View Full Version : **New Sandbox Info.**
John_Shooter
02-09-2009, 08:20 PM
I tried out the halo wars demo, and it's not bad, but i just don't think it's worth the money. One problem I see with it is the base system, there's not much room for originality there. I think i'm just going to wait for the maps to come out on the marketplace, i don't think it's worth $20 extra dollars to get the maps a month sooner
That's probably the best way to describe it. You can't strategically place your structures like in a real RTS game.
I could get used to that, but the economy is the game breaker for me.
HITtheLIGHTZ
02-09-2009, 08:21 PM
This new info makes me feel like I'm on a boat (http://www.youtube.com/watch?v=R7yfISlGLNU)
Seriously
Suhport
02-09-2009, 08:30 PM
I know this has been discussed and excuse me if this has already been "disproved," but I'm curious at to whether the sky bubble aka the blue grid, will have magnetism (for lack of a better word) so that we don't have to tediously get objects level and plum. If not I'm sure you guys will find a quick and easy technique to get around it (or have probably developed a method that you use on foundry also) so it's nothing that I'm worried about, I'm just curious.
As for Halo Wars, I was actually pretty excited about it after playing the demo but like John brought up it's seemingly very bare-bones and over simplified. At school we play AoE and Starcraft (Architectural Drawing is the best class ever) and it took me a little bit to learn how to use various weapons, build up various things, and play all the races, but I had Halo Wars pretty much down within one game. I'm not saying I'm good at it or, anything remotely along those lines, just simply that it doesn't take long to get ahold of everything which I guess for some people is a good thing, but not for me. If I'm playing a RTS I would like to see some complexity that allows many different options and takes a while to truly understand what all there is available for you to use. And above that, how to use those units, buildings, etc. effectively.
Edit: Sorry about that, Zorro let me know that it's not a snap so ignore what I said there.
eminemcrony
02-09-2009, 08:32 PM
@ LIGHTZ: That song is awesome.
@ everyone else: notice how this is a discussion about Sandbox, as this is the Forge Forum. If you want to talk about whether Halo Wars is worth it or not, have something in your post about Sandbox itself. Thank you. :D
ZoroSeerus
02-09-2009, 08:35 PM
I know this as been discussed and excuse me if this has already been "disproved," but I'm curious at to whether the sky bubble aka the blue grid, will have magnetism (for lack of a better word) so that we don't have to tediously get objects level and plum. If not I'm sure you guys will find a quick and easy technique to get around it (or have probably developed a method that you use on foundry also) so it's nothing that I'm worried about, I'm just curious.
Bungie said it wasn't a snap to though.
eminemcrony
02-09-2009, 08:40 PM
Bungie said it wasn't a snap to though.
Technically they only said that the blue grid on the ground wasn't a snap-to. I still don't think that the sky bubble is a snap-to, but the possibility is still there.
UpperAka
02-09-2009, 08:44 PM
already read it
eminemcrony
02-09-2009, 09:05 PM
"if you didn't know, sandbox is included with halo wars. We were discussing whether we would get the map pack or not so how about you let us talk about what we want"
Legendary 65, I want to tell you three things:
1) If you are going to give me -rep, be a man and sign it. Oh wait, how did I know it was you?
2) Since you have not reached 50 posts, you are not eligible to affect anybody's rep. So, your -rep showed up as a gray box. Seeing as how you were the only person under 50 posts discussing Halo Wars...
3) The reason I asked you to stop talking specifically about Halo Wars was because this thread is for Forgers who wish to talk about Sandbox and the effect it will have on the Forge scene, not the RTS that it happens to come with a month before it comes out on Marketplace. Like I said before, if you wish to solely discuss Halo Wars, take it to a thread dedicated to Halo Wars.
And don't worry, I'm not going to -rep you; for me, this post is enough.
On Topic: I think that almost all Forge objects that have been on previous maps will be on Sandbox (this includes Fence Walls/ Boxes). Can anyone think of any objects that will certainly not be included in Sandbox?
Also, 24 is coming on right now, so I probably won't be posting for an hour. :D
EDIT: Also, whoever gave me +rep for the South Park picture send me a PM so I can return it.
hardcorspartan31
02-09-2009, 10:01 PM
Dang, I think we're going to be seeing a ton of good competitive maps come out of this.
I wonder how you will keep people in the boundries of the map though, I mean its not like Foundry where you have four walls surrounding it, its like Sandtrap where you can go outside the normal boundaries of the map
I believe that is the point of the skybox, if you fall off of the skybox you die. So if you wish to make a map with bounderies make it up there.
Foxxxxxxxxx
02-09-2009, 10:06 PM
I'm pretty excited.
_TaK_
02-09-2009, 10:08 PM
"if you didn't know, sandbox is included with halo wars. We were discussing whether we would get the map pack or not so how about you let us talk about what we want"
Legendary 65, I want to tell you three things:
1) If you are going to give me -rep, be a man and sign it. Oh wait, how did I know it was you?
2) Since you have not reached 50 posts, you are not eligible to affect anybody's rep. So, your -rep showed up as a gray box. Seeing as how you were the only person under 50 posts discussing Halo Wars...
3) The reason I asked you to stop talking specifically about Halo Wars was because this thread is for Forgers who wish to talk about Sandbox and the effect it will have on the Forge scene, not the RTS that it happens to come with a month before it comes out on Marketplace. Like I said before, if you wish to solely discuss Halo Wars, take it to a thread dedicated to Halo Wars.
And don't worry, I'm not going to -rep you; for me, this post is enough.
On Topic: I think that almost all Forge objects that have been on previous maps will be on Sandbox (this includes Fence Walls/ Boxes). Can anyone think of any objects that will certainly not be included in Sandbox?
Also, 24 is coming on right now, so I probably won't be posting for an hour. :D
EDIT: Also, whoever gave me +rep for the South Park picture send me a PM so I can return it.
Was probably Lightz he loves south park.
I have given out too much reputation in the last 24 hours, I will + you for this post because it was rather amusing while at the same time on topic and awesome.
Also I think you may be right about all the items because I see radio antennae like on Last Resort and Sandtrap, but I really hope they have Blackout/Avalanche boxes but I doubt it. Also I hope they don`t have all the random objects like camping stools and random **** like that.
EDIT: I sure hope there is Man-Cannons, I don't see why there wouldn't be but still.
Jackass_Jon
02-09-2009, 10:16 PM
I took this picture (http://xbox360.ign.com/dor/objects/734817/halo-3/images/halo-3-20090206012605164.html?page=mediaFull) lightly when they first showed it, but now it caught my eye.
Anyone love Hog Wars? :)
jujumonster
02-09-2009, 11:00 PM
I took this picture (http://xbox360.ign.com/dor/objects/734817/halo-3/images/halo-3-20090206012605164.html?page=mediaFull) lightly when they first showed it, but now it caught my eye.
Anyone love Hog Wars? :)
That platform has a LOT of boxes
eminemcrony
02-09-2009, 11:10 PM
Wanted to point out that this thread made the top 10 on the front page. Woot.
I'm just gonna pose this question again: does anyone think we can overlap light effects in order to make a combination? Like a purple effect or something to that extent?
carbsmith
02-10-2009, 12:02 AM
I can't believe anyone is willing to shell out $70 for maps that will be available in a month and a mediocre, watered-down RTS game.
I can't believe anyone is willing to shell out $10 for maps for a mediocre, watered down FPS game.
Yeah, I went there. Those in glass houses shouldn't throw rocks, etc. Simplicity does not inherently equal crap, as anyone on this forum should realize.
I think the fact we've seen even Bungie build freaking awesome geometrical semi-large open non-vehicle maps more in the vein of Hang 'Em High or Damnation instead of Sandtrap is making me cry about the BR again.
b0b43
02-10-2009, 12:30 AM
Wanted to point out that this thread made the top 10 on the front page. Woot.
I'm just gonna pose this question again: does anyone think we can overlap light effects in order to make a combination? Like a purple effect or something to that extent?
I doubt it. By the looks of things they would probably just shine next to each other. However if they were interlocked, it may be a different story.
Also in that warthog picture as well as this one (http://au.xbox360.ign.com/dor/objects/734817/halo-3/images/halo-3-20090206012728435.html?page=mediaFull), did anyone notice the triangular boxes there in the foreground of the blue base? They look like they can double as a ramp as well.
I think I will get the maps before most of you guys as well, cause I'm Australian. I re-read the update and it says:
Should you choose to purchase the Halo Wars Limited Collector's Edition, you'll be able to play all three maps that comprise the Mythic Map Pack as soon as Halo Wars hits retail shelves in late February or early March, depending on what region you call home.
Now, I was thinking that this would be the death of Foundry for sure, and that the ground level is really going to be underused. But just one thing that crossed my mind. You need to go through a teleporter to get up the sky bubble, right? And to get the most out of the OLN, you shouldn't delete the existing items on the map. But the problem is, objects don't go through the teleporter, meaning that they could be stuck on the ground. Now I am really impressed with Bungie so far, and Sandbox certainly exceeded my expectations, but this could potentially be a show-stopper for sky maps. I'm really hoping Bungie is able to get around this one, but I don't have my hopes up.
nicka
02-10-2009, 12:35 AM
Im so stoked about the skybox...
and the lights that you can put around your map, those look like you'll no longer have to deal with ****ty lighting.
Get ready, i'm about to design a 6 story masterpiece in the sky ;)
jk
Ladnil
02-10-2009, 01:16 AM
I wonder how they'll handle emergency spawns on Sandbox. If they're all on the ground floor, smaller maps or poorly designed spawn systems might put people down where they shouldn't be.
nicka
02-10-2009, 01:18 AM
I wonder how they'll handle emergency spawns on Sandbox. If they're all on the ground floor, smaller maps or poorly designed spawn systems might put people down where they shouldn't be.
True,
emergency spawns are easily blockable with a crate or somethin though
Mango221
02-10-2009, 02:06 AM
True,
emergency spawns are easily blockable with a crate or somethin though
I'd like to think though, that the map would recognize if you had the map built on just the top, just the bottom, or both.
-Mango
allnamesrtakent
02-10-2009, 02:32 AM
im worried about the item selection. as far as im concerned, 40 double boxes, 40 bridges, 40 walls and 40 double walls at 6$ a piecethat i can cleanly glitch into whatever shape i want would by far be a better deal then 10 triangular half boxed sized ramps that cost 6$, 12 octaganal hollow barricades at 8$ a piece, 4 half tunnel oddly shaped doodads, etc, etc.
