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bleafer
02-04-2009, 07:24 AM
http://xboxlive.ign.com/articles/950/950839p1.html

Found this on the Bungie Forums



Looks really interesting. I hope the forge community will be able to make some wicked maps.

Update..

Release date for marketplace is march 31st.

http://xboxlive.ign.com/objects/872/872443.html#14288871

Thanks to iPhillyPhan for noticing this.

update 2..

http://media.xbox360.ign.com/media/734/734817/imgs_1.html

pics of sandbox..

thanks to dutchwarrior for linking this

Update 3..

Second half of interview

http://xboxlive.ign.com/articles/952/952159p1.html

thanks to danielserrano

heres a pic

BadBall3r
02-04-2009, 07:28 AM
I checked that out a moment ago, it looks pretty sweet. I just hope when forging on Sandbox everything kind of merges with each other if you know what I mean.

bleafer
02-04-2009, 07:34 AM
I checked that out a moment ago, it looks pretty sweet. I just hope when forging on Sandbox everything kind of merges with each other if you know what I mean.

Ya. theres some pictures where it looks like you can see a grid. which could be cool for lining things up.. but it also looks kinda like the floor from that edge acceptance speech

DeathstarsOG
02-04-2009, 08:28 AM
Well I see some really interesting things to point out. With the default layout of Sandbox (which is the first leaked picture) there will still be $510 to forge with! That is a HUGE budget. Were looking at like a $1000-$1200 budget roughly. Also they have added "death spheres". These could be use in those places where you don't want people escaping your map. Also other items we've never seen before like tunnels and different sized doorways. I'm excited even more now. It sounds to me like there is still even more info to be released to possibly blow our minds. And Feb 9th IGN will have another update on Sandbox information. Wow, just wow. I really can't wait. I hope they release the maps on the market place not too long after Halo Wars.

danfootitt
02-04-2009, 08:39 AM
i like how the grid lines light up when u go into forge mode.

im buying halo wars jsut for the maps. ill get em sooner than most because it comes out a week earlier in uk :)

DeathstarsOG
02-04-2009, 08:47 AM
i like how the grid lines light up when u go into forge mode.

im buying halo wars jsut for the maps. ill get em sooner than most because it comes out a week earlier in uk :)
Wow, I didn't notice that till you said it. Here it is though, clear as day:
http://i43.tinypic.com/2czc0n9.jpg

danfootitt
02-04-2009, 08:55 AM
yeah it was one of the first thing i saw.

cant wait to see what people make with this.

i want to see a sick beaver creek remake.

KayBeSee
02-04-2009, 09:15 AM
Dang, I think we're going to be seeing a ton of good competitive maps come out of this.

I wonder how you will keep people in the boundries of the map though, I mean its not like Foundry where you have four walls surrounding it, its like Sandtrap where you can go outside the normal boundaries of the map

General.SwizzY
02-04-2009, 09:20 AM
Giant walls.....I wish Bungie would make a Giant Wall object in Forge.....they have to do it.....

fiendfrank
02-04-2009, 09:20 AM
Im excited. I cant wait for a community member to forge another good map. Oh and B. net members make sick maps too. Maps to have fun on...

D00Man8
02-04-2009, 09:30 AM
This looks really promising. I'm really excited about the double length half width boxes. Those will open up a world of possibilities. I also like the wooden planks similar to those on ghost town. I also want to see if the items will sit flush with each other unlike on foundry and every other map we have now. If interlocking is no longer required for objects you just want next to each other that would be awesome. I am now counting down the days until it is released on the marketplace.

Megalodong
02-04-2009, 09:32 AM
I really can't believe that this seems to be living up to most of our expectations. I thought this was going to be another letdown. This is probably most pleasing thing Bungie has ever done for its customers. Based off of those screenshots alone, I'm pre-ordering LE Halo Wars. That Deathstar looking thing alone sold me, not to mention the fact that I think those grid lines are lighting up for more than just guidance...

nicka
02-04-2009, 09:40 AM
Those gridlines are gonna be so badass.

And i totally love the bigger budget

Omg_Falco_Owns
02-04-2009, 09:45 AM
You know, it was really hard to imagine how large this map will actually be until I saw the screenshots with spartans in them. I'm glad to say it looks much bigger than I initially expected it to be.

If anyone can find a way to remake a scaled version of Hang 'em High or Prisoner, that would be awesome. :)

danfootitt
02-04-2009, 09:46 AM
the only thing that will ruin this, if it is hard to stop people going out of the boundaries or if u cant move the mine things. other than that this looks pretty bad ass

General.SwizzY
02-04-2009, 09:48 AM
BEAVER CREAK YES

dan91bauer
02-04-2009, 09:57 AM
I really can't believe that this seems to be living up to most of our expectations. I thought this was going to be another letdown. This is probably most pleasing thing Bungie has ever done for its customers. Based off of those screenshots alone, I'm pre-ordering LE Halo Wars. That Deathstar looking thing alone sold me, not to mention the fact that I think those grid lines are lighting up for more than just guidance...

I'd keep my 70 bucks and wait a few days for when the maps come out on the marketplace. It's been confirmed that they're suppose to be coming out March 3rd or something. But if you wanna blow cash on Halo Wars...knock yourself out. RTS on console simply doesn't work. Might be a fun game, but I don't think Sandbox is worth 70 bucks.

dan91bauer
02-04-2009, 10:04 AM
http://media.xbox360.ign.com/media/734/734817/img_6419468.html

That looks pretty cool. I can already see some interesting symmetrical maps coming out of this map. Not only that, but perhaps we could see some really good circular maps such as Sanctuary and Warlock.

Megalodong
02-04-2009, 10:08 AM
I hope they release an official XBL marketplace release date soon... I'm getting antsy.

mikec18
02-04-2009, 10:09 AM
I cant wait to play this map.

Aswamp_Donky
02-04-2009, 10:09 AM
I cant wait to check this map out in forge. It looks so sick.

bleafer
02-04-2009, 10:16 AM
definently will have some sick ass maps made on this.

Mik3yy
02-04-2009, 10:17 AM
I hope sandbox is gonna be nasty, bungie has been failing latley
hahaha the acorn quote:p

MLG Chicago
http://halotech.org/signatures/sigcache/62083_3.png (http://halotech.org/?view=signatures&GamerTag=II Mikey)

UpperAka
02-04-2009, 10:17 AM
looks amazing

DaBoffin
02-04-2009, 10:17 AM
I reckon this map will have more value for money than the entire ledgendary map pack.

teH_ArRiVaL
02-04-2009, 10:31 AM
Well I see some really interesting things to point out. With the default layout of Sandbox (which is the first leaked picture) there will still be $510 to forge with! That is a HUGE budget. Were looking at like a $1000-$1200 budget roughly. Also they have added "death spheres". These could be use in those places where you don't want people escaping your map. Also other items we've never seen before like tunnels and different sized doorways. I'm excited even more now. It sounds to me like there is still even more info to be released to possibly blow our minds. And Feb 9th IGN will have another update on Sandbox information. Wow, just wow. I really can't wait. I hope they release the maps on the market place not too long after Halo Wars.

I expect 1337 Sandbox maps out of you.

Conor775
02-04-2009, 10:36 AM
Boundaries will make or break this map.

iPhillyPhan
02-04-2009, 10:43 AM
If you click on the Mythic Map Pack link, it says the release date is March 31st, just something I noticed.

DaxFlowLyfe
02-04-2009, 10:44 AM
http://xboxlivemedia.ign.com/xboxlive/image/article/950/950839/halo-3-20090203091100430_640w.jpg

http://xboxlivemedia.ign.com/xboxlive/image/article/950/950839/halo-3-20090203091128258_640w.jpg

georgelikeafox
02-04-2009, 10:47 AM
Foundry made halo 3 so much more fun and gave players so many more possibilities.

Sandbox will do this all again.... But do it 100x better.

It's gonna be amazing!!!

SoLoIsT
02-04-2009, 10:51 AM
Can anyone say Sanctuary!!!!!

II7_HUNTER_II7
02-04-2009, 10:58 AM
i wonder if peope will remake a midship or if they wil just wait for heretic? :) good find man keep it up

dutchwarrior
02-04-2009, 11:00 AM
for the lazy people here's a direct link to a few images of the maps;-)
http://media.xbox360.ign.com/media/734/734817/imgs_1.html

youngpunk19
02-04-2009, 11:15 AM
this looks really good i can't wait to see what the forge community can do with this

II Mike II
02-04-2009, 11:16 AM
Best thing is, I don't have to buy that awful Halo Wars game for the maps.

Sobes022
02-04-2009, 11:17 AM
something in my pants got very hard when i read this...it felt good

Chron
02-04-2009, 11:36 AM
Anyone know if Salot plans on making a sandbox version of Onslaught so the surfaces get smoothed out? I'd really like that to happen.

PrivateBiggs
02-04-2009, 11:37 AM
The sphere of death looks pretty neat. Will the sphere destroy everything, though?

I'm hoping if you chuck the oddball into it, it'll either be treated the same as tossing it off the map, or maybe the ball will disintegrate-- playing ball, either way. I think people could make some awesome, relatively small closed-in maps with pits here and there for chucking the ball into.

Another hope is that you can change the size of the sphere in a similar way to changing hills and spawn zones. "Avoid that giant part of the map" seems cooler than "watch out for the evil soccer ball!".

Poptart_Revolt
02-04-2009, 11:38 AM
Well I see some really interesting things to point out. With the default layout of Sandbox (which is the first leaked picture) there will still be $510 to forge with! That is a HUGE budget. Were looking at like a $1000-$1200 budget roughly. Also they have added "death spheres". These could be use in those places where you don't want people escaping your map. Also other items we've never seen before like tunnels and different sized doorways. I'm excited even more now. It sounds to me like there is still even more info to be released to possibly blow our minds. And Feb 9th IGN will have another update on Sandbox information. Wow, just wow. I really can't wait. I hope they release the maps on the market place not too long after Halo Wars.
IGN: What will the Forge budget be for Sandbox?

