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View Full Version : MLG Spine (sketchup)


XzampleZZ
01-31-2009, 06:35 PM
Story:
Yesterday I posted a four-base asymmetrical sketchup and no body seemed to like it so to redeem myself I created this sketchup. Encore is for adoption, but this map I will forge myself.

Description:
Spine is a four-way symmetrical map that has a bridge going directly from base to base. The bases are one box higher than onslaught's bases, and you can slide-jump from bottom mid to top mid. The two sides look like embezzlement's side with an extra raised platform

MLG Spine

Overview from Red Base.(same as Blue Base)
http://img26.picoodle.com/img/img26/3/1/31/f_RedBaseoverm_e8a362c.jpg

Overview from B Side.(same as Red Side)
http://img37.picoodle.com/img/img37/3/1/31/f_Boverwiewm_8f0ed61.jpg

Overview from Red Base B Side corner.(same as Blue Base A Side corner)
http://img33.picoodle.com/img/img33/3/1/31/f_RedBDoorovem_88b6217.jpg

Comment please.

WMDistraction
01-31-2009, 08:26 PM
Looks nice, but what about budget?

XzampleZZ
01-31-2009, 08:34 PM
Looks nice, but what about budget?not sure but I think it's forgeable. might have to make minor changes

growlingrevenge
01-31-2009, 10:27 PM
rlly nice

ZeFo
01-31-2009, 10:30 PM
Did you count your items? looks like you got a ton of double boxes...

Winkleson
01-31-2009, 10:59 PM
it looks good but there are definitly not that many boxes in forge so changes will probably needed to be made

XzampleZZ
01-31-2009, 11:01 PM
Yeah I will need changes, but don't forget, you can also use open double boxes

ZoroSeerus
01-31-2009, 11:03 PM
If I counted this correctly, he used 32 double boxes total, which fits because we have 8 open and 24 closed.

XzampleZZ
02-01-2009, 12:31 AM
If I counted this correctly, he used 32 double boxes total, which fits because we have 8 open and 24 closed.Thank you zoro, I also have many double walls to use.

ZeFo
02-02-2009, 04:17 PM
He may have enough, but be careful where you place them, because weapons sink into the open boxes remember, unless however they are metal side up.

Sil3ntStrik3rz
02-02-2009, 05:22 PM
Very nice design. It looks as if it would flow nicely, but judging from the pictures it looks like there will be too many lines of sight. And also I'm worried about the budget, looks like an awful lot for one map.

Great concept, but it need some work. 3.5/5 so far.

KleinGlen
02-05-2009, 02:00 AM
Looks nice. :O

ZoroSeerus
02-05-2009, 04:39 PM
He may have enough, but be careful where you place them, because weapons sink into the open boxes remember, unless however they are metal side up.
That only happens with flat(ish) weapons such as snipers, brs, and carbine I think and not Plasma Rifle or Rockets.

uberbobness
02-10-2009, 11:53 PM
It happens with maulers and PR's too. You can sometimes retrieve them by melee'ing them though.

-Mixtape-
02-11-2009, 01:15 AM
looks really good waiting on a download =D

The_Phuria
02-11-2009, 02:02 PM
He may have enough, but be careful where you place them, because weapons sink into the open boxes remember, unless however they are metal side up.

This is easily avoidable by like you said flipping open boxes metal side up or making the open boxes into the ramps leading to the towers in the sketchup, if an open box is slanted up to make a ramp the weapons sink in but are still retrievable without having to waste time meleeing them to pick them up.

agent_windex
02-17-2009, 08:39 PM
This map looks sick dude. Good luck with this, and I defanitly look forward to playing it.

GodOhMighty
02-17-2009, 08:48 PM
how do you make those sketch ups

RehnX
02-17-2009, 09:09 PM
how do you make those sketch ups


Google Sketch-up (http://sketchup.google.com/)

Fritzsters sketch-up components (http://www.mlgpro.com/forum/showthread.php?t=205148)

On topic the map looks nasty.

For sure going to download when finished.