ViiSiiON
02-10-2009, 03:23 AM
ITS ****ING NUTS!!! Look at the map potential we have here. Bungie you have DELIVERED/
http://xboxlivemedia.ign.com/xboxlive/image/article/952/952159/halo-3-20090206012744233.jpg
Soulful_Spitin
02-10-2009, 04:16 AM
ITS ****ING NITS!!! Look at the map potential we have here. Bungie you have DELIVERED/
http://xboxlivemedia.ign.com/xboxlive/image/article/952/952159/halo-3-20090206012744233.jpg
http://i381.photobucket.com/albums/oo253/Soulful_Spitin/Motion%20Pictures/Jizz_In_My_Pants.gif
Halo2Brian
02-10-2009, 07:10 AM
This looks like there will be endless good maps coming out.
and dibs on chiron 34 remake
_TaK_
02-10-2009, 07:41 AM
I wonder how they'll handle emergency spawns on Sandbox. If they're all on the ground floor, smaller maps or poorly designed spawn systems might put people down where they shouldn't be.
Chances are if you don't know how to block emergency spawns your map is probably not that good.
n0tjack
02-10-2009, 08:11 AM
What's funny is how that 4 base map made as an example of Sandbox probably plays better than High Ground or Ghost Town.
BlueSkyfish
02-10-2009, 08:25 AM
Skybubble?
Sounds like a worthy home to mee!
II7_HUNTER_II7
02-10-2009, 08:47 AM
Skybubble is now my location :) this map looks like it will have massive potential could i just say though do the items look like they need merging? or do they interlock fine as it is?
GdaTerry
02-10-2009, 10:01 AM
I'm already visualizing some great map ideas. This thing could be awesome provided that the budget allows.
Fritzster
02-10-2009, 01:23 PM
Geomerging is pretty much gone in the "sky-bubble". Any forger who uses heavy geomerging in foundry can understand what a massive relief this must be. I see the main sandtrap-style object pallet is more like Tetris where minimal interlocking is required for a good map compared to how uneven the pallet was for foundry. Personally, I cannot wait to build maps in this generation of custom content for Halo 3, this will be amazing.
Btwizy
02-10-2009, 01:35 PM
Wow, I didn't notice that till you said it. Here it is though, clear as day:
http://i43.tinypic.com/2czc0n9.jpg
I was looking at that death ball thing and its purpose. Would be cool if that platform above it pivots and drops your butt into the sphere. Just a thought but that would be kinda cool lol.
Mango221
02-10-2009, 02:36 PM
http://xboxlivemedia.ign.com/xboxlive/image/article/952/952159/halo-3-20090206012558148.jpg
LOOK HOW BIG THE SKYBOX IS!! LOL
(The grid goes for like...ever)
-Mango
Jackass_Jon
02-10-2009, 04:02 PM
Geomerging is pretty much gone in the "sky-bubble". Any forger who uses heavy geomerging in foundry can understand what a massive relief this must be. I see the main sandtrap-style object pallet is more like Tetris where minimal interlocking is required for a good map compared to how uneven the pallet was for foundry. Personally, I cannot wait to build maps in this generation of custom content for Halo 3, this will be amazing.
The only geos i see that we may need are ones pushed into the sky boxes floor. Other then that and maybe not even that, it looks amazing. Great find mango, i never really focused on the grid.
nicka
02-10-2009, 04:11 PM
The only geos i see that we may need are ones pushed into the sky boxes floor. Other then that and maybe not even that, it looks amazing. Great find mango, i never really focused on the grid.
Assuming that there is no soft ceiling in the sky box (or at least a very high one) you could just build your map a double box or two high, and then there would be a guarantee for no geo deliciousness.
That is, assuming that you would have to do geo in the first place
L0rd4b0ve
02-10-2009, 06:27 PM
Sandbox Item Limits explained and Forge Pallet revealed (http://www.bungie.net/News/content.aspx?type=topnews&cid=17271)
nicka
02-10-2009, 06:30 PM
Sandbox Item Limits explained and Forge Pallet revealed (http://www.bungie.net/News/content.aspx?type=topnews&cid=17271)
Cypher, add this link to the list of things you're sending to zanno
HITtheLIGHTZ
02-10-2009, 06:39 PM
Theres a rumor floating around that there's still a to be revealed third tier which is a pit to forge in like foundry which would be awesome for making arena maps with all that delicious budget.
For those afraid of links here you go. I'll just say beforehand, holy ****tttttt!!!!!.
-------------------
With last week's reveal that there was *gasp* a second limit relevant in Forge play, we thought we'd bring a designer and an engineer in to talk a little bit more about the specifics of what these limits are, why they're built-in in the first place, and what they ultimately mean for those Forgers who will try to squeeze every last piece of scenery they can into Sandbox. Tyson Green and Jon Cable answered the call of the internet and created the short question and answer you see below. Read on to learn everything you never knew you wanted to know about Forge and keep on scrolling for a look at what you can expect to see in Sandbox's Scenery palette.
Limit Break
Q. What is the object limit and why does it exist?
Tyson Green: There are three limits in Forge.
The first is the inventory limit. This is per object type, and is what limits you to placing (for example) two Scorpions, or eight Warthogs. This limit exists because some object types are disproportionately expensive (in terms of memory or CPU performance) and the game would break down if you sold everything else and then bought as many of these as possible.
The second is the global budget. This is the combined cost of all objects on the map, and the limit placed on that cost. This limit exists to keep object memory and performance in line with the innate complexity of a map. A bug allows this limit to be worked around, which works alright with small numbers of players, but the budgets were selected based on more aggressive scenarios with near maximum numbers of players and splitscreen. The goal was to keep performance acceptably high even in those scenarios.
The third limit is a hard limit, imposed by the data format of the map variants. This limit is around 640, and every object initially placed (by Bungie’s designers) counts against this limit. On most maps this is around 200-300 objects, which leaves 300-400 object slots free for players to create and place new objects. There is no workaround for this limit, only judicious use of objects.
Jon Cable: The object limit is an internal "budget" the code has for slots for objects in the map variant. Every map variant has this number of slots, whether they are in use or not (but of course unused slots take up less memory on disk!). The objects that were originally placed on the map in its default configuration have certain slots reserved for them, and they can't be replaced by other objects.
Q. Is this some new mechanic that was added just for Sandbox?
TG: Nope. This has been around since launch. In fact, all three limits are described in the original Forge How-to document, posted around a week before Halo 3 was available in stores:
http://www.bungie.net/News/content.aspx?type=topnews&link=h3forgeobjects (http://www.bungie.net/News/content.aspx?type=topnews&link=h3forgeobjects)
JC: We picked this number thinking that no one would ever reach it. And indeed, unless you're doing some underhanded trickery, it's near impossible to reach it on all of our other maps because the limits on individual object types and total budget will stop you first. The fact is, there are *so* many objects you can place on sandbox that the extreme map makers out there will be bumping up against this limit. Part of the problem is also that there are more objects placed on Sandbox in its default configuration (see above), so if you delete them all and then start adding your own, you're wasting that space in the map variant.
Q. So, if it’s been there all along, why not just fix it, and why are you just now getting around to letting folks know about it?
JC: We haven't let folks know about it yet because it hasn't been a problem on any of the other maps. Sandbox's ridiculous number of placeable objects and its large number of objects in the default configuration suddenly make this problem relevant. As for "fixing" it, it's not really possible for a number of reasons. The main issue is that networking views objects slightly differently if they were part of the default map configuration, so it's not possible to remove the restriction that those objects have reserved slots in the map variant. Furthermore, there has to be *some* kind of limit - even with the current budget limits in place it's possible to pile objects together or do other things that generally makes the performance of the game suck. And even if you had infinite performance, there's not infinite memory on the machine, or bandwidth on a network. In general the fixed objects like building blocks don't take up any bandwidth during a game, but they do cause network traffic for someone joining in progress on a forge session. They're also not free to render, or free to store in memory. We have to balance all the use cases against each other.
Most people will never have to worry about the total object limit. You're going to be able to do things in Sandbox that you could only dream of before, even in Foundry. For those elite few, we know you know how to work under restrictions already. And if you re-use the objects from the default configuration, you'll be able to push that boundary a little further. But alas, it will always be there.
TG: “Just fixing it” would unfortunately require significant changes to many parts of the game, and this is generally not something we would be willing to do unless it was a defect having a very severely negative impact on the community. The possibility of new bugs creeping in is too high.
In addition, most existing map variants would likely be invalidated by such a change, eliminating a vast body of cool work.
The reason it is particularly relevant now is because Sandbox dwarfs even Foundry in how open it is to user Forging. It has a high budget and players are likely to encounter all three of these limits while working on the map.
Q. Should players attempt to devise ways to get around the limitation, what are some of the problems they could run into?
TG: A map may run well locally, with 1-2 players on it, but may then break down when 8-16 players are on the map, or someone is running in splitscreen. And our players tend to think large, devising maps and games for big groups where this can become a real issue.
On top of poor framerate, network performance can be hampered by excessive object counts and poor performance on the host. We want user authored map variants to work as well as Bungie authored variants, so that nobody feels like they might be making a mistake by downloading one for an evening of games.
JC: The worst thing that could happen is the game crashing. The least is bad performance. I don't believe it will be possible, but who knows? You're sailing into uncharted waters, and we don't have a map.
Q. Talk a little about the evolution of Forge. Are you surprised by its current state of functionality?
JC: Hell yes! I've seen some maps that must have taken days and weeks to get every little detail right. Things like the doors controlled by fusion coil "switches" just blow my mind. And it's even more impressive because it works within the relatively limited system that is Forge. And while things like "object interlocking" weren't intentional, it's pretty cool to see people using tools like that to make their maps even better. I do wish we had a better system for getting really great content out to the masses. Sites like forgehub.com are doing a pretty good job of it themselves, and Shishka is starting to roll fan-made maps into matchmaking so hopefully we will start to see more of what people can do.
TG: Very little about the Forge itself surprises me—I wrote the specs, and other than a bug or three, it does what we planned for it to do.
What continually surprises and amazes me is what people actually do with it. I’m looking forward to the release of Sandbox in particular, to see what some of our brilliant community Forgers do with it. It is so much more flexible than even Foundry was, and I’m sure we’re going to see some things we would have never even thought of.
The Breakdown
The Three Forge Limits
Inventory - Per object. Limits the total number of any given item (i.e. Double Box, Spawn Point, Battle Rifle, et cetera)
Global - The "cost" of all objects placed on the map, represented in dollar form.
Hard Limit - Regulates the total number of objects that can be placed on all maps, regardless of type or cost.
Budget "Glitches" and You
Performance - The limits exists to guarantee solid performance. While subverting them may not ruin your smaller scale games, larger player counts, or gametypes that use too many costly objects, could result in framerate inconsistency, increased latency, or even crashes.
