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View Full Version : MLG Stronghold


oII_OREO_IIo
01-31-2009, 01:23 AM
Gametypes supported: MLG Capture the Flag, MLG Team Slayer, MLG Oddball, and MLG King of the Hill. (Not intended for FFA and not recommended for MLG Oddball or MLG King of the HILL)
Map: MLG Stronghold (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=64528985)
Weapons: 9 Battle Rifles (10 second spawn), 1 Sniper Rifle (120 second spawn), 1 Rocket Launcher (150 second spawn), 7 Covenant Carbines (90 second spawn), 1 Custom Power-up (120 second spawn), 10 Frag Grenades (30 second spawn), and 6 Plasma Grenades (30 second spawn)

MLG Stronghold
This map is a map similar to MLG Onslaught and MLG Amplified in the way that it is an arena. However, the big difference is that this map has power weapons.
The call outs to this map would be RED BASE, BLUE BASE, RED A 1, RED A 2, RED A RAMP, RED B 1, RED B 2, RED FRONT(YARD), S(NIPER) 1, S 2, S 3, BOTTOM MID(ROCKETS), TOP MID, GOLD 3, GOLD 2, GOLD 1, BLUE A 1, BLUE A 2, BLUE A RAMP, BLUE B 1, BLUE B 2, and BLUE FRONT(YARD). Rocket Launcher is at Bottom Mid, Sniper Rifle is on S3, and Custom Power Up is at Gold 1.
One team starts at red base and the other team starts as blue base. When you spawn you can see across to the other base. Rockets are directly in the middle of the map on the bottom in eyesight of the starting spawns. A difficult map to use sniper rifle on but that's good, it provides a challenge. You can play MLG FLAG, SLAYER, KING, or ODDBALL on this. I made it specifically for flag and slayer though. I will want feedback on this on ways to improve it. I interlocked objects into other objects and I also put objects into FOUNDRY walls and floors. This map took me hours on end. People I tried this map out with loved it and now i'm going to introduce it to the bungie community. MLG players, get ready for a new exciting forged MLG map that plays MLG MULTI FLAG like a god (Which is by the way, my own opinion). Once again.. this is v1. Plenty of feedback, comments, suggestions, etc will be appreciated. I will fix screw ups and i will fix flaws. This is more than the simple basic layouts of most arena mlg maps. the different floors and levels and towers make this a very strategical map. Thank you.

This is a view from GOLD 3 to TOP MID and S3.
http://imgcash4.imageshack.us/img230/1976/64517300fulldc8.jpg


Looking from GOLD 3 to RED A1, RED A2, and RED BASE.
http://imgcash6.imageshack.us/img177/8176/64517628fullyx2.jpg


Looking at GOLD 1, GOLD 2, and, GOLD 3. Custom Power Up is in the open single boxes you see that act as the floors of GOLD 2.
http://imgcash1.imageshack.us/img297/3178/64517959fullxn9.jpg


Looking at BLUE BASE from TOP MID.
http://imgcash1.imageshack.us/img264/7419/64518230fullnf2.jpg


Looking at RED BASE from TOP MID.
http://imgcash2.imageshack.us/img516/4766/64518265fullge5.jpg


From S3 down past TOP MID continuing down to GOLD 3.
http://imgcash6.imageshack.us/img222/2664/64518476fullyv7.jpg


Weird angle looking at S1 and S2.
http://imgcash3.imageshack.us/img206/5896/64518535fullmv6.jpg


The blue guy is hopping down from S3 onto S2 and falling towards BLUE A1. He is shooting at a red guy that looks like he is turning towards BOTTOM MID which is where rockets are located. The red guy must run through BLUE FRONT(YARD) in order to reach BOTTOM MID.
http://imgcash4.imageshack.us/img207/8065/64517109fullna3.jpg


This is pretty much what it will look like 3 seconds into the game. (This pic is taken during 2v2 MLG TEAM SLAYER) That is me charging rockets at BOTTOM MID while grenading over to BLUE BASE from RED BASE.
http://imgcash4.imageshack.us/img141/592/64518095fullld5.jpg

XzampleZZ
01-31-2009, 01:38 AM
constructive criticism: You have too many jump ups and too little lines of sight, I see potential though