Bakken: We were able to play with the numbers a bit and the starting budget is $510 with everything placed on the map you see in the screens. Here's a tip though, there are only so many objects the game allows you to place, so you can still run out of objects before the budget limit is reached. So, for all the hardcore forgers out there, it would be wise to use all the existing objects in the level where possible before you go creating more new ones. You'll get the most out of the map that way.
The way they word that... it sounds to me that you have $510, and that's the budget max. So you will still have some $700-900 in budget, but not completely free to use.

@Conor- I have a feeling that's right. We need walls. Just having 4 giant walls that we could glitch and merge would be great. We could make any sized map we wanted (within the size of Sandbox, that is). If we got more walls, we could make some even more complicated map designs.

Either way, Sandbox is still living up to it's expectations.

bleafer
02-04-2009, 11:43 AM
The sphere of death looks pretty neat. Will the sphere destroy everything, though?

I'm hoping if you chuck the oddball into it, it'll either be treated the same as tossing it off the map, or maybe the ball will disintegrate-- playing ball, either way. I think people could make some awesome, relatively small closed-in maps with pits here and there for chucking the ball into.

Another hope is that you can change the size of the sphere in a similar way to changing hills and spawn zones. "Avoid that giant part of the map" seems cooler than "watch out for the evil soccer ball!".

It'd be cool to see a lockout/guardian remake. where you make the map in the air. and put those death spheres all over the floor so if you jumped off it'd be like falling to your death.

Glick
02-04-2009, 11:48 AM
This is good news. I knew that the grid was actually part of the map, know we just have to see how in depth it is.

Hopefully you can put a lot of those death things in then, death rectangles with movable boundaries like the Hill things would have been sweet.

This map just keeps getting better, and they said they have some stuff they can't talk about still so this is going to be awesome. Way to go Bungie

thebigbluebus
02-04-2009, 11:54 AM
these new maps look better then most maps they have now.. im excited! i told my sisters boyfriend that when he buys halo wars that ill give him an extra 20 bucks to get the special edition :) haha

T3st1fy
02-04-2009, 11:55 AM
something in my pants got very hard when i read this...it felt good
Was that something a loaf of bread?

xiikiN
02-04-2009, 11:56 AM
This is actually looking and sounding more and more promising as we get more info about sandbox. Some very great maps could be made on this if it has all good features. I did pre order Halo Wars but if the release date is confirmed for the 31st i just won't pick it up and only lose ten dollars

K-Mann
02-04-2009, 12:39 PM
yes... Yes.... YES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

The.PRS.Fan
02-04-2009, 12:48 PM
I'd keep my 70 bucks and wait a few days for when the maps come out on the marketplace. It's been confirmed that they're suppose to be coming out March 3rd or something. But if you wanna blow cash on Halo Wars...knock yourself out. RTS on console simply doesn't work. Might be a fun game, but I don't think Sandbox is worth 70 bucks.
I agree, Sandbox isn't worth 70 bucks to me, but if it comes in just a regular map pack, I will certainly buy it.

JeXeD
02-04-2009, 12:58 PM
Yeah, the maps are obviously gong to come out in marketplace very soon after Halo Wars comes out. And besides, think about it, waiting a week or two and then its exactly the same! Besides, when we get it some cool maps will already be out so we wont have to do anything, haha.

lumini
02-04-2009, 01:08 PM
it looks amazing!! I cant wait to see some of the things the community can do with it

loganSzuch
02-04-2009, 01:11 PM
Wow, I didn't notice that till you said it. Here it is though, clear as day:
http://i43.tinypic.com/2czc0n9.jpg
Wats the hell is that red glowing ball of death? a new bubble shield?

looks like a miniature sun

FoxKeyes
02-04-2009, 01:25 PM
omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg omg



The possibilities. I'm coming back to forging people.

Andz
02-04-2009, 01:27 PM
It'd be cool to see a lockout/guardian remake. where you make the map in the air. and put those death spheres all over the floor so if you jumped off it'd be like falling to your death.

Like the idea!

imperiumvii
02-04-2009, 01:28 PM
Boundaries will make or break this map.
yup. exactly. who cares how awesome your map is if you cant keep people in it?

_TaK_
02-04-2009, 01:51 PM
Why did you make a new thread when this all could have been posted in the other sandbox thread, there was no need to make a new thread, either way a lot of this info is very interesting, and I am looking forward to HW. If the maps don't come out untill March 31st, I think I will buy Halo Wars and then return it.

SpawN.
02-04-2009, 01:56 PM
This map has potential indeed, provided the right forger that is.

Good find !
:smile:

bleafer
02-04-2009, 02:05 PM
Why did you make a new thread when this all could have been posted in the other sandbox thread, there was no need to make a new thread, either way a lot of this info is very interesting, and I am looking forward to HW. If the maps don't come out untill March 31st, I think I will buy Halo Wars and then return it.

If i posted it there nobody would notice it. Plus Its not my thread so i wouldnt of been able to edit that thread.

_TaK_
02-04-2009, 02:10 PM
If i posted it there nobody would notice it. Plus Its not my thread so i wouldnt of been able to edit that thread.

Everyone would have noticed, there are still people posting in there on a regular basis, and you could have edited your own post and I know Lightz would have edited his.

Either way whats done is done.

ZeRo_FrM_xREBx
02-04-2009, 02:29 PM
Two problems i have with using Sandbox in MLG.

One, there are patches of sand around the map. This could effect the Frag Grenades as they dont bounce on sand. If you try putting like a bridge or a wall or something on top of the patches of sand it would just make the floor uneven. So IDK

Two, It looks like plain sandbox already has many objects and things in the way to take cover. Wouldnt this constrict forgers on possible layouts for their maps.

Just my opinion.

Soulful_Spitin
02-04-2009, 02:30 PM
All i got to say is it looks very promising.

Lorch
02-04-2009, 02:34 PM
Two problems i have with using Sandbox in MLG.

One, there are patches of sand around the map. This could effect the Frag Grenades as they dont bounce on sand. If you try putting like a bridge or a wall or something on top of the patches of sand it would just make the floor uneven. So IDK

Two, It looks like plain sandbox already has many objects and things in the way to take cover. Wouldnt this constrict forgers on possible layouts for their maps.

Just my opinion.

That's just the default layout you can completly redo everything like in foundry.
And imo the sand on the ground won't effect nades, and for the barriers there are death spheres so yeah it's gone be sweet.

ClutchPapi34
02-04-2009, 02:45 PM
I'd keep my 70 bucks and wait a few days for when the maps come out on the marketplace. It's been confirmed that they're suppose to be coming out March 3rd or something. But if you wanna blow cash on Halo Wars...knock yourself out. RTS on console simply doesn't work. Might be a fun game, but I don't think Sandbox is worth 70 bucks.

I think you are wrong about Halo Wars. I think it is going to work very well. Go download the dev diaries from the Marketplace and you will see what I mean.

oFatalAcex
02-04-2009, 02:55 PM
Yeah, they should have 4 giant walls to work with. So that way you have the option to block off any side of the map, like on Foundry except huge. So you can't escape the one side, make it cost less so that way you have more leftover money.

nicka
02-04-2009, 03:51 PM
Dude, all of these new pictures are getting me stoked.

It looks like theres so many different components to it that we can get creative with.
I seriously cant wait

bmxwxx
02-04-2009, 03:53 PM
sanbox = sandtrap??

Legendary65
02-04-2009, 04:01 PM
this looks great. I'm so glad they added more forge items. I can't wait to see all the stuff people come up with!

FeiGnz
02-04-2009, 04:15 PM
The first thing that i'm gonna do on every map is block it off properly in stead of leaving that minefield crap. I'm really hoping there will be a time- and budget-friendly way to do this. I have so many designs stacked up that i can't wait to get building. If the variety of resources is a huge as Lars has been making out, i will finally be able to make the first maps i will consider to be really good in the whole Halo series. Time to make Sanctuary and Midship look average. :)

I'm also hoping there will be a Killl Wall to go along with that Kill Ball. Seems like it would be much more useful if it were large and flat so that you could better create "Fall to your death"ness.

Seems a little strange to say, but i think one of the things that will have a big impact is the skybox. It actually looks pretty cool and i think it should make people look much more kindly on Forge maps. Half the time i hear people saying they don't like Foundry is because it looks ugly. Lame but true.

yourself.
02-04-2009, 04:15 PM
sanbox = sandtrap??
Sandbox =/= Sandtrap
Sandbox > Sandtrap

Shockeyyy
02-04-2009, 04:21 PM
The first thing I'm going to make with this map is a 300-style bottomless pit, with one of those death spheres at the bottom.

IIINIII
02-04-2009, 04:24 PM
T3: What was the original idea behind Sandbox?



Lars Bakken: The original idea behind Sandbox was to give players an open map to play around with in Forge (the social map editor in Halo 3). We gave them Foundry as part of the Legendary Map Pack last year, but that was in a dark warehouse. We thought, “what if we give them a big outdoor space to play around in?” From there it was making sure it was possible to open up the space and give players a little more freedom - freedom to build up or down, as the case may be."

Look at the last sentence...

"...Freedom to build UP or DOWN, as the case may be."

Now this COULD be the old map (maybe the edge and G4's game of the year map) OR could be that you CAN create underground areas with a "Dig" feature.

