01" is pretty good and I'm already thinking of ways to improve and be so creative this time around.

I think it's safe to say that this will be a must have for the hardcore forger and map design enthusiasts. This time around there looks to be better shapes, a cleaner template, more options and more possibilities. Bungie truly loves its user-created content community.

WindleStorm
01-29-2009, 11:31 PM
This looks AMAZING for CTF...;-) :p :smile:

2AMPd
01-29-2009, 11:34 PM
Unfortunately I wont be spending $60+ dollars for LE.

Looks nice though.

theseventhstar
01-29-2009, 11:48 PM
I spy with my little eye a:

- Red OS
- A BR

Oh, and hopefully glitching will still be possible, because the objects don't look to be that smooth when they are connected(look at the closest base in the Bungie screenshot version).

iRedBull
01-29-2009, 11:54 PM
Oh...My.... Dear... God.....:o

VVolfyVVolf
01-30-2009, 12:19 AM
Looks pretty sick. I can't wait to see the MLG maps people will make on it.

DeathstarsOG
01-30-2009, 12:21 AM
pre-dlc geo-ing? there werent any immovable objects pre dlc.


to be honest. i didnt even use doors that much. the new method is also way more efficient anyway. plus i usually use double boxes or something instead of doors. its not going to be that bad
I meant to say pre-DLC forging. I was trying to exaggerate and epicly failed :banghead:

I'm kinda worried about how the barriers are going to work on this. It almost looks like there using the Sandtap mines like others have said. The worst part is the walking distance to them is far. Maybe Bungie saved us by implementing a giant wall to use and block off the map. THAT would be amazing.
Another thing to think about, I doubt this map will have fences at all, so that should make for a much more interesting item pallet, without BS items people don't want to use.

tennisbumm
01-30-2009, 12:23 AM
yeah i slightly like this picture more than the one lukems drew, slightly more imformative.

_TaK_
01-30-2009, 01:03 AM
I spy with my little eye a:

- Red OS
- A BR

Oh, and hopefully glitching will still be possible, because the objects don't look to be that smooth when they are connected(look at the closest base in the Bungie screenshot version).

Saw the OS but the for the "Weapon" there is no way to tell if it's a BR, AR or Shotty 100% all look remarkably similar, though the best guess is definatly a BR.

goatJfishK
01-30-2009, 01:13 AM
It's still the same game engine, so the objects will probably still be able to be geo-glitched. Hell, it looks like the took some of the foundry objects and slapped a different texture on them.

nicka
01-30-2009, 01:16 AM
Saw the OS but the for the "Weapon" there is no way to tell if it's a BR, AR or Shotty 100% all look remarkably similar, though the best guess is definatly a BR.

Where is this OS you speak of?
i'm trying to find it

EDIT: Someone find Bnasty...
Post 420 FTW?

Naptiva
01-30-2009, 01:24 AM
So, I just read this entire thread to make sure it hasn't been mentioned. But its supposed to be released via the marketplace on March 3, for 800 Points, so there really wouldnt be a need to be the LE.

nicka
01-30-2009, 01:29 AM
So, I just read this entire thread to make sure it hasn't been mentioned. But its supposed to be released via the marketplace on March 3, for 800 Points, so there really wouldnt be a need to be the LE.

That would be badass

yourself.
01-30-2009, 01:32 AM
sweet, now I don't have to buy a game that I will never play.

c0rPsE
01-30-2009, 01:39 AM
hey cancerrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr rrrrrrrrrrrrrrrrrrrrrrrrrrr

_TaK_
01-30-2009, 02:01 AM
Where is this OS you speak of?
i'm trying to find it

EDIT: Someone find Bnasty...
Post 420 FTW?

Top mid, on top of the weird shaped peice.

The "weapon" is on the peice that is half of the middle structure to the right of the base on the left hand side of the object.

Also, Naptiva, pics or it didn't happen(ie proof)

Naptiva
01-30-2009, 02:10 AM
BOOYAKASHA

From the translated Australian Xbox Blog

http://i39.tinypic.com/saxht2.jpg

_TaK_
01-30-2009, 02:18 AM
BOOYAKASHA

From the translated Australian Xbox Blog

Thanks, but I thought they spoke mainly English down under, Iv0ry!!!!!!! you are needed.

Also, I'm still debating if I want to wait the extra 5 days or just buy the damn game.

Naptiva
01-30-2009, 02:31 AM
Thanks, but I thought they spoke mainly English down under, Iv0ry!!!!!!! you are needed.

Also, I'm still debating if I want to wait the extra 5 days or just buy the damn game.


I'm waiting to play the demo. If I like the demo, then I'll consider picking up the LE, although, I'm not sure, because I think it's supposed to be $80, in which case, it doesn't really make sense to buy. I can wait the extra few days.

On a separate note: I get my box back tomorrow, which means your rats nest. Very soon.

n0tjack
01-30-2009, 02:37 AM
I'm liking the paintball inspired forge objects. Can make for some really interesting maps with a lot more depth than foundry maps los-wise.