Matchmaking - "Glitched" maps are not allowed in Matchmaking for the reason outlined above.
HITtheLIGHTZ
02-10-2009, 06:42 PM
The "Quick" Fix
Majority Rules - Most players will never have to worry about being hindered by the Hard Limit.
Consequences - Addressing the Hard Limit issues outlined above could result in more bugs and possibly the "invalidation" of existing player content.
The Final Word
Use it or Lose It - You have 640 total objects at your disposal, including the objects Bungie's designers have placed on the map in it's default layout.
Don't Canvas - Instead of making a blank slate by deleting all the objects, simply move them to the side while you build and you'll be in control of the full 640 objects.
Technical logistics taken care of by our dynamic duo, let's turn our attention to the palette you'll be using to make the things we've never thought of. Scroll down to take in Sandbox's scenery.
Tools of the Trade http://www.bungie.net/images/News/InlineImages/SandboxCutouts/midsection.png
SCENERY
38 WALL $5
20 WALL, HALF $5
20 WALL, QUARTER $5
20 WALL, CORNER $5
20 WALL, SLIT $5
20 WALL, T $5
30 WALL, DOUBLE $5
16 WEDGE, SMALL $5
16 WEDGE, LONG $5
38 BLOCK, LARGE $5
32 BLOCK, DOUBLE $5
26 BLOCK, TALL $5
28 BLOCK, HUGE $5
24 WEDGE, HUGE $5
16 RAMP, LARGE $5
20 WEDGE, LARGE $5
28 WEDGE, CORNER $5
20 TUBE PIECE $5
20 TUBE Y-INTERSECTIONS $5
20 TUBE CORNER $5 http://www.bungie.net/images/News/InlineImages/SandboxCutouts/tunnel_corner.png
20 TUBE RAMP $5
18 COLUMN, STONE SMALL $5
20 COLUMN, DAMAGED SMALL $5
16 COLUMN, BLUE SMALL $5
16 COLUMN, RED SMALL $5
20 COLUMN, LARGE $5
20 COLUMN, STONE LARGE $5
20 BLOCK, TINY $5
20 BLOCK, SMALL $5
15 BLOCK, FLAT $5
12 BLOCK, ANGLED $5
20 CORNER, SMALL $5
12 CORNER, LARGE $5
20 STONE BRIDGE $5
14 OBELISK $5
18 FIN $5
20 RAMP, SHORT $5 http://www.bungie.net/images/News/InlineImages/SandboxCutouts/forgeobject1.png
20 RAMP, WIDE $5
20 RAMP, THICK $5
27 STONE PLATFORM $5
20 ARCH $5
20 SCAFFOLDING $5
20 WOOD BRIDGE, LARGE $5
20 WOOD BRIDGE, THIN $5
16 BARRICADE $4
16 RADIO ANTENNAE $5
32 FUSION COIL $5
16 PALLET $5
4 GRAV LIFT $10
8 MANNON, CAN $15
8 SHIELD DOOR, LARGE $15
8 WEAPON HOLDER $5
1 FX, NOVA $15
1 FX, PEN AND INK $15
1 FX, OLD TIMEY $15
1 FX, COLORBLIND $15
1 FX, GLOOMY $15
1 FX, JUICY $15
1 BLUE LIGHT $20 http://www.bungie.net/images/News/InlineImages/SandboxCutouts/forgeobject2.png
1 RED LIGHT $20
4 KILL BALL $4*
8 7-WOOD $2**
18 TIN CUP $2**
9 GOLF BALL $4**
WEAPONS
16 ASSAULT RIFLE $2
10 BATTLE RIFLE $2
8 SHOTGUN $2
8 SNIPER RIFLE $2
16 SMG $2
16 SPIKER $2
16 MAGNUM $2
8 PLASMA PISTOL $2
16 PLASMA RIFLE $2
6 NEEDLER $2
6 BRUTE SHOT $2
6 ROCKET LAUNCHER $2
8 SPARTAN LASER $2
8 ENERGY SWORD $2
4 PLASMA CANNON $6
8 GRAVITY HAMMER $2 http://www.bungie.net/images/News/InlineImages/SandboxCutouts/golfclub.png
14 COVENANT CARBINE $2
8 MAULER $2
4 FUEL ROD GUN $6
8 BEAM RIFLE $2
8 SENTINEL BEAM $2
4 MACHINE GUN TURRET $6
1 FLAMETHROWER $10
1 MISSILE POD $6
VEHICLES
4 BANSHEE $20
2 CHOPPER $20
2 HORNET $20
8 GHOST $15
4 PROWLER $20
4 MONGOOSE $10
2 SCORPION $40
2 WARTHOG $20
2 WARTHOG, GAUSS $20
2 WRAITH $40
2 HORNET, TRANSPORT $20
http://www.bungie.net/images/News/InlineImages/SandboxCutouts/random.png
Sandbox Sampler Platter
*Earlier updates indicated that there would only be two Kill Balls present simultaneously on Sandbox at any given time. Turns out we sold ourselves short. You get two pairs to play with. Go nuts.
**Aesthetic silliness only. No scoring. Just like the soccer ball.
View All Top Stories (http://www.bungie.net/News/TopStoryArchive.aspx?mode=topnews)
View All Blog Posts (http://www.bungie.net/News/Blog.aspx?mode=news)
UnknOWNBAMF
02-10-2009, 06:43 PM
Shove that b.s up yours bungie, if glitched maps aren't allowed then why are both of MLG's foundry maps glitched?
PulseKiller
02-10-2009, 06:45 PM
Ninja'd
PulseKiller
02-10-2009, 06:46 PM
Notice the 4 kill balls
nicka
02-10-2009, 06:46 PM
http://www.bungie.net/images/News/InlineImages/SandboxCutouts/golfclub.png
Golf Club is the new truck ;)
i cant believe thats on the pallete
HITtheLIGHTZ
02-10-2009, 06:46 PM
Shove that b.s up yours bungie, if glitched maps aren't allowed then why are both of MLG's foundry maps glitched?
***budget gltiched*** they allow interlocking and geomerging.
allnamesrtakent
02-10-2009, 07:28 PM
Shove that b.s up yours bungie, if glitched maps aren't allowed then why are both of MLG's foundry maps glitched?
i forged through one of the mlg maps a while back and noticed it was in budget, with the only exception the weapon run times were tweaked/glitched
now that they have revealed the sky bubble, the palate, im satisfied. i dont see any possible bungie can ruin this. thank you bungie. keep acting like this, and i just might take you out of my sig.
UnknOWNBAMF
02-10-2009, 07:55 PM
I was making reference to interlocking and geo-merging. I think this because why, then, has bungie put in stupid Smashed? no interlocking....
nicka
02-10-2009, 07:56 PM
I was making reference to interlocking and geo-merging. I think this because why, then, has bungie put in stupid Smashed? no interlocking....
i think that smashed was made by a bungie employee, and thats why they put it in.
I may be wrong, but that's what i thought the rumor was
Elefuntastic
02-10-2009, 08:18 PM
What's the point of the golf club if you can't wield it, or can you wield it?
L0rd4b0ve
02-10-2009, 08:29 PM
What's the point of the golf club if you can't wield it, or can you wield it?
Same thing as the soccer ball- just for kicks and giggles.
nicka
02-10-2009, 08:31 PM
Same thing as the soccer ball- just for kicks and giggles.
lol
you're punny
dan91bauer
02-10-2009, 08:32 PM
Damn, that object list looks insane! I can't wait to get my hands on that map. I'm still not buying Halo Wars though....:)
DimmestBread
02-10-2009, 08:41 PM
so does anyone on this site want to take back any of the things they have said about bungie and "how they suck" or "can't make maps" or "say sandbox is gonna suck".
golf ball ftw
Jackass_Jon
02-10-2009, 09:00 PM
so does anyone on this site want to take back any of the things they have said about bungie and "how they suck" or "can't make maps" or "say sandbox is gonna suck".
golf ball ftw
No, they still make a **** load of stupid mistakes. Aka the crane.
yourself.
02-10-2009, 09:10 PM
so does anyone on this site want to take back any of the things they have said about bungie and "how they suck" or "can't make maps" or "say sandbox is gonna suck".
golf ball ftw
Does an empty lot of sand actually classify as a map? It's more of a sandy canvas.
Afro.Samurai
02-10-2009, 09:14 PM
I predict a reimagination of a map similar to Warlock to be made from this map's forge abilities.
DimmestBread
02-10-2009, 09:34 PM
Does an empty lot of sand actually classify as a map? It's more of a sandy canvas.
except for the fact that it has an interesting default layout and yes it does classify as a map as canvases are maps still.
HITtheLIGHTZ
02-10-2009, 09:53 PM
I was making reference to interlocking and geo-merging. I think this because why, then, has bungie put in stupid Smashed? no interlocking....
They put in a map called octoplex that has geomerging on it.
ooWINGMAN619oo
02-10-2009, 10:01 PM
cant wait
nicka
02-10-2009, 10:02 PM
cant wait
me neither.
i just got back from preordering the LE. (and the State Radio CD woot woot)
lets hope it doesnt dissapoint.
allnamesrtakent
02-10-2009, 10:07 PM
What's the point of the golf club if you can't wield it, or can you wield it?
im predicting its going to be the next tool of choice for fusion coil splatters.
superjointr3
02-10-2009, 10:15 PM
The golf club and ball is meant to act as the soccer ball of the Mythic maps.
L0rd4b0ve
02-10-2009, 10:20 PM
Anyone know what the deal is with the teleporter between layers? They said 'turn into a monitor and fly into a teleporter' to get to the top. Does that mean there are fixed permanent somewhere? If not, what happens if you accidentally delete them?
The_Raging_Beast
02-10-2009, 10:44 PM
I think the golf ball and club thing is for more of a fun forge game. You probably rotate it and hit the ball :)
Anyone already have map ideas going? Lets share em'! I think I'll make a room-based asymm in the Bubble, I already have the design in my head.
And think of how much faster maps can be produced in the sky bubble, just interlocking and simple geos, maps should take 1 week or less
I r happpppppppyyyyyy face
dan91bauer
02-10-2009, 10:46 PM
so does anyone on this site want to take back any of the things they have said about bungie and "how they suck" or "can't make maps" or "say sandbox is gonna suck".
golf ball ftw
You should NEVER ever NEVER EVERRRR suck into a developer at all. You can give them praise on select things that they do good in, i.e., Bungie's saved films, forge, etc... But when it comes to the game itself, it's horriblly designed and they should be told that it is time and time again until they get it through their thick skulls that it's dumb.