What do you think?

allnamesrtakent
02-04-2009, 04:25 PM
Sandbox =/= Sandtrap
Sandbox > Sandtrap
getting touched inappropriately by your uncle > sandtrap

Toxic.963
02-04-2009, 04:28 PM
That looks amazing.

nicka
02-04-2009, 04:29 PM
getting touched inappropriately by your uncle > sandtrap

yikes....

maybe not that far

yourself.
02-04-2009, 04:29 PM
getting touched inappropriately by your uncle > sandtrap

I wouldn't go quite that far. Some awesome things such as the catapult have been made on sandtrap.

FeiGnz
02-04-2009, 04:30 PM
"...Freedom to build UP or DOWN, as the case may be."
What do you think?
Not sure, but it did catch my attention though. I posted it before on another forum and someone suggested a link between "building down" and the tunnel objects. Possibilty. Don't want to read too much into it though. The "freedom" was nice to read though. Perhaps suggests a much higher soft ceiling?



Wow, i'm so glad i didn't bother building any more maps once i heard they were releasing a map called "Sandbox". Would be so annoyed right now. :smile:

John_Shooter
02-04-2009, 04:37 PM
yeah it was one of the first thing i saw.

cant wait to see what people make with this.

i want to see a sick beaver creek remake.

So what's everybody's opinion on the new "death ball"? It's supposed to be a glowing ball that will kill you if you touch it. Good way to block off maps or bad idea? Discuss.

IIINIII
02-04-2009, 04:37 PM
It is most likely no ceiling so you could build towers so high up you could fall for min. now that be funny

GL0B0
02-04-2009, 04:37 PM
it def. looks like a good map. I want to see some really good maps out of this




Beaver creek would be a good map.

John_Shooter
02-04-2009, 04:50 PM
The way they word that... it sounds to me that you have $510, and that's the budget max. So you will still have some $700-900 in budget, but not completely free to use.

@Conor- I have a feeling that's right. We need walls. Just having 4 giant walls that we could glitch and merge would be great. We could make any sized map we wanted (within the size of Sandbox, that is). If we got more walls, we could make some even more complicated map designs.

Either way, Sandbox is still living up to it's expectations.

Really? I took that to mean (Hopefully) that with everything you see in the picture, you still have $510 left. Hopefully I'm right. :D

ZoroSeerus
02-04-2009, 04:56 PM
This is incredibly sick. Re makes of some of the foundry maps we have would be nice to see aswell (LockDown Anyone?).

TrojanWarriorX
02-04-2009, 05:30 PM
whats that orange thing on image 4?

Winkleson
02-04-2009, 05:36 PM
this looks amazing!!!!!! I can't wait for the realease!!!!! oh and to the guy above me we call that the beutiful death sphere!

WheezyMoney
02-04-2009, 05:44 PM
what i find funny about the pictures is that bungie still refuses to interlock their maps. im pretty sure they hate the fact that we can interlock.


anyway. i am definitely getting sandbox on the 3rd, so expect a map sometime in march.

jujumonster
02-04-2009, 05:54 PM
Did anybody notice this?
What will the default layout for the first floor of Sandbox look like? What kind of gameplay is it best suited for?

DuRbiNNNNNNNNNN
02-04-2009, 05:56 PM
I dont really feel like buying a new game just for the maps, but if I must...

INovaK
02-04-2009, 05:57 PM
Not sure if this has been posted yet, but:

http://xboxlivemedia.ign.com/xboxlive/image/article/950/950839/halo-3-20090203091128258_640w.jpg

Looks like some small arena maps might work on Sandbox.

Mech-Warrior-21
02-04-2009, 05:58 PM
i like how the grid lines light up when u go into forge mode...
Yeah, I thought that was cool too. I know it would help me out a lot. I would like to see what maps are made.

ZoroSeerus
02-04-2009, 06:03 PM
Not sure if this has been posted yet, but:

http://xboxlivemedia.ign.com/xboxlive/image/article/950/950839/halo-3-20090203091128258_640w.jpg

Looks like some small arena maps might work on Sandbox.
This leads me to believe that there are/is some kinda of barriers that we can put on the map to keep them inside, unless they made that with the idea of something like "Let's make it so that you need to find a way in", hence the door. Also that looks pretty good if it isn't interlocked, even though it isn't perfect.

Ladnil
02-04-2009, 06:16 PM
whats that orange thing on image 4?
Learn to read please.

I just got way way more excited for this than I was before, this map is going to be everything that Foundry needed to be, though apparently minus flat walls.

I'm sure someone, somewhere on the internet, has compiled a list of forge components that are confirmed by the screenshots, anyone have a link to that?

As far as I can tell they've got everything from before except: fence walls, shield doors, something huge like Avalanche's watch tower base, doors/energy blockers, windows like Avalanche has, man cannons, and teleporters. Though I'm sure all of those are in there, we just can't see them in screens yet.

yourself.
02-04-2009, 06:21 PM
It does have mancannons. I also see ghost town style ramps and platforms

L0rd4b0ve
02-04-2009, 06:35 PM
Hangem remakes are looking more and more plausible... February 9th is more sandbox info.

tennisbumm
02-04-2009, 06:41 PM
OMG I just cant wait to see all the possiblities that could be made. Cant wait to c wat the community does with this and wat goes into matchmaking.

Shockeyyy
02-04-2009, 06:59 PM
what i find funny about the pictures is that bungie still refuses to interlock their maps. im pretty sure they hate the fact that we can interlock.


anyway. i am definitely getting sandbox on the 3rd, so expect a map sometime in march.Do you think you'll use this map to build that Goliath successor that you mentioned in the Sketchup thread? Or will you stick to Foundry for that one?

Either way, I'm looking forward to what you and the other Forge gurus can cook up on this map.

KonyakZero
02-04-2009, 07:02 PM
T3: What was the original idea behind Sandbox?



Lars Bakken: The original idea behind Sandbox was to give players an open map to play around with in Forge (the social map editor in Halo 3). We gave them Foundry as part of the Legendary Map Pack last year, but that was in a dark warehouse. We thought, ?what if we give them a big outdoor space to play around in?? From there it was making sure it was possible to open up the space and give players a little more freedom - freedom to build up or down, as the case may be."

Look at the last sentence...

"...Freedom to build UP or DOWN, as the case may be."

Now this COULD be the old map (maybe the edge and G4's game of the year map) OR could be that you CAN create underground areas with a "Dig" feature.

What do you think?

The gridlines on the map in forge might be for lower or heighten the terrain. I don't know. But it looks sick.

TubeSockSanch3z
02-04-2009, 07:08 PM
This map is looking promising, but i am worried about the barriers. Although Bungie has made mistakes before (foundry,shield doors, equipment) i think they have something planned for the barriers. That large ball of death is one size in the origanal picture and a bigger size in another picture. i believe that you will be able to change the size and maybe the shape of this so called Death barrier. It would suck if you accidently hit it though.

DeathstarsOG
02-04-2009, 07:08 PM
The Death sphere would be amazing if you could change the size and shape of it. A sphere is just the worst shape this can be in. However, there may be an option to change the invisible barrier dimensions to block off your map. If we can properly block off maps on Sandbox, it is going to be garbage. Like someone else said, what is the point of building an amazing map if you can't keep people in it.

yourself.
02-04-2009, 07:15 PM
Death ball -> death wall.
Hopefully if we must use something, we will have the option to use the death barrier as a means of blocking it off

HITtheLIGHTZ
02-04-2009, 07:21 PM
Yeah having a sphere as a barrier is not a very practical idea, in fact its probably the least convenient shape possible. I'm looking forward to what they still have left to tell us, as well as the next ign segment on the map.

sekrit
02-04-2009, 07:23 PM
So the only way to get the Mythic Map Pack is to buy the limited edition series of Halo Wars?

Or is it just a way to get the maps sooner than eveyone else?

yourself.
02-04-2009, 07:29 PM
Yeah having a sphere as a barrier is not a very practical idea, in fact its probably the least convenient shape possible. I'm looking forward to what they still have left to tell us, as well as the next ign segment on the map.

I meant if the shape was changeable, that we would be able to change the shape from a sphere to a box (from a box, we can make a wall)

I wasn't clear in my previous post, my bad.

aPoLaK
02-04-2009, 08:11 PM
that looks silly good

Ladnil
02-04-2009, 08:43 PM
I want you all to take a close look at the size of the death ball in this image
http://xboxlivemedia.ign.com/xboxlive/image/article/950/950839/halo-3-20090203091103774.jpg
It is very clearly taller than the ramps we can see elsewhere in the pic.


Now find the death ball in this image:
http://xboxlivemedia.ign.com/xboxlive/image/article/950/950839/halo-3-20090203091141836.jpg
It is in the center of a ring of ramps, and is shorter than them.

Basically we've either got two different sized death balls, or the size is custom. Whether it can be made a box or not will be very important though.

my pet dinosaur
02-04-2009, 08:50 PM
what i find funny about the pictures is that bungie still refuses to interlock their maps. im pretty sure they hate the fact that we can interlock.

the idea is that you don't need to interlock - theres pieces that fit together well enough to not require it.

of course that doesn't mean you can't - but i know i don't want to interlock, i don't have patience to glitch when i just want to make a fun map for me and my friends.

Suhport
02-04-2009, 09:00 PM
This has me really excited now. With these death spheres and the showing of the blue grid similar to what is seen in the Edge acceptance video, I think we might have finally gotten what we predicted. I can't wait to see what you guys create.

black_jeesus
02-04-2009, 09:12 PM
Wow, I didn't notice that till you said it. Here it is though, clear as day:
http://i43.tinypic.com/2czc0n9.jpg

What's that an explosion, it looks different.