That-DAM-n00b
01-30-2009, 02:52 AM
Some things I've observed from the picture.

1. I don't see any of the mine boundry lights so I'm going to try and be optimistic and say invisible wall, hopefully straight up and not a dome shape like they have before.

2. There is sand strewn across parts of the map, i hope that sand isn't deep enough to change the nade impact from solid texture to sand texture.


That is all.

_TaK_
01-30-2009, 02:54 AM
Some things I've observed from the picture.

1. I don't see any of the mine boundry lights so I'm going to try and be optimistic and say invisible wall, hopefully straight up and not a dome shape like they have before.

2. There is sand strewn across parts of the map, i hope that sand isn't deep enough to change the nade impact from solid texture to sand texture.


That is all.

There is definitly mine boundry lights in the picture, look on the far left and you can see some.

_TaK_
01-30-2009, 03:00 AM
For people who care:

Edit: In non HD picture you can't see all of them but you can definitly see the one on the far left as well as a few others.

http://i229.photobucket.com/albums/ee252/J_Oker-/Mines.jpg

Naptiva
01-30-2009, 03:15 AM
So, is it possible that like with the Legendary Maps, certain globes will give certain skins instead of different lighting effects? Maybe three different globes that each equal a certain skin except when combined with one or two more globes giving us a total possible combination of 7 skins?

Ladnil
01-30-2009, 04:08 AM
Has anyone considered that maybe the old Edge video and this map are the same? I'm thinking(hoping) along the same lines as Naptiva here, that the blank slate would be the grid in space we saw in the Edge video, and perhaps placing globes like the filters from legendary would skin the map outside the rectangle they give you. So one filter for this sandy area, hopefully one for a walled in space, and none for open-air. Two would give you this space seen, but with the rectangle walled in. Without the video this would just be daydreaming based on the "environment 1" tag, but I think the old Edge and Gphoria videos are still worth a look.

Finally giving us a new map to forge with, and then leaving the map not only hilly and unwalled outside a rectangle, but also asymmetric outside the rectangle would be a cruel joke. Wouldn't bother me as much if they decided to toss an outdoor forge map at us, and left Foundry to serve as the indoor forge map forever, but having the hills uneven is a poor idea. Maybe the hills aren't as uneven as they seem from the screenshot, but the ones right under the camera look a whole lot taller than the opposite hills, which makes them a more powerful position than the other side's hills.

BadBall3r
01-30-2009, 04:20 AM
Has anyone considered that maybe the old Edge video and this map are the same?That's the only thing we have considered.....

BadBall3r
01-30-2009, 04:22 AM
Some things I've observed from the picture.

1. I don't see any of the mine boundry lights so I'm going to try and be optimistic and say invisible wall, hopefully straight up and not a dome shape like they have before.

2. There is sand strewn across parts of the map, i hope that sand isn't deep enough to change the nade impact from solid texture to sand texture.


That is all.I haven't seen you in ages, how strange.

b0b43
01-30-2009, 04:56 AM
I'm with everyone and hoping that the size will be customisable, so we can create smaller maps. 2 Warthogs, 2 Choppers and 4 Mongeese pretty much says that this map will be quite large. I'm thinking roughly the size of Standoff, but a bit longer from base to base and not as much room on the sides. Just a few things I have noticed:

-Doesn't seem to have a section underneath the bases, although I could be mistaken. Possible entrances could be through the front and near the chopper. If there is no section underneath base, could be LOT'S of spawn killing

-Lot's of new objects. Double and single boxes, ramps, various forms of pillars, lot's of different forms of cover. Looks like no movable objects :D. However since the walls aren't perfectly sqaure, and have an indent in them, they could be difficult to stack them, interlock, etc.

-Textures. Boxes have faded textures, like they have worn away. Could affect grenades A LOT. Knowing Bungie, they probably do affect grenades. The box will probably be and look smoother on the bottom anyways. On the subject of smooth surfaces, here's hoping that there will be no bumps walking across from platform to platform.

-Central structure made out of 3 seperate items. There are two side pieces to the bunker put together, as well as another object placed on top. I could be wrong, and there may be a full bunker and half bunker (you can see half bunker in the foreground on the left, where the weapon is). The piece on top is the same as the piece in the middle of the base, except the piece on the base is upside down. Also there is a Red OS in the middle if some people haven't seen it already.

-It looks like there is a half box in the back of the base, where the back stairs go up to. I actually think this is a single box, and there is a little ramp going up to a wall on the ground, which is slightly higher than the rest of the base. This could also be a bridge on it's side.

Summing up, I think that this map is going to be used similar to foundry. People will want to create arena maps, Beaver creek, and use old habits like turning boxes upside down (it will probably have a smoother texture), interlocking even if it isn't needed, geomerging, etc. The default map looks quite boring, and poorly designed, has a lot of spawn killing, etc. etc. Hopefully problems like geomerging, budget and blocking off the map won't be a problem, and POSSIBLY, we will be able to do extra things like customise size. If it does these things, the Mythic map pack could possibly be the best pack for MLG to date. However my impressions seem like everyone will use Sandbox for a few months, realise it isn't as good, and go back to Foundry.