Sandbox might be a good offering from Bungie but it's never going to make me drop down to my knees and worship them as some god of game design, because they're clearly nowhere near game design gods that they used to be.
jujumonster
02-10-2009, 10:52 PM
Did anyone notice those edges on that room in the first pic and the corner tube in the second? Looks like those could be a problem. :(
Linkage: http://www.bungie.net/News/content.aspx?type=topnews&cid=17271
XGC FATALITY
02-10-2009, 11:04 PM
Who thinks that the 7 wood should replace the mauler? Huh...huh? :)
...too bad you can't wield it haha.
Heytred
02-10-2009, 11:04 PM
Something that I've started to think about after seeing the images of Sandbox is what about the Mythic Skulls hinted to in the new Achievements? I forgot about those until just now.
A skull somewhere in that big ass Sky Box?
b0b43
02-10-2009, 11:32 PM
I just counted the scenery on Sandbox and I got a figure of 1100+ (don't remember the exact number) and then I did a count of the scenery on Foundry and got 418 (or something around that). Now, keep in mind that nearly all Sandbox items will be immovable (not things like roadblocks on Foundry), and we get a total of 640 items to work with. If we had to compare, it's a bit like budget glitching Foundry and doubling every useful item, and giving us about twice the room (and if you look at the Sky Bubble, it is probably a LOT more than twice the size of Foundry). Sandbox will revolutionise Forge for the good, and MLG maps are going to become a lot creative. I just hope that we don't have unneccesary bumps walking from one box to the next because that, in my mind, is the only thing that is going to be a problem - and even that is easily overcome via interlocking. Foundry is now obsolete.
Shockeyyy
02-10-2009, 11:47 PM
Anyone know what the deal is with the teleporter between layers? They said 'turn into a monitor and fly into a teleporter' to get to the top. Does that mean there are fixed permanent somewhere? If not, what happens if you accidentally delete them?I'm interested to know the answer to this as well.
Also, does anyone know if it's possible to carry items through a teleporter when in Monitor mode? If it isn't, and if a teleporter is indeed the only way to reach the sky bubble, then we're going to be permanently limited in terms of the OLN by the objects at the bottom of the map. Bungie's suggestion of re-using existing elements of the default variant won't be possible if we can't bring those objects up into the sky bubble.
DeathstarsOG
02-11-2009, 02:26 AM
I'm interested to know the answer to this as well.
Also, does anyone know if it's possible to carry items through a teleporter when in Monitor mode? If it isn't, and if a teleporter is indeed the only way to reach the sky bubble, then we're going to be permanently limited in terms of the OLN by the objects at the bottom of the map. Bungie's suggestion of re-using existing elements of the default variant won't be possible if we can't bring those objects up into the sky bubble.
Yes, objects do follow you through teleporters.
Megalodong
02-11-2009, 12:08 PM
Anyone else thinking that Midship is going to be possible now? I know that supposedly Heretic is going to be a Midship remake, but I'm pretty sure it hasn't been confirmed. I think someone should at least give it a shot. I will be trying soon after March 2nd, 11:59 PM :)
The_Phuria
02-11-2009, 01:54 PM
Anyone else thinking that Midship is going to be possible now? I know that supposedly Heretic is going to be a Midship remake, but I'm pretty sure it hasn't been confirmed. I think someone should at least give it a shot. I will be trying soon after March 2nd, 11:59 PM :)
Sethiroth was making a midship map on foundry now it's going to be designed on sandbox. Also I think Exodus by kronik Smoke and Soloist will be done soon, which is also apparently a midship esque map.
L0rd4b0ve
02-11-2009, 02:32 PM
Did anyone notice those edges on that room in the first pic and the corner tube in the second? Looks like those could be a problem. :(
Linkage: http://www.bungie.net/News/content.aspx?type=topnews&cid=17271
Do you mean the filleting where the walls meet the floors and ceilings? I can't imagine that it will cause too many problems.
Megalodong
02-11-2009, 03:22 PM
Sethiroth was making a midship map on foundry now it's going to be designed on sandbox. Also I think Exodus by kronik Smoke and Soloist will be done soon, which is also apparently a midship esque map.
Oh, ok. I think i will still mess around and see what I can come up with but remakes aside, I'm definitly seeing
some arena maps as well as suspended maps. 640 item limit is pretty over the top and it seems like enough to make a Warlock (maybe a little bigger) sized map with a full wall and possibly a roof(not really needed though). I guess I have bad depth perception or something because it's kinda difficult for me to tell how big the items are in comparison to spartans. Still seeing good things though.:)
HITtheLIGHTZ
02-11-2009, 07:44 PM
Okay I've mentioned sandbox's third tier a couple of times in this thread without much notice, but check this out. First off:
http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d8024d5307e6/?did=0ccf0009-0000-4000-8000-00004d5307e6&gu=66acd000-77fe-1000-9115-d8024d5307e6&sb=1&mt=4&p=1&of=6
An excavation site surrounded by deadly Forerunner defenses, the mysteries of Sandbox are hidden high above, deep below, and right before your eyes.
And the good people at forgehub have actually been able to locate the underground hole in several pictures, but the most convincing one is this:
http://www.bungie.net/images/Games/Halo3/Screenshots/SB/H3_MP_Sandbox-FORGE-011.jpg
After the picture loads look under the warthog and hit the zoom in button, you'll see theres a spot in the line across the center clearly plugged with a block. This spot in a lot of the ground pictures has some indicative geometry around it.
Now we just have to figure out what the size and shape of this area is, but it looks like building closed in arena maps will also be better or sandbox than on foundry, yay.
EDIT: Mythic heatmaps are up, and you can see the hole right in the middle of it:
http://www.bungie.net/stats/Halo3/HeatMap.ashx?map=730&wep=127&inf=6
WheezyMoney
02-11-2009, 08:02 PM
Okay I've mentioned sandbox's third tier a couple of times in this thread without much notice, but check this out. First off:
http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d8024d5307e6/?did=0ccf0009-0000-4000-8000-00004d5307e6&gu=66acd000-77fe-1000-9115-d8024d5307e6&sb=1&mt=4&p=1&of=6
And the good people at forgehub have actually been able to locate the underground hole in several pictures, but the most convincing one is this:
http://www.bungie.net/images/Games/Halo3/Screenshots/SB/H3_MP_Sandbox-FORGE-011.jpg
After the picture loads look under the warthog and hit the zoom in button, you'll see theres a spot in the line across the center clearly plugged with a block. This spot in a lot of the ground pictures has some indicative geometry around it.
Now we just have to figure out what the size and shape of this area is, but it looks like building closed in arena maps will also be better or sandbox than on foundry, yay.
EDIT: Mythic heatmaps are up, and you can see the hole right in the middle of it:
http://www.bungie.net/stats/Halo3/HeatMap.ashx?map=730&wep=127&inf=6
its be sick if it were a big room half the size of sand box. so we could make arena maps
The_Raging_Beast
02-11-2009, 09:03 PM
That is sick Lightz, that block is probably movable and deleteable, and you just flight right through. But in the edge acceptance video from a while back, people thought that the grid they saw was in the skybox because it was a plain flat and dark underneath. Well the skybox you can see the actual sand underneath, even though it's still pretty dark up top. Do you think Underneath Sandbox is a flat layer, the same as the skybox, but you cant fall through? So theres a flat grid for elevated maps and for non-elevated maps.
Makes sense to me....
If you dont understand pretty much what I'm saying is below sandbox is a grid that is flat but you cannot fall through, like Foudry without walls. Why? because the ground layer has sand all around and you may need more space.
Or maybe there is walls beneath. I dont know if bungie would go this far, but its just a guess.
:)
Jackass_Jon
02-11-2009, 10:18 PM
If you dont understand pretty much what I'm saying is below sandbox is a grid that is flat but you cannot fall through, like Foudry without walls. Why? because the ground layer has sand all around and you may need more space.
Or maybe there is walls beneath. I dont know if bungie would go this far, but its just a guess.
:)
Probably not, considering it would be utterly useful compared to sky bubble if it didn't have walls/floor.
yourself.
02-11-2009, 10:34 PM
I remember seeing a picture a LONG time ago, it was just a huge empty box. It looked extremely similar to the textures of sandbox and had a grid. I can't find the picture but i'm sure there is an area down there to forge.
nicka
02-11-2009, 10:48 PM
I remember seeing a picture a LONG time ago, it was just a huge empty box. It looked extremely similar to the textures of sandbox and had a grid. I can't find the picture but i'm sure there is an area down there to forge.
wow, that would be soo badass.
I mean if that were true that would mean 3 maps in one :)
i dont see how someone stared at that picture long enough to notice that though...
either tehy spent a long ass time, or they have some really keen senses
Shockeyyy
02-11-2009, 11:01 PM
Yes, objects do follow you through teleporters.Good to hear. I was worried that we wouldn't be able to use all of the potential objects if we built in the sky bubble.
Overuled
02-12-2009, 01:11 AM
Size of the SkyBubble?? (http://www.bungie.net/Stats/WebMaps/halo3webmap.ashx?g=968070178&mn=0&mx=18446744073709551615&v=77&zs=1)
if it is, that's pretty big....
EDIT: and by skybubble i mean the "gridded part"
nicka
02-12-2009, 01:14 AM
Size of the SkyBubble?? (http://www.bungie.net/Stats/WebMaps/halo3webmap.ashx?g=968070178&mn=0&mx=18446744073709551615&v=77&zs=1)
if it is, that's pretty big....
holy ****
sandbox is like a map pack all on its own
Overuled
02-12-2009, 01:34 AM
i'm thinking there's more to this map, and agree with the theories of a underground section
Look at this...where is overview bottom?? (http://www.bungie.net/Stats/WebMaps/richgameH3.aspx?g=968070178)
there is "top" and "middle" but no bottom.
(I didn't find this...i'm just agreeing with people)
Jackass_Jon
02-12-2009, 11:52 AM
i'm thinking there's more to this map, and agree with the theories of a underground section
Look at this...where is overview bottom?? (http://www.bungie.net/Stats/WebMaps/richgameH3.aspx?g=968070178)
there is "top" and "middle" but no bottom.
(I didn't find this...i'm just agreeing with people)
It makes sense if that they haven't revealed the bottom portion yet that they wont let you do an overview of it. Good find though.