Mango221
02-04-2009, 09:13 PM
...ugh...Death sphere is cool i guess...But I'd rather have the adjustable death 'area' that I talked about a while ago...Something you can size exactly like a hill, and people die when they cross the boundary (in or out)...this would allow keeping people in a prescribed area, as well as creating 'floating' maps that have a large flat death zone on the floor underneith...

But we can't get what we want...so i guess death 'spheres' will have to do...I hope we get a bunch of them :D

-Mango

eminemcrony
02-04-2009, 09:15 PM
I'm going to remake Foundry on this map... you all know it's the best idea ever. Maybe not.

There's one thing that is bugging me about this map. The Death Spheres are perfectly fine, but it doesn't change the fact that a different forging style will be needed to make maps. So many materials, at least as far as I could tell, would be wasted making a map like Onslaught (specifically, walling off the ramps up to the top of the towers, the tops of the towers, etc.) If there really are going to be giant walls, then nevermind.

Other than what I posted above, the map looks likes the best thing since canned bread.

-Ender-
02-04-2009, 09:27 PM
I'm pretty much satisfied with everything so far, except the damn boundary. Death spheres won't work to block off a map because you would be walking backwards and accidently brush up against a wall and die. If we have to use regular walls it will be annoying to have to block off the whole map, not to mention it would totally negate the benefits of having a larger budget.

nicka
02-04-2009, 09:29 PM
I'm going to remake Foundry on this map... you all know it's the best idea ever. Maybe not.

There's one thing that is bugging me about this map. The Death Spheres are perfectly fine, but it doesn't change the fact that a different forging style will be needed to make maps. So many materials, at least as far as I could tell, would be wasted making a map like Onslaught (specifically, walling off the ramps up to the top of the towers, the tops of the towers, etc.) If there really are going to be giant walls, then nevermind.

Other than what I posted above, the map looks likes the best thing since canned bread.

You better not forget the crane.
I love that thing

The_Raging_Beast
02-04-2009, 09:29 PM
you guys are stupid, that thing is a bubble shield being blown up, someone threw a frag inside it.

-Ender-
02-04-2009, 09:35 PM
you guys are stupid, that thing is a bubble shield being blown up, someone threw a frag inside it.

One of our favorites though has to be the "Kill Ball." It's essentially a big sphere that kills anything that is foolish enough to enter.

You are stupid.

nicka
02-04-2009, 09:35 PM
you guys are stupid, that thing is a bubble shield being blown up, someone threw a frag inside it.

lol

lightnindog
02-04-2009, 09:45 PM
i have to admit sandbox is gunna be so much fun to forge :smile:

Ownsboro
02-04-2009, 09:51 PM
maybet the forgers could get a possible pit remake? I hope so. i loved the pit.

eminemcrony
02-04-2009, 09:59 PM
maybet the forgers could get a possible pit remake? I hope so. i loved the pit.
:shock: Did I miss something? Is The Pit gone now? I was under the impression it was still here...

RIP Pit. :sad:

Winkleson
02-04-2009, 10:07 PM
lightnin dog nice sig :smile:

Encounter.142
02-04-2009, 10:08 PM
I saw the pics earlier, but I didn't hear about the release date. Nice find. Also, I'm really excited about Sandbox thus far (I'm a good forger), but if Bungie does something stupid (like making interlocking impossible for example) I am going to start a riot. The red and blue orbs look nice though, and I'm excited to hear about all the new items.

Please, Bungie. Don't mess this up.

DimmestBread
02-04-2009, 10:14 PM
I saw the pics earlier, but I didn't hear about the release date. Nice find. Also, I'm really excited about Sandbox thus far (I'm a good forger), but if Bungie does something stupid (like making interlocking impossible for example) I am going to start a riot. The red and blue orbs look nice though, and I'm excited to hear about all the new items.

Please, Bungie. Don't mess this up.

Even without interlocking and geomerging, you could still make great maps. The corners of those structures don't round off at the edge. They appear to be close to a 90 degree angle.

bosworth458
02-04-2009, 10:31 PM
omg thats amazing

Dirr-T-Dan
02-04-2009, 10:32 PM
this looks sick.

paperfunk
02-04-2009, 10:49 PM
sry if this has been asked already, but is there pricetag on the download yet?

xFiNaLEx
02-04-2009, 10:50 PM
It looks nice. I'm looking forward to what maps the forgers can craft with the new items and open space.

ravesniper
02-04-2009, 10:51 PM
it seems as though forging is gonna be sick, the only thing i'm worried about is forgers having to waste all of the objects blocking it off from the outside, That would be nice if bungie created large forgable walls to block off the outside.
As far as remakes go. I would love to see a sanctuary ramake off of this

LeeroyJenkinz13
02-04-2009, 11:09 PM
sry if this has been asked already, but is there pricetag on the download yet?

800 MS Points for the Mythic Map Pack: Orbital, Assembly, and SANDBOX!!!


Sandbox will be awesome... With the outdoor setting, the grid lines, hopefully 90 degree snapping, and a large area some SWEET maps are going to come out of this...RIP Foundry lol.

Jackass_Jon
02-04-2009, 11:11 PM
Wow. I can not even explain my excitement. I am so speechless right now. In a good way.

paperfunk
02-04-2009, 11:13 PM
800 MS Points for the Mythic Map Pack: Orbital, Assembly, and SANDBOX!!!

seriously? sweet! imma be forging all sorts of stuff on Sandbox. w00t!!!!!

Jackass_Jon
02-04-2009, 11:15 PM
seriously? sweet! imma be forging all sorts of stuff on Sandbox. w00t!!!!!

So the maps will not be available as a stand alone until the 31st? Go us HWLE buyers. :D

LKT.Spartan
02-04-2009, 11:34 PM
You know, it was really hard to imagine how large this map will actually be until I saw the screenshots with spartans in them. I'm glad to say it looks much bigger than I initially expected it to be.

If anyone can find a way to remake a scaled version of Hang 'em High or Prisoner, that would be awesome. :)

That would be the most awesome thing, ever.

gb4089
02-04-2009, 11:58 PM
looks great. can't wait to see what community members can create with it.
good find.

nicka
02-05-2009, 12:11 AM
800 MS Points for the Mythic Map Pack: Orbital, Assembly, and SANDBOX!!!


Sandbox will be awesome... With the outdoor setting, the grid lines, hopefully 90 degree snapping, and a large area some SWEET maps are going to come out of this...RIP Foundry lol.


I'm still not fully convinced that Sandbox will make Foundry completely obselete.
While i agree that Sandbox looks SO much more versatile, and dont get me wrong, i am super excited, but i think that Foundry will still be used by forgers... especially if Sandbox can't be adequately blocked off.

Who knows though, sandbox has been hitting the expectations so far :)

XGC FATALITY
02-05-2009, 12:16 AM
Finally! Bungie is doing good. :smile:

b0b43
02-05-2009, 12:21 AM
Wow, it seems like this could be the death of Foundry. There are just a few things that need to be cleared up before this could be the true forgers heaven:

1. Will there be a need to interlock and geo-merge? Will we be able to interlock and geo-merge?
If Bungie will make smooth surfaces when walking from object to object, interlocking will become a lot less used. I still think that geo-merging will be possible (only a question of how easy it will be), and I don't think Bungie can stop these two glitches without rewriting the game.

2. Are the death-balls customisable? Will we be able to play-ball, toss other objectives into them?
I think they will be customisable in size at least, as one poster mentioned the difference in size in a comparison shot. Only thing now is will we be able to make them into boxes. I don't think Bungie will be stupid enough to not have objectives reset in the death barrier, so this shouldn't be a problem

3. How high does the ceiling reach? Will we be able to make decent floating maps with death balls?
If we have a ceiling as high as say, Avalanche, there won't be a problem at all. I haven't seen any Banshees/Hornets in the screenshots so far, so maybe they won't be available, indicating a low ceiling. However, I believe that floating maps will become a big possibility now, and it opens up a lot of new options.

4. Is there an underground section?
A few posters have mentioned this possibility. To me, it doesn't seem likely, but it is a possibility. Again, it opens up a lot of options but how will this work and how will it effect geo-merging?

5. How many objects will there be?
I can already spot numerous new, pre-dlc, and ghost town objects. I am hoping that we would have Avalanche objects too but I haven't seen any so far. Some interesting things to note are more effect filters, numerous forms of cover and open boxes that don't have that little overhang at the front and back that you hit your head on.

6 How big will the budget be? Is it going to be too big?

IGN: What will the Forge budget be for Sandbox?

Lars Bakken: We were able to play with the numbers a bit and the starting budget is $510 with everything placed on the map you see in the screens. Here's a tip though, there are only so many objects the game allows you to place, so you can still run out of objects before the budget limit is reached. So, for all the hardcore forgers out there, it would be wise to use all the existing objects in the level where possible before you go creating more new ones. You'll get the most out of the map that way.

Now this scares me a little. It seems they have gotton around the budget glitch by making a budget so large that it is not needed. But if you can't place any more objects even though you haven't hit the budget yet, it means that we are going to get some serious lag. The kind of lag that happens when you play budget-glitched maps on Foundry. And as this isn't allowed in MLG, we are going to have be careful to make sure that we don't stress the game out. In the end, this is going to cause a lot of problems.


Hopefully, we get enough customisation that we wanted with Foundry and the Forge beforehand. But these are the main problems that is going to make or break Sandbox and determine the fate of Foundry.

Nivyen
02-05-2009, 12:30 AM
halo wars for MLG 09.

Foxxxxxxxxx
02-05-2009, 12:54 AM
Hm. It looks like it could be fun...?

FreakishClover
02-05-2009, 01:02 AM
sandbox looks awesome, I wish they would release these maps sooner so the community will have more time to forge them before the first event. I wonder at which event they will allow forged sandbox maps.