.GonZ
01-30-2009, 05:45 AM
Looks pretty good. Hopefully it meshes well with MLG.

DeathstarsOG
01-30-2009, 06:19 AM
Ok, so I looked into the detail of the picture a little more and I can say I found some interesting things. First the bases have a bottom area. It definately has access from each side, but still can't tell 100% if the front is open or not. Also, the blocks by the choppers are smaller than the blocks near the center of the map. Also the item holding the overshield in the center is one piece. It is flipped upside down on each base.(take another look) And lastly, those are NOT corner walls you guys are seeing, they are just two of the walls next to eachother creating a corner. The walls themselves look like they are two parts, but i'm almost positive they are one because the texture is different on each side of the split down them.
As far as this layout goes, it may not be the greatest, but sandbox as a canvas sure as **** does. I can't wait.

441_LegAcYY
01-30-2009, 06:21 AM
Sorry for the random question but I havent been following Sandbox, but are those objects removable? Last words, Sketch-Up Components.

Edit: Not demanding them but just saying that it would be dope to see how those would come out.

Glick
01-30-2009, 11:28 AM
I don't think Bungie is going to disappoint us this time. Im beginning to believe that the grid from the Edge acceptance video is actually what Sandbox is, and they are just showing us its capabilities, but not giving away too much. It may be that you can change the settings, but they are only showing us sand-themed because it goes with the map name and they are trying to make us think you can only use that

Even if its not the grid and you can't change the settings, its pretty apparent from the picture below that you will be able to build boundary walls and or enclosed buildings, because the lighting seems like they are inside in the first pic
http://img525.imageshack.us/img525/6708/7sxfduc3.png

Maybe I'm just getting my hopes up, by I think you'll be able to adjust the size of the layout and what kind of boundary you want.

Also, first thing I thought you could do with this - SANCTUARY REMAKE

theseventhstar
01-30-2009, 11:37 AM
I think people are asking for too much from Sandbox.


A full map editor in one map a year after Halo 3's release? No way. If Bungie was originally gonna have a more in-depth map editor, then they would have included it with the release of Halo 3, not a year later. That is a horrible marketing strategy. Even if the game was dying, so to speak, I doubt Bungie would spend the time, money, and resources on designing a map editor to bring people back. You're all getting your hopes up. The most it will come with is more objects and money.

n0tjack
01-30-2009, 11:39 AM
I think you're underestimating the differing scales of the pictures there Glick.

Look at the mongoose in the newer picture, and also how the block you're talking about has a ramp to run up to, where if the block in the acceptance video was any smaller it wouldn't need a ramp.

An update will probably come up with information against anything I'd be about to predict, but I'm pretty sure it's safe to say the variety of items will both help give forgers more variety as well as making the process easier. The best example of this like I said before is how they'll most likely have large walls.

Glick
01-30-2009, 12:40 PM
I think you're underestimating the differing scales of the pictures there Glick.

Look at the mongoose in the newer picture, and also how the block you're talking about has a ramp to run up to, where if the block in the acceptance video was any smaller it wouldn't need a ramp.

An update will probably come up with information against anything I'd be about to predict, but I'm pretty sure it's safe to say the variety of items will both help give forgers more variety as well as making the process easier. The best example of this like I said before is how they'll most likely have large walls.

Yeah thats true, I think I'm just trying to convince myself that Bungie wouldn't be dumb enough to give us a forge map with open boundaries.

That back wall in the picture definitely looks like a legitimate wall (like boundary wall) not just something you forge on there. But maybe they will give us really big walls in order to block the map ourselves, I'm just hoping haha

OMG_DaVeYz_SicK
01-30-2009, 01:15 PM
Guys, that looks symmetrical, Anyone else thinking that it is worth considering for MLG? My only thoughts are that it may be a bit big if you look at how small the Warthogs are in relation to the map, and the bases look crooked, but that could be the angle of the picture. I think it is worth looking at though, as well as any of the other Mythic maps.

FoxKeyes
01-30-2009, 01:30 PM
Sandbox will be amazing if one thing happens, they give us a KOTH like device where we can set how large and wide we want the walls, and then the walls can't be walked through.

One huge annoying problem however is that grenades don't bounce in sand, but they will on the rocks. So if fighting on the ground you'll have to aim for rocks to bounce, sand to plant...

yourself.
01-30-2009, 01:40 PM
Sandbox will be amazing if one thing happens, they give us a KOTH like device where we can set how large and wide we want the walls, and then the walls can't be walked through.

They would also need to be solid so that grenades can't go through them,
then visible so throwing grenades sont be confusing.

tigaer
01-30-2009, 01:43 PM
Anybody else notice the base indicators, red and blue? And, the red and blue orbs above each base and how they put a red or blue shine on that side of the map? Just look. blue side has a blue tint and red side has a red tint to everything.