Megalodong
02-12-2009, 12:27 PM
This just keeps looking better and better. The only thing that could make this better is if there is a remake of an H2 MLG map waiting for us underground. LOL, Bungie doesn't love us THAT much.
nicka
02-12-2009, 03:54 PM
This just keeps looking better and better. The only thing that could make this better is if there is a remake of an H2 MLG map waiting for us underground. LOL, Bungie doesn't love us THAT much.
i personally would prefer an empty area with walls on all 4 sides as opposed to a remade h2 map.
honestly, sandbox leads the way to many remakes as it is
-Ender-
02-12-2009, 04:12 PM
Trapdoor under Warthog (http://www.bungie.net/images/Games/Halo3/Screenshots/SB/H3_MP_Sandbox-FORGE-011.jpg) + Top and Middle views (no bottom?) (http://www.bungie.net/Stats/WebMaps/richgameH3.aspx?g=968070178) = Underground Sandbox which is EPIC ****ING WIN. Every issue I have been worrying about has been discounted one by one.
Me: Will the budget be ****ty?
Bungie: *posts jaw-dropping list of items*
Me: What if we want a map that is floating?
Bungie: Oh here, take this floating map editor with that sandy one.
Me: What if we want solid boundaries that we don't have to build?
Bungie: We have a secret trap door that leads to an underground map with walls already made.
Literally the only thing I even care about any more is how high the ceiling will be for that bottom level and the release date.
Kimory
02-12-2009, 04:47 PM
It seems Sandbox is getting better and better.
It started out with many people blissfully happy, others majorly disappointed.
With the introduction of the forge palette and the skybox, my interest for the map has increased so much, and the recent discovery of this "third tier" does not surprise me, although I am very happy about it. What does surprise me is that no one has posted a video link for the G4 Acceptance Speech.
The Edge one shows the skybox, well and clear, but when I saw the G4 one, which has many people, around at least 100, in an enclosed room, and when I read that there would probably be a third area, I immediately thought of the G4 video. It's exactly as the third tier could be. Enclosed, wide.
If you've forgotten of this video, or if you need enlightenment, here.
G4 Acceptance Video (http://www.youtube.com/watch?v=jFBIRlNT4zo&fmt=18)
Jackass_Jon
02-12-2009, 04:53 PM
Everything is coming together. Sky bubble is a dream come true, the bottom part of sandbox will be a god send if it comes true. I am so entirely happy with this map.
This is an amazing week.
Look for Nicka and my map, inspired by Ascension/Lockout it will be a-maze-zing.
gh2master1
02-12-2009, 04:53 PM
It seems Sandbox is getting better and better.
It started out with many people blissfully happy, others majorly disappointed.
With the introduction of the forge palette and the skybox, my interest for the map has increased so much, and the recent discovery of this "third tier" does not surprise me, although I am very happy about it. What does surprise me is that no one has posted a video link for the G4 Acceptance Speech.
The Edge one shows the skybox, well and clear, but when I saw the G4 one, which has many people, around at least 100, in an enclosed room, and when I read that there would probably be a third area, I immediately thought of the G4 video. It's exactly as the third tier could be. Enclosed, wide.
If you've forgotten of this video, or if you need enlightenment, here.
G4 Acceptance Video (http://www.youtube.com/watch?v=jFBIRlNT4zo&fmt=18)
/of discussion about if there actually is an underground area
This has to be it, nothing in that room is a forged object and the texture is the exact same as Sandbox's.
Jackass_Jon
02-12-2009, 06:30 PM
I think the objects in the G4 acceptance vid are forged in there. I would prefer to have a blank "Pit" rather then some random geometry. *Cough Crane Cough*
Kimory
02-12-2009, 09:07 PM
I think the objects in the G4 acceptance vid are forged in there. I would prefer to have a blank "Pit" rather then some random geometry. *Cough Crane Cough*
That's the most probable assumption, but it could be the underground area, mainly for 2 things. What the wall seems to consist of are many boxes stacked upon eachother neatly, however, I don't think that in the real map, the sides of the boxes wold be that dark. Secondly, The floor in the video doesn't seem to be sandy or textured like the other objects that have the diagonal lines (First tier floor) and circle drawings. (Like the walls)
However, if you look closely, the wall does seem to be curved at the ends, and the pillars on the sides leave me wondering if they are objects of the forge palette or part of the wall.
I think it can go either way from here.
Jackass_Jon
02-12-2009, 09:11 PM
That's the most probable assumption, but it could be the underground area, mainly for 2 things. What the wall seems to consist of are many boxes stacked upon eachother neatly, however, I don't think that in the real map, the sides of the boxes wold be that dark. Secondly, The floor in the video doesn't seem to be sandy or textured like the other objects that have the diagonal lines (First tier floor) and circle drawings. (Like the walls)
However, if you look closely, the wall does seem to be curved at the ends, and the pillars on the sides leave me wondering if they are objects of the forge palette or part of the wall.
I think it can go either way from here.
March 3rd cannot come soon enough.
I am considering going to the midnight release for HW if they have one. Is anyone considering this?
HITtheLIGHTZ
02-12-2009, 09:42 PM
March 3rd cannot come soon enough.
I am considering going to the midnight release for HW if they have one. Is anyone considering this?
Only if they had a midnight return party to go along with it. Are you honestly that hyped? Halo Wars isn't exciting and sandbox won't exactly be immediately gratifying, its not like there will be any immediately good maps to play on.
Jackass_Jon
02-12-2009, 09:54 PM
Only if they had a midnight return party to go along with it. Are you honestly that hyped? Halo Wars isn't exciting and sandbox won't exactly be immediately gratifying, its not like there will be any immediately good maps to play on.
Halo Wars is good imo. Besides, playing customs on these new maps will be fun. Just a thought i had no need to go douchebag mood. :P
Edit: Its on a Tuesday, no point in going at midnight for it.
nicka
02-12-2009, 11:32 PM
check this (http://www.mlgpro.com/forum/showthread.php?p=4876669&posted=1#post4876669) thread out.
all i can say is ...
happy face
HITtheLIGHTZ
02-12-2009, 11:44 PM
Halo Wars is good imo. Besides, playing customs on these new maps will be fun. Just a thought i had no need to go douchebag mood. :P
Edit: Its on a Tuesday, no point in going at midnight for it.
Yeah I was gonna say...
@Nicka: Thats f-ing awesome, we now has a square to forge in. Hopefully it still contains a decent amount of space.
nicka
02-12-2009, 11:51 PM
Yeah I was gonna say...
@Nicka: Thats f-ing awesome, we now has a square to forge in. Hopefully it still contains a decent amount of space.
yea, the original poster of that thread that i linked to just updated it with a picture of each level, so you can compare it to the size of the other floors easier.
It looks big, just like the other 2 levels, but i dunno
ViiSiiON
02-12-2009, 11:52 PM
It could just be a back drop they made on the map cause they dont pan out all the way. But the wall in the back doesnt really match an of the boxes or anything used in sandtrap. That leads me to believe it could be this third area.
That being said from the way it looks they might be giving us an small octagon shaped area to make arena style maps.
nicka
02-12-2009, 11:53 PM
It could just be a back drop they made on the map cause they dont pan out all the way. But the wall in the back doesnt really match an of the boxes or anything used in sandtrap. That leads me to believe it could be this third area.
That being said from the way it looks they might be giving us an small octagon shaped area to make arena style maps.
yup.
the first picture is the underground level
allnamesrtakent
02-13-2009, 01:38 AM
something is fishy about this 3rd level. call me cynical, but theres no way out of all these h3 screwups bungie can all of a sudden get everything right. i refuse to believe in the 3rd room's existance on that principle alone.
b0b43
02-13-2009, 03:22 AM
Look there is conclusive evidence to suggest that there is a lower level already, but I would like to point out something. If there was no lower level in Sandbox, why wouldn't Bungie name the two levels in that Game Viewer as "Top" and "Bottom" instead of "Top" and "Middle" as there is now? This pretty much sold me on a lower level.
Let's just hope that it is slightly larger than the normal Foundry area (with bases blocked off), has no indents in the walls or no crane. And also we have a square area to work with which will mean 4-base maps can actually be completely scaled! Hooray! Let's also hope that we have a bout 6 walls of height to work with as well.
Is anyone really going to use the middle area now? It is almost obsolete now that we have what we wanted, and it will be harder to block off the map. All I can think of is that people would use it to create CTF maps like default Sandbox at the moment.
EDIT: Comparing the picture of the underground (http://www.bungie.net/images/halo3stats/maps/sandbox/006.jpg) to the heatmap (http://www.bungie.net/Online/Heatmaps.aspx), you can see the texture resembalences. If you turn your head on the side you can see the middle line going across, and the X texture on both levels. By roughly comparing the sizes this means that the sqaure will be roughly smaller in length (estimating about 8 sqaures) and slightly longer in width. So basically we will get a square that is slightly larger than what we have to work with in Foundry at the moment.
This also means that geo-merging on the middle level may work as well as it could sink through to the top of the bottom level, and glitching yourself underneath the map won't work as well - we will only be able to do this on the underground section.
Kimory
02-13-2009, 08:20 AM
check this (http://www.mlgpro.com/forum/showthread.php?p=4876669&posted=1#post4876669) thread out.
all i can say is ...
happy face
Well, look at that!
Seems like I was right about it benig the map in the G4 Acceptance video. Diagonal lines, dark walls with wide pillars on the side! MLG maps on this and the skybox will be amazing. Can't wait to see what you guys come up with!
P.S Someone has to make a killer room map.
Everyone thought Bungie ruined Sandbox... But they hadn't even seen half of it.
Paine1010
02-13-2009, 09:29 AM
My account is under 18. Can anyone try and tell me if the free download really works?
http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d8024d5307e6/?p=1&of=6&sb=1&did=0ccf0009-0000-4000-8000-00004d5307e6
RehnX
02-13-2009, 09:54 AM
My account is under 18. Can anyone try and tell me if the free download really works?
http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d8024d5307e6/?p=1&of=6&sb=1&did=0ccf0009-0000-4000-8000-00004d5307e6
It says"Not valid" I think that is for pre-orders of Halo wars.(when they get their codes)
Paine1010
02-13-2009, 09:58 AM
Oh, ok. Last time I saw something like this, one minute later I had a golden lancer. Lol :P. For some reason they put it up for like a few hours and took it off. My friend and I were lucky enough to grab the lancer before it went hidden again.
IIINIII
02-13-2009, 10:12 AM
i did it and all they say was this:
Sorry
This offer is not valid in your region, or it has expired.
IIINIII
02-13-2009, 10:13 AM
i did it and all they say was this:
Sorry
This offer is not valid in your region, or it has expired.
The_Raging_Beast
02-13-2009, 06:08 PM
That is sick Lightz, that block is probably movable and deleteable, and you just flight right through. But in the edge acceptance video from a while back, people thought that the grid they saw was in the skybox because it was a plain flat and dark underneath. Well the skybox you can see the actual sand underneath, even though it's still pretty dark up top. Do you think Underneath Sandbox is a flat layer, the same as the skybox, but you cant fall through? So theres a flat grid for elevated maps and for non-elevated maps.