TheBlackbelt
02-05-2009, 01:13 AM
hopefully some awesome remakes can be a reality now...

Excels
02-05-2009, 01:15 AM
It's a penis.

Encounter.142
02-05-2009, 01:25 AM
I'm not sure if this has been posted yet, but the blue grid only appears while in monitor mode. That will make forging way easier because we can make items perfectly straight. Good idea Bungie. Hopefully this map will not disappoint.

FascistMittens
02-05-2009, 01:28 AM
Nice. Thanks for the find. New pictures look good - I think we'll probably have some Sandbox based maps to play not too long after they come out.

Sultan Of Swing
02-05-2009, 02:17 AM
Cool. Hopefully you can close the map up efficiently to make a nasty arena map. True -- using death-areas as boundaries would be bad because accidentally hitting them would..well..kill you. Accidental deaths never bode well in MLG competition hah..
We're either gonna need
-walls around the level (with enough budget and pieces to still make the inside great)
-lots of incentive to want to avoid the outside of the map, or
-a sweet map that doesn't need any type of boundaries. Beaver Creek might jump to mind for the latter, but how would the rocket and snipe ramps be handled, unless you end up using complete boundaries?

allnamesrtakent
02-05-2009, 02:24 AM
i cant belive nobody has mentioned bungie's conspicuous omission of truck


also, how long have we had these smiles?:grunt: :babychie:
i dont remember ever seeing them before.

BP_Insomnia
02-05-2009, 03:42 AM
we have so much more room for activities!

yay for forge being more noob friendly :-)

p.s. I don't even forge but I'm drawing up a whole bunch of ideas right now..Safe to say I'm excited.

B_Krumbles
02-05-2009, 04:43 AM
we have so much more room for activities!

yay for forge being more noob friendly :-)
GFSBT

(Qouted for Step Brothers trurh)

General.SwizzY
02-05-2009, 05:36 AM
They should have like 5 GIANT walls.....you'd place one the floor (no sand!), and 4 blocking the outside part (sand part).

The_Raging_Beast
02-05-2009, 07:41 AM
you guys are stupid, that thing is a bubble shield being blown up, someone threw a frag inside it.
Nobody can take a joke :-(

Megalodong
02-05-2009, 02:18 PM
The kids over at B.net seem to think some more Sandbox info will be coming out today. The reasons being that it has been 7 days since the first pic and they said they most likely wouldn't drop all the Sandbox info on a Friday. I hope they're right. :smile:

ViiSiiON
02-05-2009, 02:30 PM
im just sooo happy they are finally doing something right and that will have potential for GREAT success. the fact that all the pieces look the same makes the maps so much better, no more mismatched retarded looking maps that come out of foundry. and from the pictures it appears that the blocks sort of stick together eliminating bumps. This is so awesome i cant wait :babychie: .

eminemcrony
02-05-2009, 04:46 PM
I don't want to make Jon's head explode with any ideas, but one just came to mind...

What if the blue grid on the ground will act as a 90 degree lock if something is placed relatively near to it? Just as there's the anti-magnetism between a Double Box and a Corner Wall, Bungie could reverse it to create magnetism. I know this would make many people very, very happy.

While having a high ceiling would be great for forging, too high of a ceiling will require wasting objects to make the map unbreakable. As a wise man once said, "If it ain't up to the elastic barrier, it's breakable in some way."

AMidgetAndAClub
02-06-2009, 06:41 PM
The new update is up, I have a feeling it might piss a few people off................

http://www.bungie.net/News/content.aspx?type=topnews&cid=17195

I was going to quote some, but I don't know where to start.......

b0b43
02-06-2009, 06:45 PM
Link is here (http://www.bungie.net/News/content.aspx?type=topnews&cid=17195). I know it's in the post above, but it can't hurt to have it twice.

Killballs:

-Destroys everything that comes into contact with it (players, vehicles, and I am assuming weapons and objectives)
-Size not editable
-Only 2 Killballs can be placed at a time

The Grid:

-Simply a grid that appears in Forge when you load up Sandbox
-Designed so that you can line up objects without having to look through the sand texturing
-Plays an indentical role to Foundry's Grid

Budget:

-Sandbox has 2 Budgets
-1 Normal Budget, and one specifically for number of items (Object Limit Number, OLN)
-Possible to reach OLN without maxing out the budget
-Default objects of Sandbox amd built into the OLN, and deleting them means that you won't be able to use those objects again in the map (I don't think the item completely, just the objects. E.g. if there is 4 Double Boxes on default Sandbox and 24 Max., and you delete the 4 Default Double Boxes, you will only have 20 to work with)
-To make a Sandbox canvas, everything (including spawn points/weapons) should be moved to one side so they can be used later on

Seems to me that all the elation that we had during the week is going to simmer a bit, as Sandbox doesn't seem to be as good as we all hoped (talking specifically about Budget and Killball's here). It looks like we will have to wall off our maps because Killball's will not be very versatile, and walling off the map will mean that we hit our OLN quicker.

yourself.
02-06-2009, 07:18 PM
It's bungies way of saying " hah, now you cant do the budget glitch."

Jackass_Jon
02-06-2009, 07:27 PM
It's bungies way of saying " hah, now you cant do the budget glitch."


Yes and no. That limit has always been in place, just never really reached before.

yourself.
02-06-2009, 07:29 PM
Yes and no. That limit has always been in place, just never really reached before.

If it was never reached, how do you know it exists?

_TaK_
02-06-2009, 07:32 PM
There is an OLN on foundry, but the fact that the budget is so small you never notice it.

Load up a blank foundry then spawn in all the spawn points and change therough all objective gametypes placing all starting spawns and all respawn areas(also all objective points) and do this for every gametype and then try and build a map, you will hit object limit before you hit budget limit, they are just saying that you have such an obscenly large budget that object limit(which was built in to the game) become a problem.

b0b43
02-06-2009, 07:33 PM
It's bungies way of saying " hah, now you cant do the budget glitch."

LOL, I didn't think of it like that. It makes sense though, but is typical Bungie. I'm sure someone will find a way to break the budget anyways.

Jackass_Jon
02-06-2009, 07:33 PM
If it was never reached, how do you know it exists?

Never really reached. Load up a budget glitched foundry canvas, and try to spawn every single object. It won't let you, because that limit has always been there. What i meant to say was not a lot of maps have hit it before.

Damn, looks like the Killballs won't be the key to blocking off a map. :( But from the look at the bases they designed in forge, and the different types of objects shown in the pictures, i think we will easily be able to create sufficient arena maps, as well as all other map types.

Congrats on your third box yourself :)

**** TaK out posted me. Your *** TaK <3

black_jeesus
02-06-2009, 08:16 PM
**** bungie.

my pet dinosaur
02-06-2009, 09:26 PM
to raise a point of discussion, do you necessarily need walls? definitely you do for slayer and ball

but for king, there's really no point of just running away. and ctf with no flag at home to score, like sanctuary or the pit, there isnt either. ffa doesn't really need a boundary either, because why leave when you constantly need to be killing?

i dont know maybe im not thinking straight :x

eminemcrony
02-06-2009, 09:28 PM
I guess my 90 degree lock idea won't be happening... sad face.

Jackass_Jon
02-06-2009, 10:10 PM
to raise a point of discussion, do you necessarily need walls? definitely you do for slayer and ball

but for king, there's really no point of just running away. and ctf with no flag at home to score, like sanctuary or the pit, there isnt either. ffa doesn't really need a boundary either, because why leave when you constantly need to be killing?

i dont know maybe im not thinking straight :x

No, you make a very valid point. But even for slayer you will not need them. As long as there is some type of power up or weapon on the map, then the team that is chilling on the outside will be at a immediate disadvantage. The CTF can be solved with what you stated. The power up/ weapon also goes for ball.

It will be annoying, but not map breaking. I'm pretty sure we will find enough materials to block off the areas we want.

eminemcrony
02-06-2009, 10:27 PM
I remember reading on Forge Hub on how to create a map without a physical boundary. All you would have to do would be to make a King variant where the Hill takes up the whole map, with the following settings:

In hill points: 0
Kill points: 1
Outside of hill: -1

This could be customized to maybe give the person outside of the boundary 5 seconds to get back inside (or so I've been told). It would obviously be an odd thing for MLG to have to do, but I don't think it would be the end of the world. It would also save a TON of budget.

nicka
02-06-2009, 11:46 PM
wow...
im really not diggin that whole dual budget thing...

Hopefully it wont be too big of a problem, as upsetting as it is.

Jackass_Jon
02-07-2009, 12:02 AM
wow...
im really not diggin that whole dual budget thing...

Hopefully it wont be too big of a problem, as upsetting as it is.

Nick, this has been in place on all the maps. People are making it out to be a bigger deal then it really is.

HITtheLIGHTZ
02-07-2009, 12:09 AM
Nick, this has been in place on all the maps. People are making it out to be a bigger deal then it really is.

Clearly you didn't read the whole update, we have to place all the objects from default sandbox off to the side in order to get all the items possible. Thats retarded.

nicka
02-07-2009, 12:12 AM
Clearly you didn't read the whole update, we have to place all the objects from default sandbox off to the side in order to get all the items possible. Thats retarded.

Yea, this was more what i was trying to get at, although i wasnt all that clear.

What i meant was that i dont want to have the burden of worrying about 2 budgets, one which requires keeping all of the default items placed on the map to get the full benefit from it.
so yea...what lights said

yourself.
02-07-2009, 12:22 AM
And that they reached the item limit before reaching the money cap.
Also, spawns count as part of the item limit.

Jackass_Jon
02-07-2009, 12:48 AM
Yea, this was more what i was trying to get at, although i wasnt all that clear.