Bad_Habit
01-30-2009, 01:50 PM
yea this looks a lot better than sandtrap

FoxKeyes
01-30-2009, 01:50 PM
Anybody else notice the base indicators, red and blue? And, the red and blue orbs above each base and how they put a red or blue shine on that side of the map? Just look. blue side has a blue tint and red side has a red tint to everything.


That's hawt

oFatalAcex
01-30-2009, 02:11 PM
You know how Foundry has all of the lines on the floor, laid out in a grid so it's easy to see what your placing. Well what if Sandbox had that but it's only visible when in forge mode, so then later when you play on it you don't have to look at an ugly floor?

tigaer
01-30-2009, 02:45 PM
That's hawt

It is. I was hoping for base indicators and lighting effects, so I hope I'm actually right.
What I'm hoping for is, you can change the enviroment, be it like this one or where theres that grid in the acceptance video, but in actual gameplay its a death zone, like Guardian, so you can make floating maps but have the grid floor as a floor to build upon but in gameplay it's not actually there. Just throwing out what would make me really happy.

My sig is real, btw. Been that way for a couple months haha.

FoxKeyes
01-30-2009, 02:52 PM
It is. I was hoping for base indicators and lighting effects, so I hope I'm actually right.
What I'm hoping for is, you can change the enviroment, be it like this one or where theres that grid in the acceptance video, but in actual gameplay its a death zone, like Guardian, so you can make floating maps but have the grid floor as a floor to build upon but in gameplay it's not actually there. Just throwing out what would make me really happy.

My sig is real, btw. Been that way for a couple months haha.

my PMs did that for months, then I cleared all my PMs and it fixed it.

StrykerSarge
01-30-2009, 03:24 PM
Gross....

DeathstarsOG
01-30-2009, 04:03 PM
I don't think Bungie is going to disappoint us this time. Im beginning to believe that the grid from the Edge acceptance video is actually what Sandbox is, and they are just showing us its capabilities, but not giving away too much. It may be that you can change the settings, but they are only showing us sand-themed because it goes with the map name and they are trying to make us think you can only use that

Even if its not the grid and you can't change the settings, its pretty apparent from the picture below that you will be able to build boundary walls and or enclosed buildings, because the lighting seems like they are inside in the first pic
http://img525.imageshack.us/img525/6708/7sxfduc3.png

Maybe I'm just getting my hopes up, by I think you'll be able to adjust the size of the layout and what kind of boundary you want.

Also, first thing I thought you could do with this - SANCTUARY REMAKE
OK, i realize we have all seen this comparison of the symbols matching from the video to sandbox. Well take an even closer look, not only is the symbol the same, that is the same exact block in the video. Look at the detail around the edges and you'll see. They were on a Sandbox forged creation in that acceptance speach!
After seeing this, I can almost gaurantee that the empty grid is part of Sanbox somehow. It just wouldn't make sense if it didn't.

IIINIII
01-30-2009, 04:33 PM
its defentilay sandbox...
look ign
http://xboxlive.ign.com/articles/949/949623p1.html

The_Raging_Beast
01-30-2009, 04:51 PM
Good find Deathstars, hopefully todays update and we will get some info.

1 month 2 days till release? amirirte? kthxbai

DeathstarsOG
01-30-2009, 04:51 PM
its defentilay sandbox...
look ign
http://xboxlive.ign.com/articles/949/949623p1.html
"Sandbox is a map unlike any Bungie has ever created"

That sounds like theres more than whats on the surface(meaning picture).

Jackass_Jon
01-30-2009, 04:56 PM
"Sandbox is a map unlike any Bungie has ever created"

That sounds like theres more than whats on the surface(meaning picture).

I am as giddy as a school girl.

To TaK, and all other doubters, i will forge at least one map on Sandbox :) Now if only Bungie would raise our custom item limit....

What maps should be remade first? I know a lot of people won't agree with me but we should try to get a better version of Ons going, with new materials, maybe we can flush out the bases a lot more, and fix spawns. I also really really really want to see what Nexn orginally had planned for LockDown.


Epic, I expect some new form of introspect, Nicka, i expect a four floor Commune. Deathstars, will you be redoing Gullotine? Hitman, can we count on you for some early, to scale components? God so many questions, TaK mnake sure your on late tonight, we have much discuss.

-Ender-
01-30-2009, 05:03 PM
Someone please compare Foundry squares to a Mongoose so we can see how close Sandbox's squares are in size. Sandbox's look like they are almost the exact length of a Mongoose so if Foundry's grid has the same relation to Mongooses than we can accurately estimate the actual size of Sandbox (which I am thinking just from looking at it is pretty damn big, as in at least 2x the size of Foundry). If you do this, it will also help compare object sizes. Whether or not the grid cells are equal, we should be able to get a rough idea of how big the objects are by comparing the square ratios and counting the squares the objects take up. (I would do all this myself but I do not have access to my Xbox atm).