Makes sense to me....
If you dont understand pretty much what I'm saying is below sandbox is a grid that is flat but you cannot fall through, like Foudry without walls. Why? because the ground layer has sand all around and you may need more space.
Or maybe there is walls beneath. I dont know if bungie would go this far, but its just a guess.
:)
Man I'm good :D
CalmBiohazard
02-13-2009, 06:23 PM
Bungies update is up.
The Crypt
March is going to be a good month.
AMidgetAndAClub
02-13-2009, 06:53 PM
Bungies update is up.
The Crypt
March is going to be a good month.
http://www.bungie.net/News/content.aspx?type=topnews&cid=17358
I didn't think I could be more excited then what I was.
Mango221
02-13-2009, 07:07 PM
I think I need new underpants...
-Mango
Shockeyyy
02-13-2009, 07:32 PM
Wow, judging by this screenshot (http://www.bungie.net/images/News/WeeklyUpdate/021309/Sandbox_Tundra.jpg), a solid Sanctuary re-make is going to be child's play.
Mango221
02-13-2009, 07:42 PM
Wow, judging by this screenshot (http://www.bungie.net/images/News/WeeklyUpdate/021309/Sandbox_Tundra.jpg), a solid Sanctuary re-make is going to be child's play.
I think it may be too small still :(
http://www.gameinformer.com/NR/rdonlyres/E5D579B6-D538-4999-8184-32E107D89B09/6680/sanctuary_overhead_done.jpg
-Mango
xPurPLe
02-13-2009, 07:43 PM
http://www.forumammo.com/cpg/albums/userpics/10062/yes.gif (http://www.forumammo.com/cpg/albums/userpics/10062/yes.gif)
IIINIII
02-13-2009, 07:49 PM
http://www.forumammo.com/cpg/albums/userpics/10062/yes.gif (http://www.forumammo.com/cpg/albums/userpics/10062/yes.gif)
EPIC
gh2master1
02-13-2009, 07:51 PM
I think it may be too small still :(
http://www.gameinformer.com/NR/rdonlyres/E5D579B6-D538-4999-8184-32E107D89B09/6680/sanctuary_overhead_done.jpg
-Mango
Maybe not. If you look you'll see that those individuall blocks that many of those spawns are on are about the size of a single box. But we'll have to see.
FeiGnz
02-13-2009, 08:23 PM
Am i allowed to be a little disappointed today? Looks the exact same size as main area of Foundry. I was hoping for a little bigger tbh. Still great to have crypt confirmed. Can't understand why they wouldn't want to make the walls smooth given the the whole point of the map was to give the Forge community what they wanted...
Ah well. Still good but i got my hopes up a little i guess.
Mango221
02-13-2009, 08:30 PM
Am i allowed to be a little disappointed today? Looks the exact same size as main area of Foundry. I was hoping for a little bigger tbh. Still great to have crypt confirmed. Can't understand why they wouldn't want to make the walls smooth given the the whole point of the map was to give the Forge community what they wanted...
Ah well. Still good but i got my hopes up a little i guess.
It's definitely bigger...just look at the double boxes, and the gameplay shots provided in today's update...nobody really gets that far away in foundry.
-Mango
FeiGnz
02-13-2009, 08:40 PM
It's definitely bigger...just look at the double boxes, and the gameplay shots provided in today's update...nobody really gets that far away in foundry.
-Mango
I was looking at the respawn points...Seems about same size but i hope i'm wrong.
DeathstarsOG
02-13-2009, 08:46 PM
Just finished reading the update and all I can say is for all the mistakes bungie has made, they sure have made up for it all in one map.
We can now make open air maps(good for vehicles/squad battle), completely enclosed maps(good for arena style/room based gameplay) and floating maps(the most inescapable).
This is going to be rediculous.
Whatever peoples complaints are already about not having perfect textures will soon be gone after they realize the unlimited possibility's of one map.
Next I'm going to guess all sandbox items will act similar to doors and interlock themselves slightly. With everything else they've done, I don't see that as being too far fetched.
Mango221
02-13-2009, 08:54 PM
Next I'm going to guess all sandbox items will act similar to doors and interlock themselves slightly. With everything else they've done, I don't see that as being too far fetched.
Eh...I HIGHLY doubt that. Especially judging by the pictures...Manually interlocking is a better system anyway in my opinion...I'm just saying...
-Mango
FeiGnz
02-13-2009, 08:54 PM
Just finished reading the update and all I can say is for all the mistakes bungie has made, they sure have made up for it all in one map.
We can now make open air maps(good for vehicles/squad battle), completely enclosed maps(good for arena style/room based gameplay) and floating maps(the most inescapable).
This is going to be rediculous.
Whatever peoples complaints are already about not having perfect textures will soon be gone after they realize the unlimited possibility's of one map.
Next I'm going to guess all sandbox items will act similar to doors and interlock themselves slightly. With everything else they've done, I don't see that as being too far fetched.
IDK i think it has massive limits. Sandbox is being over-hyped atm. It will be fantastic for Halo 3 but it will be far from limitless. You won't be able to build medium sized arena maps or customize terrain. I doubt a Beaver Creek remake will be possible for example. The budget is gonna be about $1300 so you'll be able to build a maximum of 260 pieces of solid scenery (supposing you don't have weapons etc.) You can build 145+ into a Foundry map just for some reference. It will be great no doubt but not the beginning of a new world or anything.
gh2master1
02-13-2009, 09:02 PM
Just finished reading the update and all I can say is for all the mistakes bungie has made, they sure have made up for it all in one map.
We can now make open air maps(good for vehicles/squad battle), completely enclosed maps(good for arena style/room based gameplay) and floating maps(the most inescapable).
This is going to be rediculous.
Whatever peoples complaints are already about not having perfect textures will soon be gone after they realize the unlimited possibility's of one map.
Next I'm going to guess all sandbox items will act similar to doors and interlock themselves slightly. With everything else they've done, I don't see that as being too far fetched.
Doubt it, but that doesn't mean it's a problem if they do.
eminemcrony
02-13-2009, 09:33 PM
I just got back from my Junior class retreat, and the first thing I did after dinner was to read the new update.
I wish the walls were flat, but I really don't think it'll matter. I'm going to love this map so much. :D
HITtheLIGHTZ
02-13-2009, 10:21 PM
Skybox is definitely the best teir out of all them. Mid will be nice because we will be able to make a new style of competitive map, and the bottom section has potential to simply just out-do foundry.
I was just a tad disappointed by the update today. The bottom tier seems quite small, it has some of the same problems as foundry (outer boundaries have random unnecessary geometry again) and why do the walls cave converge at the top like that?
On second thought nvm a lot of that last part, I looked at a bunch of the pics in zoom view, and the size is at least as big as foundry (I actually thought it was smaller at first, it may be significantly bigger) and the converging walls don't seem like they would even matter unless your map was 5 floors or higher. Annoying wall geometry is still annoying, but whatever. If anyone is not pleased with sandbox at this point I don't know what to tell them.
sambo400
02-13-2009, 10:45 PM
i think what we learned today is that MLG dosent like new things. I think the only reason lockdown is in is because they needed a ffa map.
eminemcrony
02-13-2009, 10:55 PM
i think what we learned today is that MLG dosent like new things. I think the only reason lockdown is in is because they needed a ffa map.
I'm sorry, I must have missed a few things... namely, where did it say that MLG was starting FFA, and how is this related to Sandbox in any way?
Also, you say we don't like new things, but there are 38 pages about a NEW map coming out... hmm.
Jackass_Jon
02-13-2009, 10:58 PM
i think what we learned today is that MLG dosent like new things. I think the only reason lockdown is in is because they needed a ffa map.
gtfo.....
The_Raging_Beast
02-13-2009, 11:18 PM
gtfo.....
Well said mayneeeee.
About Sandbox, i just thought won't the size, the grids, the objects and everything make Sandbox more laggy than a mexican connection? Think about it, I mean on items alone you can place nearly double compared to Foundry, and Foundry got laggy alot.........
:mc:
carbsmith
02-13-2009, 11:28 PM
Eh...I HIGHLY doubt that. Especially judging by the pictures...Manually interlocking is a better system anyway in my opinion...I'm just saying...
-Mango
The update pretty much says it can't be done. The only way they could get rid of the cracks is to make the objects have pure 90deg pointed edges, which would be totally inappropriate for exposed sides. Oh, I know, the super hardcore approach is to say "back in my day of 2001 we had hard edges and we were damned thankful for them", but Bungie just can't get away with it in an Xbox 360 game.
Unless they massively expanded the Forge palette to have "box, 1 exposed side", "box, 2 exposed sides", "box, 3 exposed sides" and murdered the memory management to hell, it can't be done. What we're looking at with Sandbox is probably better than the default floor textures on Guardian top mid and is much better than fence stairs, interlocked ramps or using walls as floors.
Sandbox at least makes good geometry open to a lot more people, I'm sure someone out there is unselfish enough to glitch out a few little cracks on a map that deserves it, as long as it's built with enough object and budget leeway. (though likely not the "ZOMG your map doesn't has teh interlocking, you failz at life" guys at ForgeHub)
I hope to god people break out of the 2 and 4 box maps and start building 2-4 room maps, with an emphasis on asymmetry now. Midship, Wizard and Derelict are still better than almost every wannabe I've seen in Foundry so far, if only because they were a lot rounder and other than Wizard, less flat. Just for ****s and giggles it might be fun to do a Chiron type map on all 3 levels for the sake of room variety, or something like UT3's Gateway with 3 distinct map styles grafted together with teleports, not that either would make great pure competitive maps.
Sanctuary's not too bad on geometry, it seems like it wouldn't be too hard to pull off outside even with having to block off everything. There's only about 30 pieces of ruins on the floor, and the Sandbox forge palette should allow one to build major chunks of the map with 1 object where it'd take multiple ones in Foundry.
Encounter.142
02-13-2009, 11:32 PM
Well said mayneeeee.
About Sandbox, i just thought won't the size, the grids, the objects and everything make Sandbox more laggy than a mexican connection? Think about it, I mean on items alone you can place nearly double compared to Foundry, and Foundry got laggy alot.........
Well, Bungie has been testing it, so I'm sure it will be fine.
The crypt was a huge disappointment to me, though. At least the rest of Sandbox is awesome!
Encounter.142
02-13-2009, 11:48 PM
..........................................