What i meant was that i dont want to have the burden of worrying about 2 budgets, one which requires keeping all of the default items placed on the map to get the full benefit from it.
so yea...what lights said

Ok, yeah you were not clear on that. But its still something Bungie obviously didn't know, and since they cannot change the games coding at this time, it has to stay. Putting the objects on the side will be an annoyance but a small one at that.

yourself.
02-07-2009, 12:56 AM
Im going to float my objects rather than just leave them off to the side so they can be used for whatever it is that people do with randomly thrown walls and barriers.

AMidgetAndAClub
02-07-2009, 08:54 AM
I remember reading on Forge Hub on how to create a map without a physical boundary. All you would have to do would be to make a King variant where the Hill takes up the whole map, with the following settings:

In hill points: 0
Kill points: 1
Outside of hill: -1

This could be customized to maybe give the person outside of the boundary 5 seconds to get back inside (or so I've been told). It would obviously be an odd thing for MLG to have to do, but I don't think it would be the end of the world. It would also save a TON of budget.

This is the best solution I have read so far. This would leave the map with an open feeling. The funny thing is that anyone that gets a Killing Spree will get a Hail to the King as well. :p

yourself.
02-07-2009, 09:58 AM
This is the best solution I have read so far. This would leave the map with an open feeling. The funny thing is that anyone that gets a Killing Spree will get a Hail to the King as well. :p

Also, set the hill traits to 110% speed, and set player traits to 10% speed. That way, if they leave the hill, they can't go anywhere anytime fast.

eminemcrony
02-07-2009, 10:47 AM
Also, set the hill traits to 110% speed, and set player traits to 10% speed. That way, if they leave the hill, they can't go anywhere anytime fast.
I don't think they should both lose points and be slow... it should really be one or the other. I'm glad that some people think it would be a good idea.

As far as I can figure, you CAN hit the budget before you hit the OLN, but only if you use nothing but the most expensive objects. For us, using mostly boxes and walls, it's more the OLN we should be worrying about, not the budget.

AMidgetAndAClub
02-07-2009, 11:04 AM
I don't think they should both lose points and be slow... it should really be one or the other. I'm glad that some people think it would be a good idea.

It's a great idea.The only issue I see coming from this is that it will never be allowed in the MLG playlist because some asshat on XBL will go outside of the map. Just to piss his team off. Now if you make it so they can't move very fast, then they can get killed quickly. But with this option I still do not see it being allowed into the playlist. And I would almost guarantee that if it is not in the playlist, it will not be an official MLG map. But it's a great idea for customs.

eminemcrony
02-07-2009, 11:19 AM
People can always find ways to be asshats in the PLaylist. All they have to do is run to the other team's side of the map and let themselves be killed. Thinking about it, it should only be the 10% speed, not losing points. You can be an asshat by leaving the map, but the team doesn't suffer any consequences.

Just as a reminder, this idea would only work for a Slayer KOTH variant. Also, certain areas would still have to be blocked off so people don't accidentally leave the map...

STRYKER13
02-07-2009, 11:34 AM
I'd keep my 70 bucks and wait a few days for when the maps come out on the marketplace. It's been confirmed that they're suppose to be coming out March 3rd or something. But if you wanna blow cash on Halo Wars...knock yourself out. RTS on console simply doesn't work. Might be a fun game, but I don't think Sandbox is worth 70 bucks.
Have you played the demo? I would suggest playing it, I thought the same thing you did, until i played the demo. It worked awesome I believe and it seems like it can become a competitive game maybe even for MLG use.
EDIT: wow didn't realize this was 18 pages quote is from like page 3.

PappaCat
02-07-2009, 11:43 AM
looks decent

Winkleson
02-07-2009, 12:24 PM
Have you played the demo? I would suggest playing it, I thought the same thing you did, until i played the demo. It worked awesome I believe and it seems like it can become a competitive game maybe even for MLG use.
EDIT: wow didn't realize this was 18 pages quote is from like page 3.

I thought the same thing too then I played the demo and now im hooked on it.

Annnimal
02-07-2009, 12:36 PM
Can anyone say Sanctuary!!!!!
Yah, its not hard.

Sanctuary.

Jackass_Jon
02-07-2009, 01:00 PM
The hill idea would work, but it is still unneeded. Say there was at least one sniper on the map. If any team wants to go and run outside, they will be forfeiting all spawn control, weapon control, map control, and power-ups. Its just not worth it. The sniper could easily pick them off from the safety of a strong structure.

This does create another problem, what if a sniper decides to go all the way out? Grab another weapon/power-up. The sniper will have forfeited his cover, ammo, and nades. There would just be no reason for doing it. This will apply to ALL gametypes, TS, CTF, Ball, and Hill.

gGambit
02-07-2009, 01:02 PM
i like how the grid lines light up when u go into forge mode.

im buying halo wars jsut for the maps. ill get em sooner than most because it comes out a week earlier in uk :)

you posted this in another sandbox thing. it was the exact same thing

Snipe1910
02-07-2009, 02:10 PM
I would have to say I'm very excited for this map pack now. This map pack alone could change the way halo 3 is played greatly. :D

One of the main reasons why people like Halo 2 > Halo 3 is because of the maps. Halo 2 had more fun, creative, open maps. Sanctuary is a good example of this. When moving to halo 3 maps, such as The Pit and Narrows, the maps felt elongated and closed in. Even blackout had a very stretched out feeling, and although similar in a lot of ways, blackout just didn't feel the same as Lockout.

With this map pack however, I have heard of an exact Midship remake, Heretic, where the only difference is that the Top-Center of the map will not be "bouncy" as it used to be. The biggest thing I feel there will be is Sandbox. Lets face it, for people that do not like the halo 3 BR spread and the lack of button glitches, this will not ever be changed. The maps however, can be.

Bungie knows how to make great maps and has made plenty of them before. Halo 1&2 maps were great and fun to play even without the tweaking that Halo 3's maps have needed from forge. Bungie is perfectly capable of creating great maps, Assembly and Heretic could be good maps, but who is better than the competitive community themselves to design a great competitive map to play on?

Foundry, to me, felt limited with the lack of space and objects. Yet creative forgers still managed to surprise me with a substantial amount of great maps. I can only imagine what can be done with this new sandbox map.

In short, I am excited for these new maps :)

Jackass_Jon
02-07-2009, 02:46 PM
Zanno asked me to conduct some tests about the OLN limit in Foundry, so i did, and here are my results.

The limit is exactly like Bungie explained it in their update. I went through on Default Foundry ad spawned every item until i hit the object limit. After doing this, i deleted a double box that is on Foundry from the start. I then tried to spawn a different item, and i could not. I did this to a lot of other objects on the map, and was still not able to spawn anything.

So it appears that the OLN limit has always been there, we have just rarely gotten past it due to Foundry's small budget.

The_Raging_Beast
02-07-2009, 03:11 PM
So if I'm correct, we need to layout the maps before we actually make them, but we can't in forge because we might screw it up. That means we need a Sandbox template for sketchup, so we can count the number of boxes, walls , ect.

Jackass_Jon
02-07-2009, 03:15 PM
So if I'm correct, we need to layout the maps before we actually make them, but we can't in forge because we might screw it up. That means we need a Sandbox template for sketchup, so we can count the number of boxes, walls , ect.

No. The only thing we need to do, is move all the default sandbox items to the side. and use other items untill we need those.

The_FoLii
02-07-2009, 03:18 PM
This map looks really good for forging. I only have one concern:

How will the nades bounce off of the sand?

I hope they bounce normal and not stick to the ground like on Sandtrap/Snowbound/Avalanche.

yourself.
02-07-2009, 04:28 PM
I don't think they should both lose points and be slow... it should really be one or the other.


Who said anything about loosing points?
They would only be slow if they leave the playing area. The settings would allow players inside the hill to go normal speed.



How will the nades bounce off of the sand?

the center [] is solid. only the perimeter is sand, and nades will not bounce off of that.

eminemcrony
02-07-2009, 05:07 PM
^^^^

The original idea from FH (which I posted here) has a penalty of 1 point for every second you're outside of the map.

I personally like the idea of 10% speed, or maybe even 50% damage... I don't know what settings would really work, but I'm sure someone could perfect it.

yourself.
02-07-2009, 07:07 PM
^^^^

The original idea from FH (which I posted here) has a penalty of 1 point for every second you're outside of the map.

I personally like the idea of 10% speed, or maybe even 50% damage... I don't know what settings would really work, but I'm sure someone could perfect it.

can you not just take that penalty out. with 10% speed while out of the hill, there will be no reason to leave.

eminemcrony
02-07-2009, 08:45 PM
can you not just take that penalty out. with 10% speed while out of the hill, there will be no reason to leave.
Yeah, I agree. Anyone else like or not like the idea of 10% speed?

_TaK_
02-07-2009, 11:32 PM
Yeah, I agree. Anyone else like or not like the idea of 10% speed?

Wait untill sandbox comes out, see what we have the ability to do, then try and fix it(if its broken).

Also, movement speeds are: 25, 50, 75, 90, 100, 110, 125, 150, 200 and 300. Sorry no 10.

Jackass_Jon
02-07-2009, 11:54 PM
Wait untill sandbox comes out, see what we have the ability to do, then try and fix it(if its broken).

Also, movement speeds are: 25, 50, 75, 90, 100, 110, 125, 150, 200 and 300. Sorry no 10.

Your like a forge encyclopedia. Dude, i ca not wait for Halo Wars so i can beast you TaK. Wouldn't stand a chance.

eminemcrony
02-08-2009, 12:17 AM
For the record, I blame yourself for the 10% speed. :p

I think if there were anything to the extent of an adjustable invisible barrier, a Sandbox-sized rectangle, or giant walls you could place to block off a map, Bungie would have told us by now. If I'm wrong, quote me.