Predictions:
- Blue and red orbs floating above each base are lighting effects, which is why blue base is brighter than red base
- Invisible rectangular barrier all around the map
- Right-most wall does not look slanted even though it is partially on the sand, meaning the sand probably won't **** with our **** on the outside of maps
- Brown line in upper right is the invisible barrier
- Objects are quite a bit larger than Foundry's
- Stair-shaped objects look bigger when comparing it to the Mongooses (spellcheck says it's not "mongeese") and Warthogs
- Doubt sand on the map will affect nades, cause you can see brown lines over top of them; if Bungie tried to texture such a thin layer of sand as an entire pile of sand then it would look weird (nades landing on virtually flat ground but getting stuck completely)
- Any idea of what the green and gold squares are? They look like they give you an easy way to connect two objects so that they can be locked together, but of course they could be nothing more than simple designs with no purpose, because they do resemble the brown squares on the end of double boxes.
- More of the same number of items allowed, hopefully. I counted 7 stair-like structures on one base (double that for the other base), which means at least 14 stairs. There also seems to be a ****-load of the single box-like objects which makes me more hopeful that we will be able to place a lot more crap

From everything everyone's posted so far and everything I've been thinking, this will definitely be a great Forge map. The ONLY real issue I am worried about at this point (aside from when we can finally get the ****ing map) is the boundary. If there is no invisible boundary, that's really bad. It will take a crap-load of budget to block off this beast of a map that there won't be enough stuff to actually make the map. If the mines are close it will be a bit better, but if they are as far out as that picture shows, then we're uber-****ed. Regardless of all this, unless there is some sort of walling-off system that makes blocking areas easy and efficient, nades will be a lot less useful on this map in general with less walls to bank them off of. I just don't see any really good maps being created if this is an issue because it will always feel like the map has no structure (something I realized from Snowbound, which only had part of the map walled off).

The_Raging_Beast
01-30-2009, 05:13 PM
I just realized something sick after studying the pic some more.
I think the ground is made of big thin walls that you can pick up and move, sounds stupid but maybe are meant to be used to wall off maps aswell. And if you pick them up a grid is probably revealed beneath it :?:

-Ender-
01-30-2009, 05:36 PM
I just realized something sick after studying the pic some more.
I think the ground is made of big thin walls that you can pick up and move, sounds stupid but maybe are meant to be used to wall off maps aswell. And if you pick them up a grid is probably revealed beneath it :?:

I'm gonna have to be a party pooper and say I doubt it. The sand and lines would not flow like they do now if you could remove squares, but who knows? What I am thinking about is that perhaps you can decide the dimensions of the ground when you create a new map, going by the grid.

Ladnil
01-30-2009, 05:36 PM
Someone please compare Foundry squares to a Mongoose so we can see how close Sandbox's squares are in size. Sandbox's look like they are almost the exact length of a Mongoose so if Foundry's grid has the same relation to Mongooses than we can accurately estimate the actual size of Sandbox (which I am thinking just from looking at it is pretty damn big, as in at least 2x the size of Foundry). If you do this, it will also help compare object sizes. Whether or not the grid cells are equal, we should be able to get a rough idea of how big the objects are by comparing the square ratios and counting the squares the objects take up. (I would do all this myself but I do not have access to my Xbox atm).
http://carnage.bungie.org/haloforum/halo.forum.pl?read=912877

Halo.Bungie.org has already done that and wrote it up, I got the link off forgehub.

Mango221
01-30-2009, 09:17 PM
http://i21.photobucket.com/albums/b252/Tenacious221/Halo/Halo3_Mythic-SANDBOX_Environment-01.jpg

Found the default boundary at least...if the sand dunes are permanent...the unsymmetrical nature of the dunes is gonna screw with maps :(

IDEALLY, at least the boundaries would be forgable...or the floor removable...but who knows?

-Mango

_TaK_
01-30-2009, 09:28 PM
http://i21.photobucket.com/albums/b252/Tenacious221/Halo/Halo3_Mythic-SANDBOX_Environment-01.jpg

Found the default boundary at least...if the sand dunes are permanent...the unsymmetrical nature of the dunes is gonna screw with maps :(

IDEALLY, at least the boundaries would be forgable...or the floor removable...but who knows?

-Mango

Did you miss the picture where I did just that??

Mango221
01-30-2009, 09:39 PM
Did you miss the picture where I did just that??

I suppose so, my bad...At least now the concept is on this page too :D

-Mango

b0b43
01-30-2009, 10:11 PM
http://carnage.bungie.org/haloforum/halo.forum.pl?read=912877

Halo.Bungie.org has already done that and wrote it up, I got the link off forgehub.

Wow thanks for the link, I think the most important picture from that is this:

http://i546.photobucket.com/albums/hh436/b0b43/comparison02.jpg

It also looks like the ratio on length to width on Sandbox is 2:1 (48 sqaures by 24), so by blocking off one half of the map we will get a perfect square - assuming that we won't get any super spiffy features such as being able to edit the size of the map.