Sandbox at least makes good geometry open to a lot more people, I'm sure someone out there is unselfish enough to glitch out a few little cracks on a map that deserves it, as long as it's built with enough object and budget leeway. (though likely not the "ZOMG your map doesn't has teh interlocking, you failz at life" guys at ForgeHub)
I hope to god people break out of the 2 and 4 box maps and start building 2-4 room maps, with an emphasis on asymmetry now. Midship, Wizard and Derelict are still better than almost every wannabe I've seen in Foundry so far, if only because they were a lot rounder and other than Wizard, less flat. Just for ****s and giggles it might be fun to do a Chiron type map on all 3 levels for the sake of room variety, or something like UT3's Gateway with 3 distinct map styles grafted together with teleports, not that either would make great pure competitive maps.
.....................................
Honestly, why would you want to play on a map without interlocking? I'm not trying to be rude about it, but seriously. The cracks not only look bad, but they map you bounce a lot when you walk over them and they swallow grenades. Also, geo-merges add a lot to a map because you can have objects of different heights.
I'm not sure if you are saying that we should remake Midship, but if you are, I thought I would let you know that the Halo 3 map "Heritic" will be an exact remake of it... the only difference being that the top platform will not wobble.
AMidgetAndAClub
02-13-2009, 11:58 PM
Well I'm SOL. I got RRoD. And if I can't fix it for free through Microsoft I am done. I have no intentions of buying another one. Time to grow up.
Shockeyyy
02-14-2009, 12:32 AM
I think it may be too small still :(
http://www.gameinformer.com/NR/rdonlyres/E5D579B6-D538-4999-8184-32E107D89B09/6680/sanctuary_overhead_done.jpg
-MangoIt depends, I guess. I wish Bungie wouldn't take screenshots that are so misleading and disproportionate.:banghead: But, even if we don't have enough space for Sanctuary, I think we'll still be able to manage some awesome versions of Wizard/Warlock and Prisoner, which will be nice.
Overuled
02-14-2009, 01:41 AM
okay if you are worried about the crypt size...look at this picture
http://img297.imageshack.us/img297/3901/sanboxcryptsizeeg7.jpg
the tunnel is circled in red...that looks pretty small...and yet a player model has to fit in that tunnel.
I'm thinking the crypt is bigger than most think...IT'S HUUUUGE..
carbsmith
02-14-2009, 01:50 AM
Honestly, why would you want to play on a map without interlocking? I'm not trying to be rude about it, but seriously. The cracks not only look bad, but they map you bounce a lot when you walk over them and they swallow grenades. Also, geo-merges add a lot to a map because you can have objects of different heights.
I'm not sure if you are saying that we should remake Midship, but if you are, I thought I would let you know that the Halo 3 map "Heritic" will be an exact remake of it... the only difference being that the top platform will not wobble.
The point is, and this was the crux of Shishka's random rant, you could build the greatest layout and the best spawn system known to Foundry and ForgeHub wouldn't even look at it on the basis it has no interlocking, and if you don't do interlocking you must suck too much at Forge to know anything about map design. (which is an utter logical fallacy besides being a **** move)
I was just saying that I've seen 100 of the same style of two plane symmetrical arena map, and yet none of them stand out compared to the classics.
Foundry has some terribly rounded non-flat boxes. Sandbox concrete blocks look to have minimal radii on corners-not enough for character models to even dip into anymore (although the bottoms of wedges still have a step). There's actually more flat space to work with than most of the surfaces that are interlocked together on Foundry maps anyways. (pretty much the only thing with a flat surface to start with in Foundry is the bottom of a box).
b0b43
02-14-2009, 01:52 AM
@ Overuled - I think that is because the screenshot is taken from so far out it looks like the Crypt will be huge. Personally I think it will be a bit bigger than Foundry, but that's about right anyways. We've made plenty of maps on Foundry with the space we've got, so I don't know what you guys are complaining about - plus we've got about 3 times the height to work with.
The only problem is how are we going to get objects from the Middle area down into the crypt? I'm hoping that as the Monitor goes down through the tunnel the box will just teleport down as well, but it could get stuck at the top - meaning that we won't have all those default objects. Anyways, it looks good and I hope to see some real good 4-bases down in the Crypt, some awesome asymms up in the sky and some good, open CTF maps on the middle - hopefully it won't get neglected.
Jackass_Jon
02-14-2009, 01:56 AM
@ Overuled - I think that is because the screenshot is taken from so far out it looks like the Crypt will be huge. Personally I think it will be a bit bigger than Foundry, but that's about right anyways. We've made plenty of maps on Foundry with the space we've got, so I don't know what you guys are complaining about - plus we've got about 3 times the height to work with.
The only problem is how are we going to get objects from the Middle area down into the crypt? I'm hoping that as the Monitor goes down through the tunnel the box will just teleport down as well, but it could get stuck at the top - meaning that we won't have all those default objects. Anyways, it looks good and I hope to see some real good 4-bases down in the Crypt, some awesome asymms up in the sky and some good, open CTF maps on the middle - hopefully it won't get neglected.
The objects will teleport with you. They need to stay withing a range of your avatar, so they will follow you down.
Are there going to be 3 canvas type maps out? A sky bubble canvas, a mid canvas and a crypt canvas?
Overuled
02-14-2009, 02:05 AM
The objects will teleport with you. They need to stay withing a range of your avatar, so they will follow you down.
Are there going to be 3 canvas type maps out? A sky bubble canvas, a mid canvas and a crypt canvas?
don't objects spawn with you as a monitor?? so if you jump down there and go into editor mode won't the objects just appear infront of you when you spawn them??
just a thought...i may be reading something wrong
jujumonster
02-14-2009, 03:02 AM
Are there going to be 3 canvas type maps out? A sky bubble canvas, a mid canvas and a crypt canvas?
Wouldnt the Sky bubble and the crypt already be empty?
danfootitt
02-14-2009, 04:05 AM
id like to see an onslaught remake in the crypt. not that onslaught is bad, it would jsut be cool to see.
b0b43
02-14-2009, 05:04 AM
Yeah thanks for the answer Jon. My objects never seem to follow me when I go through a teleporter :(
I think we will need 3 canvases - 1 with all the objects placed to one side in the sky bubble, 1 with all the objects placed to one side in the middle section and 1 with all the objects placed to one side in the crypt. I'm sure there will be heaps of canvases floating around as soon as Sandbox is released, so it shouldn't be too much of a problem.
eminemcrony
02-14-2009, 09:50 AM
id like to see an onslaught remake in the crypt. not that onslaught is bad, it would jsut be cool to see.
Considering that The Crypt has slanted walls above a certain height, it might be difficult to do the tops of the A and B towers. I think that remaking certain Foundry maps might be a good idea because of all the new objects that Sandbox has.
It might be possible to remake a map like Onslaught up in the Sky Bubble by simply making a floor out of walls, but I think hat would be a waste of time and resources.
Overall, it would just be better to make completely original maps using the new features we have.
nicka
02-14-2009, 10:33 AM
Considering that The Crypt has slanted walls above a certain height, it might be difficult to do the tops of the A and B towers. I think that remaking certain Foundry maps might be a good idea because of all the new objects that Sandbox has.
It might be possible to remake a map like Onslaught up in the Sky Bubble by simply making a floor out of walls, but I think hat would be a waste of time and resources.
Overall, it would just be better to make completely original maps using the new features we have.
the slanted walls will most likely be alright, especially for an onslaught remake.
Onslaught is only 3 floors, and from the pics, you could fit at least 5 floors in before the slant. (Possibly 6 if you geo down)
PulseKiller
02-14-2009, 10:49 AM
id like to see an onslaught remake in the crypt. not that onslaught is bad, it would jsut be cool to see.
leave
HITtheLIGHTZ
02-14-2009, 11:25 AM
From over a at forge hub:
Killballs are not sizable.
Block Tiny and Block Small are affected by physics for the "switch" folks.
:)
Ehh looks like mini blocks wont quite be so useful afterall as they were targeted at the people who likez elevators and stuff. W/e.
carbsmith
02-14-2009, 04:05 PM
Getting rid of the crane boxes and the ramps on one side not being flush with the wall would be rather nice. As would replacing the stairs with wedge ramps, making the base and A and B boxes not have those god awful huge `nade trapping and jump blocking edges. The Ghost Town style ramps may not be as good though.
FoxKeyes
02-14-2009, 07:31 PM
I really hope Sandbox doesn't have the framerate issues foundry does.
eminemcrony
02-14-2009, 09:28 PM
I really hope Sandbox doesn't have the framerate issues foundry does.
I think that Bungie must have done something to fix that... if not, all the new features are pointless because the map won't be playable...
yourself.
02-14-2009, 09:52 PM
I really hope Sandbox doesn't have the framerate issues foundry does.
Interlocking / geo-glitching = Framerate issues.
eminemcrony
02-14-2009, 10:24 PM
Well, if we build maps up in the Sky Bubble we won't have to worry about the geo-merging aspect... regardless, we're going to use Sandbox any which way, framerate issues or not.
Mango221
02-14-2009, 11:03 PM
Well, if we build maps up in the Sky Bubble we won't have to worry about the geo-merging aspect... regardless, we're going to use Sandbox any which way, framerate issues or not.
We might still have to geo down into the floor...
-Mango
eminemcrony
02-14-2009, 11:24 PM
We might still have to geo down into the floor...
-Mango
Well, I don't know how geo-ing is going to work into the 'floor' of the Sky Bubble... we'll just have to wait and see.
Also, do you have to sign all of your posts? JK lol...
nicka
02-15-2009, 01:44 AM
We might still have to geo down into the floor...
-Mango
no actually, if you plan your map correctly ahead of time, there should be absolutely no geomerging into the invisible sky bubble floor.
Simply start building everything one box above the invisible floor (or another custom height) and geoing will be completely unneccesary.
The crypt will possibly require geos assuming that you will most likely want to geo into the 4 walls
O combatcarl O
02-15-2009, 09:03 AM
Man I can't wait to make maps on here I'm for sure gonna start with a floating one
eminemcrony
02-15-2009, 08:13 PM
I read something on another forum about how they thought that Bungie wasn't going to include doors or anything of that sort in Sandbox so that people wouldn't be able to geo-merge. Does anyone else think that Bungie won't include doors?
Personally, I think they will be included. Even after geo-ing was discovered, Bungie still included items with soft ledges in the Legendary Map Pack and Cold Storage (doors on Blackout and Ghost Town, energy blockers on the rest).
The_Raging_Beast
02-15-2009, 09:04 PM
This thread more than half as many veiws as the What are you working on thread, which was created long ago. Wow
Mango221
02-15-2009, 10:31 PM
This thread more than half as many veiws as the What are you working on thread, which was created long ago. Wow
Spam much? LOL JK
Anyone else think it might actually be better to build arena maps in the skybox as well? as there's no motivation to jump out, you can have short walls that are just tall enough to be serviceable...
just a thought.