Tak: It's Halo. EVERYTHING is broken.

Jackass_Jon
02-08-2009, 12:21 AM
For the record, I blame yourself for the 10% speed. :p

I think if there were anything to the extent of an adjustable invisible barrier, a Sandbox-sized rectangle, or giants walls you could place to block off a map, Bungie would have told us by now. If I'm wrong, quote me.

Tak: It's Halo. EVERYTHING is broken.

Lets hope your wrong :P

They said they were going to put some more info up on the 9th so i guess we just have to hold our breath and wait.

nicka
02-08-2009, 12:43 AM
Lets hope your wrong :P

They said they were going to put some more info up on the 9th so i guess we just have to hold our breath and wait.

I can't hold my breath that long...

HITtheLIGHTZ
02-08-2009, 12:44 AM
Honestly guys, the limiting map size by using Koth tutorial that you saw on forge hub was released pre-foundry for forging on the pre-dlc maps. If you did that on a map now no one is actually going to take it seriously.


Either we get some huge objects designed for walling off maps (honestly if we just had a few walls the length of sandbox and a few the width of sandbox you could just interlock of couple of them to make a fully enclosed map any shape you wanted) or theres going to a ton of beaver creek styled maps with two epic bases at either end. I wouldn't mind the later that much, I love that style of map.

eminemcrony
02-08-2009, 12:46 AM
Lets hope your wrong :P

They said they were going to put some more info up on the 9th so i guess we just have to hold our breath and wait.
The update will be a magic trick.

Keep your attention on the pictures here...
reveal heartbreaking news here.
Filler.

And then repeat.

Overuled
02-08-2009, 04:00 AM
Bungie's new update supports the ability to block off sandbox like foundry

Team Mythic is going to be a social 4v4 playlist exclusive to owners of the Mythic Map Pack. Primarily slayer, Team Mythic will feature Slayer, Slayer BRs, SWAT, and Snipers. Additionally, 2 Flag, Neutral Assault, and even Grifball will make cameos at a lower weighting. The playlist will feature all three Mythic maps, including Sandbox in multiple variants


They mention Grifball...you can't hold grifball on sandbox wihtout blocking off the map...otherwise people will just be throwing the ball into the mine field and nobody would score.
And i don't see any other maps from the MMP becoming grifball maps

eminemcrony
02-08-2009, 09:13 AM
Not necessarily... you can block off Sandbox with a bunch of Double Boxes and Walls on a Grifball map because there's nothing else in the middle. For a MLG map, because 99% of the objects will be used in the actual map, there wouldn't be enough objects to fully block off the map (as far as I can tell).

Mango221
02-08-2009, 10:23 AM
Nobody can take a joke :-(

LOL, every time someone says something stupid...it seems to be a joke :D

I remember reading on Forge Hub on how to create a map without a physical boundary. All you would have to do would be to make a King variant where the Hill takes up the whole map, with the following settings:

In hill points: 0
Kill points: 1
Outside of hill: -1

This could be customized to maybe give the person outside of the boundary 5 seconds to get back inside (or so I've been told). It would obviously be an odd thing for MLG to have to do, but I don't think it would be the end of the world. It would also save a TON of budget.

Genius!...Though I used that on a sandtrap map I built a while ago for elephant warfare :D

-Mango

Megalodong
02-08-2009, 11:18 AM
Without some sort of wall or barrier around the map it is going to be pretty difficult to actually remake a map. You could probably make a "spiritual successor" to Beaver Creek or Sanctuary but that's about it. I can't imagine playing CTF on Beaver Creek and having to run the flag around the other side of the Pistol/Snipe ramps. I still can see at least a few good original maps coming out of this though.

Fritzster
02-08-2009, 12:44 PM
Can't wait til this bad boy comes out. New map designs will be the ish.

Obelisks and Pyramids and crap.

Mango221
02-08-2009, 12:51 PM
I'm gonna try a floating map anyway (cieling permitting)

Just create large slanted pits you can't walk up, that lead down to the death balls...Hopefully they can be created large enough to create a nice floating map :D

-Mango

eminemcrony
02-08-2009, 01:49 PM
Can't wait til this bad boy comes out. New map designs will be the ish.

Obelisks and Pyramids and crap.
After seeing what you were able to do with Foundry, I can only imagine that what you will do with Sandbox will alter my outlook on life.

I wonder if Bungie included indicators for colors other than blue and red, or if we'll be able to mix them together to make other colors (like mixing the blue and red pillars to make a purple pillar, or overlaying the blue and red effects to make a purple one).

One more thought which could be very discouraging: on Foundry, when you try to set one of the default objects to not respawn at start (in order to interlock it), it will never work, and it will actually lock into place so you can't edit, move, or delete them. I'm afraid that, like the default object OLN bug, this may be something that could carry over onto Sandbox. There are ways around it, but they can be painstakingly hard to do.

Ghost828
02-08-2009, 02:04 PM
yeah it was one of the first thing i saw.

cant wait to see what people make with this.

i want to see a sick beaver creek remake.

Beaver Creak could definitely be made.

b0b43
02-09-2009, 02:51 AM
I want a Sanctuary remake. And a Damnation. And just about every other CE map. (Chiron for V6 anyone?) I see no reason so far why we won't have the materials to make these maps.

I'm an Aussie so I'll have a week on you Americans. And then probably a month on everyone who isn't buying HW:LE, as it is speculated that the marketplace release date will be March 31. Any ideas for a map then? I want to create something original, but I nothing at the moment. A floating 4-base with a death pit in the middle crossed my mind, but I'm open to suggestions.

DarkKnigh7
02-09-2009, 11:08 AM
. And a Damnation.Good god, for everything that is holy, I would love for someone to make an amazing Damnation remake.

The_Phuria
02-09-2009, 11:55 AM
I;m pretty sure if your in europe or Australia you'll get the game before anyone else but not the maps, seeing as they will probably ship the codes with the games but be releasing the maps for download on live at the same time when US and Canada get the game. So maybe you'll have the Mythic Map pack codes for a week before you can use them.

Jackass_Jon
02-09-2009, 11:58 AM
I;m pretty sure if your in europe or Australia you'll get the game before anyone else but not the maps, seeing as they will probably ship the codes with the games but be releasing the maps for download on live at the same time when US and Canada get the game. So maybe you'll have the Mythic Map pack codes for a week before you can use them.

That is what i was thinking as well. Anyone else excited for the new info being released tonight? I say we creat a whole new thread. Even if its a single picture.

eminemcrony
02-09-2009, 12:11 PM
That is what i was thinking as well. Anyone else excited for the new info being released tonight? I say we creat a whole new thread. Even if its a single picture.
I think we probably should not only make a new thread, but have Zanno sticky it. You could just make a Sandbox Compendium for the H3FF (it would be a lot less work than your H3 compendium ,which was sick btw).

We could just pull together all the Sandbox info available, and then create one thread with all of it, and close this one (and the other one that no one posts in).

Anyone agree, or no?

yourself.
02-09-2009, 12:12 PM
That is what i was thinking as well. Anyone else excited for the new info being released tonight? I say we creat a whole new thread. Even if its a single picture.

No.

Zanno
02-09-2009, 01:41 PM
I think we probably should not only make a new thread, but have Zanno sticky it. You could just make a Sandbox Compendium for the H3FF (it would be a lot less work than your H3 compendium ,which was sick btw).

We could just pull together all the Sandbox info available, and then create one thread with all of it, and close this one (and the other one that no one posts in).

Anyone agree, or no?I don't have the authority to stick threads. I'm already sketchy on how there's one sandbox thread in Halo 3 General and one here but I've decided I might as well let them coexist - we certainly don't need three.

Jackass_Jon
02-09-2009, 03:19 PM
No.
/sarcasm ;)

Zanno, you can lock/delete threads, so maybe we can delete this one, since the op never updates/embeds, and just create an official sandbox thread for the stuff we know now.

I'll be willing to make the thread if people want me to, or Lights could just re do his as the official thread. A mod could change the title and Lights could update the OP with the new info we should be getting tonight.

eminemcrony
02-09-2009, 03:47 PM
I can help you guys try to compile some info tonight. I've only got 1 thing I need to do for Calculus, and after that I'll go to various sites and find the highlights.

For the heck of it, I'm going to go through the super hi-res screenshot of Sandbox to see what items I can see... I was going to do that anyway, but it turns out I now actually have a reason to. :D

DynamiteMD
02-09-2009, 04:45 PM
soooooooooo....who's making the sketch-up components for sandbox?

...after the map comes out of course

eminemcrony
02-09-2009, 04:52 PM
^^ No idea.

I just had another thought for floating maps. What if we broke through the barrier the same way you do on Blackout, and then forge on top of the minefield? If you fall off the map, then you die. This would only work for TS or KOTH (or a VERY well constructed Ball/ CTF gametype).

PulseKiller
02-09-2009, 05:12 PM
^^ No idea.

I just had another thought for floating maps. What if we broke through the barrier the same way you do on Blackout, and then forge on top of the minefield? If you fall off the map, then you die. This would only work for TS or KOTH (or a VERY well constructed Ball/ CTF gametype).

Problem is, falling into the minefield doesnt count as a suicide and therefore you will not lose points for it.

Megalodong
02-09-2009, 05:13 PM
This looks like a cool idea for floating maps on sandbox.

http://www.bungie.net/Forums/posts.aspx?postID=30164624

I can't wait for the IGN update tonight. I hope they at least acknowledge blocking off the map. The waiting is the hardest part...

PulseKiller
02-09-2009, 05:15 PM
IGN: What makes the skyward section of Sandbox so special that it deserves its own feature story?