Also I'm not sure if this exact link has been posted, but here is a super hi-res shot: http://files.bungie.org/Halo3_Mythic-SANDBOX_Environment-01SS.jpg

Glick
01-31-2009, 12:16 PM
After looking at the picture some more, I think that the green things on the end of the boxes are could be used to easily connect things. They don't fit with the rest of the settings of the objects, so it wouldn't really fit if they were just aesthetic

Its cool how the orbs used to identify sides changes the color of some objects too, no more using A and B signs

HITtheLIGHTZ
01-31-2009, 12:56 PM
I'm pretty sure I'll be getting halo wars and then likely selling it back close to immediately. I'm gonna need the money to buy resident evil 5 which is a much better game, but theres a ten day period between halo wars and RE5 coming out so I don't want to die of boredom in that one week. I may be gone from halo for a while once RE comes out, I haven't looked forward to a game this much since H3 came out.

FueL
01-31-2009, 06:20 PM
There's an orb on top of the middle structure, like the ones on blackout that change the lighting.

I also noticed that the flat, bridge like piece on top of the base looks like the one in that acceptance video: http://images1.wikia.nocookie.net/halo/images/a/a6/Clipboard03.jpg .

It would be awesome if we could change the scenery(jungle, desert, etc.) and the pieces had different textures.

Ladnil
01-31-2009, 07:36 PM
The orb on the center structure is definitely a red overshield, you can tell easily with the super-high res screen that b0b43 linked a few posts ago.

Edit: It just occurred to me that Bungie actually floated those two coloring orbs rather than setting them down somewhere. We haven't seen Bungie doing that in any of their official maps yet, its always stuff lying on the ground.

Jackass_Jon
01-31-2009, 07:44 PM
The orb on the center structure is definitely a red overshield, you can tell easily with the super-high res screen that b0b43 linked a few posts ago.

Edit: It just occurred to me that Bungie actually floated those two coloring orbs rather than setting them down somewhere. We haven't seen Bungie doing that in any of their official maps yet, its always stuff lying on the ground.

Not to sound rude, but in the high rez picture, you can easily see that it is not an oversheild. Camo/overshields do not give off light anyways. It is a colored orb that gives off a light on the area around it.

theseventhstar
01-31-2009, 07:59 PM
Not to sound rude, but in the high rez picture, you can easily see that it is not an oversheild. Camo/overshields do not give off light anyways. It is a colored orb that gives off a light on the area around it.


Look at the middle(i.e. between the blue and red light orbs) structure in this (http://files.bungie.org/Halo3_Mythic-SANDBOX_Environment-01SS.jpg) link. You'll see a red overshield.

HITtheLIGHTZ
01-31-2009, 08:07 PM
Yeah John he wasn't talking about the orbs.


I just realized that alot of these objects don't seem flat on all sides and seem to have random indents around the corners.

bnasty574
01-31-2009, 09:20 PM
I just realized that alot of these objects don't seem flat on all sides and seem to have random indents around the corners.

some things never change.

edit: insidious maps are playing right now. buying modded xbox on ebay as we speak. . . .

Sord
02-01-2009, 02:14 AM
I had a few ideas i felt like expressing. Someone else used this format earlier and I'm kind of stealing it. One theory i have is that in forge mode the sand dunes won't be there, so you could put objects in there sticking out of the sand and what not. That's kind of far fetched but i like it. As far as the picture below goes i used the insanely high res picture to find these but posted the lower res one.

http://img99.imageshack.us/img99/9978/sandboxthingsdf3.jpg

1 - I don't know if anyone else has noticed this but this is two of an item pushed together (the one in the foreground behind the stairs, or in front it depends how you look at it).

2 - On the front of the base is a wall-wide object with an angle to it on one side. I think the idea is to give a ramp up to a wall so its not bumpy or impossible, or whatever it currently is. There's also a single wall sized one, used in the base between the stairs leading to the top floor and the front of the base. The object behind it is a wall by the way.

3 - This looks like it could be a possible boundary. I didn't notice it on both sides though, so it could be some more random textural type stuff that bungie seems to like.

4 - I thought this was interesting, it looks like a small rounded speed bump type object. After further observing, this object could be the same thing as 2, leading up to a double wall that is the top layer (probably the wrong word) of the base. There is a box for the base and a wall on top of it for a description.

5 - It looks like bungie marked the exact horizontal center for us.

It might just be me, but i think that the mongooses look really small compared to the stairs. Maybe the stairs were made longer to be double box sized(if they weren't already), or maybe everything is just huge. It also looks like two stairs is the width of a double box, so no need to glitch them together to be box width anymore. There seems to be some nice lines in the floor of the map that could give us some nice angles to have for an exact measurement. I'm kind of disappointed that there's nothing equivalent to a bridge.