-Mango
Megalodong
02-15-2009, 10:56 PM
Spam much? LOL JK
Anyone else think it might actually be better to build arena maps in the skybox as well? as there's no motivation to jump out, you can have short walls that are just tall enough to be serviceable...
just a thought.
-Mango
I think it might be better to build arenas up there as well if the wall in the crypt isn't completely flat. I haven't really looked at the pics enough to be for sure, but I haven't noticed any actual geometry coming from the wall. The orange/clay colored stripes on the wall don't look to be 3-dimensional at all. Maybe I'm just not seeing them right, could someone post a pic showing the stripes to be 3D (if there are any)?
eminemcrony
02-15-2009, 11:12 PM
I think it might be better to build arenas up there as well if the wall in the crypt isn't completely flat. I haven't really looked at the pics enough to be for sure, but I haven't noticed any actual geometry coming from the wall. The orange/clay colored stripes on the wall don't look to be 3-dimensional at all. Maybe I'm just not seeing them right, could someone post a pic showing the stripes to be 3D (if there are any)?
http://www.bungie.net/images/Games/Halo3/Screenshots/SB/Sandbox_Tundra.jpg
If you look at the stripes on the left, it seems that the stripes are even with the wall, but there are divots on either side between the wall.
Also, the boxes on the right side of the wall look to be flush with the wall and the yellow stripe.
Megalodong
02-15-2009, 11:24 PM
I can see them. I can't really see a problem with them though, other than maybe being a spot to drop the objective items. I really want to get into designing maps (good ones) for H3 and dislike the idea of having to geo the boxes into the walls. I really hope that the walls are even and that the creases aren't noticable in gameplay.
eminemcrony
02-16-2009, 09:55 AM
I would say that, since it IS Bungie we're talking about, the creases would be noticeable... but it seems that Bungie has taken all criticism in order to make the perfect map, so the creases may not influence gameplay.
If I had to guess, I'd say they would affect gameplay a little bit, but that they'll only be the size of grenades (meaning objective items won't fall through).
Megalodong
02-16-2009, 01:52 PM
If grenades are all that can get down there, that makes me happy. I don't mind interlocking but geoing is really annoying and I'm horrible at it. I tried for 3 days to get an upside down single box geoed into the corner of foundry on the window/garage door side. I couldn't get it to set balanced to save my life.
thy_henery
02-17-2009, 12:10 PM
link http://uk.media.xbox360.ign.com/media/734/734817/vids_1.html
Assembly and orbital too. Looks amazing:D
Mango221
02-17-2009, 12:52 PM
link http://uk.media.xbox360.ign.com/media/734/734817/vids_1.html
Assembly and orbital too. Looks amazing:D
Still don't know when people actually die...is it at the 'floor' of the skybox, or do they fall for a while? It matters...anyone remember lockout, you fell for a while before you died....you had time to kill someone while you fell basically.
-Mango
Overuled
02-17-2009, 01:17 PM
Still don't know when people actually die...is it at the 'floor' of the skybox, or do they fall for a while? It matters...anyone remember lockout, you fell for a while before you died....you had time to kill someone while you fell basically.
-Mango
hopefully you fall for a while...if not you could(although with a lot of effort) suspend your map above the skybox floor and then people will fall before they die.
but it's annoying that the guy playing in those vids didn't just switch to player mode at the end so we could see.
Shockeyyy
02-17-2009, 02:01 PM
Well, after watching the IGN videos that featured Grifball in the Crypt, it doesn't look like we'll have any more lateral space to work with down there than in Foundry. Kinda disappointing, as I was hoping it would be large enough for an exact remake of Sanctuary, but the potential for taller/room-based maps (like Prisoner, for example) still exists.
eminemcrony
02-17-2009, 03:52 PM
Well, after watching the IGN videos that featured Grifball in the Crypt, it doesn't look like we'll have any more lateral space to work with down there than in Foundry. Kinda disappointing, as I was hoping it would be large enough for an exact remake of Sanctuary, but the potential for taller/room-based maps (like Prisoner, for example) still exists.
I thought we had already known this. In the Weekly Update, Bungie said that Sandbox was the perfect size for a Grifball game, meaning it was the size of Foundry.
Look at it this way: we don't have to use any of Sandbox's items to block off the wings of the map. This means we could also make some aesthetically pleasing maps that have roofs on them, even if they don't do anything. Hmm?
O combatcarl O
02-17-2009, 04:51 PM
For people that don't want to go to IGN to see the vid here is a link
http://xbox360.ign.com/dor/objects/734817/halo-3/videos/halo3_Sandbox_Forge_021309.html
Jackass_Jon
02-17-2009, 04:54 PM
The Crypt is bigger than Foundry.........
Skybox is amazingly huge. I can't wait for this map pack.
eminemcrony
02-17-2009, 05:28 PM
The Crypt is bigger than Foundry.........
Height-wise, yes. When we're talking about length and width, the difference is negligible. I still think the Crypt is a little bigger than Foundry, but the main point I was trying to get across was that we have all these extra items, with none of them being used to wall off the rectangle.
On the subject of items, the item list makes me want to jizz in my pants.
oTeRRYadAMo
02-17-2009, 05:30 PM
this video wlts you see the size of crypt it loks bigger than foundry to me.
http://uk.xbox360.ign.com/dor/objects/734817/halo-3/videos/halo3_Grifbox_021309.html
cooldude12w
02-17-2009, 07:05 PM
The videos look really good, but i'm a bit concerned about one thing. The object limit. The items allready on the map take up some of this space, and even if deleted consume the said space/limit. What happens if I want to build something elaborate in the crypt or the sky. Would I be able to transfer the allready consumed space to either level? If someone knows please fill me in because that could be a downer.
Looks really sick either way.
jujumonster
02-17-2009, 07:06 PM
Man I wish they wouldve showed a blank version so we could see how much budget we have. From the looks of it it looks like we got around $900 - $1000 which is pretty good
Edit: After adding up the some of the items that was used in the default we have $965 dollars from all the to Wedge Huge and the two lights. So we'll have at least $1000
Megalodong
02-18-2009, 01:59 AM
Not sure if this is old or not but it has some screenshots that I haven't seen yet in it. The last pic also hints at the golf club being weildable.
http://blog.tiedtheleader.com/article/868/the-sands-of-myth
BrokenController
02-18-2009, 02:57 AM
The last pic also hints at the golf club being weildable.
http://blog.tiedtheleader.com/article/868/the-sands-of-myth
it is. in one of the videos on either ign or 1up (assembly video) they talk about it. its a re-skinned grav hammer.
Rytech
02-18-2009, 05:17 AM
http://www.tiedtheleader.com/mmp-sky-plurality.jpg
This picture made me......well
Skybubble looks absolutely huge, good but not sure how well you guys can make a nice MLG veriant, lots of space to work with though.
The normal level looks crazy good, theme is pretty nice and you'd be able to work alot of cover, especially for some decent CTF games and decent TS games.
Loooks immense so far, still gonna wait for the download.
Mango221
02-18-2009, 11:31 AM
Crypt is 32x32 on the grid...and based on the people running around in various videos, it's the same grid size as foundry...which is about 15x18...give or take, since the grid on the floor doesn't actually line up with the walls...
http://images1.wikia.nocookie.net/halo/images/6/68/Foundry123.jpg
Crypt is about 4 times bigger. (gonna have to pause the video yourself if you want to check my counting...
-Mango
eminemcrony
02-18-2009, 01:09 PM
Crypt is 32x32 on the grid...and based on the people running around in various videos, it's the same grid size as foundry...which is about 15x18...give or take, since the grid on the floor doesn't actually line up with the walls...
-Mango
I think Bungie.org looked at the boxes on the floor of Sandbox and Foundry in comparison to a Mongoose, and I think it said a Sandbox box is roughly 3/4 the size of a Foundry box... I'm too lazy to do the calculations, so you do it.
Mango221
02-18-2009, 01:30 PM
I think Bungie.org looked at the boxes on the floor of Sandbox and Foundry in comparison to a Mongoose, an I think a Sandbox box is roughly 3/4 the size of a Foundry... I'm too lazy o do the calculations, so you do it.
Well...if that's the case, and I'm not sure if it is...then the crypt is 24x24 foundry boxes...
but once again, I'm not sure that's true :D
-Mango
L0rd4b0ve
02-18-2009, 05:48 PM
You could almost do a sanctuary remake in the sky bubble, if you weren't worried about the walls. Well, at that point you could do all sorts of maps, HeH for example. Damnation looks like a definite.
ViiSiiON
02-19-2009, 02:20 PM
You could almost do a sanctuary remake in the sky bubble, if you weren't worried about the walls. Well, at that point you could do all sorts of maps, HeH for example. Damnation looks like a definite.
That makes no sense. you have no budget by the time you made all the floors. why wouldn't you just make it on
ground space?
xPurPLe
02-24-2009, 08:58 PM
That makes no sense. you have no budget by the time you made all the floors. why wouldn't you just make it on
ground space?
There is more than enough budget to build anything, within reason of course.
DimmestBread
02-24-2009, 09:09 PM
There is more than enough budget to build anything, within reason of course.
budget yes, item limit maybe not. Sanctuary would probably be easier on the middle layer where the default layout is.
growlingrevenge
02-25-2009, 01:34 AM
cant wait to forge sandbox :)
paperfunk
02-26-2009, 09:55 AM
im sry if this has been answered already, but can we use multiple levels of sandbox at the same time? like, can you create a map that incorporates both the sky bubble and the main level?
Mango221
02-26-2009, 10:37 AM
im sry if this has been answered already, but can we use multiple levels of sandbox at the same time? like, can you create a map that incorporates both the sky bubble and the main level?
Yup...all three levels if you wanted...I'm just waiting for someone to get a legit snipe from teh skybox, down the crypt tunnel, and to the crypt floor. :D
-Mango
paperfunk
02-26-2009, 11:22 AM
hmmm.... that might be almost impossible... the angle of elevation would have to be an almost 90 degree angle.
in fact, depending on how deep the crypt tunnel is, the only way to get a legit snipe would be to bounce the bullet off the walls, which may not be possible on sandbox.
excuse the physicist in me. lol
Jackass_Jon
02-26-2009, 11:56 AM
Yup...all three levels if you wanted...I'm just waiting for someone to get a legit snipe from teh skybox, down the crypt tunnel, and to the crypt floor. :D
-Mango
Bank shots for the taaaaaaaaaaaaaaaaaaage
<3 Epic.
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