Dan Miller: The "Sky Bubble" in Sandbox is something so completely unexpected and awesome that it will completely change the way people work with Forge. Instead of a standard single space to build and play on, we give you in essence two spaces that people can build on and even connect together. It gives players the ability to make the next Ascension or even Guardian 2.0! In the beginning, when we were thinking about the default Sandbox, we felt something was missing; we needed to give players something that they couldn't get from Forging any other level. The Sky Bubble infinitely expands on the variety of layouts players can make with Sandbox and will rock your mom's world.

http://xboxlive.ign.com/articles/952/952159p1.html

AMidgetAndAClub
02-09-2009, 05:16 PM
I was just going to post this......

I seriously think Bungie just may have done something right?.........................

xPurPLe
02-09-2009, 05:17 PM
IGN: What makes the skyward section of Sandbox so special that it deserves its own feature story?

Dan Miller: The "Sky Bubble" in Sandbox is something so completely unexpected and awesome that it will completely change the way people work with Forge. Instead of a standard single space to build and play on, we give you in essence two spaces that people can build on and even connect together. It gives players the ability to make the next Ascension or even Guardian 2.0! In the beginning, when we were thinking about the default Sandbox, we felt something was missing; we needed to give players something that they couldn't get from Forging any other level. The Sky Bubble infinitely expands on the variety of layouts players can make with Sandbox and will rock your mom's world.

http://xboxlive.ign.com/articles/952/952159p1.html

u suk. i was just about to post this, just checking to see if someone already hadnt =(

But YEAH Floating Map made easy. i call Actual lockout remake =D.

General.SwizzY
02-09-2009, 05:17 PM
SANDBO--

xPurPLe
02-09-2009, 05:19 PM
From IGn interview

Dan Miller: I think that potentially one of the coolest things is that players can play on both spaces at once with the use of a couple of teleporters. I can imagine some crazy sniper games happening with players in the air vs. on the ground level. Also, I think Sky Bubble spaces will have to be built far more carefully to prevent players falling off the side to their death.

Death Barrier?????????

Also,

Gallery update (http://media.xbox360.ign.com/media/734/734817/imgs_1.html)

We can add lights and damn those indicators are briught as F***

PulseKiller
02-09-2009, 05:20 PM
I call Gemini remake. Tehehe... you're all jealous that I called it first.

AMidgetAndAClub
02-09-2009, 05:22 PM
From IGn interview



Death Barrier?????????

Also,

Gallery update (http://media.xbox360.ign.com/media/734/734817/imgs_1.html)

We can add lights and damn those indicators are briught as F***

Pretty much. If we build it up there, we don't need to worry about blocking the map off or anything. The possibilities just increased 100 fold.

xPurPLe
02-09-2009, 05:22 PM
I call Gemini remake. Tehehe... you're all jealous that I called it first.

I offically call the remake of Mini Blood Gulch. Kronic had it, but never claimed.


Now selling the rights to a blood gluch remake! lul

AMidgetAndAClub
02-09-2009, 05:24 PM
Screw remakes at this point. I can't wait to see what some of ya'll come up with this. **** just got real. :p

AMidgetAndAClub
02-09-2009, 05:24 PM
Screw remakes at this point. I can't wait to see what some of ya'll come up with this. **** just got real. :p

Megalodong
02-09-2009, 05:29 PM
OMG... I gotta go change underwear... :-D

yourself.
02-09-2009, 05:29 PM
I'm going to make a boarding action remake.

eminemcrony
02-09-2009, 05:36 PM
http://i3.photobucket.com/albums/y64/flagburner/RandyMarshJizz.jpg

On another note, it looks like Bungie is making some pretty decent maps (like this one (http://xboxlivemedia.ign.com/xboxlive/image/article/952/952159/halo-3-20090206012744233.jpg)) using the new features...

AMidgetAndAClub
02-09-2009, 05:43 PM
http://i3.photobucket.com/albums/y64/flagburner/RandyMarshJizz.jpg

On another note, it looks like Bungie is making some pretty decent maps (like this one (http://xboxlivemedia.ign.com/xboxlive/image/article/952/952159/halo-3-20090206012744233.jpg)) using the new features...

And I am sure they "threw" that together. Imagine when time and effort are put into it. I may just buy Halo Wars to return it the next day. :)

danielserrano
02-09-2009, 05:48 PM
http://i259.photobucket.com/albums/hh316/wannnabmage/mlgpost.jpg

I_Knossos_I
02-09-2009, 05:48 PM
I offically call the remake of Mini Blood Gulch. Kronic had it, but never claimed.


Now selling the rights to a blood gluch remake! lul
sticky, me, and sprinkle actually claimed that last night so there.

I myself call a SANCTUARY REMAKE!!!11!!!

AMidgetAndAClub
02-09-2009, 05:55 PM
I'm gonna head over to Forge Hub and see how many people are already wetting their pants over the Infection maps they could make with this..........................

(To each his own, but I have yet to find one Infection specific map that is any good.)

ZoroSeerus
02-09-2009, 06:10 PM
http://xboxlive.ign.com/articles/952/952159p1.html

Has this been posted yet?
Also, this is just my opinion but, why remakes? We can make maps with so much more originality now. Remakes and inspired by maps are ok, but originality should be sandboxes major export.

danielserrano
02-09-2009, 06:14 PM
Dude no lie I was the first person in the world to see those when they realeased it.

IareBodylotion
02-09-2009, 06:19 PM
Im excited. I cant wait for a community member to forge another good map. Oh and B. net members make sick maps too. Maps to have fun on...

And what do you do on the mlg maps might i suppose? I sure as hell have a good time with amp and ons

TrojanWarriorX
02-09-2009, 06:20 PM
Can't Wait to Forge this map!
I wonder weres the hidden skull.

-Pyro-
02-09-2009, 06:34 PM
so Sandbox is a Sandtrap remake. (thought it would be teriible considering its 1st)

so is Assembly Midship's remake. I've been told it was & it wasn't so i just wanted to know

and MLG Assembly v6 would be t3hsexeh

------------------------------------
rollin wit mah blue shadez total pimp yow

eminemcrony
02-09-2009, 06:38 PM
so Sandbox is a Sandtrap remake. (thought it would be teriible considering its 1st)

so is Assembly Midship's remake. I've been told it was & it wasn't so i just wanted to know

and MLG Assembly v6 would be t3hsexeh

------------------------------------
rollin wit mah blue shadez total pimp yow
Sandbox isn't a Sandtrap remake, it's basically an outdoors Foundry that is set in an area similar to Sandtrap.

Assembly is a map that is apparently inspired by Derelict; Heretic is in fact the map that is supposedly an EXACT remake of Midship.

Jackass_Jon
02-09-2009, 06:40 PM
I cannot in any words explain my excitement.

TnA Philosopher
02-09-2009, 06:51 PM
thnx for posting +rep when i can

John_Shooter
02-09-2009, 07:19 PM
i like how the grid lines light up when u go into forge mode.

im buying halo wars jsut for the maps. ill get em sooner than most because it comes out a week earlier in uk :)

I can't believe anyone is willing to shell out $70 for maps that will be available in a month and a mediocre, watered-down RTS game.

fanatic66
02-09-2009, 07:19 PM
This is the best thing i've heard out of bungie since God knows when. If sandbox wasn't good enough, bungie just made it a hundred times cooler. All the possiblities for new maps. . .

John_Shooter
02-09-2009, 07:24 PM
so Sandbox is a Sandtrap remake. (thought it would be teriible considering its 1st)

so is Assembly Midship's remake. I've been told it was & it wasn't so i just wanted to know

and MLG Assembly v6 would be t3hsexeh

------------------------------------
rollin wit mah blue shadez total pimp yow

Assembly is an original map, but it looks similar to H1's Derelict and H2's Desolation.

Legolas71088
02-09-2009, 07:27 PM
This'll likely change the face of MLG in a few months.

Phaazon
02-09-2009, 07:39 PM
Bungie just made all of their other maps obsolete...:???:

no0obs
02-09-2009, 07:40 PM
looks like its going to be a great map to make maps on. good find.

Andz
02-09-2009, 07:40 PM
Assembly is an original map, but it looks similar to H1's Derelict and H2's Desolation.

Heretic, released with Halo: ODST this xmas will ship with Heretic which is rumoured to be a Midship remake.

yourself.
02-09-2009, 07:40 PM
I can't believe anyone is willing to shell out $70 for maps that will be available in a month and a mediocre, watered-down RTS game.

Where can I obtain this watered down RTS for only 70$, thats a preety hefty discount.

eminemcrony
02-09-2009, 07:59 PM
Screenshot (http://xbox360.ign.com/dor/objects/734817/halo-3/images/halo-3-20090206012721185.html?page=mediaFull)

Just looking at this screen, I see a few things:

- Shield doors are making a triumphant return
- Are those things windows?
- New objects: Half Diagonal Wall

Anyone else notice anything new? Beside the Sky Bubble of course.

John_Shooter
02-09-2009, 08:06 PM
Where can I obtain this watered down RTS for only 70$, thats a preety hefty discount.

Oh, $80, excuse me. Now I'll NEVER buy it. lol.

Not worth it. (http://www.gamestop.com/Catalog/ProductDetails.aspx?sku=200605&WT.mc_id=360feature)

fanatic66
02-09-2009, 08:10 PM
Oh, $80, excuse me. Now I'll NEVER buy it. lol.

Not worth it. (http://www.gamestop.com/Catalog/ProductDetails.aspx?sku=200605&WT.mc_id=360feature)

It's worth it imo. I played the demo and liked the game a lot (keep in mind I'm not a rts person). So I'm probably going to get the game anyway, so why not pay the extra $20 to get the maps. Plus I don't want to wait until the end of the month to get the maps, especially when sandbox is looking to be godly and assembly should be beastly as well.