Glick
02-01-2009, 03:41 AM
I'm not sure if this has been brought up yet, I'm sure it has, but the ground in the Edge acceptance vid, are the same flat pieces as in Sandbox. You can tell because of the two lighter lines on the edge of the flat piece.

I'm not going to link the Sandbox pic but if you zoom in on a flat piece the same two lighter lines are there
http://images1.wikia.nocookie.net/halo/images/a/a6/Clipboard03.jpg

This tells as a least that the brown corner/tunnel object in the picture above is definitely in the forge pallet. Which means that there has to be a much larger amount of objects than we are expecting

This could also mean that the grid is actually what is used in Sandbox, which I'm actually beginning to believe

Ladnil
02-01-2009, 06:27 AM
Glick - Looks like some kind of open box corner to me, which will be really cool for tunnel based maps, with a little luck we might get open + box and open T box as well.

Then again I'm not sure it really is a right angle, its hard to tell.

IIINIII
02-01-2009, 11:44 AM
Ok the edge acceptance vid is sandbox. Do you want to know how i know. Ok ill tell, look in the high res pic
here.http://files.bungie.org/Halo3_Mythic-SANDBOX_Environment-01SS.jpg at the flat platform at the top. it is identical to the one in the video. more proof, look and the side of the wall in the video it has little darker brown parts in the exact same spot on the side.

here is what im talking about
http://i468.photobucket.com/albums/rr41/tredman818/look.jpg

Sord
02-01-2009, 01:49 PM
Ok the edge acceptance vid is sandbox. Do you want to know how i know. Ok ill tell, look in the high res pic
here.http://files.bungie.org/Halo3_Mythic-SANDBOX_Environment-01SS.jpg at the flat platform at the top. it is identical to the one in the video. more proof, look and the side of the wall in the video it has little darker brown parts in the exact same spot on the side.

here is what im talking about
http://i468.photobucket.com/albums/rr41/tredman818/look.jpg

That's a good point but i don't see anything like that structure in the map, let alone how it would be made.

Megalodong
02-01-2009, 10:06 PM
I don't think that this has been posted yet, but it seems to be a pretty accurate size comparison between Foundry and Sandbox. Take a look.

http://carnage.bungie.org/haloforum/halo.forum.pl?read=912877

Jackass_Jon
02-01-2009, 10:15 PM
I don't think that this has been posted yet, but it seems to be a pretty accurate size comparison between Foundry and Sandbox. Take a look.

http://carnage.bungie.org/haloforum/halo.forum.pl?read=912877

Was posted a while ago. Still a great find.

b0b43
02-02-2009, 04:15 AM
I don't think that this has been posted yet, but it seems to be a pretty accurate size comparison between Foundry and Sandbox. Take a look.

http://carnage.bungie.org/haloforum/halo.forum.pl?read=912877

I posted this on the page before......

Anyways, I think that this comparison indicates that we are going to see predominantly flag maps because it seems to be roughly the same size as Narrows. It is quite dissappointing to see because what the competitive community really needs is some more good ball, hill and 4-base specialised maps. This layout looks like it is only going to increase the amount of CTF maps, which is good in moderation, but this community has an abundance of them already. Still, you never know and Bungie might pull a rabbit out of the hat and announce that we can change map size and edit the floor, but it seems far-fetched to me. I hope we find out all of this info on Tuesday, where Bungie is expected to reveal more info on the map.

IIINIII
02-02-2009, 06:43 PM
That's a good point but i don't see anything like that structure in the map, let alone how it would be made.

what im talking about is the small indent in the side, in addition the piece in both pictures seems to "interlock" with a positive and negative grove.
http://i468.photobucket.com/albums/rr41/tredman818/here.jpg
http://i468.photobucket.com/albums/rr41/tredman818/look.jpg

this is also promising..."Sandbox is a map unlike any Bungie has ever created. " from xbox.com

Sil3ntStrik3rz
02-02-2009, 08:00 PM
al i have to say is that skyline is EPIC!!!

HITtheLIGHTZ
02-02-2009, 11:43 PM
New pic. The good here is that the ground looks pretty flat. The bad news here is the objects look less flat. Discuss.

http://www.halo3infinity.net/images/news/sandboxmi5_mini.jpg

nicka
02-03-2009, 12:11 AM
New pic. The good here is that the ground looks pretty flat. The bad news here is the objects look less flat. Discuss.

http://www.halo3infinity.net/images/news/sandboxmi5_mini.jpg

Youre right, it does look relatively flat.
You definitely have a better view for how high the objects are now too

Jackass_Jon
02-03-2009, 11:32 AM
Some things about the new picture i noticed,

The n00b firing the rocket is Ciabatta.
The object he is firing it at is in sand, but not tilted. Maybe we can place items right through the sand. Scavenger hunt anyone? :grunt:
Some of the objects appear a lot smaller then previously thought.
Although we pretty much know this, none of the objects have shadows, meaning everything in that picture is forgeable.

