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View Full Version : Suggestiong for Amplified.


Fletcher1991
02-10-2009, 12:00 AM
What I suggest for amplified is that you add more overshields and camos to the bases (Not to pick up obviously but to signify the color of the base: red and blue). Not on top but like 2 on the front bottom or something. I sometimes die bottom base and I cannot tell where I died at therefore I cannot call out as good. If you add them it will make it easier to call out when you die down there and help communication of that map as a whole.

P.S.
Onslaught does not have this problem because since its flag you always know which side is which.

Man_imma_BeAst
02-10-2009, 12:10 AM
and ven out the spawns i have won lost cause of the spawns u spawn dirctly behind some1

Landry70
02-10-2009, 12:18 AM
I don't have a problem with the callouts. The spawns are wierd, but they've tried fixing them and it just hasn't worked out. Not much we can do.

The_Phuria
02-10-2009, 12:37 AM
and ven out the spawns i have won lost cause of the spawns u spawn dirctly behind some1

SO? Free assasinations FTW!

Foxxxxxxxxx
02-10-2009, 12:42 AM
I don't have as much a problem with the callouts as I do with the spawns.

Soulful_Spitin
02-10-2009, 01:08 AM
@ Fletcher: It could be for budget reasons, and I think it's fine the way it is. Just know the map better and know where you are.

@Landry: People have been working on the spawns, I haven't seen them personally but I think it will be fixed.

@Phuria: ROFLCopter, that's always fun to back smack a spawner but I hate spawning without a wall blocking my butt cheeks for a bad whape.

@All reading: I know Fritzer is probably working on v2 but i had my thoughts on it by keeping it kind of simple and familiar, [url="http://files.filefront.com/Amp+Influencedskp/;13235577;/fileinfo.html"]Sketch-Up[ /url]

Halo2Brian
02-10-2009, 04:56 AM
The spawns on the map are almost no problem if you are playing with a team and you are trying to setup somewhat high.

Say I am standing on red p tower I know if they spawn blue and we kill them there most likely they are going to spawn gold or pink. My teammates are normally on pink side so they should spawn gold now we kill them again. This time they are either going to spawn p2 or top red, when this happens, since I am on top red p tower I can see if they are spawning p2 and if they aren't they are probably spawning top red this is a good time to jump where the os is and shoot them from above it will be almost impossible for them to kill you.

Now what happens most of the time where people complain about spawns is they are playing with randoms and everyone runs all over the map. This leads to situations where there is someone on your team in the gold, blue and red spawns and you just killed in the pink spawn so of course the other team is going to spawn behind one of you.

I feel this map awards teams that are very knowledgeable about the h3 spawn system.

And yes this has nothing to do with the op.

ManifestoConform
02-10-2009, 05:20 AM
I suggest that Amplified TS be to 100 kills. That way it takes as long as the other gametypes and helps to dampen the effect of lucky/unlucky spawns.

_TaK_
02-10-2009, 07:49 AM
The spawns on the map are almost no problem if you are playing with a team and you are trying to setup somewhat high.

Say I am standing on red p tower I know if they spawn blue and we kill them there most likely they are going to spawn gold or pink. My teammates are normally on pink side so they should spawn gold now we kill them again. This time they are either going to spawn p2 or top red, when this happens, since I am on top red p tower I can see if they are spawning p2 and if they aren't they are probably spawning top red this is a good time to jump where the os is and shoot them from above it will be almost impossible for them to kill you.

Now what happens most of the time where people complain about spawns is they are playing with randoms and everyone runs all over the map. This leads to situations where there is someone on your team in the gold, blue and red spawns and you just killed in the pink spawn so of course the other team is going to spawn behind one of you.

I feel this map awards teams that are very knowledgeable about the h3 spawn system.

And yes this has nothing to do with the op.

This + all the power-ups are being used on Amp, there are 3 of each(OS and Camo) on the top level of the bases, and one of each used to make the purple orb. You really should be able to tell which base you are in by the location of gold/purple tower, but it is worth noticing that the signs on Red side are B signs, while the signs on Blue sides are A signs.

In short, there is no need.

SaLoT
02-10-2009, 09:44 AM
Despite what you do to Amp with colors does that remove the fact it is top empty and allows for crappy gameplay...

PulseKiller
02-10-2009, 03:20 PM
Despite what you do to Amp with colors does that remove the fact it is top empty and allows for crappy gameplay...

Yes, cause you have room to talk and everything.

Zanno
02-10-2009, 03:40 PM
It can't be done. Sorry!