WheezyMoney
02-03-2009, 09:06 PM
for any one who is hesitant to buy halo wars because they dont know if its any good or not. i just got my monthly xbox magazine and they gave it a 9.0. i dont always agree with their reviews but they are generally right. so it will probably be good. i hope that helps people decide weather to buy it or not.

Jackass_Jon
02-03-2009, 10:23 PM
for any one who is hesitant to buy halo wars because they dont know if its any good or not. i just got my monthly xbox magazine and they gave it a 9.0. i dont always agree with their reviews but they are generally right. so it will probably be good. i hope that helps people decide weather to buy it or not.

This. From all the reviews i have read so far they all seem to say positive things. Game Informer even went to say that there time with the newest build left them yearning for certain features from the console.

The argument that PC RTS > Console RTS is entirely valid, but the gap is closing. Besides, i highly doubt Bungie will release the maps any time before 3-4 weeks. Microsoft wants to make money of this, so no way will they only make it like a 1 week wait.

HITtheLIGHTZ
02-03-2009, 10:33 PM
Wheezy its xbox magazine, why in the world would they be inclined to do anything other than hype up games that they want to sell? I'll wait for ign and 1up reviews, but still RE5>>>>>>>>>>>>>>>>>>>>>>>>>>>>Halo Wars

Need more info before I dish out 80$, hopefully the maps come to live the week after.

Jackass_Jon
02-03-2009, 10:38 PM
RE5>>>>>>>>>>>>>>>>>>>>>>>>>>>>Halo Wars

lol no. Ill take a quick strategy game over a slow paced retard shooter any day. <3 Lights.

Sord
02-03-2009, 10:41 PM
what im talking about is the small indent in the side, in addition the piece in both pictures seems to "interlock" with a positive and negative grove.
http://i468.photobucket.com/albums/rr41/tredman818/here.jpg
http://i468.photobucket.com/albums/rr41/tredman818/look.jpg

this is also promising..."Sandbox is a map unlike any Bungie has ever created. " from xbox.com

Ya i noticed that but the structure above it, like the building

Some things about the new picture i noticed,

The n00b firing the rocket is Ciabatta.
The object he is firing it at is in sand, but not tilted. Maybe we can place items right through the sand. Scavenger hunt anyone? :grunt:
Some of the objects appear a lot smaller then previously thought.
Although we pretty much know this, none of the objects have shadows, meaning everything in that picture is forgeable.

That's unbelievably exciting to me, because i just theorized that on the last page.

WheezyMoney
02-03-2009, 11:05 PM
Wheezy its xbox magazine, why in the world would they be inclined to do anything other than hype up games that they want to sell? I'll wait for ign and 1up reviews, but still RE5>>>>>>>>>>>>>>>>>>>>>>>>>>>>Halo Wars

Need more info before I dish out 80$, hopefully the maps come to live the week after.


first of all i usually only use metacritic, which is the best. not even debatable. anyway, resident evil is garb, and im still buying halo wars, and i think its gonna be good.

ge_aces
02-03-2009, 11:56 PM
There is something people should think about when theorizing. The possibilities of forge are not in the forge system, but in the map itself. This is proven by the fact that we can't use the "Effect Orbs" that were introduced in the legendary maps on the older maps. I personally think that these orbs were a sort of prototype for the possibilities of map-wide changes with simple tools, such as skins, walls and map size.

HITtheLIGHTZ
02-04-2009, 12:06 AM
first of all i usually only use metacritic, which is the best. not even debatable. anyway, resident evil is garb, and im still buying halo wars, and i think its gonna be good.

Resident Evil 4 > Halo 3, I briefly considered removing you from my friends list after typing such preposterous statements. Survival Horror > Console RTS period, RE5 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Halo Wars



Also isn't metacritic the compiled one? I'd rather read one good review than a compilation of scores from various (and often bad) review sites.

bnasty574
02-04-2009, 01:07 AM
Resident Evil 4 > Halo 3, I briefly considered removing you from my friends list after typing such preposterous statements. Survival Horror > Console RTS period, RE5 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Halo Wars



Also isn't metacritic the compiled one? I'd rather read one good review than a compilation of scores from various (and often bad) review sites.

i'm not sure if i wanna buy fallout or re5 when it comes out. if re5 has co op or multiplayer i'm pretty sure it will be my choice. i'd totally do co op with you lig hitz.

The_Raging_Beast
02-04-2009, 10:32 AM
Bnastys gey (http://xbox360.ign.com/dor/objects/734817/halo-3/images/halo-3-20081223034030603.html)- look at first 23 screenshots, the rest are Orbital and Assembly.

And get Fallout, it's a good game to get high to Bnasty, but it's really depressing after a while :smile:

II7_HUNTER_II7
02-11-2009, 07:42 AM
wasnt sure if this had been posted here yet guys but im sure youll like it :) http://www.bungie.net/News/content.aspx?type=topnews&cid=17271 its a list of items in sandbox :) who will be making the sketchup?